Outdated informations refreshed.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31162 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba 2004-12-28 12:14:27 +00:00
parent e353795ec5
commit 13cf383252

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@ -141,11 +141,13 @@ To make use of wxWidgets, you currently need one of the following setups.
(a) MS-Windows:
\begin{enumerate}\itemsep=0pt
\item A 486 or higher PC running MS Windows.
\item A Windows compiler: most are supported, but please see {\tt install.txt} for
details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
MinGW, Metrowerks CodeWarrior.
\item At least 60 MB of disk space.
\item A 32-bit or 64-bit PC running MS Windows.
\item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
Digital Mars C++. See {\tt install.txt} for details about compiler
version supported.
\item At least 100 MB of disk space for source tree and additional space for
libraries and application building (depends on compiler and build settings).
\end{enumerate}
(b) Unix:
@ -154,7 +156,8 @@ MinGW, Metrowerks CodeWarrior.
\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
\item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
If using the wxX11 port, no such widget set is required.
\item At least 60 MB of disk space.
\item At least 100 MB of disk space for source tree and additional space for
libraries and application building (depends on compiler and build settings).
\end{enumerate}
(c) Mac OS/Mac OS X:
@ -162,8 +165,9 @@ If using the wxX11 port, no such widget set is required.
\begin{enumerate}\itemsep=0pt
\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
\item At least 60 MB of disk space.
\item The Apple Developer Tools (eg. GNU C++), CodeWarrior 7 or above for Mac OS X.
\item At least 100 MB of disk space for source tree and additional space for
libraries and application building (depends on compiler and build settings).
\end{enumerate}
\section{Availability and location of wxWidgets}\label{where}
@ -259,16 +263,9 @@ the following section before any other includes:
The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
may seem quirky, it is in fact the end result of a lot of experimentation,
and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
and Watcom C++).
Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
the file to use for precompilation. Watcom C++ is automatic apart from the specification of
the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
object files compiled in the same directory as that in which the precompiled header was created.
Therefore, the wxWidgets Watcom C++ makefiles go through hoops deleting and recreating
a single precompiled header file for each module, thus preventing an accumulation of many
multi-megabyte .pch files.
and several Windows compilers to use precompilation which is largely automatic for
compilers with necessary support. Currently it is used for Visual C++ (including
embedded Visual C++), Borland C++, Open Watcom C++ and newer versions of GCC.
\section{Libraries}\label{libraries}