compatibiltiy functions should be inline, we don't want to take space hit for using them nor speed hit for the user code!
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22120 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -990,6 +990,27 @@ private:
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#ifdef wxLIST_COMPATIBILITY
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// inline compatibility functions
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// -----------------------------------------------------------------------------
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// wxNodeBase deprecated methods
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// -----------------------------------------------------------------------------
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inline wxNode *wxNodeBase::Next() const { return (wxNode *)GetNext(); }
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inline wxNode *wxNodeBase::Previous() const { return (wxNode *)GetPrevious(); }
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inline wxObject *wxNodeBase::Data() const { return (wxObject *)GetData(); }
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// -----------------------------------------------------------------------------
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// wxListBase deprecated methods
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// -----------------------------------------------------------------------------
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inline int wxListBase::Number() const { return (int)GetCount(); }
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inline wxNode *wxListBase::First() const { return (wxNode *)GetFirst(); }
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inline wxNode *wxListBase::Last() const { return (wxNode *)GetLast(); }
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inline wxNode *wxListBase::Nth(size_t n) const { return (wxNode *)Item(n); }
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inline wxListBase::operator wxList&() const { return *(wxList*)this; }
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// define this to make a lot of noise about use of the old wxList classes.
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//#define wxWARN_COMPAT_LIST_USE
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@ -574,24 +574,6 @@ void wxListBase::DeleteNodes(wxNodeBase* first, wxNodeBase* last)
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#ifdef wxLIST_COMPATIBILITY
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// -----------------------------------------------------------------------------
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// wxNodeBase deprecated methods
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// -----------------------------------------------------------------------------
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wxNode *wxNodeBase::Next() const { return (wxNode *)GetNext(); }
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wxNode *wxNodeBase::Previous() const { return (wxNode *)GetPrevious(); }
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wxObject *wxNodeBase::Data() const { return (wxObject *)GetData(); }
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// -----------------------------------------------------------------------------
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// wxListBase deprecated methods
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// -----------------------------------------------------------------------------
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int wxListBase::Number() const { return GetCount(); }
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wxNode *wxListBase::First() const { return (wxNode *)GetFirst(); }
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wxNode *wxListBase::Last() const { return (wxNode *)GetLast(); }
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wxNode *wxListBase::Nth(size_t n) const { return (wxNode *)Item(n); }
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wxListBase::operator wxList&() const { return *(wxList*)this; }
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// -----------------------------------------------------------------------------
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// wxList (a.k.a. wxObjectList)
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// -----------------------------------------------------------------------------
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