refactor some existing themes methods in a new base wxStdRenderer class (before adding a new theme)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
9cd7a3f700
commit
147b8a4ab5
@ -2535,6 +2535,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
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src/univ/statline.cpp
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src/univ/stattext.cpp
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src/univ/statusbr.cpp
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src/univ/stdrend.cpp
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src/univ/textctrl.cpp
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src/univ/tglbtn.cpp
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src/univ/theme.cpp
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@ -2583,6 +2584,7 @@ IMPORTANT: please read docs/tech/tn0016.txt before modifying this file!
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wx/univ/statline.h
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wx/univ/stattext.h
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wx/univ/statusbr.h
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wx/univ/stdrend.h
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wx/univ/textctrl.h
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wx/univ/theme.h
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wx/univ/toolbar.h
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@ -83,16 +83,18 @@ public:
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const wxColour& col,
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const wxRect& rect,
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int flags,
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wxWindow *window = NULL ) = 0;
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wxWindow *window = NULL) = 0;
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// draw the button surface
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virtual void DrawButtonSurface(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int flags )
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{ DrawBackground( dc, col, rect, flags ); }
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const wxColour& col,
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const wxRect& rect,
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int flags) = 0;
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// draw the focus rectangle around the label contained in the given rect
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virtual void DrawFocusRect(wxDC& dc, const wxRect& rect) = 0;
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// draw the label inside the given rectangle with the specified alignment
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// and optionally emphasize the character with the given index
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virtual void DrawLabel(wxDC& dc,
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@ -113,6 +115,7 @@ public:
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int indexAccel = -1,
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wxRect *rectBounds = NULL) = 0;
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// draw the border and optionally return the rectangle containing the
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// region inside the border
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virtual void DrawBorder(wxDC& dc,
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@ -222,6 +225,7 @@ public:
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int tbarStyle = 0) = 0;
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#endif // wxUSE_TOOLBAR
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#if wxUSE_TEXTCTRL
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// draw a (part of) line in the text control
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virtual void DrawTextLine(wxDC& dc,
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const wxString& text,
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@ -232,7 +236,9 @@ public:
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// draw a line wrap indicator
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virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect) = 0;
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#endif // wxUSE_TEXTCTRL
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#if wxUSE_NOTEBOOK
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// draw a notebook tab
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virtual void DrawTab(wxDC& dc,
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const wxRect& rect,
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@ -241,6 +247,7 @@ public:
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const wxBitmap& bitmap = wxNullBitmap,
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int flags = 0,
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int indexAccel = -1) = 0;
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#endif // wxUSE_NOTEBOOK
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#if wxUSE_SLIDER
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@ -347,11 +354,13 @@ public:
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// misc functions
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// --------------
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#if wxUSE_COMBOBOX
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// return the bitmaps to use for combobox button
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virtual void GetComboBitmaps(wxBitmap *bmpNormal,
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wxBitmap *bmpFocus,
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wxBitmap *bmpPressed,
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wxBitmap *bmpDisabled) = 0;
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#endif // wxUSE_COMBOBOX
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// geometry functions
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// ------------------
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@ -424,11 +433,13 @@ public:
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wxCoord *extraSpaceBeyond) const = 0;
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#endif // wxUSE_TEXTCTRL
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#if wxUSE_NOTEBOOK
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// get the overhang of a selected tab
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virtual wxSize GetTabIndent() const = 0;
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// get the padding around the text in a tab
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virtual wxSize GetTabPadding() const = 0;
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#endif // wxUSE_NOTEBOOK
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#if wxUSE_SLIDER
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// get the default size of the slider in lesser dimension (i.e. height of a
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@ -492,50 +503,6 @@ public:
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// virtual dtor for any base class
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virtual ~wxRenderer();
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protected:
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// draw a frame around rectFrame rectangle but not touching the rectLabel
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// one: this is used by DrawFrame()
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void StandardDrawFrame(wxDC& dc,
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const wxRect& rectFrame,
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const wxRect& rectLabel);
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// standard text line drawing: just use DrawText() and highlight the
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// selected part
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static void StandardDrawTextLine(wxDC& dc,
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const wxString& text,
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const wxRect& rect,
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int selStart, int selEnd,
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int flags);
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#if wxUSE_SCROLLBAR
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// standard scrollbar hit testing: this assumes that it only has 2 arrows
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// and a thumb, so the themes which have more complicated scrollbars (e.g.
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// BeOS) can't use this method
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static wxRect StandardGetScrollbarRect(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem,
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int thumbPos,
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const wxSize& sizeArrow);
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static wxHitTest StandardHitTestScrollbar(const wxScrollBar *scrollbar,
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const wxPoint& pt,
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const wxSize& sizeArrow);
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static wxCoord StandardScrollbarToPixel(const wxScrollBar *scrollbar,
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int thumbPos,
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const wxSize& sizeArrow);
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static int StandardPixelToScrollbar(const wxScrollBar *scrollbar,
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wxCoord coord,
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const wxSize& sizeArrow);
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static wxCoord StandardScrollBarSize(const wxScrollBar *scrollbar,
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const wxSize& sizeArrow);
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static void StandardScrollBarThumbSize(wxCoord lenBar,
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int thumbPos,
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int thumbSize,
