Outdated informations refreshed.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31162 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -141,11 +141,13 @@ To make use of wxWidgets, you currently need one of the following setups.
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(a) MS-Windows:
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\begin{enumerate}\itemsep=0pt
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\item A 486 or higher PC running MS Windows.
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\item A Windows compiler: most are supported, but please see {\tt install.txt} for
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details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
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MinGW, Metrowerks CodeWarrior.
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\item At least 60 MB of disk space.
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\item A 32-bit or 64-bit PC running MS Windows.
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\item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
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port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
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Digital Mars C++. See {\tt install.txt} for details about compiler
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version supported.
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\item At least 100 MB of disk space for source tree and additional space for
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libraries and application building (depends on compiler and build settings).
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\end{enumerate}
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(b) Unix:
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@ -154,7 +156,8 @@ MinGW, Metrowerks CodeWarrior.
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\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
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\item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
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If using the wxX11 port, no such widget set is required.
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\item At least 60 MB of disk space.
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\item At least 100 MB of disk space for source tree and additional space for
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libraries and application building (depends on compiler and build settings).
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\end{enumerate}
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(c) Mac OS/Mac OS X:
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@ -162,8 +165,9 @@ If using the wxX11 port, no such widget set is required.
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\begin{enumerate}\itemsep=0pt
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\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
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\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
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\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
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\item At least 60 MB of disk space.
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\item The Apple Developer Tools (eg. GNU C++), CodeWarrior 7 or above for Mac OS X.
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\item At least 100 MB of disk space for source tree and additional space for
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libraries and application building (depends on compiler and build settings).
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\end{enumerate}
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\section{Availability and location of wxWidgets}\label{where}
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@ -259,16 +263,9 @@ the following section before any other includes:
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The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
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may seem quirky, it is in fact the end result of a lot of experimentation,
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and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
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and Watcom C++).
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Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
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the file to use for precompilation. Watcom C++ is automatic apart from the specification of
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the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
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object files compiled in the same directory as that in which the precompiled header was created.
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Therefore, the wxWidgets Watcom C++ makefiles go through hoops deleting and recreating
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a single precompiled header file for each module, thus preventing an accumulation of many
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multi-megabyte .pch files.
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and several Windows compilers to use precompilation which is largely automatic for
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compilers with necessary support. Currently it is used for Visual C++ (including
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embedded Visual C++), Borland C++, Open Watcom C++ and newer versions of GCC.
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\section{Libraries}\label{libraries}
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