Generalized wxScrolledWindow into wxScrolled<T> that can derive from

anything (typically wxPanel or wxWindow). Fixed generic wxListCtrl to
use wxScrolled<wxWindow> - this fixes focus problems with label-editing
text control. Fixes to wxScrolledWindow doxygen docs.



git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52961 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík 2008-04-01 15:07:03 +00:00
parent cdbcf4c286
commit 16361ec941
6 changed files with 335 additions and 224 deletions

View File

@ -308,6 +308,8 @@ All (GUI):
- Added wxApp::SetNativeTheme() (Stefan H.).
- Made wxSpinCtrl::Reparent() in MSW and generic versions (Angelo Mottola).
- Freeze() and Thaw() now recursively freeze/thaw the children too.
- Generalized wxScrolledWindow into wxScrolled<T> template that can derive
from any window class, not just wxPanel.
wxGTK:

View File

@ -264,12 +264,14 @@
template <typename T> class Foo { ... };
WXDLLIMPEXP_TEMPLATE_INSTANCE_BASE( Foo<int> )
(notice that currently we only need this for the wxBase library)
(notice that currently we only need this for wxBase and wxCore libraries)
*/
#if defined(__VISUALC__) && (__VISUALC__ <= 1200)
#ifdef WXMAKINGDLL_BASE
#define WXDLLIMPEXP_TEMPLATE_INSTANCE_BASE(decl) \
template class WXDLLIMPEXP_BASE decl;
#define WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE(decl) \
template class WXDLLIMPEXP_CORE decl;
#else
/*
We need to disable this warning when using this macro, as
@ -281,9 +283,12 @@
#define WXDLLIMPEXP_TEMPLATE_INSTANCE_BASE(decl) \
extern template class WXDLLIMPEXP_BASE decl;
#define WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE(decl) \
extern template class WXDLLIMPEXP_CORE decl;
#endif
#else /* not VC <= 6 */
#define WXDLLIMPEXP_TEMPLATE_INSTANCE_BASE(decl)
#define WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE(decl)
#endif /* VC6/others */
#endif /* _WX_DLIMPEXP_H_ */

View File

@ -204,6 +204,10 @@ protected:
// delete the event handler we installed
void DeleteEvtHandler();
// calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
// in wxScrollHelperEvtHandler::ProcessEvent()
void ResetDrawnFlag();
double m_scaleX;
double m_scaleY;
@ -257,53 +261,121 @@ public: \
#endif
// ----------------------------------------------------------------------------
// wxScrolledWindow: a wxWindow which knows how to scroll
// wxScrolled<T>: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxScrolledWindow : public wxPanel,
public wxScrollHelperNative
// helper class for wxScrolled<T> below
struct WXDLLIMPEXP_CORE wxScrolledT_Helper
{
static wxSize FilterBestSize(const wxWindow *win,
const wxScrollHelperNative *helper,
const wxSize& origBest);
#ifdef __WXMSW__
static WXLRESULT FilterMSWWindowProc(WXLRESULT origResult);
#endif
};
// Scrollable window base on window type T. This used to be wxScrolledWindow,
// but wxScrolledWindow includes wxControlContainer functionality and that's
// not always desirable.
template<class T>
class WXDLLIMPEXP_CORE wxScrolled : public T,
public wxScrollHelperNative,
private wxScrolledT_Helper
{
public:
wxScrolledWindow() : wxScrollHelperNative(this) { }
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
wxScrolled() : wxScrollHelperNative(this) { }
wxScrolled(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelperNative(this)
{
Create(parent, winid, pos, size, style, name);
}
virtual ~wxScrolledWindow();
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
const wxString& name = wxPanelNameStr)
{
m_targetWindow = this;
#ifdef __WXMAC__
MacSetClipChildren(true);
#endif
this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
// by default, we're scrollable in both directions (but if one of the
// styles is specified explicitly, we shouldn't add the other one
// automatically)
if ( !(style & (wxHSCROLL | wxVSCROLL)) )
style |= wxHSCROLL | wxVSCROLL;
return T::Create(parent, winid, pos, size, style, name);
}
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
return FilterMSWWindowProc(T::MSWWindowProc(nMsg, wParam, lParam));
}
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
protected:
virtual wxSize DoGetBestSize() const;
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event);
virtual wxSize DoGetBestSize() const
{
return FilterBestSize(this, this, T::DoGetBestSize());
}
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
DECLARE_EVENT_TABLE()
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set
// this flag to try to call OnDraw() later
ResetDrawnFlag();
event.Skip();
}
DECLARE_NO_COPY_CLASS(wxScrolled)
};
#endif // _WX_SCROLWIN_H_BASE_
// VC++ <= 6 requires this; it's unlikely any other specializations would
// be needed by user code _and_ they were using VC6, so we list only wxWindow
// (typical use) and wxPanel (wxScrolledWindow use) specializations here
WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxPanel> )
WXDLLIMPEXP_TEMPLATE_INSTANCE_CORE( wxScrolled<wxWindow> )
// for compatibility with existing code, we provide wxScrolledWindow
// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
// want wxScrolledWindow to show in wxRTTI information (the class is widely
// used and likelihood of its wxRTTI information being used too is high):
class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled<wxPanel>
{
public:
wxScrolledWindow() : wxScrolled<wxPanel>() {}
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrolled<wxPanel>(parent, winid, pos, size, style, name) {}
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
};
typedef wxScrolled<wxWindow> wxScrolledCanvas;
#endif // _WX_SCROLWIN_H_BASE_