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int range,
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wxCoord *thumbStart,
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wxCoord *thumbEnd);
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#endif // wxUSE_SCROLLBAR
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};
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// ----------------------------------------------------------------------------
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@ -556,6 +523,13 @@ public:
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int flags,
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wxWindow *window = NULL )
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{ m_renderer->DrawBackground(dc, col, rect, flags, window ); }
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virtual void DrawButtonSurface(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int flags)
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{ m_renderer->DrawButtonSurface(dc, col, rect, flags); }
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virtual void DrawFocusRect(wxDC& dc, const wxRect& rect)
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{ m_renderer->DrawFocusRect(dc, rect); }
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virtual void DrawLabel(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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@ -667,6 +641,8 @@ public:
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int tbarStyle = 0)
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{ m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags, style, tbarStyle); }
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#endif // wxUSE_TOOLBAR
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#if wxUSE_TEXTCTRL
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virtual void DrawTextLine(wxDC& dc,
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const wxString& text,
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const wxRect& rect,
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@ -676,7 +652,9 @@ public:
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{ m_renderer->DrawTextLine(dc, text, rect, selStart, selEnd, flags); }
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virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect)
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{ m_renderer->DrawLineWrapMark(dc, rect); }
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#endif // wxUSE_TEXTCTRL
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#if wxUSE_NOTEBOOK
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virtual void DrawTab(wxDC& dc,
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const wxRect& rect,
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wxDirection dir,
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@ -685,6 +663,7 @@ public:
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int flags = 0,
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int accel = -1)
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{ m_renderer->DrawTab(dc, rect, dir, label, bitmap, flags, accel); }
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#endif // wxUSE_NOTEBOOK
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#if wxUSE_SLIDER
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@ -779,12 +758,14 @@ public:
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int flags = 0)
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{ m_renderer->DrawFrameButton(dc, x, y, button, flags); }
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#if wxUSE_COMBOBOX
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virtual void GetComboBitmaps(wxBitmap *bmpNormal,
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wxBitmap *bmpFocus,
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wxBitmap *bmpPressed,
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wxBitmap *bmpDisabled)
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{ m_renderer->GetComboBitmaps(bmpNormal, bmpFocus,
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bmpPressed, bmpDisabled); }
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#endif // wxUSE_COMBOBOX
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virtual void AdjustSize(wxSize *size, const wxWindow *window)
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{ m_renderer->AdjustSize(size, window); }
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@ -889,9 +870,9 @@ public:
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wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params=NULL)
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{ m_renderer->DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
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wxHeaderSortIconType sortIcon = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL)
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{ m_renderer->DrawHeaderButton(win, dc, rect, flags, sortIcon, params); }
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virtual void DrawTreeItemButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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241
include/wx/univ/stdrend.h
Normal file
241
include/wx/univ/stdrend.h
Normal file
@ -0,0 +1,241 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/stdrend.h
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// Purpose: wxStdRenderer class declaration
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// Author: Vadim Zeitlin
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// Created: 2006-09-18
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// RCS-ID: $Id$
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// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_STDREND_H_
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#define _WX_UNIV_STDREND_H_
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#include "wx/univ/renderer.h"
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class WXDLLEXPORT wxColourScheme;
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// ----------------------------------------------------------------------------
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// wxStdRenderer: implements as much of wxRenderer API as possible generically
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// ----------------------------------------------------------------------------
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class wxStdRenderer : public wxRenderer
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{
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public:
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// the renderer will use the given scheme, whose lifetime must be at least
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// as long as of this object itself, to choose the colours for drawing
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wxStdRenderer(const wxColourScheme *scheme);
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virtual void DrawBackground(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int flags = 0,
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wxWindow *window = NULL);
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virtual void DrawButtonSurface(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int flags);
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virtual void DrawFocusRect(wxDC& dc, const wxRect& rect);
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virtual void DrawLabel(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags = 0,
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int alignment = wxALIGN_LEFT | wxALIGN_TOP,
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int indexAccel = -1,
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wxRect *rectBounds = NULL);
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virtual void DrawButtonLabel(wxDC& dc,
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const wxString& label,
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const wxBitmap& image,
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const wxRect& rect,
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int flags = 0,
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int alignment = wxALIGN_LEFT | wxALIGN_TOP,
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int indexAccel = -1,
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wxRect *rectBounds = NULL);
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virtual void DrawBorder(wxDC& dc,
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wxBorder border,
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const wxRect& rect,
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int flags = 0,
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wxRect *rectIn = NULL);
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virtual void DrawTextBorder(wxDC& dc,
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wxBorder border,
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const wxRect& rect,
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int flags = 0,
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wxRect *rectIn = NULL);
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virtual void DrawHorizontalLine(wxDC& dc,
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wxCoord y, wxCoord x1, wxCoord x2);
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virtual void DrawVerticalLine(wxDC& dc,
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wxCoord x, wxCoord y1, wxCoord y2);
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virtual void DrawFrame(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags = 0,
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int alignment = wxALIGN_LEFT,
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int indexAccel = -1);
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virtual void DrawItem(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawCheckButton(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags = 0,
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wxAlignment align = wxALIGN_LEFT,
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int indexAccel = -1);
