[ 1598659 ] make wxAnimationCtrl::SetInactiveBitmap center given bitmap
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -170,6 +170,10 @@ If the control is not playing the animation, the given bitmap will be immediatel
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shown, otherwise it will be shown as soon as \helpref{Stop}{wxanimationctrlstop}
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is called.
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Note that the inactive bitmap, if smaller than the control's size, will be centered in
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the control; if bigger, it will be stretched to fit it.
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\membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop}
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\func{void}{Stop}{\void}
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@ -82,13 +82,26 @@ public: // public API
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virtual bool IsPlaying() const = 0;
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virtual void SetInactiveBitmap(const wxBitmap &bmp) = 0;
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virtual void SetInactiveBitmap(const wxBitmap &bmp);
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// always return the original bitmap set in this control
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wxBitmap GetInactiveBitmap() const
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{ return m_bmpStatic; }
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protected:
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// the inactive bitmap as it was set by the user
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wxBitmap m_bmpStatic;
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// the inactive bitmap currently shown in the control
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// (may differ in the size from m_bmpStatic)
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wxBitmap m_bmpStaticReal;
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// updates m_bmpStaticReal from m_bmpStatic if needed
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virtual void UpdateStaticImage();
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// called by SetInactiveBitmap
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virtual void DisplayStaticImage() = 0;
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private:
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DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
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};
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@ -105,7 +105,7 @@ public:
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wxAnimation GetAnimation() const
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{ return m_animation; }
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void SetInactiveBitmap(const wxBitmap &bmp);
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virtual void SetInactiveBitmap(const wxBitmap &bmp);
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// override base class method
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virtual bool SetBackgroundColour(const wxColour& col);
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@ -146,11 +146,11 @@ protected: // internal utilities
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void DisposeToBackground(wxDC& dc);
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void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
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void UpdateBackingStoreWithStaticImage();
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void IncrementalUpdateBackingStore();
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bool RebuildBackingStoreUpToFrame(size_t);
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void DrawFrame(wxDC &dc, size_t);
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virtual void DisplayStaticImage();
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virtual wxSize DoGetBestSize() const;
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protected:
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@ -124,14 +124,13 @@ public: // public API
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virtual bool IsPlaying() const;
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bool SetBackgroundColour( const wxColour &colour );
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void SetInactiveBitmap(const wxBitmap &bmp);
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protected:
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virtual void DisplayStaticImage();
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virtual wxSize DoGetBestSize() const;
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void FitToAnimation();
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void ClearToBackgroundColour();
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void DisplayStaticImage();
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void ResetAnim();
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void ResetIter();
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@ -21,6 +21,10 @@
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#include "wx/animate.h"
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#include "wx/bitmap.h"
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#include "wx/log.h"
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#include "wx/brush.h"
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#include "wx/image.h"
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#include "wx/dcmemory.h"
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const wxChar wxAnimationCtrlNameStr[] = wxT("animationctrl");
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@ -31,4 +35,69 @@ IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
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// ----------------------------------------------------------------------------
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// wxAnimationCtrlBase
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// ----------------------------------------------------------------------------
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void wxAnimationCtrlBase::UpdateStaticImage()
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{
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if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
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return;
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// if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
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const wxSize &sz = GetClientSize();
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if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
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sz.GetHeight() != m_bmpStaticReal.GetHeight())
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{
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if (!m_bmpStaticReal.IsOk() ||
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m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
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m_bmpStaticReal.GetHeight() != sz.GetHeight())
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{
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// need to (re)create m_bmpStaticReal
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if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
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m_bmpStatic.GetDepth()))
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{
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wxLogDebug(wxT("Cannot create the static bitmap"));
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m_bmpStatic = wxNullBitmap;
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return;
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}
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}
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if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
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m_bmpStatic.GetHeight() <= sz.GetHeight())
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{
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// clear the background of m_bmpStaticReal
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wxBrush brush(GetBackgroundColour());
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wxMemoryDC dc;
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dc.SelectObject(m_bmpStaticReal);
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dc.SetBackground(brush);
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dc.Clear();
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// center the user-provided bitmap in m_bmpStaticReal
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dc.DrawBitmap(m_bmpStatic,
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(sz.GetWidth()-m_bmpStatic.GetWidth())/2,
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(sz.GetHeight()-m_bmpStatic.GetHeight())/2,
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true /* use mask */ );
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}
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else
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{
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// the user-provided bitmap is bigger than our control, strech it
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wxImage temp(m_bmpStatic.ConvertToImage());
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temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
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m_bmpStaticReal = wxBitmap(temp);
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}
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}
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}
