use wxEventLoop in wxApp under wxMSW; factored out common code from wxX11/wxMotif/wxMGL to wxAppBase; changed wxApp::Dispatch() return type
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23609 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
4c9d78a4f9
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1bf77ee556
@ -32,6 +32,8 @@ class WXDLLIMPEXP_BASE wxCmdLineParser;
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class WXDLLIMPEXP_BASE wxLog;
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class WXDLLIMPEXP_BASE wxMessageOutput;
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class WXDLLEXPORT wxEventLoop;
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// ----------------------------------------------------------------------------
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// typedefs
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// ----------------------------------------------------------------------------
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@ -367,24 +369,27 @@ public:
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// -----------------------------------------------------------------
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// execute the main GUI loop, the function returns when the loop ends
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virtual int MainLoop() = 0;
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virtual int MainLoop();
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// exit the main loop thus terminating the application
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virtual void Exit();
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// exit the main GUI loop during the next iteration (i.e. it does not
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// stop the program immediately!)
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virtual void ExitMainLoop() = 0;
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virtual void ExitMainLoop();
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// returns TRUE if the program is initialized
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// returns true if the program is initialized, i.e. OnInit() has been
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// completed successfully
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virtual bool Initialized() = 0;
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// returns TRUE if there are unprocessed events in the event queue
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virtual bool Pending() = 0;
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virtual bool Pending();
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// process the first event in the event queue (blocks until an event
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// apperas if there are none currently)
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virtual void Dispatch() = 0;
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// appears if there are none currently, use Pending() if this is not
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// wanted), returns false if the event loop should stop and true
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// otherwise
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virtual bool Dispatch();
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// process all currently pending events right now
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//
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@ -402,7 +407,7 @@ public:
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// parties
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//
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// it should return TRUE if more idle events are needed, FALSE if not
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virtual bool ProcessIdle() ;
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virtual bool ProcessIdle();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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@ -493,6 +498,10 @@ protected:
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virtual wxAppTraits *CreateTraits();
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// the main event loop of the application (may be NULL if the loop hasn't
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// been started yet or has already terminated)
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wxEventLoop *m_mainLoop;
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// the main top level window (may be NULL)
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wxWindow *m_topWindow;
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@ -50,7 +50,7 @@ public:
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual bool Dispatch();
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virtual void Exit();
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@ -45,7 +45,7 @@ public:
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual bool Dispatch();
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virtual void Exit();
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@ -45,7 +45,7 @@ public:
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual bool Dispatch();
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virtual void Exit();
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@ -51,7 +51,7 @@ class WXDLLEXPORT wxApp: public wxAppBase
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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virtual bool Dispatch() ;
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virtual void Exit();
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@ -42,11 +42,7 @@ public:
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virtual bool OnInitGui();
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// override base class (pure) virtuals
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp();
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@ -59,8 +55,7 @@ public:
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private:
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DECLARE_DYNAMIC_CLASS(wxApp)
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DECLARE_EVENT_TABLE()
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wxEventLoop *m_mainLoop;
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wxDisplayModeInfo m_displayMode;
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};
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@ -53,8 +53,6 @@ public:
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual void Exit();
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@ -39,11 +39,7 @@ public:
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp();
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual void WakeUpIdle();
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@ -67,18 +63,6 @@ public:
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static bool RegisterWindowClasses();
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static bool UnregisterWindowClasses();
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// message processing
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// ------------------
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// process the given message
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virtual void DoMessage(WXMSG *pMsg);
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// retrieve the next message from the queue and process it
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virtual bool DoMessage();
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// preprocess the message
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virtual bool ProcessMessage(WXMSG* pMsg);
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// idle processing
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// ---------------
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@ -98,9 +82,6 @@ public:
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static int m_nCmdShow;
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protected:
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// we exit the main event loop when this flag becomes false
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bool m_keepGoing;
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DECLARE_EVENT_TABLE()
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DECLARE_NO_COPY_CLASS(wxApp)
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};
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@ -75,7 +75,7 @@ public:
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virtual void ExitMainLoop(void);
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virtual bool Initialized(void);
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virtual bool Pending(void) ;
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virtual void Dispatch(void);
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virtual bool Dispatch(void);
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virtual void Exit();
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@ -32,7 +32,6 @@ class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxApp;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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class WXDLLEXPORT wxEventLoop;
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class WXDLLEXPORT wxXVisualInfo;
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// ----------------------------------------------------------------------------
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@ -42,14 +41,14 @@ class WXDLLEXPORT wxXVisualInfo;
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class WXDLLEXPORT wxApp : public wxAppBase
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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public:
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wxApp();
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~wxApp();
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// override base class (pure) virtuals
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// -----------------------------------
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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@ -60,45 +59,45 @@ public:
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual void WakeUpIdle();
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virtual bool OnInitGui();
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// implementation from now on
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// --------------------------
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// Processes an X event.
