Optimize wxImage::Scale() by pre-calculating the values used.
Precompute the values used by various resampling algorithms once instead of doing it for each pixel. This dramatically speeds them up: more than 3 times faster in wxImage benchmark with the small images and up to 5 times faster with larger images. Closes #15281. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74321 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -673,6 +673,7 @@ All (GUI):
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- Add wxMouseEvent::GetColumnsPerAction() (toiffel).
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- Add support for horizontal mouse wheel scrolling in wxSTC (toiffel).
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- Improve wrapping of cell contents in wxGrid (nmset).
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- Big speed up in wxImage::Scale(wxIMAGE_QUALITY_HIGH) (Hsilgos).
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wxGTK:
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@ -551,6 +551,42 @@ wxImage wxImage::ResampleNearest(int width, int height) const
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return image;
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}
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namespace
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{
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struct BoxPrecalc
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{
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int boxStart;
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int boxEnd;
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};
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inline int BoxBetween(int value, int low, int high)
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{
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return wxMax(wxMin(value, high), low);
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}
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void ResampleBoxPrecalc(wxVector<BoxPrecalc>& boxes, int oldDim)
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{
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const int newDim = boxes.size();
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const double scale_factor_1 = double(oldDim) / newDim;
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const int scale_factor_2 = (int)(scale_factor_1 / 2);
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for ( int dst = 0; dst < newDim; ++dst )
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{
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// Source pixel in the Y direction
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const int src_p = int(dst * scale_factor_1);
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BoxPrecalc& precalc = boxes[dst];
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precalc.boxStart = BoxBetween(int(src_p - scale_factor_1/2.0 + 1),
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0, oldDim - 1);
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precalc.boxEnd = BoxBetween(wxMax(precalc.boxStart + 1,
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int(src_p + scale_factor_2)),
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0, oldDim - 1);
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}
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}
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} // anonymous namespace
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wxImage wxImage::ResampleBox(int width, int height) const
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{
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// This function implements a simple pre-blur/box averaging method for
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@ -560,11 +596,12 @@ wxImage wxImage::ResampleBox(int width, int height) const
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wxImage ret_image(width, height, false);
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const double scale_factor_x = double(M_IMGDATA->m_width) / width;
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const double scale_factor_y = double(M_IMGDATA->m_height) / height;
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wxVector<BoxPrecalc> vPrecalcs(height);
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wxVector<BoxPrecalc> hPrecalcs(width);
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ResampleBoxPrecalc(vPrecalcs, M_IMGDATA->m_height);
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ResampleBoxPrecalc(hPrecalcs, M_IMGDATA->m_width);
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const int scale_factor_x_2 = (int)(scale_factor_x / 2);
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const int scale_factor_y_2 = (int)(scale_factor_y / 2);
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const unsigned char* src_data = M_IMGDATA->m_data;
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const unsigned char* src_alpha = M_IMGDATA->m_alpha;
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@ -583,33 +620,21 @@ wxImage wxImage::ResampleBox(int width, int height) const
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for ( int y = 0; y < height; y++ ) // Destination image - Y direction
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{
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// Source pixel in the Y direction
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int src_y = (int)(y * scale_factor_y);
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const BoxPrecalc& vPrecalc = vPrecalcs[y];
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for ( int x = 0; x < width; x++ ) // Destination image - X direction
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{
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// Source pixel in the X direction
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int src_x = (int)(x * scale_factor_x);
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const BoxPrecalc& hPrecalc = hPrecalcs[x];
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// Box of pixels to average
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averaged_pixels = 0;
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sum_r = sum_g = sum_b = sum_a = 0.0;
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for ( int j = int(src_y - scale_factor_y/2.0 + 1), k = j;
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j <= int(src_y + scale_factor_y_2) || j < k + 2;
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j++ )
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for ( int j = vPrecalc.boxStart; j <= vPrecalc.boxEnd; ++j )
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{
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// We don't care to average pixels that don't exist (edges)
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if ( j < 0 || j > M_IMGDATA->m_height - 1 )
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continue;
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for ( int i = int(src_x - scale_factor_x/2.0 + 1), e = i;
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i <= src_x + scale_factor_x_2 || i < e + 2;
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i++ )
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for ( int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i )
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{
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// Don't average edge pixels
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if ( i < 0 || i > M_IMGDATA->m_width - 1 )
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continue;
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// Calculate the actual index in our source pixels
