Correct background colourin wxDataViewCtrl, Use IsOk() instead of Ok()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50788 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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38f3e7594f
commit
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@ -481,7 +481,7 @@ public:
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if (row >= m_array.GetCount())
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variant = "plain";
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else
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variant = "blue italic";
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variant = "blue";
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}
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}
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@ -1105,7 +1105,7 @@ wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
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wxColour wxWindowBase::GetBackgroundColour() const
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{
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if ( !m_backgroundColour.Ok() )
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if ( !m_backgroundColour.IsOk() )
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{
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wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
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@ -1133,7 +1133,7 @@ wxColour wxWindowBase::GetForegroundColour() const
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{
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wxColour colFg = GetDefaultAttributes().colFg;
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if ( !colFg.Ok() )
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if ( !colFg.IsOk() )
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colFg = GetClassDefaultAttributes().colFg;
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return colFg;
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@ -1147,7 +1147,7 @@ bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
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if ( colour == m_backgroundColour )
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return false;
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m_hasBgCol = colour.Ok();
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m_hasBgCol = colour.IsOk();
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if ( m_backgroundStyle != wxBG_STYLE_CUSTOM )
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m_backgroundStyle = m_hasBgCol ? wxBG_STYLE_COLOUR : wxBG_STYLE_SYSTEM;
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@ -1162,7 +1162,7 @@ bool wxWindowBase::SetForegroundColour( const wxColour &colour )
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if (colour == m_foregroundColour )
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return false;
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m_hasFgCol = colour.Ok();
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m_hasFgCol = colour.IsOk();
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m_inheritFgCol = m_hasFgCol;
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m_foregroundColour = colour;
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SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
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@ -1187,12 +1187,12 @@ bool wxWindowBase::SetCursor(const wxCursor& cursor)
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wxFont wxWindowBase::GetFont() const
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{
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// logic is the same as in GetBackgroundColour()
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if ( !m_font.Ok() )
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if ( !m_font.IsOk() )
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{
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wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
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wxFont font = GetDefaultAttributes().font;
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if ( !font.Ok() )
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if ( !font.IsOk() )
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font = GetClassDefaultAttributes().font;
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return font;
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@ -1210,7 +1210,7 @@ bool wxWindowBase::SetFont(const wxFont& font)
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}
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m_font = font;
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m_hasFont = font.Ok();
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m_hasFont = font.IsOk();
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m_inheritFont = m_hasFont;
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InvalidateBestSize();
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@ -1924,7 +1924,6 @@ wxDataViewMainWindow::wxDataViewMainWindow( wxDataViewCtrl *parent, wxWindowID i
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m_hasFocus = false;
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SetBackgroundStyle( wxBG_STYLE_CUSTOM );
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SetBackgroundColour( *wxWHITE );
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m_penRule = wxPen(GetRuleColour(), 1, wxSOLID);
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@ -1947,6 +1946,279 @@ wxDataViewMainWindow::~wxDataViewMainWindow()
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delete m_renameTimer;
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}
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void wxDataViewMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
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{
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wxDataViewModel *model = GetOwner()->GetModel();
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wxAutoBufferedPaintDC dc( this );
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#ifdef __WXMSW__
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dc.SetPen( *wxTRANSPARENT_PEN );
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dc.SetBrush( wxBrush( GetBackgroundColour()) );
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dc.SetBrush( *wxWHITE_BRUSH );
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wxSize size( GetClientSize() );
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dc.DrawRectangle( 0,0,size.x,size.y );
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#endif
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// prepare the DC
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GetOwner()->PrepareDC( dc );
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dc.SetFont( GetFont() );
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wxRect update = GetUpdateRegion().GetBox();
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m_owner->CalcUnscrolledPosition( update.x, update.y, &update.x, &update.y );
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// compute which items needs to be redrawn
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unsigned int item_start = wxMax( 0, (update.y / m_lineHeight) );
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unsigned int item_count =
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wxMin( (int)(((update.y + update.height) / m_lineHeight) - item_start + 1),
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(int)(GetRowCount( ) - item_start));
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unsigned int item_last = item_start + item_count;
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// compute which columns needs to be redrawn
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unsigned int cols = GetOwner()->GetColumnCount();
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unsigned int col_start = 0;
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unsigned int x_start = 0;
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for (x_start = 0; col_start < cols; col_start++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn(col_start);
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if (col->IsHidden())
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continue; // skip it!
