Really fix interactive output test compilation in ANSI build.
Use a temporary wxString to make sure the code compiles in both ANSI and STL versions too. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64945 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -377,7 +377,8 @@ void InteractiveOutputTestCase::TestStackWalk()
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#if wxUSE_STACKWALKER
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wxPuts(wxT("*** Testing wxStackWalker ***"));
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StackDump dump(wxTheApp->argv[0].utf8_str());
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wxString progname(wxTheApp->argv[0]);
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StackDump dump(progname.utf8_str());
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dump.Walk();
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wxPuts("\n");
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