Unicode compilation fix (bug 809707)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23734 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-09-20 11:35:06 +00:00
parent cb07c54412
commit 11db7d81d1

View File

@ -530,6 +530,7 @@ wxString wxTextCtrl::GetRange(long from, long to) const
if ( to == -1 )
to = len;
#if !wxUSE_UNICODE
// we must use EM_STREAMOUT if we don't want to lose all characters
// not representable in the current character set (EM_GETTEXTRANGE
// simply replaces them with question marks...)
@ -556,6 +557,7 @@ wxString wxTextCtrl::GetRange(long from, long to) const
// StreamOut() wasn't used or failed, try to do it in normal way
if ( str.empty() )
#endif // !wxUSE_UNICODE
{
// alloc one extra WORD as needed by the control
wxStringBuffer tmp(str, ++len);
@ -563,7 +565,7 @@ wxString wxTextCtrl::GetRange(long from, long to) const
TEXTRANGE textRange;
textRange.chrg.cpMin = from;
textRange.chrg.cpMax = to == -1 ? len : to;
textRange.chrg.cpMax = to;
textRange.lpstrText = p;
(void)SendMessage(GetHwnd(), EM_GETTEXTRANGE,