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void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
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{
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m_bmpStatic = bmp;
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m_bmpStaticReal = bmp;
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// if not playing, update the control now
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// NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
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if ( !IsPlaying() )
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DisplayStaticImage();
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}
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#endif // wxUSE_ANIMATIONCTRL
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@ -333,7 +333,7 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
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m_animation = animation;
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if (!m_animation.IsOk())
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{
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UpdateBackingStoreWithStaticImage();
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DisplayStaticImage();
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return;
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}
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@ -342,13 +342,11 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
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if (!this->HasFlag(wxAC_NO_AUTORESIZE))
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FitToAnimation();
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UpdateBackingStoreWithStaticImage();
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DisplayStaticImage();
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}
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void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
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{
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m_bmpStatic = bmp;
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// if the bitmap has an associated mask, we need to set our background to
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// the colour of our parent otherwise when calling DrawCurrentFrame()
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// (which uses the bitmap's mask), our background colour would be used for
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@ -357,9 +355,7 @@ void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
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if ( bmp.GetMask() != NULL && GetParent() != NULL )
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SetBackgroundColour(GetParent()->GetBackgroundColour());
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// if not playing, update the backing store now
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if ( !IsPlaying() )
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UpdateBackingStoreWithStaticImage();
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wxAnimationCtrlBase::SetInactiveBitmap(bmp);
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}
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void wxAnimationCtrl::FitToAnimation()
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@ -375,7 +371,7 @@ bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour)
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// if not playing, then this change must be seen immediately (unless
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// there's an inactive bitmap set which has higher priority than bg colour)
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if ( !IsPlaying() )
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UpdateBackingStoreWithStaticImage();
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DisplayStaticImage();
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return true;
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}
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@ -393,7 +389,7 @@ void wxAnimationCtrl::Stop()
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// reset frame counter
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m_currentFrame = 0;
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UpdateBackingStoreWithStaticImage();
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DisplayStaticImage();
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}
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bool wxAnimationCtrl::Play(bool looped)
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@ -526,23 +522,26 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
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dc.SelectObject(wxNullBitmap);
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}
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void wxAnimationCtrl::UpdateBackingStoreWithStaticImage()
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void wxAnimationCtrl::DisplayStaticImage()
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{
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wxASSERT(!IsPlaying());
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if (m_bmpStatic.IsOk())
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// m_bmpStaticReal will be updated only if necessary...
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UpdateStaticImage();
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if (m_bmpStaticReal.IsOk())
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{
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// copy the inactive bitmap in the backing store
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// eventually using the mask if the static bitmap has one
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if ( m_bmpStatic.GetMask() )
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if ( m_bmpStaticReal.GetMask() )
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{
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wxMemoryDC temp;
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temp.SelectObject(m_backingStore);
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DisposeToBackground(temp);
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temp.DrawBitmap(m_bmpStatic, 0, 0, true /* use mask */);
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temp.DrawBitmap(m_bmpStaticReal, 0, 0, true /* use mask */);
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}
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else
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m_backingStore = m_bmpStatic;
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m_backingStore = m_bmpStaticReal;
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}
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else
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{
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@ -325,35 +325,29 @@ void wxAnimationCtrl::Stop()
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DisplayStaticImage();
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}
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void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
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{
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m_bmpStatic = bmp;
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// update the pixbuf associated with m_widget now...
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if (!IsPlaying())
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DisplayStaticImage();
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}
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void wxAnimationCtrl::DisplayStaticImage()
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{
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wxASSERT(!IsPlaying());
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if (m_bmpStatic.IsOk())
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// m_bmpStaticReal will be updated only if necessary...
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UpdateStaticImage();
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if (m_bmpStaticReal.IsOk())
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{
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// show inactive bitmap
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GdkBitmap *mask = (GdkBitmap *) NULL;
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if (m_bmpStatic.GetMask())
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mask = m_bmpStatic.GetMask()->GetBitmap();
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if (m_bmpStaticReal.GetMask())
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mask = m_bmpStaticReal.GetMask()->GetBitmap();
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if (m_bmpStatic.HasPixbuf())
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if (m_bmpStaticReal.HasPixbuf())
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{
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gtk_image_set_from_pixbuf(GTK_IMAGE(m_widget),
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m_bmpStatic.GetPixbuf());
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m_bmpStaticReal.GetPixbuf());
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}
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else
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{
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gtk_image_set_from_pixmap(GTK_IMAGE(m_widget),
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m_bmpStatic.GetPixmap(), mask);
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m_bmpStaticReal.GetPixmap(), mask);
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}
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}
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else
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