View File

@ -7,156 +7,160 @@
/////////////////////////////////////////////////////////////////////////////
/**
@class wxScrolledWindow
@wxheader{scrolwin.h}
The wxScrolledWindow class manages scrolling for its client area, transforming
The wxScrolled<T> class manages scrolling for its client area, transforming
the coordinates according to the scrollbar positions, and setting the
scroll positions, thumb sizes and ranges according to the area in view.
There are two commonly used (but not the only possible!) specializations of
this class:
- ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
wxPanel's behaviour with regard to TAB traversal and focus handling. Use
this if the scrolled window will have children controls.
- ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
so doesn't handle children specially. This is suitable e.g. for
implementating scrollable controls such as tree or list controls.
Starting from version 2.4 of wxWidgets, there are several ways to use a
wxScrolledWindow. In particular, there are now three ways to set the
wxScrolled<T>. In particular, there are now three ways to set the
size of the scrolling area:
One way is to set the scrollbars directly using a call to
wxScrolledWindow::SetScrollbars.
This is the way it used to be in any previous version of wxWidgets
and it will be kept for backwards compatibility.
One way is to set the scrollbars directly using a call to SetScrollbars().
This is the way it used to be in any previous version of wxWidgets and it
will be kept for backwards compatibility.
An additional method of manual control, which requires a little less
computation of your own, is to set the total size of the scrolling area by
calling either wxWindow::SetVirtualSize,
or wxWindow::FitInside, and setting the
scrolling increments for it by calling
wxScrolledWindow::SetScrollRate.
calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
setting the scrolling increments for it by calling SetScrollRate().
Scrolling in some orientation is enabled by setting a non-zero increment
for it.
The most automatic and newest way is to simply let sizers determine the
scrolling area. This is now the default when you set an interior sizer
into a wxScrolledWindow with wxWindow::SetSizer.
The scrolling area will be set to the size requested by the sizer and
the scrollbars will be assigned for each orientation according to the need
for them and the scrolling increment set by
wxScrolledWindow::SetScrollRate.
As above, scrolling is only enabled in orientations with a non-zero
increment. You can influence the minimum size of the scrolled area
controlled by a sizer by calling
wxWindow::SetVirtualSizeHints.
(calling wxScrolledWindow::SetScrollbars
has analogous effects in wxWidgets 2.4 -- in later versions it may not continue
to override the sizer)
scrolling area. This is now the default when you set an interior sizer into
a wxScrolled<T> with wxWindow::SetSizer(). The scrolling area will be
set to the size requested by the sizer and the scrollbars will be assigned
for each orientation according to the need for them and the scrolling
increment set by SetScrollRate(). As above, scrolling is only enabled in
orientations with a non-zero increment. You can influence the minimum size
of the scrolled area controlled by a sizer by calling
wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
effects in wxWidgets 2.4 -- in later versions it may not continue to
override the sizer.)
Note: if Maximum size hints are still supported by SetVirtualSizeHints, use
them at your own dire risk. They may or may not have been removed for 2.4,
but it really only makes sense to set minimum size hints here. We should
probably replace SetVirtualSizeHints with SetMinVirtualSize or similar
and remove it entirely in future.
Note that if maximum size hints are still supported by
wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
or may not have been removed for 2.4, but it really only makes sense to set
minimum size hints here. We should probably replace
wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
similar and remove it entirely in future.
As with all windows, an application can draw onto a wxScrolledWindow using
As with all windows, an application can draw onto a wxScrolled<T> using
a @ref overview_dcoverview "device context".
You have the option of handling the OnPaint handler
or overriding the wxScrolledWindow::OnDraw function, which is
