[ 1598659 ] make wxAnimationCtrl::SetInactiveBitmap center given bitmap

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling 2006-11-18 17:46:29 +00:00
parent 97331b821f
commit 1bd2ceb57b
7 changed files with 112 additions and 34 deletions

View File

@ -170,6 +170,10 @@ If the control is not playing the animation, the given bitmap will be immediatel
shown, otherwise it will be shown as soon as \helpref{Stop}{wxanimationctrlstop}
is called.
Note that the inactive bitmap, if smaller than the control's size, will be centered in
the control; if bigger, it will be stretched to fit it.
\membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop}
\func{void}{Stop}{\void}

View File

@ -82,13 +82,26 @@ public: // public API
virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp) = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp);
// always return the original bitmap set in this control
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic; }
protected:
// the inactive bitmap as it was set by the user
wxBitmap m_bmpStatic;
// the inactive bitmap currently shown in the control
// (may differ in the size from m_bmpStatic)
wxBitmap m_bmpStaticReal;
// updates m_bmpStaticReal from m_bmpStatic if needed
virtual void UpdateStaticImage();
// called by SetInactiveBitmap
virtual void DisplayStaticImage() = 0;
private:
DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
};

View File

@ -105,7 +105,7 @@ public:
wxAnimation GetAnimation() const
{ return m_animation; }
void SetInactiveBitmap(const wxBitmap &bmp);
virtual void SetInactiveBitmap(const wxBitmap &bmp);
// override base class method
virtual bool SetBackgroundColour(const wxColour& col);
@ -146,11 +146,11 @@ protected: // internal utilities
void DisposeToBackground(wxDC& dc);
void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
void UpdateBackingStoreWithStaticImage();
void IncrementalUpdateBackingStore();
bool RebuildBackingStoreUpToFrame(size_t);
void DrawFrame(wxDC &dc, size_t);
virtual void DisplayStaticImage();
virtual wxSize DoGetBestSize() const;
protected:

View File

@ -124,14 +124,13 @@ public: // public API
virtual bool IsPlaying() const;
bool SetBackgroundColour( const wxColour &colour );
void SetInactiveBitmap(const wxBitmap &bmp);
protected:
virtual void DisplayStaticImage();
virtual wxSize DoGetBestSize() const;
void FitToAnimation();
void ClearToBackgroundColour();
void DisplayStaticImage();
void ResetAnim();
void ResetIter();

View File

@ -21,6 +21,10 @@
#include "wx/animate.h"
#include "wx/bitmap.h"
#include "wx/log.h"
#include "wx/brush.h"
#include "wx/image.h"
#include "wx/dcmemory.h"
const wxChar wxAnimationCtrlNameStr[] = wxT("animationctrl");
@ -31,4 +35,69 @@ IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
void wxAnimationCtrlBase::UpdateStaticImage()
{
if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
return;
// if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
const wxSize &sz = GetClientSize();
if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
sz.GetHeight() != m_bmpStaticReal.GetHeight())
{
if (!m_bmpStaticReal.IsOk() ||
m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
m_bmpStaticReal.GetHeight() != sz.GetHeight())
{
// need to (re)create m_bmpStaticReal
if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
m_bmpStatic.GetDepth()))
{
wxLogDebug(wxT("Cannot create the static bitmap"));
m_bmpStatic = wxNullBitmap;
return;
}
}
if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
m_bmpStatic.GetHeight() <= sz.GetHeight())
{
// clear the background of m_bmpStaticReal
wxBrush brush(GetBackgroundColour());
wxMemoryDC dc;
dc.SelectObject(m_bmpStaticReal);
dc.SetBackground(brush);
dc.Clear();
// center the user-provided bitmap in m_bmpStaticReal
dc.DrawBitmap(m_bmpStatic,
(sz.GetWidth()-m_bmpStatic.GetWidth())/2,
(sz.GetHeight()-m_bmpStatic.GetHeight())/2,
true /* use mask */ );
}
else
{
// the user-provided bitmap is bigger than our control, strech it
wxImage temp(m_bmpStatic.ConvertToImage());
temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
m_bmpStaticReal = wxBitmap(temp);
}
}
}
void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
{
m_bmpStatic = bmp;
m_bmpStaticReal = bmp;
// if not playing, update the control now
// NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
if ( !IsPlaying() )
DisplayStaticImage();
}
#endif // wxUSE_ANIMATIONCTRL

