Scroll to cursor works correctly now.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2428 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Karsten Ballüder 1999-05-12 13:50:59 +00:00
parent 712a92f01c
commit 1a78a62905

View File

@ -163,7 +163,7 @@ wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
if(obj && eventId == WXLOWIN_MENU_LCLICK)
{
m_llist->MoveCursorTo(cursorPos);
m_ScrollToCursor = true;
ScrollToCursor();
Refresh();
}
if(!m_doSendEvents) // nothing to do
@ -357,8 +357,7 @@ wxLayoutWindow::OnChar(wxKeyEvent& event)
}
SetDirty();
SetModified();
m_ScrollToCursor = true;
//DoPaint(true); // paint and scroll to cursor
ScrollToCursor();
wxRect r = *m_llist->GetUpdateRect();
Refresh( FALSE, &r);
}
@ -397,20 +396,16 @@ wxLayoutWindow::ScrollToCursor(void)
cursor is visible if we are editing. */
/** Scroll so that cursor is visible! */
WXLO_DEBUG(("m_ScrollToCursor = %d", (int) m_ScrollToCursor));
if(IsEditable() && m_ScrollToCursor)
wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
if(cc.x < x0 || cc.y < y0
|| cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
{
wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
if(cc.x < x0 || cc.y < y0
|| cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
{
int nx, ny;
nx = cc.x - x1/2; if(nx < 0) nx = 0;
ny = cc.y - y1/2; if(ny < 0) ny = 0;
Scroll(nx/dx,ny/dy); // new view start
x0 = nx; y0 = ny;
m_ScrollToCursor = false; // avoid recursion
Refresh(FALSE); /// Re-entering this function!
}
int nx, ny;
nx = cc.x - x1/2; if(nx < 0) nx = 0;
ny = cc.y - y1/2; if(ny < 0) ny = 0;
Scroll(nx/dx,ny/dy); // new view start
x0 = nx; y0 = ny;
m_ScrollToCursor = false; // avoid recursion
}
}
@ -453,33 +448,14 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
if(x1 > m_maxx) m_maxx = x1;
if(y1 > m_maxy) m_maxy = y1;
//m_llist->InvalidateUpdateRect();
//const wxRect *r = m_llist->GetUpdateRect();
WXLO_DEBUG(("Update rect: %ld,%ld / %ld,%ld",
updateRect->x, updateRect->y,
updateRect->x+updateRect->width,
updateRect->y+updateRect->height));
#if 0
//FIXME: we should never need to call Layout at all because the
// list does it automatically.
// Maybe we need to change the scrollbar sizes or positions,
// so layout the list and check:
if(IsDirty())
m_llist->Layout(dc);
wxLogDebug("Update rect after calling Layout: %ld,%ld / %ld,%ld",
r->x, r->y, r->x+r->width, r->y+r->height);
// this is needed even when only the cursor moved
m_llist->Layout(dc,y0+y1);
wxLogDebug("Update rect after calling Layout again: %ld,%ld / %ld,%ld",
r->x, r->y, r->x+r->width, r->y+r->height);
#endif
if(IsDirty())
ResizeScrollbars();
/* Check whether the window has grown, if so, we need to reallocate
the bitmap to be larger. */
if(x1 > m_bitmapSize.x || y1 > m_bitmapSize.y)
@ -494,8 +470,6 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
m_memDC->SelectObject(*m_bitmap);
}
// Device origins on the memDC are suspect, we translate manually
// with the translate parameter of Draw().
m_memDC->SetDeviceOrigin(0,0);
m_memDC->SetBrush(wxBrush(m_llist->GetDefaults()->GetBGColour(),wxSOLID));
m_memDC->SetPen(wxPen(m_llist->GetDefaults()->GetBGColour(),
@ -529,11 +503,15 @@ wxLayoutWindow::InternalPaint(const wxRect *updateRect)
updateRect->x+updateRect->width,
updateRect->y+updateRect->height));
// Device origins on the memDC are suspect, we translate manually
// with the translate parameter of Draw().
wxPoint offset(-x0+WXLO_XOFFSET,-y0+WXLO_YOFFSET);
m_llist->Draw(*m_memDC,offset, y0, y0+y1);
// We start calculating a new update rect before drawing the
// cursor, so that the cursor coordinates get included in the next
// update rectangle:
// update rectangle (although they are drawn on the memDC, this is
// needed to erase it):
m_llist->InvalidateUpdateRect();
if(IsEditable()) //we draw the cursor
m_llist->DrawCursor(*m_memDC,m_HaveFocus,offset);