passed a pre-scrolled device context (prepared by
wxScrolledWindow::DoPrepareDC).
You have the option of handling the OnPaint handler or overriding the
wxScrolled<T>::OnDraw() function, which is passed a pre-scrolled device
context (prepared by wxScrolled<T>::DoPrepareDC()).
If you don't wish to calculate your own scrolling, you must call DoPrepareDC
when not drawing from
within OnDraw, to set the device origin for the device context according to the
current
scroll position.
If you don't wish to calculate your own scrolling, you must call
DoPrepareDC() when not drawing from within OnDraw(), to set the device
origin for the device context according to the current scroll position.
A wxScrolledWindow will normally scroll itself and therefore its child windows
as well. It
might however be desired to scroll a different window than itself: e.g. when
designing a
spreadsheet, you will normally only have to scroll the (usually white) cell
area, whereas the
(usually grey) label area will scroll very differently. For this special
purpose, you can
call wxScrolledWindow::SetTargetWindow which means that pressing
the scrollbars will scroll a different window.
A wxScrolled<T> will normally scroll itself and therefore its child windows
as well. It might however be desired to scroll a different window than
itself: e.g. when designing a spreadsheet, you will normally only have to
scroll the (usually white) cell area, whereas the (usually grey) label area
will scroll very differently. For this special purpose, you can call
SetTargetWindow() which means that pressing the scrollbars will scroll a
different window.
Note that the underlying system knows nothing about scrolling coordinates, so
that all system
functions (mouse events, expose events, refresh calls etc) as well as the
position of subwindows
are relative to the "physical" origin of the scrolled window. If the user
insert a child window at
Note that the underlying system knows nothing about scrolling coordinates,
so that all system functions (mouse events, expose events, refresh calls
etc) as well as the position of subwindows are relative to the "physical"
origin of the scrolled window. If the user insert a child window at
position (10,10) and scrolls the window down 100 pixels (moving the child
window out of the visible
area), the child window will report a position of (10,-90).
window out of the visible area), the child window will report a position
of (10,-90).
@beginStyleTable
@style{wxRETAINED}:
Uses a backing pixmap to speed refreshes. Motif only.
@endStyleTable
@remarks
Use wxScrolled<T> for applications where the user scrolls by a fixed
amount, and where a 'page' can be interpreted to be the current visible
portion of the window. For more sophisticated applications, use the
wxScrolled<T> implementation as a guide to build your own scroll
behaviour or use wxVScrolledWindow or its variants.
@since wxScrolled<T> template exists since version 2.9.0. In older
versions, only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>)
was available.
@library{wxcore}
@category{miscwnd}
@see wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow
@see wxScrollBar, wxClientDC, wxPaintDC,
wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
*/
class wxScrolledWindow : public wxPanel
template<class T>
class wxScrolled : public T
{
public:
//@{
/// Default constructor.
wxScrolled();
/**
Constructor.
@param parent
Parent window.
@param id
Window identifier. The value wxID_ANY indicates a default value.
Window identifier. The value @c wxID_ANY indicates a default value.
@param pos
Window position. If a position of (-1, -1) is specified then a default
position
is chosen.
Window position. If a position of @c wxDefaultPosition is specified
then a default position is chosen.
@param size
Window size. If a size of (-1, -1) is specified then the window is sized
appropriately.
Window size. If a size of @c wxDefaultSize is specified then the
window is sized appropriately.
@param style
Window style. See wxScrolledWindow.
Window style. See wxScrolled<T>.
@param name
Window name.
@remarks The window is initially created without visible scrollbars. Call
SetScrollbars() to specify how big the
virtual window size should be.
@remarks The window is initially created without visible scrollbars.
Call SetScrollbars() to specify how big the virtual window
size should be.
*/
wxScrolledWindow();