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unsigned int w = col->GetWidth();
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if (x_start+w >= (unsigned int)update.x)
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break;
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x_start += w;
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}
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unsigned int col_last = col_start;
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unsigned int x_last = x_start;
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for (; col_last < cols; col_last++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn(col_last);
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if (col->IsHidden())
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continue; // skip it!
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if (x_last > (unsigned int)update.GetRight())
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break;
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x_last += col->GetWidth();
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}
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// Draw horizontal rules if required
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if ( m_owner->HasFlag(wxDV_HORIZ_RULES) )
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{
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dc.SetPen(m_penRule);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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for (unsigned int i = item_start; i <= item_last+1; i++)
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{
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int y = i * m_lineHeight;
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dc.DrawLine(x_start, y, x_last, y);
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}
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}
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// Draw vertical rules if required
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if ( m_owner->HasFlag(wxDV_VERT_RULES) )
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{
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dc.SetPen(m_penRule);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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int x = x_start;
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for (unsigned int i = col_start; i < col_last; i++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn(i);
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if (col->IsHidden())
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continue; // skip it
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dc.DrawLine(x, item_start * m_lineHeight,
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x, item_last * m_lineHeight);
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x += col->GetWidth();
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}
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// Draw last vertical rule
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dc.DrawLine(x, item_start * m_lineHeight,
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x, item_last * m_lineHeight);
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}
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// redraw the background for the items which are selected/current
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for (unsigned int item = item_start; item < item_last; item++)
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{
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bool selected = m_selection.Index( item ) != wxNOT_FOUND;
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if (selected || item == m_currentRow)
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{
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int flags = selected ? (int)wxCONTROL_SELECTED : 0;
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if (item == m_currentRow)
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flags |= wxCONTROL_CURRENT;
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if (m_hasFocus)
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flags |= wxCONTROL_FOCUSED;
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wxRect rect( x_start, item*m_lineHeight, x_last, m_lineHeight );
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wxRendererNative::Get().DrawItemSelectionRect
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(
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this,
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dc,
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rect,
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flags
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);
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}
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}
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wxDataViewColumn *expander = GetOwner()->GetExpanderColumn();
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if (!expander)
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{
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// TODO: last column for RTL support
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expander = GetOwner()->GetColumn( 0 );
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GetOwner()->SetExpanderColumn(expander);
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}
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// redraw all cells for all rows which must be repainted and for all columns
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wxRect cell_rect;
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cell_rect.x = x_start;
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cell_rect.height = m_lineHeight; // -1 is for the horizontal rules
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for (unsigned int i = col_start; i < col_last; i++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn( i );
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wxDataViewRenderer *cell = col->GetRenderer();
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cell_rect.width = col->GetWidth();
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if (col->IsHidden())
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continue; // skipt it!
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for (unsigned int item = item_start; item < item_last; item++)
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{
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// get the cell value and set it into the renderer
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wxVariant value;
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wxDataViewTreeNode *node = NULL;
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wxDataViewItem dataitem;
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if (m_root)
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{
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node = GetTreeNodeByRow(item);
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if( node == NULL )
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continue;
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dataitem = node->GetItem();
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if ((i > 0) && model->IsContainer(dataitem) && !model->HasContainerColumns(dataitem))
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continue;
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}
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else
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{
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dataitem = wxDataViewItem( (void*) item );
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}
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model->GetValue( value, dataitem, col->GetModelColumn());
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cell->SetValue( value );
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if (cell->GetWantsAttr())
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{
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wxDataViewItemAttr attr;
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bool ret = model->GetAttr( dataitem, col->GetModelColumn(), attr );
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if (ret)
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cell->SetAttr( attr );
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cell->SetHasAttr( ret );
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}
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// update the y offset
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cell_rect.y = item * m_lineHeight;
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//Draw the expander here.