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virtual void DrawRadioButton(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags = 0,
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wxAlignment align = wxALIGN_LEFT,
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int indexAccel = -1);
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#if wxUSE_TEXTCTRL
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virtual void DrawTextLine(wxDC& dc,
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const wxString& text,
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const wxRect& rect,
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int selStart = -1,
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int selEnd = -1,
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int flags = 0);
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virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
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#endif // wxUSE_TEXTCTRL
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virtual wxRect GetBorderDimensions(wxBorder border) const;
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virtual bool AreScrollbarsInsideBorder() const;
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#if wxUSE_SCROLLBAR
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virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem,
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int thumbPos = -1) const;
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virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
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virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
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const wxPoint& pt) const;
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virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
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int thumbPos = -1);
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virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
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#endif // wxUSE_SCROLLBAR
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protected:
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// various constants
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enum IndicatorType
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{
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IndicatorType_Check,
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IndicatorType_Radio,
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IndicatorType_Menu,
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IndicatorType_Max
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};
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enum IndicatorState
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{
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IndicatorState_Normal,
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IndicatorState_Pressed, // this one is for check/radioboxes
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IndicatorState_Disabled,
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IndicatorState_MaxCtrl,
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// the rest of the states are valid for menu items only
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IndicatorState_Selected = IndicatorState_Pressed,
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IndicatorState_SelectedDisabled = IndicatorState_MaxCtrl,
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IndicatorState_MaxMenu
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};
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enum IndicatorStatus
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{
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IndicatorStatus_Checked,
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IndicatorStatus_Unchecked,
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IndicatorStatus_Undetermined,
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IndicatorStatus_Max
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};
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// translate the appropriate bits in flags to the above enum elements
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static void GetIndicatorsFromFlags(int flags,
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IndicatorState& state,
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IndicatorStatus& status);
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// fill the rectangle with a brush of given colour (must be valid)
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void DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect);
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// all the functions in this section adjust the rect parameter to
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// correspond to the interiour of the drawn area
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// draw complete rectangle
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void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
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// draw the rectange using the first pen for the left and top sides
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// and the second one for the bottom and right ones
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void DrawShadedRect(wxDC& dc, wxRect *rect,
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const wxPen& pen1, const wxPen& pen2);
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// border drawing routines, may be overridden in the derived class
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virtual void DrawRaisedBorder(wxDC& dc, wxRect *rect);
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virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);
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virtual void DrawAntiSunkenBorder(wxDC& dc, wxRect *rect);
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// draw the frame with non-empty label inside the given rectText
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virtual void DrawFrameWithLabel(wxDC& dc,
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const wxString& label,
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const wxRect& rectFrame,
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const wxRect& rectText,
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int flags,
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int alignment,
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int indexAccel);
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// draw the (static box) frame without the part corresponding to rectLabel
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void DrawFrameWithoutLabel(wxDC& dc,
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const wxRect& rectFrame,
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const wxRect& rectLabel);
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// common routine for drawing check and radio buttons
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void DrawCheckOrRadioButton(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags,
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wxAlignment align,
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int indexAccel);
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// return the check/radio bitmap for the given flags
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virtual wxBitmap GetRadioBitmap(int flags) = 0;
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virtual wxBitmap GetCheckBitmap(int flags) = 0;
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// return the starting and ending positions, in pixels, of the thumb of a
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// scrollbar with the given logical position, thumb size and range and the
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// given physical length
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static void GetScrollBarThumbSize(wxCoord length,
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int thumbPos,
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int thumbSize,
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int range,
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wxCoord *thumbStart,
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wxCoord *thumbEnd);
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// GDI objects we often use
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wxPen m_penBlack,
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m_penDarkGrey,
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m_penLightGrey,
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m_penHighlight;
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// the colours we use, they never change currently so we don't have to ever
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// update m_penXXX objects above
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const wxColourScheme * const m_scheme;
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DECLARE_NO_COPY_CLASS(wxStdRenderer)
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};
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#endif // _WX_UNIV_STDREND_H_
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@ -44,351 +44,6 @@
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxRenderer: drawing helpers
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// ----------------------------------------------------------------------------
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void wxRenderer::StandardDrawFrame(wxDC& dc,
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const wxRect& rectFrame,
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const wxRect& rectLabel)
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{
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// draw left, bottom and right lines entirely
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DrawVerticalLine(dc, rectFrame.GetLeft(),
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rectFrame.GetTop(), rectFrame.GetBottom() - 2);
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DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