wxScrolledWindow(wxWindow* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHSCROLL | wxVSCROLL,
const wxString& name = "scrolledWindow");
//@}
wxScrolled(wxWindow* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHSCROLL | wxVSCROLL,
const wxString& name = "scrolledWindow");
/**
Destructor.
*/
~wxScrolledWindow();
/**
Translates the logical coordinates to the device ones. For example, if a window
is
scrolled 10 pixels to the bottom, the device coordinates of the origin are (0,
0)
(as always), but the logical coordinates are (0, 10) and so the call to
CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy.
Translates the logical coordinates to the device ones. For example, if
a window is scrolled 10 pixels to the bottom, the device coordinates of
the origin are (0, 0) (as always), but the logical coordinates are (0,
10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
0 in yy.
@see CalcUnscrolledPosition()
*/
void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
/**
Translates the device coordinates to the logical ones. For example, if a window
is
scrolled 10 pixels to the bottom, the device coordinates of the origin are (0,
0)
(as always), but the logical coordinates are (0, 10) and so the call to
CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy.
Translates the device coordinates to the logical ones. For example, if
a window is scrolled 10 pixels to the bottom, the device coordinates of
the origin are (0, 0) (as always), but the logical coordinates are (0,
10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
10 in yy.
@see CalcScrolledPosition()
*/
@ -164,7 +168,7 @@ public:
/**
Creates the window for two-step construction. Derived classes
should call or replace this function. See wxScrolledWindow()
should call or replace this function. See wxScrolled<T> constructor
for details.
*/
bool Create(wxWindow* parent, wxWindowID id = -1,
@ -174,16 +178,35 @@ public:
const wxString& name = "scrolledWindow");
/**
Call this function to prepare the device context for drawing a scrolled image.
It
sets the device origin according to the current scroll position.
DoPrepareDC is called automatically within the default OnPaint() event
handler, so your OnDraw() override
will be passed a 'pre-scrolled' device context. However, if you wish to draw
from
outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you
must
call this function yourself. For example:
Call this function to prepare the device context for drawing a scrolled
image.
It sets the device origin according to the current scroll position.
DoPrepareDC() is called automatically within the default OnPaint()
event handler, so your OnDraw() override will be passed a
'pre-scrolled' device context. However, if you wish to draw from
outside of OnDraw() (via OnPaint()), or you wish to implement OnPaint()
yourself, you must call this function yourself.
For example:
@code
void MyWindow::OnEvent(wxMouseEvent& event)
{
wxClientDC dc(this);
DoPrepareDC(dc);
dc.SetPen(*wxBLACK_PEN);
float x, y;
event.Position(&x, &y);
if (xpos > -1 && ypos > -1 && event.Dragging())
{
dc.DrawLine(xpos, ypos, x, y);
}
xpos = x;
ypos = y;
}
@endcode
*/
void DoPrepareDC(wxDC& dc);
@ -207,9 +230,9 @@ public:
void EnableScrolling(bool xScrolling, bool yScrolling);
/**
Get the number of pixels per scroll unit (line), in each direction, as set
by SetScrollbars(). A value of zero indicates no
scrolling in that direction.
Get the number of pixels per scroll unit (line), in each direction, as
set by SetScrollbars(). A value of zero indicates no scrolling in that
direction.
@param xUnit
Receives the number of pixels per horizontal unit.
@ -230,7 +253,7 @@ public:
@remarks If either of the scrollbars is not at the home position, x
and/or y will be greater than zero. Combined with
wxWindow::GetClientSize, the application can use this
wxWindow::GetClientSize(), the application can use this
function to efficiently redraw only the visible portion
of the window. The positions are in logical scroll
units, not pixels, so to convert to pixels you will
@ -251,7 +274,7 @@ public:
@param y
Receives the height of the scrollable window, in pixels.
@remarks Use wxDC::DeviceToLogicalX and wxDC::DeviceToLogicalY to
@remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
translate these units to logical units.
@see SetScrollbars(), GetScrollPixelsPerUnit()
@ -264,20 +287,21 @@ public:
bool IsRetained() const;
/**
