mac cgcolor changes & cleanup
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50171 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -42,7 +42,7 @@ public:
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virtual void SetStyle(int style) ;
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virtual void SetStipple(const wxBitmap& stipple) ;
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virtual void MacSetTheme(short macThemeBrush) ;
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virtual void MacSetThemeBackground(unsigned long macThemeBackground , WXRECTPTR extent) ;
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// TODO REMOVE virtual void MacSetThemeBackground(unsigned long macThemeBackground , WXRECTPTR extent) ;
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bool operator == (const wxBrush& brush) const;
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bool operator != (const wxBrush& brush) const
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@ -50,7 +50,7 @@ public:
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wxMacBrushKind MacGetBrushKind() const ;
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unsigned long MacGetThemeBackground(WXRECTPTR extent) const ;
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// TODO REMOVE unsigned long MacGetThemeBackground(WXRECTPTR extent) const ;
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short MacGetTheme() const ;
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wxColour& GetColour() const ;
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virtual int GetStyle() const ;
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@ -57,10 +57,12 @@ public:
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// Implementation
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WXHMETAFILE GetHMETAFILE() const ;
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void SetHMETAFILE(WXHMETAFILE mf) ;
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#ifndef __LP64__
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// Since the native metafile format is PDF for Quartz
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// we need a call that allows setting PICT content for
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// backwards compatibility
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void SetPICT(void* pictHandle) ;
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#endif
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};
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class WXDLLEXPORT wxMetafileDC: public wxDC
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@ -438,7 +438,6 @@ void wxMacCreateBitmapButton( ControlButtonContentInfo*info , const wxBitmap& bi
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void wxMacReleaseBitmapButton( ControlButtonContentInfo*info );
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CGImageRef wxMacCreateCGImageFromBitmap( const wxBitmap& bitmap );
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#define MAC_WXCOLORREF(a) (*((RGBColor*)&(a)))
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#define MAC_WXHBITMAP(a) (GWorldPtr(a))
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#define MAC_WXHMETAFILE(a) (PicHandle(a))
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#define MAC_WXHICON(a) (IconRef(a))
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@ -1073,6 +1072,13 @@ public:
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// graphics implementation
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// ============================================================================
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// draw the image 'upside down' corrected as HIViewDrawCGImage does
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OSStatus WXDLLEXPORT wxMacDrawCGImage(
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CGContextRef inContext,
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const HIRect * inBounds,
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CGImageRef inImage) ;
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// make sure we all use one class for all conversions from wx to native colour
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class wxMacCoreGraphicsColour
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