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src_pixel_index = j * M_IMGDATA->m_width + i;
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@ -636,6 +661,49 @@ wxImage wxImage::ResampleBox(int width, int height) const
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return ret_image;
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}
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namespace
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{
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struct BilinearPrecalc
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{
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int offset1;
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int offset2;
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double dd;
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double dd1;
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};
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void ResampleBilinearPrecalc(wxVector<BilinearPrecalc>& precalcs, int oldDim)
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{
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const int newDim = precalcs.size();
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const double scale_factor = double(oldDim) / newDim;
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const int srcpixmax = oldDim - 1;
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for ( int dsty = 0; dsty < newDim; dsty++ )
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{
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// We need to calculate the source pixel to interpolate from - Y-axis
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double srcpix = double(dsty) * scale_factor;
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double srcpix1 = int(srcpix);
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double srcpix2 = srcpix1 == srcpixmax ? srcpix1 : srcpix1 + 1.0;
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BilinearPrecalc& precalc = precalcs[dsty];
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precalc.dd = srcpix - (int)srcpix;
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precalc.dd1 = 1.0 - precalc.dd;
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precalc.offset1 = srcpix1 < 0.0
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? 0
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: srcpix1 > srcpixmax
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? srcpixmax
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: (int)srcpix1;
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precalc.offset2 = srcpix2 < 0.0
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? 0
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: srcpix2 > srcpixmax
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? srcpixmax
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: (int)srcpix2;
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}
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}
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} // anonymous namespace
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wxImage wxImage::ResampleBilinear(int width, int height) const
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{
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// This function implements a Bilinear algorithm for resampling.
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@ -650,14 +718,11 @@ wxImage wxImage::ResampleBilinear(int width, int height) const
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ret_image.SetAlpha();
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dst_alpha = ret_image.GetAlpha();
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}
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double HFactor = double(M_IMGDATA->m_height) / height;
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double WFactor = double(M_IMGDATA->m_width) / width;
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int srcpixymax = M_IMGDATA->m_height - 1;
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int srcpixxmax = M_IMGDATA->m_width - 1;
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double srcpixy, srcpixy1, srcpixy2, dy, dy1;
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double srcpixx, srcpixx1, srcpixx2, dx, dx1;
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wxVector<BilinearPrecalc> vPrecalcs(height);
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wxVector<BilinearPrecalc> hPrecalcs(width);
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ResampleBilinearPrecalc(vPrecalcs, M_IMGDATA->m_height);
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ResampleBilinearPrecalc(hPrecalcs, M_IMGDATA->m_width);
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// initialize alpha values to avoid g++ warnings about possibly
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// uninitialized variables
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@ -667,26 +732,22 @@ wxImage wxImage::ResampleBilinear(int width, int height) const
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for ( int dsty = 0; dsty < height; dsty++ )
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{
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// We need to calculate the source pixel to interpolate from - Y-axis
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srcpixy = double(dsty) * HFactor;
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srcpixy1 = int(srcpixy);
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srcpixy2 = ( srcpixy1 == srcpixymax ) ? srcpixy1 : srcpixy1 + 1.0;
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dy = srcpixy - (int)srcpixy;
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dy1 = 1.0 - dy;
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const BilinearPrecalc& vPrecalc = vPrecalcs[dsty];
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const int y_offset1 = vPrecalc.offset1;
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const int y_offset2 = vPrecalc.offset2;
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const double dy = vPrecalc.dd;
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const double dy1 = vPrecalc.dd1;
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for ( int dstx = 0; dstx < width; dstx++ )
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{
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// X-axis of pixel to interpolate from
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srcpixx = double(dstx) * WFactor;
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srcpixx1 = int(srcpixx);
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srcpixx2 = ( srcpixx1 == srcpixxmax ) ? srcpixx1 : srcpixx1 + 1.0;
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dx = srcpixx - (int)srcpixx;
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dx1 = 1.0 - dx;
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const BilinearPrecalc& hPrecalc = hPrecalcs[dstx];
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int x_offset1 = srcpixx1 < 0.0 ? 0 : srcpixx1 > srcpixxmax ? srcpixxmax : (int)srcpixx1;
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int x_offset2 = srcpixx2 < 0.0 ? 0 : srcpixx2 > srcpixxmax ? srcpixxmax : (int)srcpixx2;
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int y_offset1 = srcpixy1 < 0.0 ? 0 : srcpixy1 > srcpixymax ? srcpixymax : (int)srcpixy1;
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int y_offset2 = srcpixy2 < 0.0 ? 0 : srcpixy2 > srcpixymax ? srcpixymax : (int)srcpixy2;
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const int x_offset1 = hPrecalc.offset1;
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const int x_offset2 = hPrecalc.offset2;
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const double dx = hPrecalc.dd;
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const double dx1 = hPrecalc.dd1;