Called by the default paint event handler to allow the application to define
painting behaviour without having to worry about calling
Called by the default paint event handler to allow the application to
define painting behaviour without having to worry about calling
DoPrepareDC().
Instead of overriding this function you may also just process the paint event
in the derived class as usual, but then you will have to call DoPrepareDC()
yourself.
Instead of overriding this function you may also just process the paint
event in the derived class as usual, but then you will have to call
DoPrepareDC() yourself.
*/
virtual void OnDraw(wxDC& dc);
/**
This function is for backwards compatibility only and simply calls
DoPrepareDC() now. Notice that it is
not called by the default paint event handle (DoPrepareDC() is), so
overriding this method in your derived class is useless.
DoPrepareDC() now. Notice that it is not called by the default paint
event handle (DoPrepareDC() is), so overriding this method in your
derived class is useless.
*/
void PrepareDC(wxDC& dc);
@ -300,14 +324,37 @@ public:
void Scroll(int x, int y);
/**
Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit
parameter in SetScrollbars.
Set the horizontal and vertical scrolling increment only. See the
pixelsPerUnit parameter in SetScrollbars().
*/
void SetScrollRate(int xstep, int ystep);
/**
Sets up vertical and/or horizontal scrollbars.
The first pair of parameters give the number of pixels per 'scroll
step', i.e. amount moved when the up or down scroll arrows are pressed.
The second pair gives the length of scrollbar in scroll steps, which
sets the size of the virtual window.
@a xPos and @a yPos optionally specify a position to scroll to
immediately.
For example, the following gives a window horizontal and vertical
scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
pixels) in each direction:
@code
window->SetScrollbars(20, 20, 50, 50);
@endcode
wxScrolled<T> manages the page size itself, using the current client
window size as the page size.
Note that for more sophisticated scrolling applications, for example
where scroll steps may be variable according to the position in the
document, it will be necessary to derive a new class from wxWindow,
overriding OnSize() and adjusting the scrollbars appropriately.
@param pixelsPerUnitX
Pixels per scroll unit in the horizontal direction.
@param pixelsPerUnitY
@ -317,21 +364,15 @@ public:
@param noUnitsY
Number of units in the vertical direction.
@param xPos
Position to initialize the scrollbars in the horizontal direction, in
scroll units.
Position to initialize the scrollbars in the horizontal direction,
in scroll units.
@param yPos
Position to initialize the scrollbars in the vertical direction, in scroll
units.
Position to initialize the scrollbars in the vertical direction, in
scroll units.
@param noRefresh
Will not refresh window if @true.
@remarks The first pair of parameters give the number of pixels per
'scroll step', i.e. amount moved when the up or down
scroll arrows are pressed. The second pair gives the
length of scrollbar in scroll steps, which sets the
size of the virtual window.
@see wxWindow::SetVirtualSize
@see wxWindow::SetVirtualSize()
*/
void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX,
@ -341,9 +382,42 @@ public:
bool noRefresh = false);
/**
Call this function to tell wxScrolledWindow to perform the actual scrolling on
a different window (and not on itself).
Call this function to tell wxScrolled to perform the actual
scrolling on a different window (and not on itself).
*/
void SetTargetWindow(wxWindow* window);
};
/**
Scrolled window derived from wxPanel.
See wxScrolled<T> for detailed description.
@note Note that because this class derives from wxPanel, it shares its
behavior with regard to TAB traversal and focus handling (in
particular, it forwards focus to its children). If you don't want
this behaviour, use ::wxScrolledCanvas instead.
@note wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
2.9.0. In older versions, it was a standalone class.
@library{wxcore}
@category{miscwnd}
@see wxScrolled, wxScrolledCanvas
*/
typedef wxScrolled<wxPanel> wxScrolledWindow;
/**
Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
and so doesn't need or want special handling of TAB traversal.
@since 2.9.0
@library{wxcore}
@category{miscwnd}
@see wxScrolled, ::wxScrolledWindow
*/
typedef wxScrolled<wxWindow> wxScrolledCanvas;