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rectFrame.GetLeft(), rectFrame.GetRight());
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DrawVerticalLine(dc, rectFrame.GetRight() - 1,
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rectFrame.GetTop(), rectFrame.GetBottom() - 1);
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// and 2 parts of the top line
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DrawHorizontalLine(dc, rectFrame.GetTop(),
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rectFrame.GetLeft() + 1, rectLabel.GetLeft());
|
||||
DrawHorizontalLine(dc, rectFrame.GetTop(),
|
||||
rectLabel.GetRight(), rectFrame.GetRight() - 2);
|
||||
}
|
||||
|
||||
/* static */
|
||||
void wxRenderer::StandardDrawTextLine(wxDC& dc,
|
||||
const wxString& text,
|
||||
const wxRect& rect,
|
||||
int selStart, int selEnd,
|
||||
int flags)
|
||||
{
|
||||
if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
|
||||
{
|
||||
// just draw it as is
|
||||
dc.DrawText(text, rect.x, rect.y);
|
||||
}
|
||||
else // we have selection
|
||||
{
|
||||
wxCoord width,
|
||||
x = rect.x;
|
||||
|
||||
// draw the part before selection
|
||||
wxString s(text, (size_t)selStart);
|
||||
if ( !s.empty() )
|
||||
{
|
||||
dc.DrawText(s, x, rect.y);
|
||||
|
||||
dc.GetTextExtent(s, &width, NULL);
|
||||
x += width;
|
||||
}
|
||||
|
||||
// draw the selection itself
|
||||
s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
|
||||
if ( !s.empty() )
|
||||
{
|
||||
wxColour colFg = dc.GetTextForeground(),
|
||||
colBg = dc.GetTextBackground();
|
||||
dc.SetTextForeground(wxTHEME_COLOUR(HIGHLIGHT_TEXT));
|
||||
dc.SetTextBackground(wxTHEME_COLOUR(HIGHLIGHT));
|
||||
dc.SetBackgroundMode(wxSOLID);
|
||||
|
||||
dc.DrawText(s, x, rect.y);
|
||||
dc.GetTextExtent(s, &width, NULL);
|
||||
x += width;
|
||||
|
||||
dc.SetBackgroundMode(wxTRANSPARENT);
|
||||
dc.SetTextBackground(colBg);
|
||||
dc.SetTextForeground(colFg);
|
||||
}
|
||||
|
||||
// draw the final part
|
||||
s = text.c_str() + selEnd;
|
||||
if ( !s.empty() )
|
||||
{
|
||||
dc.DrawText(s, x, rect.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxRenderer: scrollbar geometry
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if wxUSE_SCROLLBAR
|
||||
|
||||
/* static */
|
||||
void wxRenderer::StandardScrollBarThumbSize(wxCoord length,
|
||||
int thumbPos,
|
||||
int thumbSize,
|
||||
int range,
|
||||
wxCoord *thumbStart,
|
||||
wxCoord *thumbEnd)
|
||||
{
|
||||
// the thumb can't be made less than this number of pixels
|
||||
static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
|
||||
|
||||
*thumbStart = (length*thumbPos) / range;
|
||||
*thumbEnd = (length*(thumbPos + thumbSize)) / range;
|
||||
|
||||
if ( *thumbEnd - *thumbStart < thumbMinWidth )
|
||||
{
|
||||
// adjust the end if possible
|
||||
if ( *thumbStart <= length - thumbMinWidth )
|
||||
{
|
||||
// yes, just make it wider
|
||||
*thumbEnd = *thumbStart + thumbMinWidth;
|
||||
}
|
||||
else // it is at the bottom of the scrollbar
|
||||
{
|
||||
// so move it a bit up
|
||||
*thumbStart = length - thumbMinWidth;
|
||||
*thumbEnd = length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* static */
|
||||
wxRect wxRenderer::StandardGetScrollbarRect(const wxScrollBar *scrollbar,
|
||||
wxScrollBar::Element elem,
|
||||
int thumbPos,
|
||||
const wxSize& sizeArrow)
|
||||
{
|
||||
if ( thumbPos == -1 )
|
||||
{
|
||||
thumbPos = scrollbar->GetThumbPosition();
|
||||
}
|
||||
|
||||
wxSize sizeTotal = scrollbar->GetClientSize();
|
||||
wxCoord *start, *width;
|
||||
wxCoord length, arrow;
|
||||
wxRect rect;
|
||||
if ( scrollbar->IsVertical() )
|
||||
{
|
||||
rect.x = 0;
|
||||
rect.width = sizeTotal.x;
|
||||
length = sizeTotal.y;
|
||||
start = &rect.y;
|
||||
width = &rect.height;
|
||||
arrow = sizeArrow.y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
rect.y = 0;
|
||||
rect.height = sizeTotal.y;
|
||||
length = sizeTotal.x;
|
||||
start = &rect.x;
|
||||
width = &rect.width;
|
||||
arrow = sizeArrow.x;
|
||||
}
|
||||
|
||||
switch ( elem )
|
||||
{
|
||||
case wxScrollBar::Element_Arrow_Line_1:
|
||||
*start = 0;
|
||||
*width = arrow;
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Arrow_Line_2:
|
||||
*start = length - arrow;
|
||||
*width = arrow;
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Arrow_Page_1:
|
||||
case wxScrollBar::Element_Arrow_Page_2:
|
||||
// we don't have them at all
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Thumb:
|
||||
case wxScrollBar::Element_Bar_1:
|
||||
case wxScrollBar::Element_Bar_2:
|
||||
// we need to calculate the thumb position - do it
|
||||
{
|
||||
length -= 2*arrow;
|
||||
wxCoord thumbStart, thumbEnd;
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
thumbStart =
|
||||
thumbEnd = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
StandardScrollBarThumbSize(length,
|
||||
thumbPos,
|
||||
scrollbar->GetThumbSize(),
|
||||
range,
|
||||
&thumbStart,
|
||||
&thumbEnd);
|
||||
}
|
||||
|
||||
if ( elem == wxScrollBar::Element_Thumb )
|
||||
{
|
||||
*start = thumbStart;
|
||||
*width = thumbEnd - thumbStart;
|
||||
}
|
||||
else if ( elem == wxScrollBar::Element_Bar_1 )
|
||||
{
|
||||
*start = 0;
|
||||
*width = thumbStart;
|
||||
}
|
||||
else // elem == wxScrollBar::Element_Bar_2
|
||||
{
|
||||
*start = thumbEnd;
|
||||
*width = length - thumbEnd;
|
||||
}
|
||||
|
||||
// everything is relative to the start of the shaft so far
|
||||
*start += arrow;
|
||||
}
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Max:
|
||||
default:
|
||||
wxFAIL_MSG( _T("unknown scrollbar element") );
|
||||
}
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
/* static */
|
||||
wxCoord wxRenderer::StandardScrollBarSize(const wxScrollBar *scrollbar,
|
||||
const wxSize& sizeArrowSB)
|
||||
{
|
||||
wxCoord sizeArrow, sizeTotal;
|
||||
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
||||
{
|
||||
sizeArrow = sizeArrowSB.y;
|
||||
sizeTotal = scrollbar->GetSize().y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
sizeArrow = sizeArrowSB.x;
|
||||
sizeTotal = scrollbar->GetSize().x;
|
||||
}
|
||||
|
||||
return sizeTotal - 2*sizeArrow;
|
||||
}
|
||||
|
||||
/* static */
|
||||
wxCoord wxRenderer::StandardScrollbarToPixel(const wxScrollBar *scrollbar,
|
||||
int thumbPos,
|
||||
const wxSize& sizeArrow)
|
||||
{
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
// the only valid position anyhow
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( thumbPos == -1 )
|
||||
{
|
||||
// by default use the current thumb position
|
||||
thumbPos = scrollbar->GetThumbPosition();
|
||||
}
|
||||
|
||||
return ( thumbPos*StandardScrollBarSize(scrollbar, sizeArrow) ) / range
|
||||
+ (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
|
||||
}
|
||||
|
||||
/* static */
|
||||
int wxRenderer::StandardPixelToScrollbar(const wxScrollBar *scrollbar,
|
||||
wxCoord coord,
|
||||
const wxSize& sizeArrow)
|
||||
{
|
||||
return ( (coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
|
||||
scrollbar->GetRange() ) /
|
||||
StandardScrollBarSize(scrollbar, sizeArrow);
|
||||
}
|
||||
|
||||
/* static */
|
||||
wxHitTest wxRenderer::StandardHitTestScrollbar(const wxScrollBar *scrollbar,
|
||||
const wxPoint& pt,
|
||||
const wxSize& sizeArrowSB)
|
||||
{
|
||||
// we only need to work with either x or y coord depending on the
|
||||
// orientation, choose one (but still check the other one to verify if the
|
||||
// mouse is in the window at all)
|
||||
wxCoord coord, sizeArrow, sizeTotal;
|
||||
wxSize size = scrollbar->GetSize();
|
||||
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
||||
{
|
||||
if ( pt.x < 0 || pt.x > size.x )
|
||||
return wxHT_NOWHERE;
|
||||
|
||||
coord = pt.y;
|
||||
sizeArrow = sizeArrowSB.y;
|
||||
sizeTotal = size.y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
if ( pt.y < 0 || pt.y > size.y )
|
||||
return wxHT_NOWHERE;
|
||||
|
||||
coord = pt.x;
|
||||
sizeArrow = sizeArrowSB.x;
|
||||
sizeTotal = size.x;
|
||||
}
|
||||
|
||||
// test for the arrows first as it's faster
|
||||
if ( coord < 0 || coord > sizeTotal )
|
||||
{
|
||||
return wxHT_NOWHERE;
|
||||
}
|
||||
else if ( coord < sizeArrow )
|
||||
{
|
||||
return wxHT_SCROLLBAR_ARROW_LINE_1;
|
||||
}
|
||||
else if ( coord > sizeTotal - sizeArrow )
|
||||
{
|
||||
return wxHT_SCROLLBAR_ARROW_LINE_2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate the thumb position in pixels
|
||||
sizeTotal -= 2*sizeArrow;
|
||||
wxCoord thumbStart, thumbEnd;
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
// clicking the scrollbar without range has no effect
|
||||
return wxHT_NOWHERE;
|
||||
}
|
||||
else
|
||||
{
|
||||
StandardScrollBarThumbSize(sizeTotal,
|
||||
scrollbar->GetThumbPosition(),
|
||||
scrollbar->GetThumbSize(),
|
||||
range,
|
||||
&thumbStart,
|
||||
&thumbEnd);
|
||||
}
|
||||
|
||||
// now compare with the thumb position
|
||||
coord -= sizeArrow;
|
||||
if ( coord < thumbStart )
|
||||
return wxHT_SCROLLBAR_BAR_1;
|
||||
else if ( coord > thumbEnd )
|
||||
return wxHT_SCROLLBAR_BAR_2;
|
||||
else
|
||||
return wxHT_SCROLLBAR_THUMB;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // wxUSE_SCROLLBAR
|
||||
|
||||
wxRenderer::~wxRenderer()
|
||||
{
|
||||
}
|
||||
@ -679,10 +334,11 @@ void wxControlRenderer::DrawItems(const wxListBox *lbox,
|
||||
void wxControlRenderer::DoDrawItems(const wxListBox *lbox,
|
||||
size_t itemFirst, size_t itemLast,
|
||||
#if wxUSE_CHECKLISTBOX
|
||||
bool isCheckLbox)
|
||||
bool isCheckLbox
|
||||
#else
|
||||
bool WXUNUSED(isCheckLbox))
|
||||
bool WXUNUSED(isCheckLbox)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
// prepare for the drawing: calc the initial position
|
||||
wxCoord lineHeight = lbox->GetLineHeight();
|
||||
|
949
src/univ/stdrend.cpp
Normal file
949
src/univ/stdrend.cpp
Normal file
@ -0,0 +1,949 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: src/univ/stdrend.cpp
|
||||
// Purpose: implementation of wxStdRenderer
|
||||
// Author: Vadim Zeitlin
|
||||
// Created: 2006-09-16
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ============================================================================
|
||||
// declarations
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// headers
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// for compilers that support precompilation, includes "wx.h".