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virtual bool ProcessXEvent(WXEvent* event);
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#ifdef __WXDEBUG__
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virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
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#endif // __WXDEBUG__
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protected:
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bool m_showOnInit;
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public:
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// Implementation
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp();
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WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
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WXColormap GetMainColormap(WXDisplay* display);
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long GetMaxRequestSize() const { return m_maxRequestSize; }
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// This handler is called when a property change event occurs
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virtual bool HandlePropertyChange(WXEvent *event);
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// Values that can be passed on the command line.
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// Returns -1, -1 if none specified.
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const wxSize& GetInitialSize() const { return m_initialSize; }
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bool GetShowIconic() const { return m_showIconic; }
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#if wxUSE_UNICODE
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// Global context for Pango layout. Either use X11
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// or use Xft rendering according to GDK_USE_XFT
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// environment variable
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PangoContext* GetPangoContext();
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#endif
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#endif
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wxXVisualInfo* GetVisualInfo(WXDisplay* display)
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{
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@ -113,21 +112,20 @@ public:
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public:
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static long sm_lastMessageTime;
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bool m_showIconic;
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bool m_showIconic;
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wxSize m_initialSize;
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#if !wxUSE_NANOX
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wxXVisualInfo* m_visualInfo;
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#endif
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protected:
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bool m_keepGoing;
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WXWindow m_topLevelWidget;
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WXColormap m_mainColormap;
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long m_maxRequestSize;
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wxEventLoop* m_mainLoop;
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DECLARE_EVENT_TABLE()
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};
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@ -273,8 +273,9 @@ bool wxApp::Pending()
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}
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// Dispatch a message.
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void wxApp::Dispatch()
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bool wxApp::Dispatch()
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{
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return true;
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}
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// Yield to other processes
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#include "wx/apptrait.h"
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#include "wx/cmdline.h"
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#include "wx/evtloop.h"
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#include "wx/msgout.h"
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#include "wx/thread.h"
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#include "wx/utils.h"
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#include "wx/ptr_scpd.h"
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#if defined(__WXMSW__)
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#include "wx/msw/private.h" // includes windows.h for LOGFONT
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@ -57,6 +59,30 @@
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#include "wx/build.h"
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WX_CHECK_BUILD_OPTIONS("wxCore")
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// ----------------------------------------------------------------------------
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// wxEventLoopPtr
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// ----------------------------------------------------------------------------
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// this defines wxEventLoopPtr
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wxDEFINE_SCOPED_PTR_TYPE(wxEventLoop);
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// but we need a smart pointer tied to wxAppBase::m_mainLoop, so we define
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// another helper class
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class wxTiedEventLoopPtr : public wxEventLoopPtr
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{
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public:
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wxTiedEventLoopPtr(wxEventLoop **ppEvtLoop, wxEventLoop *pLoop)
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: wxEventLoopPtr(*ppEvtLoop = pLoop), m_ppEvtLoop(ppEvtLoop)
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{
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}
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~wxTiedEventLoopPtr() { *m_ppEvtLoop = NULL; }
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private:
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wxEventLoop **m_ppEvtLoop;
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};
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// ============================================================================
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// wxAppBase implementation
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// ============================================================================
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@ -71,6 +97,8 @@ wxAppBase::wxAppBase()
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m_useBestVisual = FALSE;
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m_isActive = TRUE;
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m_mainLoop = NULL;
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// We don't want to exit the app if the user code shows a dialog from its
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// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
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// to Yes initially as this dialog would be the last top level window.