View File

@ -432,7 +432,6 @@ private:
// it wasn't vetoed, i.e. if we should proceed
bool SendListEvent(wxEventType type, const wxPoint& pos);
DECLARE_DYNAMIC_CLASS(wxListHeaderWindow)
DECLARE_EVENT_TABLE()
};
@ -492,7 +491,7 @@ WX_DECLARE_LIST(wxListHeaderData, wxListHeaderDataList);
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxListHeaderDataList)
class wxListMainWindow : public wxScrolledWindow
class wxListMainWindow : public wxScrolledCanvas
{
public:
wxListMainWindow();
@ -701,7 +700,7 @@ public:
// override base class virtual to reset m_lineHeight when the font changes
virtual bool SetFont(const wxFont& font)
{
if ( !wxScrolledWindow::SetFont(font) )
if ( !wxScrolledCanvas::SetFont(font) )
return false;
m_lineHeight = 0;
@ -849,7 +848,6 @@ private:
wxListTextCtrlWrapper *m_textctrlWrapper;
DECLARE_DYNAMIC_CLASS(wxListMainWindow)
DECLARE_EVENT_TABLE()
friend class wxGenericListCtrl;
@ -1686,8 +1684,6 @@ void wxListLineData::ReverseHighlight( void )
// wxListHeaderWindow
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxListHeaderWindow,wxWindow)
BEGIN_EVENT_TABLE(wxListHeaderWindow,wxWindow)
EVT_PAINT (wxListHeaderWindow::OnPaint)
EVT_MOUSE_EVENTS (wxListHeaderWindow::OnMouse)
@ -2160,7 +2156,7 @@ void wxListTextCtrlWrapper::Finish( bool setfocus )
wxPendingDelete.Append( this );
if (setfocus)
m_owner->SetFocusIgnoringChildren();
m_owner->SetFocus();
}
bool wxListTextCtrlWrapper::AcceptChanges()
@ -2237,9 +2233,7 @@ void wxListTextCtrlWrapper::OnKillFocus( wxFocusEvent &event )
// wxListMainWindow
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxListMainWindow,wxScrolledWindow)
BEGIN_EVENT_TABLE(wxListMainWindow,wxScrolledWindow)
BEGIN_EVENT_TABLE(wxListMainWindow,wxScrolledCanvas)
EVT_PAINT (wxListMainWindow::OnPaint)
EVT_MOUSE_EVENTS (wxListMainWindow::OnMouse)
EVT_CHAR (wxListMainWindow::OnChar)
@ -2295,7 +2289,7 @@ wxListMainWindow::wxListMainWindow( wxWindow *parent,
const wxSize& size,
long style,
const wxString &name )
: wxScrolledWindow( parent, id, pos, size,
: wxScrolledCanvas( parent, id, pos, size,
style | wxHSCROLL | wxVSCROLL, name )
{
Init();
@ -2994,7 +2988,7 @@ void wxListMainWindow::OnMouse( wxMouseEvent &event )
#endif // __WXMAC__
if ( event.LeftDown() )
SetFocusIgnoringChildren();
SetFocus();
event.SetEventObject( GetParent() );
if ( GetParent()->GetEventHandler()->ProcessEvent( event) )
@ -4860,7 +4854,7 @@ void wxListMainWindow::OnScroll(wxScrollWinEvent& event)
{
// FIXME
#if ( defined(__WXGTK__) || defined(__WXMAC__) ) && !defined(__WXUNIVERSAL__)
wxScrolledWindow::OnScroll(event);
wxScrolledCanvas::OnScroll(event);
#else
HandleOnScroll( event );
#endif