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#endif //WX_PRECOMP
|
||||
|
||||
#include "wx/univ/stdrend.h"
|
||||
#include "wx/univ/colschem.h"
|
||||
|
||||
// ============================================================================
|
||||
// wxStdRenderer implementation
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// ctor
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
wxStdRenderer::wxStdRenderer(const wxColourScheme *scheme)
|
||||
: m_scheme(scheme)
|
||||
{
|
||||
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK));
|
||||
m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT));
|
||||
m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN));
|
||||
m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT));
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// helper functions
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void
|
||||
wxStdRenderer::DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect)
|
||||
{
|
||||
wxBrush brush(col, wxSOLID);
|
||||
dc.SetBrush(brush);
|
||||
dc.SetPen(*wxTRANSPARENT_PEN);
|
||||
dc.DrawRectangle(rect);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
|
||||
{
|
||||
// draw
|
||||
dc.SetPen(pen);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(*rect);
|
||||
|
||||
// adjust the rect
|
||||
rect->Inflate(-1);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
|
||||
const wxPen& pen1, const wxPen& pen2)
|
||||
{
|
||||
// draw the rectangle
|
||||
dc.SetPen(pen1);
|
||||
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
|
||||
rect->GetLeft(), rect->GetBottom());
|
||||
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
|
||||
rect->GetRight(), rect->GetTop());
|
||||
dc.SetPen(pen2);
|
||||
dc.DrawLine(rect->GetRight(), rect->GetTop(),
|
||||
rect->GetRight(), rect->GetBottom());
|
||||
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
|
||||
rect->GetRight() + 1, rect->GetBottom());
|
||||
|
||||
// adjust the rect
|
||||
rect->Inflate(-1);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// background
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void wxStdRenderer::DrawBackground(wxDC& dc,
|
||||
const wxColour& col,
|
||||
const wxRect& rect,
|
||||
int WXUNUSED(flags),
|
||||
wxWindow *window)
|
||||
{
|
||||
wxColour colBg = col.Ok() ? col
|
||||
: window ? m_scheme->GetBackground(window)
|
||||
: wxSCHEME_COLOUR(m_scheme, CONTROL);
|
||||
|
||||
DrawSolidRect(dc, colBg, rect);
|
||||
}
|
||||
|
||||
|
||||
void wxStdRenderer::DrawButtonSurface(wxDC& dc,
|
||||
const wxColour& col,
|
||||
const wxRect& rect,
|
||||
int flags)
|
||||
{
|
||||
DrawBackground(dc, col, rect, flags);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// text
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
|
||||
{
|
||||
// draw the pixels manually because the "dots" in wxPen with wxDOT style
|
||||
// may be short traits and not really dots
|
||||
//
|
||||
// note that to behave in the same manner as DrawRect(), we must exclude
|
||||
// the bottom and right borders from the rectangle
|
||||
wxCoord x1 = rect.GetLeft(),
|
||||
y1 = rect.GetTop(),
|
||||
x2 = rect.GetRight(),
|
||||
y2 = rect.GetBottom();
|
||||
|
||||
dc.SetPen(m_penBlack);
|
||||
|
||||
// this seems to be closer than what Windows does than wxINVERT although
|
||||
// I'm still not sure if it's correct
|
||||
dc.SetLogicalFunction(wxAND_REVERSE);
|
||||
|
||||
wxCoord z;
|
||||
for ( z = x1 + 1; z < x2; z += 2 )
|
||||
dc.DrawPoint(z, rect.GetTop());
|
||||
|
||||
wxCoord shift = z == x2 ? 0 : 1;
|
||||
for ( z = y1 + shift; z < y2; z += 2 )
|
||||
dc.DrawPoint(x2, z);
|
||||
|
||||
shift = z == y2 ? 0 : 1;
|
||||
for ( z = x2 - shift; z > x1; z -= 2 )
|
||||
dc.DrawPoint(z, y2);
|
||||
|
||||
shift = z == x1 ? 0 : 1;
|
||||
for ( z = y2 - shift; z > y1; z -= 2 )
|
||||
dc.DrawPoint(x1, z);
|
||||
|
||||
dc.SetLogicalFunction(wxCOPY);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawLabel(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
int alignment,
|
||||
int indexAccel,
|
||||
wxRect *rectBounds)
|
||||
{
|
||||
DrawButtonLabel(dc, label, wxNullBitmap, rect, flags,
|
||||
alignment, indexAccel, rectBounds);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawButtonLabel(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxBitmap& image,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
int alignment,
|
||||
int indexAccel,
|
||||
wxRect *rectBounds)
|
||||
{
|
||||
wxRect rectLabel = rect;
|
||||
if ( !label.empty() && (flags & wxCONTROL_DISABLED) )
|
||||
{
|
||||
if ( flags & wxCONTROL_PRESSED )
|
||||
{
|
||||
// shift the label if a button is pressed
|
||||
rectLabel.Offset(1, 1);
|
||||
}
|
||||
|
||||
// draw shadow of the text
|
||||
dc.SetTextForeground(m_penHighlight.GetColour());
|
||||
wxRect rectShadow = rect;
|
||||
rectShadow.Offset(1, 1);
|
||||
dc.DrawLabel(label, rectShadow, alignment, indexAccel);
|
||||
|
||||
// make the main label text grey
|
||||
dc.SetTextForeground(m_penDarkGrey.GetColour());
|
||||
|
||||
if ( flags & wxCONTROL_FOCUSED )
|
||||
{
|
||||
// leave enough space for the focus rect
|
||||
rectLabel.Inflate(-2);
|
||||
}
|
||||
}
|
||||
|
||||
dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
|
||||
|
||||
if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
|
||||
{
|
||||
rectLabel.Inflate(-1);
|
||||
|
||||
DrawFocusRect(dc, rectLabel);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// borders
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
We implement standard-looking 3D borders which have the following appearance:
|
||||
|
||||
The raised border:
|
||||
|
||||
WWWWWWWWWWWWWWWWWWWWWWB
|
||||
WHHHHHHHHHHHHHHHHHHHHGB
|
||||
WH GB W = white (HILIGHT)
|
||||
WH GB H = light grey (LIGHT)
|
||||
WH GB G = dark grey (SHADOI)
|
||||
WH GB B = black (DKSHADOI)
|
||||
WH GB
|
||||
WH GB
|
||||
WGGGGGGGGGGGGGGGGGGGGGB
|
||||
BBBBBBBBBBBBBBBBBBBBBBB
|
||||
|
||||
The sunken border looks like this:
|
||||
|
||||
GGGGGGGGGGGGGGGGGGGGGGW
|
||||
GBBBBBBBBBBBBBBBBBBBBHW
|
||||
GB HW
|
||||
GB HW
|
||||
GB HW
|
||||
GB HW
|
||||
GB HW
|
||||
GB HW
|
||||
GHHHHHHHHHHHHHHHHHHHHHW
|
||||
WWWWWWWWWWWWWWWWWWWWWWW
|
||||
|
||||
The static border (used for the controls which don't get focus) is like
|
