Don't #include Motif headers from src/x11/glcanvas.cpp.
prepare for using src/x11/glcanvas.cpp for wxMotif. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22130 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -122,6 +122,7 @@ public:
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virtual WXWidget GetTopWidget() const;
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// Get the underlying X window and display
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WXWindow GetClientXWindow() const;
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WXWindow GetXWindow() const;
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WXDisplay *GetXDisplay() const;
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@ -577,7 +577,7 @@ wxWindow *wxWindowBase::FindFocus()
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// (2) The widget with the focus may not be in the widget table
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// depending on which widgets I put in the table
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wxWindow *winFocus = (wxWindow *)NULL;
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for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
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for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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node;
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node = node->GetNext() )
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{
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@ -904,7 +904,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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wxBrush brush(GetBackgroundColour(), wxSOLID);
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dc.SetBrush(brush); // FIXME: needed?
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wxWindowList::Node *cnode = m_children.GetFirst();
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wxWindowList::compatibility_iterator cnode = m_children.GetFirst();
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while (cnode)
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{
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wxWindow *child = cnode->GetData();
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@ -1000,7 +1000,7 @@ void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
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// Now send expose events
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wxList::Node* node = updateRects.GetFirst();
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wxList::compatibility_iterator node = updateRects.GetFirst();
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while (node)
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{
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wxRect* rect = (wxRect*) node->GetData();
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@ -1666,7 +1666,7 @@ void wxWindow::DoPaint()
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// Responds to colour changes: passes event on to children.
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void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
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{
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wxWindowList::Node *node = GetChildren().GetFirst();
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wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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while ( node )
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{
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// Only propagate to non-top-level windows
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@ -1867,6 +1867,15 @@ bool wxWindow::DetachWidget(WXWidget widget)
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// Motif-specific accessors
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// ----------------------------------------------------------------------------
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WXWindow wxWindow::GetClientXWindow() const
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{
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Widget wMain = (Widget)GetClientWidget();
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if ( wMain )
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return (WXWindow) XtWindow(wMain);
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else
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return (WXWindow) 0;
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}
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// Get the underlying X window
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WXWindow wxWindow::GetXWindow() const
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{
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@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.cpp
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// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
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// Purpose: wxGLCanvas, for using OpenGL with wxWindows
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// Uses the GLX extension.
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// Author: Julian Smart and Wolfram Gloger
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// Modified by:
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@ -18,8 +18,6 @@
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#if wxUSE_GLCANVAS
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// #error Sorry, wxGLCanvas does not work yet with wxX11
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#include "wx/glcanvas.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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@ -28,11 +26,20 @@
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#ifdef __VMS
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# pragma message disable nosimpint
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#endif
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#include <Xm/Xm.h>
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#include <X11/Xlib.h>
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#ifdef __VMS
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# pragma message enable nosimpint
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#endif
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#include "wx/motif/private.h"
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#include "wx/x11/private.h"
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static inline WXWindow wxGetClientAreaWindow(wxWindow* win)
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{
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#ifdef __WXMOTIF__
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return win->GetClientXWindow();
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#else
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return win->GetClientAreaWindow();
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#endif
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}
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#ifdef OLD_MESA
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// workaround for bug in Mesa's glx.c
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@ -111,7 +118,7 @@ void wxGLContext::SwapBuffers()
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if (m_glContext)
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{
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Display* display = (Display*) wxGetDisplay();
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glXSwapBuffers(display, (Window) m_window->GetClientAreaWindow());
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glXSwapBuffers(display, (Window) wxGetClientAreaWindow(m_window));
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}
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}
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@ -120,7 +127,7 @@ void wxGLContext::SetCurrent()
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if (m_glContext)
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{
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Display* display = (Display*) wxGetDisplay();
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glXMakeCurrent(display, (Window) m_window->GetClientAreaWindow(),
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glXMakeCurrent(display, (Window) wxGetClientAreaWindow(m_window),
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m_glContext );;
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}
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}
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@ -136,7 +143,11 @@ void wxGLContext::SetColour(const char *colour)
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the_colour->Green(),
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the_colour->Blue());
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} else {
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#ifdef __WXMOTIF__
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the_colour->AllocColour(m_window->GetXDisplay());
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#else
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the_colour->CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay()));
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#endif
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GLint pix = (GLint)the_colour->GetPixel();
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if(pix == -1)
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{
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@ -297,7 +308,7 @@ bool wxGLCanvas::Create( wxWindow *parent,
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} else {
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// By default, we use the visual of xwindow
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// NI: is this really senseful ? opengl in e.g. color index mode ?
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XGetWindowAttributes(display, (Window) GetClientAreaWindow(), &xwa);
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XGetWindowAttributes(display, (Window)wxGetClientAreaWindow(this), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return FALSE;
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