View File

@ -333,7 +333,7 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
m_animation = animation;
if (!m_animation.IsOk())
{
UpdateBackingStoreWithStaticImage();
DisplayStaticImage();
return;
}
@ -342,13 +342,11 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
if (!this->HasFlag(wxAC_NO_AUTORESIZE))
FitToAnimation();
UpdateBackingStoreWithStaticImage();
DisplayStaticImage();
}
void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
{
m_bmpStatic = bmp;
// if the bitmap has an associated mask, we need to set our background to
// the colour of our parent otherwise when calling DrawCurrentFrame()
// (which uses the bitmap's mask), our background colour would be used for
@ -357,9 +355,7 @@ void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
if ( bmp.GetMask() != NULL && GetParent() != NULL )
SetBackgroundColour(GetParent()->GetBackgroundColour());
// if not playing, update the backing store now
if ( !IsPlaying() )
UpdateBackingStoreWithStaticImage();
wxAnimationCtrlBase::SetInactiveBitmap(bmp);
}
void wxAnimationCtrl::FitToAnimation()
@ -375,7 +371,7 @@ bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour)
// if not playing, then this change must be seen immediately (unless
// there's an inactive bitmap set which has higher priority than bg colour)
if ( !IsPlaying() )
UpdateBackingStoreWithStaticImage();
DisplayStaticImage();
return true;
}
@ -393,7 +389,7 @@ void wxAnimationCtrl::Stop()
// reset frame counter
m_currentFrame = 0;
UpdateBackingStoreWithStaticImage();
DisplayStaticImage();
}
bool wxAnimationCtrl::Play(bool looped)
@ -526,23 +522,26 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
dc.SelectObject(wxNullBitmap);
}
void wxAnimationCtrl::UpdateBackingStoreWithStaticImage()
void wxAnimationCtrl::DisplayStaticImage()
{
wxASSERT(!IsPlaying());
if (m_bmpStatic.IsOk())
// m_bmpStaticReal will be updated only if necessary...
UpdateStaticImage();
if (m_bmpStaticReal.IsOk())
{
// copy the inactive bitmap in the backing store
// eventually using the mask if the static bitmap has one
if ( m_bmpStatic.GetMask() )
if ( m_bmpStaticReal.GetMask() )
{
wxMemoryDC temp;
temp.SelectObject(m_backingStore);
DisposeToBackground(temp);
temp.DrawBitmap(m_bmpStatic, 0, 0, true /* use mask */);
temp.DrawBitmap(m_bmpStaticReal, 0, 0, true /* use mask */);
}
else
m_backingStore = m_bmpStatic;
m_backingStore = m_bmpStaticReal;
}
else
{

View File

@ -325,35 +325,29 @@ void wxAnimationCtrl::Stop()
DisplayStaticImage();
}
void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
{
m_bmpStatic = bmp;
// update the pixbuf associated with m_widget now...
if (!IsPlaying())
DisplayStaticImage();
}
void wxAnimationCtrl::DisplayStaticImage()
{
wxASSERT(!IsPlaying());
if (m_bmpStatic.IsOk())
// m_bmpStaticReal will be updated only if necessary...
UpdateStaticImage();
if (m_bmpStaticReal.IsOk())
{
// show inactive bitmap
GdkBitmap *mask = (GdkBitmap *) NULL;
if (m_bmpStatic.GetMask())
mask = m_bmpStatic.GetMask()->GetBitmap();
if (m_bmpStaticReal.GetMask())
mask = m_bmpStaticReal.GetMask()->GetBitmap();
if (m_bmpStatic.HasPixbuf())
if (m_bmpStaticReal.HasPixbuf())
{
gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
m_bmpStatic.GetPixbuf());
m_bmpStaticReal.GetPixbuf());
}
else
{
gtk_image_set_from_pixmap(GTK_IMAGE(m_widget),
m_bmpStatic.GetPixmap(), mask);
m_bmpStaticReal.GetPixmap(), mask);
}
}
else