||||
this:
|
||||
|
||||
GGGGGGGGGGGGGGGGGGGGGGW
|
||||
G W
|
||||
G W
|
||||
G W
|
||||
G W
|
||||
G W
|
||||
G W
|
||||
G W
|
||||
WWWWWWWWWWWWWWWWWWWWWWW
|
||||
|
||||
The most complicated is the double border which is a combination of special
|
||||
"anti-sunken" border and an extra border inside it:
|
||||
|
||||
HHHHHHHHHHHHHHHHHHHHHHB
|
||||
HWWWWWWWWWWWWWWWWWWWWGB
|
||||
HWHHHHHHHHHHHHHHHHHHHGB
|
||||
HWH HGB
|
||||
HWH HGB
|
||||
HWH HGB
|
||||
HWH HGB
|
||||
HWHHHHHHHHHHHHHHHHHHHGB
|
||||
HGGGGGGGGGGGGGGGGGGGGGB
|
||||
BBBBBBBBBBBBBBBBBBBBBBB
|
||||
|
||||
And the simple border is, well, simple:
|
||||
|
||||
BBBBBBBBBBBBBBBBBBBBBBB
|
||||
B B
|
||||
B B
|
||||
B B
|
||||
B B
|
||||
B B
|
||||
B B
|
||||
B B
|
||||
B B
|
||||
BBBBBBBBBBBBBBBBBBBBBBB
|
||||
*/
|
||||
|
||||
void wxStdRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
|
||||
{
|
||||
DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
|
||||
DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
|
||||
{
|
||||
DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
|
||||
DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawAntiSunkenBorder(wxDC& dc, wxRect *rect)
|
||||
{
|
||||
DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
|
||||
DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawBorder(wxDC& dc,
|
||||
wxBorder border,
|
||||
const wxRect& rectTotal,
|
||||
int WXUNUSED(flags),
|
||||
wxRect *rectIn)
|
||||
{
|
||||
wxRect rect = rectTotal;
|
||||
|
||||
switch ( border )
|
||||
{
|
||||
case wxBORDER_SUNKEN:
|
||||
DrawSunkenBorder(dc, &rect);
|
||||
break;
|
||||
|
||||
case wxBORDER_DOUBLE:
|
||||
DrawAntiSunkenBorder(dc, &rect);
|
||||
DrawRect(dc, &rect, m_penLightGrey);
|
||||
break;
|
||||
|
||||
case wxBORDER_STATIC:
|
||||
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
|
||||
break;
|
||||
|
||||
case wxBORDER_RAISED:
|
||||
DrawRaisedBorder(dc, &rect);
|
||||
break;
|
||||
|
||||
case wxBORDER_SIMPLE:
|
||||
DrawRect(dc, &rect, m_penBlack);
|
||||
break;
|
||||
|
||||
default:
|
||||
wxFAIL_MSG(_T("unknown border type"));
|
||||
// fall through
|
||||
|
||||
case wxBORDER_DEFAULT:
|
||||
case wxBORDER_NONE:
|
||||
break;
|
||||
}
|
||||
|
||||
if ( rectIn )
|
||||
*rectIn = rect;
|
||||
}
|
||||
|
||||
wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const
|
||||
{
|
||||
wxCoord width;
|
||||
switch ( border )
|
||||
{
|
||||
case wxBORDER_SIMPLE:
|
||||
case wxBORDER_STATIC:
|
||||
width = 1;
|
||||
break;
|
||||
|
||||
case wxBORDER_RAISED:
|
||||
case wxBORDER_SUNKEN:
|
||||
width = 2;
|
||||
break;
|
||||
|
||||
case wxBORDER_DOUBLE:
|
||||
width = 3;
|
||||
break;
|
||||
|
||||
default:
|
||||
wxFAIL_MSG(_T("unknown border type"));
|
||||
// fall through
|
||||
|
||||
case wxBORDER_DEFAULT:
|
||||
case wxBORDER_NONE:
|
||||
width = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
wxRect rect;
|
||||
rect.x =
|
||||
rect.y =
|
||||
rect.width =
|
||||
rect.height = width;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
bool wxStdRenderer::AreScrollbarsInsideBorder() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawTextBorder(wxDC& dc,
|
||||
wxBorder border,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
wxRect *rectIn)
|
||||
{
|
||||
DrawBorder(dc, border, rect, flags, rectIn);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// lines and boxes
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void
|
||||
wxStdRenderer::DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2)
|
||||
{
|
||||
dc.SetPen(m_penDarkGrey);
|
||||
dc.DrawLine(x1, y, x2 + 1, y);
|
||||
|
||||
dc.SetPen(m_penHighlight);
|
||||
y++;
|
||||
dc.DrawLine(x1, y, x2 + 1, y);
|
||||
}
|
||||
|
||||
void
|
||||
wxStdRenderer::DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2)
|
||||
{
|
||||
dc.SetPen(m_penDarkGrey);
|
||||
dc.DrawLine(x, y1, x, y2 + 1);
|
||||
|
||||
dc.SetPen(m_penHighlight);
|
||||
x++;
|
||||
dc.DrawLine(x, y1, x, y2 + 1);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawFrameWithoutLabel(wxDC& dc,
|
||||
const wxRect& rectFrame,
|
||||
const wxRect& rectLabel)
|
||||
{
|
||||
// draw left, bottom and right lines entirely
|
||||
DrawVerticalLine(dc, rectFrame.GetLeft(),
|
||||
rectFrame.GetTop(), rectFrame.GetBottom() - 2);
|
||||
DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
|
||||
rectFrame.GetLeft(), rectFrame.GetRight());
|
||||
DrawVerticalLine(dc, rectFrame.GetRight() - 1,
|
||||
rectFrame.GetTop(), rectFrame.GetBottom() - 1);
|
||||
|
||||
// and 2 parts of the top line
|
||||
DrawHorizontalLine(dc, rectFrame.GetTop(),
|
||||
rectFrame.GetLeft() + 1, rectLabel.GetLeft());
|
||||
DrawHorizontalLine(dc, rectFrame.GetTop(),
|
||||
rectLabel.GetRight(), rectFrame.GetRight() - 2);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawFrameWithLabel(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxRect& rectFrame,
|
||||
const wxRect& rectText,
|
||||
int flags,
|
||||
int alignment,
|
||||
int indexAccel)
|
||||
{
|
||||
wxRect rectLabel;
|
||||
DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel);
|
||||
|
||||
DrawFrameWithoutLabel(dc, rectFrame, rectLabel);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawFrame(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
int alignment,
|
||||
int indexAccel)
|
||||
{
|
||||
wxCoord height = 0; // of the label
|
||||
wxRect rectFrame = rect;
|
||||
if ( !label.empty() )
|
||||
{
|
||||
// the text should touch the top border of the rect, so the frame
|
||||
// itself should be lower
|
||||
dc.GetTextExtent(label, NULL, &height);
|
||||
rectFrame.y += height / 2;
|
||||
rectFrame.height -= height / 2;
|
||||
|
||||
// we have to draw each part of the frame individually as we can't
|
||||
// erase the background beyond the label as it might contain some
|
||||
// pixmap already, so drawing everything and then overwriting part of
|
||||
// the frame with label doesn't work
|
||||
|
||||
// TODO: the +5 shouldn't be hard coded
|
||||
wxRect rectText;
|
||||
rectText.x = rectFrame.x + 5;
|
||||
rectText.y = rect.y;
|
||||
rectText.width = rectFrame.width - 7; // +2 border width
|
||||
rectText.height = height;
|
||||
|
||||
DrawFrameWithLabel(dc, label, rectFrame, rectText, flags,
|
||||
alignment, indexAccel);
|
||||
}
|
||||