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int indent = 0;
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if ((m_root) && (col == expander))
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{
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indent = node->GetIndentLevel();
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//Calculate the indent first
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indent = cell_rect.x + GetOwner()->GetIndent() * indent;
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int expander_width = m_lineHeight - 2*EXPANDER_MARGIN;
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// change the cell_rect.x to the appropriate pos
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int expander_x = indent + EXPANDER_MARGIN , expander_y = cell_rect.y + EXPANDER_MARGIN ;
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indent = indent + m_lineHeight ; //try to use the m_lineHeight as the expander space
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dc.SetPen( m_penExpander );
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dc.SetBrush( wxNullBrush );
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if( node->HasChildren() )
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{
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wxRect rect( expander_x , expander_y, expander_width, expander_width);
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int flag = 0;
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if (m_underMouse == node)
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{
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flag |= wxCONTROL_CURRENT;
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}
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if( node->IsOpen() )
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wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag|wxCONTROL_EXPANDED );
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else
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wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag);
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}
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else
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{
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// I am wondering whether we should draw dot lines between tree nodes
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if (node)
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delete node;
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// Yes, if the node does not have any child, it must be a leaf which
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// mean that it is a temporarily created by GetTreeNodeByRow
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}
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//force the expander column to left-center align
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cell->SetAlignment( wxALIGN_CENTER_VERTICAL );
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}
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// cannot be bigger than allocated space
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wxSize size = cell->GetSize();
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// Because of the tree structure indent, here we should minus the width of the cell for drawing
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size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width - indent );
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// size.y = wxMin( size.y, cell_rect.height );
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size.y = cell_rect.height;
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wxRect item_rect(cell_rect.GetTopLeft(), size);
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int align = cell->GetAlignment();
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// horizontal alignment:
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item_rect.x = cell_rect.x;
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if (align & wxALIGN_CENTER_HORIZONTAL)
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item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
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else if (align & wxALIGN_RIGHT)
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item_rect.x = cell_rect.x + cell_rect.width - size.x;
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//else: wxALIGN_LEFT is the default
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// vertical alignment:
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item_rect.y = cell_rect.y;
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if (align & wxALIGN_CENTER_VERTICAL)
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item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
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else if (align & wxALIGN_BOTTOM)
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item_rect.y = cell_rect.y + cell_rect.height - size.y;
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//else: wxALIGN_TOP is the default
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// add padding
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item_rect.x += PADDING_RIGHTLEFT;
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item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
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//Here we add the tree indent
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item_rect.x += indent;
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int state = 0;
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if (m_hasFocus && (m_selection.Index(item) != wxNOT_FOUND))
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state |= wxDATAVIEW_CELL_SELECTED;
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// TODO: it would be much more efficient to create a clipping
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// region for the entire column being rendered (in the OnPaint
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// of wxDataViewMainWindow) instead of a single clip region for
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// each cell. However it would mean that each renderer should
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// respect the given wxRect's top & bottom coords, eventually
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// violating only the left & right coords - however the user can
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// make its own renderer and thus we cannot be sure of that.
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dc.SetClippingRegion( item_rect );
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cell->Render( item_rect, &dc, state );
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dc.DestroyClippingRegion();
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}
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cell_rect.x += cell_rect.width;
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}
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}
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void wxDataViewMainWindow::OnRenameTimer()
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{
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// We have to call this here because changes may just have
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@ -2295,273 +2567,6 @@ void wxDataViewMainWindow::ScrollTo( int rows, int column )
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m_owner->Scroll( sx, sy );
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}
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void wxDataViewMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
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{
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wxDataViewModel *model = GetOwner()->GetModel();
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wxAutoBufferedPaintDC dc( this );
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// prepare the DC
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dc.SetBackground(GetBackgroundColour());
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dc.Clear();
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GetOwner()->PrepareDC( dc );
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dc.SetFont( GetFont() );
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wxRect update = GetUpdateRegion().GetBox();
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m_owner->CalcUnscrolledPosition( update.x, update.y, &update.x, &update.y );
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// compute which items needs to be redrawn
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unsigned int item_start = wxMax( 0, (update.y / m_lineHeight) );
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unsigned int item_count =
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wxMin( (int)(((update.y + update.height) / m_lineHeight) - item_start + 1),
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(int)(GetRowCount( ) - item_start));
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unsigned int item_last = item_start + item_count;
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// compute which columns needs to be redrawn
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unsigned int cols = GetOwner()->GetColumnCount();
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unsigned int col_start = 0;
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unsigned int x_start = 0;
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for (x_start = 0; col_start < cols; col_start++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn(col_start);
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if (col->IsHidden())
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continue; // skip it!
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unsigned int w = col->GetWidth();
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if (x_start+w >= (unsigned int)update.x)
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break;
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x_start += w;
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}
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unsigned int col_last = col_start;
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unsigned int x_last = x_start;
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for (; col_last < cols; col_last++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn(col_last);
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if (col->IsHidden())
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continue; // skip it!
