Updated interface file to document wxWindow::ToDIP.

This commit is contained in:
Steve Browne 2015-11-24 13:16:20 -05:00
parent bbb6dbea1b
commit 1af2cdd200

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@ -994,6 +994,73 @@ public:
/// @overload
static wxSize FromDIP(const wxSize& sz, const wxWindow* w);
/**
Convert pixel values of the current toolkit to DPI-independent pixel values.
A DPI-independent pixel is just a pixel at the standard 96 DPI
resolution. To keep the same physical size at higher resolution, the
physical pixel value must be scaled by GetContentScaleFactor() but this
scaling may be already done by the underlying toolkit (GTK+, Cocoa,
...) automatically. This method performs the conversion only if it is
not already done by the lower level toolkit, For example, you may
want to use this to store window sizes and positions so that they
can be re-used regardless of the display DPI:
@code
wxPoint pt(ToDIP(GetPosition()));
wxSize size(ToDIP(GetSize()));
@endcode
Also note that if either component of @a sz has the special value of
-1, it is returned unchanged independently of the current DPI, to
preserve the special value of -1 in wxWidgets API (it is often used to
mean "unspecified").
@since 3.1.0
*/
wxSize ToDIP(const wxSize& sz) const;
/// @overload
wxPoint ToDIP(const wxPoint& pt) const;
/**
Convert pixel values of the current toolkit to DPI-independent pixel values.
This is the same as ToDIP(const wxSize& sz) overload, but assumes
that the resolution is the same in horizontal and vertical directions.
If @a d has the special value of -1, it is returned unchanged
independently of the current DPI.
@since 3.1.0
*/
int ToDIP(int d) const;
/**
Non window-specific pixel to DPI-independent pixels conversion functions.
The display resolution depends on the window in general as different
windows can appear on different monitors using different resolutions,
however sometimes no window is available for converting the resolution
independent pixels to the physical values and in this case these static
overloads can be used with @NULL value for @a w argument.
Using these methods is discouraged as passing @NULL will prevent your
application from correctly supporting monitors with different
resolutions even in the future wxWidgets versions which will add
support for them, and passing non-@NULL window is just a less
convenient way of calling the non-static ToDIP() method.
@since 3.1.0
*/
static wxSize ToDIP(const wxSize& sz, const wxWindow* w);
/// @overload
static wxPoint ToDIP(const wxPoint& pt, const wxWindow* w);
/// @overload
static wxSize ToDIP(const wxSize& sz, const wxWindow* w);
/**
This functions returns the best acceptable minimal size for the window.