View File

@ -438,6 +438,12 @@ void wxScrollHelper::DeleteEvtHandler()
}
}
void wxScrollHelper::ResetDrawnFlag()
{
wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
m_handler->ResetDrawnFlag();
}
void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
{
m_targetWindow = target;
@ -1398,52 +1404,12 @@ void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event)
}
// ----------------------------------------------------------------------------
// wxScrolledWindow implementation
// wxScrolled<T> and wxScrolledWindow implementation
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
EVT_PAINT(wxScrolledWindow::OnPaint)
END_EVENT_TABLE()
bool wxScrolledWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
m_targetWindow = this;
#ifdef __WXMAC__
MacSetClipChildren( true ) ;
#endif
// by default, we're scrollable in both directions (but if one of the
// styles is specified explicitly, we shouldn't add the other one
// automatically)
if ( !(style & (wxHSCROLL | wxVSCROLL)) )
style |= wxHSCROLL | wxVSCROLL;
bool ok = wxPanel::Create(parent, id, pos, size, style, name);
return ok;
}
wxScrolledWindow::~wxScrolledWindow()
{
}
void wxScrolledWindow::OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set this
// flag to try to call OnDraw() later
m_handler->ResetDrawnFlag();
event.Skip();
}
wxSize wxScrolledWindow::DoGetBestSize() const
wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
const wxScrollHelperNative *helper,
const wxSize& origBest)
{
// NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
// all scrollable windows should behave like this, only those that
@ -1451,15 +1417,15 @@ wxSize wxScrolledWindow::DoGetBestSize() const
// (i.e., wxScrolledWindow) and other some scrollable windows may
// have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
wxSize best = wxPanel::DoGetBestSize();
wxSize best = origBest;
if ( GetAutoLayout() )
if ( win->GetAutoLayout() )
{
// Only use the content to set the window size in the direction
// where there's no scrolling; otherwise we're going to get a huge
// window in the direction in which scrolling is enabled
int ppuX, ppuY;
GetScrollPixelsPerUnit(&ppuX, &ppuY);
helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
// NB: This code used to use *current* size if min size wasn't
// specified, presumably to get some reasonable (i.e., larger than
@ -1471,7 +1437,7 @@ wxSize wxScrolledWindow::DoGetBestSize() const
//
// See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
wxSize minSize = GetMinSize();
wxSize minSize = win->GetMinSize();
if ( ppuX > 0 )
best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
@ -1484,12 +1450,8 @@ wxSize wxScrolledWindow::DoGetBestSize() const
}
#ifdef __WXMSW__
WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXLRESULT rc)
{
WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
#ifndef __WXWINCE__
// we need to process arrows ourselves for scrolling
if ( nMsg == WM_GETDLGCODE )
@ -1497,8 +1459,10 @@ WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
rc |= DLGC_WANTARROWS;
}
#endif
return rc;
}
#endif // __WXMSW__
// NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
// it doesn't and can't implement wxRTTI support
IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)