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if (x_last > (unsigned int)update.GetRight())
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break;
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x_last += col->GetWidth();
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}
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// Draw horizontal rules if required
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if ( m_owner->HasFlag(wxDV_HORIZ_RULES) )
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{
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dc.SetPen(m_penRule);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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for (unsigned int i = item_start; i <= item_last+1; i++)
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{
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int y = i * m_lineHeight;
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dc.DrawLine(x_start, y, x_last, y);
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}
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}
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// Draw vertical rules if required
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if ( m_owner->HasFlag(wxDV_VERT_RULES) )
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{
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dc.SetPen(m_penRule);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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int x = x_start;
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for (unsigned int i = col_start; i < col_last; i++)
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{
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wxDataViewColumn *col = GetOwner()->GetColumn(i);
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if (col->IsHidden())
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continue; // skip it
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dc.DrawLine(x, item_start * m_lineHeight,
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x, item_last * m_lineHeight);
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x += col->GetWidth();
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}
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// Draw last vertical rule
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dc.DrawLine(x, item_start * m_lineHeight,
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x, item_last * m_lineHeight);
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}
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// redraw the background for the items which are selected/current
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for (unsigned int item = item_start; item < item_last; item++)
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{
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bool selected = m_selection.Index( item ) != wxNOT_FOUND;
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if (selected || item == m_currentRow)
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{
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int flags = selected ? (int)wxCONTROL_SELECTED : 0;
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if (item == m_currentRow)
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flags |= wxCONTROL_CURRENT;
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if (m_hasFocus)
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flags |= wxCONTROL_FOCUSED;
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wxRect rect( x_start, item*m_lineHeight, x_last, m_lineHeight );
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wxRendererNative::Get().DrawItemSelectionRect
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(
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this,
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dc,
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rect,
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flags
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);
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}
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}
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wxDataViewColumn *expander = GetOwner()->GetExpanderColumn();
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if (!expander)
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{
|
||||
// TODO: last column for RTL support
|
||||
expander = GetOwner()->GetColumn( 0 );
|
||||
GetOwner()->SetExpanderColumn(expander);
|
||||
}
|
||||
|
||||
// redraw all cells for all rows which must be repainted and for all columns
|
||||
wxRect cell_rect;
|
||||
cell_rect.x = x_start;
|
||||
cell_rect.height = m_lineHeight; // -1 is for the horizontal rules
|
||||
for (unsigned int i = col_start; i < col_last; i++)
|
||||
{
|
||||
wxDataViewColumn *col = GetOwner()->GetColumn( i );
|
||||
wxDataViewRenderer *cell = col->GetRenderer();
|
||||
cell_rect.width = col->GetWidth();
|
||||
|
||||
if (col->IsHidden())
|
||||
continue; // skipt it!
|
||||
|
||||
|
||||
for (unsigned int item = item_start; item < item_last; item++)
|
||||
{
|
||||
// get the cell value and set it into the renderer
|
||||
wxVariant value;
|
||||
wxDataViewTreeNode *node = NULL;
|
||||
wxDataViewItem dataitem;
|
||||
|
||||
if (m_root)
|
||||
{
|
||||
node = GetTreeNodeByRow(item);
|
||||
if( node == NULL )
|
||||
continue;
|
||||
|
||||
dataitem = node->GetItem();
|
||||
|
||||
if ((i > 0) && model->IsContainer(dataitem) && !model->HasContainerColumns(dataitem))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
dataitem = wxDataViewItem( (void*) item );
|
||||
}
|
||||
|
||||
model->GetValue( value, dataitem, col->GetModelColumn());
|
||||
cell->SetValue( value );
|
||||
|
||||
if (cell->GetWantsAttr())
|
||||
{
|
||||
wxDataViewItemAttr attr;
|
||||
bool ret = model->GetAttr( dataitem, col->GetModelColumn(), attr );
|
||||
if (ret)
|
||||
cell->SetAttr( attr );
|
||||
cell->SetHasAttr( ret );
|
||||
}
|
||||
|
||||
// update the y offset
|
||||
cell_rect.y = item * m_lineHeight;
|
||||
|
||||
//Draw the expander here.