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int src_pixel_index00 = y_offset1 * M_IMGDATA->m_width + x_offset1;
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int src_pixel_index01 = y_offset1 * M_IMGDATA->m_width + x_offset2;
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@ -737,6 +798,42 @@ static inline double spline_weight(double value)
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4 * spline_cube(value - 1)) / 6;
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}
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namespace
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{
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struct BicubicPrecalc
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{
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double weight[4];
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int offset[4];
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};
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void ResampleBicubicPrecalc(wxVector<BicubicPrecalc> &aWeight, int oldDim)
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{
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const int newDim = aWeight.size();
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for ( int dstd = 0; dstd < newDim; dstd++ )
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{
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// We need to calculate the source pixel to interpolate from - Y-axis
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const double srcpixd = static_cast<double>(dstd * oldDim) / newDim;
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const double dd = srcpixd - static_cast<int>(srcpixd);
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BicubicPrecalc &precalc = aWeight[dstd];
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for ( int k = -1; k <= 2; k++ )
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{
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precalc.offset[k + 1] = srcpixd + k < 0.0
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? 0
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: srcpixd + k >= oldDim
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? oldDim - 1
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: static_cast<int>(srcpixd + k);
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precalc.weight[k + 1] = spline_weight(k - dd);
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}
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}
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}
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} // anonymous namespace
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// This is the bicubic resampling algorithm
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wxImage wxImage::ResampleBicubic(int width, int height) const
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{
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@ -781,17 +878,22 @@ wxImage wxImage::ResampleBicubic(int width, int height) const
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dst_alpha = ret_image.GetAlpha();
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}
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// Precalculate weights
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wxVector<BicubicPrecalc> vPrecalcs(height);
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wxVector<BicubicPrecalc> hPrecalcs(width);
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ResampleBicubicPrecalc(vPrecalcs, M_IMGDATA->m_height);
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ResampleBicubicPrecalc(hPrecalcs, M_IMGDATA->m_width);
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for ( int dsty = 0; dsty < height; dsty++ )
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{
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// We need to calculate the source pixel to interpolate from - Y-axis
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double srcpixy = double(dsty * M_IMGDATA->m_height) / height;
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double dy = srcpixy - (int)srcpixy;
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const BicubicPrecalc& vPrecalc = vPrecalcs[dsty];
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for ( int dstx = 0; dstx < width; dstx++ )
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{
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// X-axis of pixel to interpolate from
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double srcpixx = double(dstx * M_IMGDATA->m_width) / width;
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double dx = srcpixx - (int)srcpixx;
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const BicubicPrecalc& hPrecalc = hPrecalcs[dstx];
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// Sums for each color channel
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double sum_r = 0, sum_g = 0, sum_b = 0, sum_a = 0;
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@ -800,21 +902,13 @@ wxImage wxImage::ResampleBicubic(int width, int height) const
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for ( int k = -1; k <= 2; k++ )
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{
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// Y offset
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int y_offset = srcpixy + k < 0.0
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? 0
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: srcpixy + k >= M_IMGDATA->m_height
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? M_IMGDATA->m_height - 1
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: (int)(srcpixy + k);
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const int y_offset = vPrecalc.offset[k + 1];
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// Loop across the X axis
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for ( int i = -1; i <= 2; i++ )
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{
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// X offset
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int x_offset = srcpixx + i < 0.0
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? 0
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: srcpixx + i >= M_IMGDATA->m_width
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? M_IMGDATA->m_width - 1
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: (int)(srcpixx + i);
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const int x_offset = hPrecalc.offset[i + 1];
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// Calculate the exact position where the source data
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// should be pulled from based on the x_offset and y_offset
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@ -823,8 +917,8 @@ wxImage wxImage::ResampleBicubic(int width, int height) const
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// Calculate the weight for the specified pixel according
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// to the bicubic b-spline kernel we're using for
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// interpolation
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double
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pixel_weight = spline_weight(i - dx)*spline_weight(k - dy);
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const double
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pixel_weight = vPrecalc.weight[k + 1] * hPrecalc.weight[i + 1];
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// Create a sum of all velues for each color channel
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// adjusted for the pixel's calculated weight
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