else // no label
|
||||
{
|
||||
// just draw the complete frame
|
||||
DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
|
||||
DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
|
||||
}
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawItem(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxRect& rect,
|
||||
int flags)
|
||||
{
|
||||
wxDCTextColourChanger colChanger(dc);
|
||||
|
||||
if ( flags & wxCONTROL_SELECTED )
|
||||
{
|
||||
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
||||
|
||||
const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
|
||||
dc.SetBrush(colBg);
|
||||
dc.SetPen(colBg);
|
||||
dc.DrawRectangle(rect);
|
||||
}
|
||||
|
||||
wxRect rectText = rect;
|
||||
rectText.x += 2;
|
||||
rectText.width -= 2;
|
||||
dc.DrawLabel(label, wxNullBitmap, rectText);
|
||||
|
||||
if ( flags & wxCONTROL_FOCUSED )
|
||||
{
|
||||
DrawFocusRect(dc, rect);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// check and radio bitmaps
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/* static */
|
||||
void wxStdRenderer::GetIndicatorsFromFlags(int flags,
|
||||
IndicatorState& state,
|
||||
IndicatorStatus& status)
|
||||
{
|
||||
if ( flags & wxCONTROL_SELECTED )
|
||||
state = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
|
||||
: IndicatorState_Selected;
|
||||
else if ( flags & wxCONTROL_DISABLED )
|
||||
state = IndicatorState_Disabled;
|
||||
else if ( flags & wxCONTROL_PRESSED )
|
||||
state = IndicatorState_Pressed;
|
||||
else
|
||||
state = IndicatorState_Normal;
|
||||
|
||||
status = flags & wxCONTROL_CHECKED ? IndicatorStatus_Checked
|
||||
: flags & wxCONTROL_UNDETERMINED
|
||||
? IndicatorStatus_Undetermined
|
||||
: IndicatorStatus_Unchecked;
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawCheckButton(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxBitmap& bitmap,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
wxAlignment align,
|
||||
int indexAccel)
|
||||
{
|
||||
wxBitmap bmp(bitmap.Ok() ? bitmap : GetCheckBitmap(flags));
|
||||
|
||||
DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawRadioButton(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxBitmap& bitmap,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
wxAlignment align,
|
||||
int indexAccel)
|
||||
{
|
||||
wxBitmap bmp(bitmap.Ok() ? bitmap : GetRadioBitmap(flags));
|
||||
|
||||
DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel);
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawCheckOrRadioButton(wxDC& dc,
|
||||
const wxString& label,
|
||||
const wxBitmap& bitmap,
|
||||
const wxRect& rect,
|
||||
int flags,
|
||||
wxAlignment align,
|
||||
int indexAccel)
|
||||
{
|
||||
// calculate the position of the bitmap and of the label
|
||||
wxCoord heightBmp = bitmap.GetHeight();
|
||||
wxCoord xBmp,
|
||||
yBmp = rect.y + (rect.height - heightBmp) / 2;
|
||||
|
||||
wxRect rectLabel;
|
||||
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
|
||||
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
|
||||
|
||||
// align label vertically with the bitmap - looks nicer like this
|
||||
rectLabel.y -= (rectLabel.height - heightBmp) % 2;
|
||||
|
||||
// calc horz position
|
||||
if ( align == wxALIGN_RIGHT )
|
||||
{
|
||||
xBmp = rect.GetRight() - bitmap.GetWidth();
|
||||
rectLabel.x = rect.x + 3;
|
||||
rectLabel.SetRight(xBmp);
|
||||
}
|
||||
else // normal (checkbox to the left of the text) case
|
||||
{
|
||||
xBmp = rect.x;
|
||||
rectLabel.x = xBmp + bitmap.GetWidth() + 5;
|
||||
rectLabel.SetRight(rect.GetRight());
|
||||
}
|
||||
|
||||
dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
|
||||
|
||||
DrawLabel(dc, label, rectLabel, flags,
|
||||
wxALIGN_LEFT | wxALIGN_TOP, indexAccel);
|
||||
}
|
||||
|
||||
#if wxUSE_TEXTCTRL
|
||||
|
||||
void wxStdRenderer::DrawTextLine(wxDC& dc,
|
||||
const wxString& text,
|
||||
const wxRect& rect,
|
||||
int selStart,
|
||||
int selEnd,
|
||||
int flags)
|
||||
{
|
||||
if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
|
||||
{
|
||||
// just draw it as is
|
||||
dc.DrawText(text, rect.x, rect.y);
|
||||
}
|
||||
else // we have selection
|
||||
{
|
||||
wxCoord width,
|
||||
x = rect.x;
|
||||
|
||||
// draw the part before selection
|
||||
wxString s(text, (size_t)selStart);
|
||||
if ( !s.empty() )
|
||||
{
|
||||
dc.DrawText(s, x, rect.y);
|
||||
|
||||
dc.GetTextExtent(s, &width, NULL);
|
||||
x += width;
|
||||
}
|
||||
|
||||
// draw the selection itself
|
||||
s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
|
||||
if ( !s.empty() )
|
||||
{
|
||||
wxColour colFg = dc.GetTextForeground(),
|
||||
colBg = dc.GetTextBackground();
|
||||
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
||||
dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT));
|
||||
dc.SetBackgroundMode(wxSOLID);
|
||||
|
||||
dc.DrawText(s, x, rect.y);
|
||||
dc.GetTextExtent(s, &width, NULL);
|
||||
x += width;
|
||||
|
||||
dc.SetBackgroundMode(wxTRANSPARENT);
|
||||
dc.SetTextBackground(colBg);
|
||||
dc.SetTextForeground(colFg);
|
||||
}
|
||||
|
||||
// draw the final part
|
||||
s = text.c_str() + selEnd;
|
||||
if ( !s.empty() )
|
||||
{
|
||||
dc.DrawText(s, x, rect.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void wxStdRenderer::DrawLineWrapMark(wxDC& WXUNUSED(dc),
|
||||
const wxRect& WXUNUSED(rect))
|
||||
{
|
||||
// nothing by default
|
||||
}
|
||||
|
||||
#endif // wxUSE_TEXTCTRL
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// scrollbars geometry
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if wxUSE_SCROLLBAR
|
||||
|
||||
/* static */
|
||||
void wxStdRenderer::GetScrollBarThumbSize(wxCoord length,
|
||||
int thumbPos,
|
||||
int thumbSize,
|
||||
int range,
|
||||
wxCoord *thumbStart,
|
||||
wxCoord *thumbEnd)
|
||||
{
|
||||
// the thumb can't be made less than this number of pixels
|
||||
static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
|
||||
|
||||
*thumbStart = (length*thumbPos) / range;
|
||||
*thumbEnd = (length*(thumbPos + thumbSize)) / range;
|
||||
|
||||
if ( *thumbEnd - *thumbStart < thumbMinWidth )
|
||||
{
|
||||
// adjust the end if possible
|
||||
if ( *thumbStart <= length - thumbMinWidth )
|
||||
{
|
||||
// yes, just make it wider
|
||||