|
||||
int indent = 0;
|
||||
if ((m_root) && (col == expander))
|
||||
{
|
||||
indent = node->GetIndentLevel();
|
||||
|
||||
//Calculate the indent first
|
||||
indent = cell_rect.x + GetOwner()->GetIndent() * indent;
|
||||
|
||||
int expander_width = m_lineHeight - 2*EXPANDER_MARGIN;
|
||||
// change the cell_rect.x to the appropriate pos
|
||||
int expander_x = indent + EXPANDER_MARGIN , expander_y = cell_rect.y + EXPANDER_MARGIN ;
|
||||
indent = indent + m_lineHeight ; //try to use the m_lineHeight as the expander space
|
||||
dc.SetPen( m_penExpander );
|
||||
dc.SetBrush( wxNullBrush );
|
||||
if( node->HasChildren() )
|
||||
{
|
||||
wxRect rect( expander_x , expander_y, expander_width, expander_width);
|
||||
int flag = 0;
|
||||
if (m_underMouse == node)
|
||||
{
|
||||
flag |= wxCONTROL_CURRENT;
|
||||
}
|
||||
if( node->IsOpen() )
|
||||
wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag|wxCONTROL_EXPANDED );
|
||||
else
|
||||
wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag);
|
||||
}
|
||||
else
|
||||
{
|
||||
// I am wondering whether we should draw dot lines between tree nodes
|
||||
if (node)
|
||||
delete node;
|
||||
// Yes, if the node does not have any child, it must be a leaf which
|
||||
// mean that it is a temporarily created by GetTreeNodeByRow
|
||||
}
|
||||
|
||||
//force the expander column to left-center align
|
||||
cell->SetAlignment( wxALIGN_CENTER_VERTICAL );
|
||||
}
|
||||
|
||||
|
||||
// cannot be bigger than allocated space
|
||||
wxSize size = cell->GetSize();
|
||||
// Because of the tree structure indent, here we should minus the width of the cell for drawing
|
||||
size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width - indent );
|
||||
// size.y = wxMin( size.y, cell_rect.height );
|
||||
size.y = cell_rect.height;
|
||||
|
||||
wxRect item_rect(cell_rect.GetTopLeft(), size);
|
||||
int align = cell->GetAlignment();
|
||||
|
||||
// horizontal alignment:
|
||||
item_rect.x = cell_rect.x;
|
||||
if (align & wxALIGN_CENTER_HORIZONTAL)
|
||||
item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
|
||||
else if (align & wxALIGN_RIGHT)
|
||||
item_rect.x = cell_rect.x + cell_rect.width - size.x;
|
||||
//else: wxALIGN_LEFT is the default
|
||||
|
||||
// vertical alignment:
|
||||
item_rect.y = cell_rect.y;
|
||||
if (align & wxALIGN_CENTER_VERTICAL)
|
||||
item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
|
||||
else if (align & wxALIGN_BOTTOM)
|
||||
item_rect.y = cell_rect.y + cell_rect.height - size.y;
|
||||
//else: wxALIGN_TOP is the default
|
||||
|
||||
// add padding
|
||||
item_rect.x += PADDING_RIGHTLEFT;
|
||||
item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
|
||||
|
||||
//Here we add the tree indent
|
||||
item_rect.x += indent;
|
||||
|
||||
int state = 0;
|
||||
if (m_hasFocus && (m_selection.Index(item) != wxNOT_FOUND))
|
||||
state |= wxDATAVIEW_CELL_SELECTED;
|
||||
|
||||
// TODO: it would be much more efficient to create a clipping
|
||||
// region for the entire column being rendered (in the OnPaint
|
||||
// of wxDataViewMainWindow) instead of a single clip region for
|
||||
// each cell. However it would mean that each renderer should
|
||||
// respect the given wxRect's top & bottom coords, eventually
|
||||
// violating only the left & right coords - however the user can
|
||||
// make its own renderer and thus we cannot be sure of that.
|
||||
dc.SetClippingRegion( item_rect );
|
||||
cell->Render( item_rect, &dc, state );
|
||||
dc.DestroyClippingRegion();
|
||||
}
|
||||
|
||||
cell_rect.x += cell_rect.width;
|
||||
}
|
||||
}
|
||||
|
||||
int wxDataViewMainWindow::GetCountPerPage() const
|
||||
{
|
||||
wxSize size = GetClientSize();
|
||||
|
Loading…
Reference in New Issue
Block a user