Removed gsockosx.cpp which had been copied to src/mac/corefoundation long ago.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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/* -------------------------------------------------------------------------
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* Project: GSocket (Generic Socket) for WX
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* Name: gsockosx.c
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* Copyright: (c) Brian Victor
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* Licence: wxWindows Licence
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* Purpose: GSocket: Mac OS X mach-o part
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* CVSID: $Id$
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* Mac code by Brian Victor, February 2002. Email comments to bhv1@psu.edu
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* ------------------------------------------------------------------------- */
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#include "wx/setup.h"
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#if wxUSE_SOCKETS
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#include <stdlib.h>
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#include "wx/gsocket.h"
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#include "wx/unix/gsockunx.h"
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#include <CoreFoundation/CoreFoundation.h>
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#define ALL_CALLBACK_TYPES (kCFSocketReadCallBack | kCFSocketWriteCallBack | kCFSocketConnectCallBack)
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struct MacGSocketData
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{
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CFSocketRef socket;
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CFRunLoopSourceRef source;
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};
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// Sockets must use the event loop on the main thread
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// We will store the main loop's reference when Initialize is called
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static CFRunLoopRef s_mainRunLoop = NULL;
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void Mac_Socket_Callback(CFSocketRef s, CFSocketCallBackType callbackType,
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CFDataRef address, const void* data, void* info)
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{
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GSocket* socket = (GSocket*)info;
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struct MacGSocketData* macdata;
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macdata = (struct MacGSocketData*)socket->m_gui_dependent;
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if (!macdata) return;
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switch (callbackType)
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{
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case kCFSocketConnectCallBack:
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assert(!socket->m_server);
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socket->Detected_Write();
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break;
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case kCFSocketReadCallBack:
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socket->Detected_Read();
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break;
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case kCFSocketWriteCallBack:
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socket->Detected_Write();
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break;
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default:
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break; /* We shouldn't get here. */
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}
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}
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struct MacGSocketData* _GSocket_Get_Mac_Socket(GSocket *socket)
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{
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/* If socket is already created, returns a pointer to the data */
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/* Otherwise, creates socket and returns the pointer */
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CFSocketContext cont;
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struct MacGSocketData* data = (struct MacGSocketData*)socket->m_gui_dependent;
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if (data && data->source) return data;
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/* CFSocket has not been created, create it: */
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if (socket->m_fd < 0 || !data) return NULL;
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cont.version = 0; cont.retain = NULL;
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cont.release = NULL; cont.copyDescription = NULL;
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cont.info = socket;
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CFSocketRef cf = CFSocketCreateWithNative(NULL, socket->m_fd,
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ALL_CALLBACK_TYPES, Mac_Socket_Callback, &cont);
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CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(NULL, cf, 0);
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assert(source);
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socket->m_gui_dependent = (char*)data;
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/* Keep the source and the socket around. */
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data->source = source;
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data->socket = cf;
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return data;
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}
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bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
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{ return true; }
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bool GSocketGUIFunctionsTableConcrete::OnInit(void)
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{
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// No need to store the main loop again
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if (s_mainRunLoop != NULL)
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return true;
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// Get the loop for the main thread so our events will actually fire.
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// The common socket.cpp code will assert if initialize is called from a
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// secondary thread, otherwise Mac would have the same problems as MSW
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s_mainRunLoop = CFRunLoopGetCurrent();
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CFRetain(s_mainRunLoop);
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return true;
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}
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void GSocketGUIFunctionsTableConcrete::OnExit(void)
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{
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// Release the reference count, and set the reference back to NULL
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CFRelease(s_mainRunLoop);
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s_mainRunLoop = NULL;
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}
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bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
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{
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struct MacGSocketData *data = (struct MacGSocketData *)malloc(sizeof(struct MacGSocketData));
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if (data)
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{
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socket->m_gui_dependent = (char*)data;
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data->socket = NULL;
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data->source = NULL;
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return 1;
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}
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return 0;
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}
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void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
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{
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struct MacGSocketData *data = (struct MacGSocketData*)(socket->m_gui_dependent);
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if (data)
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{
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CFRelease(data->socket);
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free(data);
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}
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}
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void GSocketGUIFunctionsTableConcrete::Install_Callback(GSocket *socket, GSocketEvent event)
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{
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int c;
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struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
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if (!data) return;
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switch (event)
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{
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case GSOCK_CONNECTION:
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if(socket->m_server)
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c = kCFSocketReadCallBack;
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else
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c = kCFSocketConnectCallBack;
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break;
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case GSOCK_LOST:
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case GSOCK_INPUT:
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c = kCFSocketReadCallBack;
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break;
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case GSOCK_OUTPUT:
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c = kCFSocketWriteCallBack;
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break;
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default:
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c = 0;
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}
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CFSocketEnableCallBacks(data->socket, c);
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}
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void GSocketGUIFunctionsTableConcrete::Uninstall_Callback(GSocket *socket, GSocketEvent event)
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{
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int c;
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struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
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if (!data) return;
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switch (event)
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{
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case GSOCK_CONNECTION:
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if(socket->m_server)
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c = kCFSocketReadCallBack;
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else
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c = kCFSocketConnectCallBack;
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break;
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case GSOCK_LOST:
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case GSOCK_INPUT:
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c = kCFSocketReadCallBack;
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break;
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case GSOCK_OUTPUT:
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c = kCFSocketWriteCallBack;
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break;
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default:
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c = 0;
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}
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CFSocketDisableCallBacks(data->socket, c);
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}
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void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
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{
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struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
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if (!data) return;
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CFRunLoopAddSource(s_mainRunLoop, data->source, kCFRunLoopCommonModes);
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}
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void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
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{
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struct MacGSocketData* data = _GSocket_Get_Mac_Socket(socket);
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if (!data) return;
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/* CFSocketInvalidate does CFRunLoopRemoveSource anyway */
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CFRunLoopRemoveSource(s_mainRunLoop, data->source, kCFRunLoopCommonModes);
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CFSocketInvalidate(data->socket);
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}
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#endif // wxUSE_SOCKETS
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