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@ -236,6 +264,45 @@ bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
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#endif // wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// main event loop implementation
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// ----------------------------------------------------------------------------
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int wxAppBase::MainLoop()
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{
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wxTiedEventLoopPtr mainLoop(&m_mainLoop, new wxEventLoop);
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return m_mainLoop->Run();
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}
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void wxAppBase::ExitMainLoop()
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{
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// we should exit from the main event loop, not just any currently active
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// (e.g. modal dialog) event loop
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if ( m_mainLoop )
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{
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m_mainLoop->Exit(0);
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}
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}
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bool wxAppBase::Pending()
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{
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// use the currently active message loop here, not m_mainLoop, because if
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// we're showing a modal dialog (with its own event loop) currently the
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// main event loop is not running anyhow
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wxEventLoop * const loop = wxEventLoop::GetActive();
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return loop && loop->Pending();
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}
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bool wxAppBase::Dispatch()
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{
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// see comment in Pending()
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wxEventLoop * const loop = wxEventLoop::GetActive();
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return loop ? loop->Dispatch() : true;
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}
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// ----------------------------------------------------------------------------
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// OnXXX() hooks
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// ----------------------------------------------------------------------------
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return (gtk_events_pending() > 0);
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}
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void wxApp::Dispatch()
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bool wxApp::Dispatch()
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{
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gtk_main_iteration();
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return true;
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}
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bool wxApp::Initialize(int& argc, wxChar **argv)
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return (gtk_events_pending() > 0);
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}
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void wxApp::Dispatch()
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bool wxApp::Dispatch()
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{
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gtk_main_iteration();
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return true;
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}
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bool wxApp::Initialize(int& argc, wxChar **argv)
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@ -1049,9 +1049,11 @@ bool wxApp::Pending()
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}
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// Dispatch a message.
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void wxApp::Dispatch()
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bool wxApp::Dispatch()
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{
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MacDoOneEvent() ;
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return true;
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}
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void wxApp::OnIdle(wxIdleEvent& event)
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@ -1049,9 +1049,11 @@ bool wxApp::Pending()
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}
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// Dispatch a message.
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void wxApp::Dispatch()
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bool wxApp::Dispatch()
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{
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MacDoOneEvent() ;
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return true;
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}
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void wxApp::OnIdle(wxIdleEvent& event)
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return TRUE;
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}
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int wxApp::MainLoop()
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{
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int rt;
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m_mainLoop = new wxEventLoop;
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rt = m_mainLoop->Run();
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delete m_mainLoop;
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m_mainLoop = NULL;
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return rt;
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}
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void wxApp::ExitMainLoop()
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{
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if ( m_mainLoop )
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m_mainLoop->Exit(0);
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}
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bool wxApp::Initialized()
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{
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return (wxTopLevelWindows.GetCount() != 0);
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}
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bool wxApp::Pending()
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{
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return wxEventLoop::GetActive()->Pending();
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}
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void wxApp::Dispatch()
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{
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wxEventLoop::GetActive()->Dispatch();
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return wxTopLevelWindows.GetCount() != 0;
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}
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bool wxApp::Initialize(int& argc, wxChar **argv)
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m_eventLoop->Exit();
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}
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// Is a message/event pending?
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bool wxApp::Pending()
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{
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return m_eventLoop->Pending();
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#if 0
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XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() ));
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// Fix by Doug from STI, to prevent a stall if non-X event
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// is found.
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return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ;
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#endif
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}
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// Dispatch a message.
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void wxApp::Dispatch()
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{
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m_eventLoop->Dispatch();
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}
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// This should be redefined in a derived class for
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// handling property change events for XAtom IPC.