*thumbEnd = *thumbStart + thumbMinWidth;
|
||||
}
|
||||
else // it is at the bottom of the scrollbar
|
||||
{
|
||||
// so move it a bit up
|
||||
*thumbStart = length - thumbMinWidth;
|
||||
*thumbEnd = length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
|
||||
wxScrollBar::Element elem,
|
||||
int thumbPos) const
|
||||
{
|
||||
if ( thumbPos == -1 )
|
||||
{
|
||||
thumbPos = scrollbar->GetThumbPosition();
|
||||
}
|
||||
|
||||
const wxSize sizeArrow = GetScrollbarArrowSize();
|
||||
|
||||
wxSize sizeTotal = scrollbar->GetClientSize();
|
||||
wxCoord *start, *width;
|
||||
wxCoord length, arrow;
|
||||
wxRect rect;
|
||||
if ( scrollbar->IsVertical() )
|
||||
{
|
||||
rect.x = 0;
|
||||
rect.width = sizeTotal.x;
|
||||
length = sizeTotal.y;
|
||||
start = &rect.y;
|
||||
width = &rect.height;
|
||||
arrow = sizeArrow.y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
rect.y = 0;
|
||||
rect.height = sizeTotal.y;
|
||||
length = sizeTotal.x;
|
||||
start = &rect.x;
|
||||
width = &rect.width;
|
||||
arrow = sizeArrow.x;
|
||||
}
|
||||
|
||||
switch ( elem )
|
||||
{
|
||||
case wxScrollBar::Element_Arrow_Line_1:
|
||||
*start = 0;
|
||||
*width = arrow;
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Arrow_Line_2:
|
||||
*start = length - arrow;
|
||||
*width = arrow;
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Arrow_Page_1:
|
||||
case wxScrollBar::Element_Arrow_Page_2:
|
||||
// we don't have them at all
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Thumb:
|
||||
case wxScrollBar::Element_Bar_1:
|
||||
case wxScrollBar::Element_Bar_2:
|
||||
// we need to calculate the thumb position - do it
|
||||
{
|
||||
length -= 2*arrow;
|
||||
wxCoord thumbStart, thumbEnd;
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
thumbStart =
|
||||
thumbEnd = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetScrollBarThumbSize(length,
|
||||
thumbPos,
|
||||
scrollbar->GetThumbSize(),
|
||||
range,
|
||||
&thumbStart,
|
||||
&thumbEnd);
|
||||
}
|
||||
|
||||
if ( elem == wxScrollBar::Element_Thumb )
|
||||
{
|
||||
*start = thumbStart;
|
||||
*width = thumbEnd - thumbStart;
|
||||
}
|
||||
else if ( elem == wxScrollBar::Element_Bar_1 )
|
||||
{
|
||||
*start = 0;
|
||||
*width = thumbStart;
|
||||
}
|
||||
else // elem == wxScrollBar::Element_Bar_2
|
||||
{
|
||||
*start = thumbEnd;
|
||||
*width = length - thumbEnd;
|
||||
}
|
||||
|
||||
// everything is relative to the start of the shaft so far
|
||||
*start += arrow;
|
||||
}
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Max:
|
||||
default:
|
||||
wxFAIL_MSG( _T("unknown scrollbar element") );
|
||||
}
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
|
||||
{
|
||||
const wxSize sizeArrowSB = GetScrollbarArrowSize();
|
||||
|
||||
wxCoord sizeArrow, sizeTotal;
|
||||
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
||||
{
|
||||
sizeArrow = sizeArrowSB.y;
|
||||
sizeTotal = scrollbar->GetSize().y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
sizeArrow = sizeArrowSB.x;
|
||||
sizeTotal = scrollbar->GetSize().x;
|
||||
}
|
||||
|
||||
return sizeTotal - 2*sizeArrow;
|
||||
}
|
||||
|
||||
wxHitTest
|
||||
wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const
|
||||
{
|
||||
// we only need to work with either x or y coord depending on the
|
||||
// orientation, choose one (but still check the other one to verify if the
|
||||
// mouse is in the window at all)
|
||||
const wxSize sizeArrowSB = GetScrollbarArrowSize();
|
||||
|
||||
wxCoord coord, sizeArrow, sizeTotal;
|
||||
wxSize size = scrollbar->GetSize();
|
||||
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
||||
{
|
||||
if ( pt.x < 0 || pt.x > size.x )
|
||||
return wxHT_NOWHERE;
|
||||
|
||||
coord = pt.y;
|
||||
sizeArrow = sizeArrowSB.y;
|
||||
sizeTotal = size.y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
if ( pt.y < 0 || pt.y > size.y )
|
||||
return wxHT_NOWHERE;
|
||||
|
||||
coord = pt.x;
|
||||
sizeArrow = sizeArrowSB.x;
|
||||
sizeTotal = size.x;
|
||||
}
|
||||
|
||||
// test for the arrows first as it's faster
|
||||
if ( coord < 0 || coord > sizeTotal )
|
||||
{
|
||||
return wxHT_NOWHERE;
|
||||
}
|
||||
else if ( coord < sizeArrow )
|
||||
{
|
||||
return wxHT_SCROLLBAR_ARROW_LINE_1;
|
||||
}
|
||||
else if ( coord > sizeTotal - sizeArrow )
|
||||
{
|
||||
return wxHT_SCROLLBAR_ARROW_LINE_2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate the thumb position in pixels
|
||||
sizeTotal -= 2*sizeArrow;
|
||||
wxCoord thumbStart, thumbEnd;
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
// clicking the scrollbar without range has no effect
|
||||
return wxHT_NOWHERE;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetScrollBarThumbSize(sizeTotal,
|
||||
scrollbar->GetThumbPosition(),
|
||||
scrollbar->GetThumbSize(),
|
||||
range,
|
||||
&thumbStart,
|
||||
&thumbEnd);
|
||||
}
|
||||
|
||||
// now compare with the thumb position
|
||||
coord -= sizeArrow;
|
||||
if ( coord < thumbStart )
|
||||
return wxHT_SCROLLBAR_BAR_1;
|
||||
else if ( coord > thumbEnd )
|
||||
return wxHT_SCROLLBAR_BAR_2;
|
||||
else
|
||||
return wxHT_SCROLLBAR_THUMB;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
wxCoord
|
||||
wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos)
|
||||
{
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
// the only valid position anyhow
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( thumbPos == -1 )
|
||||
{
|
||||
// by default use the current thumb position
|
||||
thumbPos = scrollbar->GetThumbPosition();
|
||||
}
|
||||
|
||||
const wxSize sizeArrow = GetScrollbarArrowSize();
|
||||
return (thumbPos*GetScrollbarSize(scrollbar)) / range
|
||||
+ (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
|
||||
}
|
||||
|
||||
int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord)
|
||||
{
|
||||
const wxSize sizeArrow = GetScrollbarArrowSize();
|
||||
return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
|
||||
scrollbar->GetRange() ) / GetScrollbarSize(scrollbar);
|
||||
}
|
||||
|
||||
#endif // wxUSE_SCROLLBAR
|
||||
|
File diff suppressed because it is too large
Load Diff
2153
src/univ/themes/mono.cpp
Normal file
2153
src/univ/themes/mono.cpp
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user