Applied #10753: WarpPointer() for Mac
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62116 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1190,9 +1190,30 @@ wxWindow *wxGetActiveWindow()
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// Coordinates relative to the window
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void wxWindowMac::WarpPointer(int WXUNUSED(x_pos), int WXUNUSED(y_pos))
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void wxWindowMac::WarpPointer(int x_pos, int y_pos)
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{
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// We really don't move the mouse programmatically under Mac.
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int x = x_pos;
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int y = y_pos;
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DoClientToScreen(&x, &y);
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CGPoint cgpoint = CGPointMake( x, y );
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CGWarpMouseCursorPosition( cgpoint );
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// At least GTK sends a mouse moved event after WarpMouse
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wxMouseEvent event(wxEVT_MOTION);
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event.m_x = x_pos;
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event.m_y = y_pos;
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wxMouseState mState = ::wxGetMouseState();
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event.m_altDown = mState.AltDown();
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event.m_controlDown = mState.ControlDown();
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event.m_leftDown = mState.LeftDown();
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event.m_middleDown = mState.MiddleDown();
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event.m_rightDown = mState.RightDown();
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event.m_metaDown = mState.MetaDown();
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event.m_shiftDown = mState.ShiftDown();
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event.SetId(GetId());
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event.SetEventObject(this);
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GetEventHandler()->ProcessEvent(event);
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}
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int wxWindowMac::GetScrollPos(int orient) const
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