Now wxYield() calls wxApp::ProcessIdle() which also
entails that wxYield() will flush events that have been sent from other threads. I don't know what wxMSW does here, but I guess the same wouldn't be bad. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2544 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -143,6 +143,9 @@ bool wxYield()
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/* it's necessary to call ProcessIdle() to update the frames sizes which
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might have been changed (it also will update other things set from
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OnUpdateUI() which is a nice (and desired) side effect) */
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while (wxTheApp->ProcessIdle()) { }
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#if 0
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for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
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node;
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node = node->GetNext() )
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@ -150,6 +153,7 @@ bool wxYield()
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wxWindow *win = node->GetData();
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win->OnInternalIdle();
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}
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#endif
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if (wxTheApp->m_idleTag)
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{
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@ -143,6 +143,9 @@ bool wxYield()
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/* it's necessary to call ProcessIdle() to update the frames sizes which
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might have been changed (it also will update other things set from
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OnUpdateUI() which is a nice (and desired) side effect) */
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while (wxTheApp->ProcessIdle()) { }
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#if 0
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for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
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node;
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node = node->GetNext() )
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@ -150,6 +153,7 @@ bool wxYield()
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wxWindow *win = node->GetData();
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win->OnInternalIdle();
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}
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#endif
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if (wxTheApp->m_idleTag)
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{
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