don't erase background in GL canvases to reduce flicker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -77,12 +77,7 @@ class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
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{
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{
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public:
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public:
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// default ctor doesn't initialize the window, use Create() later
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// default ctor doesn't initialize the window, use Create() later
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wxGLCanvasBase()
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wxGLCanvasBase();
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{
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#if WXWIN_COMPATIBILITY_2_8
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m_glContext = NULL;
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#endif
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}
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virtual ~wxGLCanvasBase();
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virtual ~wxGLCanvasBase();
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@ -41,6 +41,17 @@ IMPLEMENT_CLASS(wxGLApp, wxApp)
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// implementation
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// implementation
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// ============================================================================
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// ============================================================================
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wxGLCanvasBase::wxGLCanvasBase()
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{
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#if WXWIN_COMPATIBILITY_2_8
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m_glContext = NULL;
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#endif
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// we always paint background entirely ourselves so prevent wx from erasing
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// it to avoid flicker
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SetBackgroundStyle(wxBG_STYLE_CUSTOM);
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}
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void wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
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void wxGLCanvasBase::SetCurrent(const wxGLContext& context) const
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{
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{
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// although on MSW it works even if the window is still hidden, it doesn't
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// although on MSW it works even if the window is still hidden, it doesn't
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