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void wxApp::HandlePropertyChange(WXEvent *event)
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227
src/msw/app.cpp
227
src/msw/app.cpp
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#if (!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 )) && \
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!defined(__CYGWIN__) && !defined(__DIGITALMARS__) && !defined(__WXWINCE__) && \
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(!defined(_MSC_VER) || (_MSC_VER > 1100))
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(!defined(_MSC_VER) || (_MSC_VER > 1100))
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#include <shlwapi.h>
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#endif
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@ -103,8 +103,6 @@ extern wxList WXDLLEXPORT wxPendingDelete;
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extern void wxSetKeyboardHook(bool doIt);
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#endif
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MSG s_currentMsg;
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// NB: all "NoRedraw" classes must have the same names as the "normal" classes
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// with NR suffix - wxWindow::MSWCreate() supposes this
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const wxChar *wxCanvasClassName = wxT("wxWindowClass");
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@ -200,12 +198,14 @@ void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig)
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bool wxGUIAppTraits::DoMessageFromThreadWait()
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{
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return !wxTheApp || wxTheApp->DoMessage();
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// we should return false only if the app should exit, i.e. only if
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// Dispatch() determines that the main event loop should terminate
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return !wxTheApp || wxTheApp->Dispatch();
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}
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wxToolkitInfo& wxGUIAppTraits::GetToolkitInfo()
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{
|
||||
static wxToolkitInfo info;
|
||||
static wxToolkitInfo info;
|
||||
wxToolkitInfo& baseInfo = wxAppTraits::GetToolkitInfo();
|
||||
info.versionMajor = baseInfo.versionMajor;
|
||||
info.versionMinor = baseInfo.versionMinor;
|
||||
@ -568,219 +568,6 @@ bool wxApp::Initialized()
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* Get and process a message, returning FALSE if WM_QUIT
|
||||
* received (and also set the flag telling the app to exit the main loop)
|
||||
*
|
||||
*/
|
||||
bool wxApp::DoMessage()
|
||||
{
|
||||
BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
|
||||
if ( rc == 0 )
|
||||
{
|
||||
// got WM_QUIT
|
||||
m_keepGoing = FALSE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
else if ( rc == -1 )
|
||||
{
|
||||
// should never happen, but let's test for it nevertheless
|
||||
wxLogLastError(wxT("GetMessage"));
|
||||
}
|
||||
else
|
||||
{
|
||||
#if wxUSE_THREADS
|
||||
wxASSERT_MSG( wxThread::IsMain(),
|
||||
wxT("only the main thread can process Windows messages") );
|
||||
|
||||
static bool s_hadGuiLock = TRUE;
|
||||
static wxMsgArray s_aSavedMessages;
|
||||
|
||||
// if a secondary thread owns is doing GUI calls, save all messages for
|
||||
// later processing - we can't process them right now because it will
|
||||
// lead to recursive library calls (and we're not reentrant)
|
||||
if ( !wxGuiOwnedByMainThread() )
|
||||
{
|
||||
s_hadGuiLock = FALSE;
|
||||
|
||||
// leave out WM_COMMAND messages: too dangerous, sometimes
|
||||
// the message will be processed twice
|
||||
if ( !wxIsWaitingForThread() ||
|
||||
s_currentMsg.message != WM_COMMAND )
|
||||
{
|
||||
s_aSavedMessages.Add(s_currentMsg);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// have we just regained the GUI lock? if so, post all of the saved
|
||||
// messages
|
||||
//
|
||||
// FIXME of course, it's not _exactly_ the same as processing the
|
||||
// messages normally - expect some things to break...
|
||||
if ( !s_hadGuiLock )
|
||||
{
|
||||
s_hadGuiLock = TRUE;
|
||||
|
||||
size_t count = s_aSavedMessages.GetCount();
|
||||
for ( size_t n = 0; n < count; n++ )
|
||||
{
|
||||
MSG& msg = s_aSavedMessages[n];
|
||||
|
||||
DoMessage((WXMSG *)&msg);
|
||||
}
|
||||
|
||||
s_aSavedMessages.Empty();
|
||||
}
|
||||
}
|
||||
#endif // wxUSE_THREADS
|
||||
|
||||
// Process the message
|
||||
DoMessage((WXMSG *)&s_currentMsg);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxApp::DoMessage(WXMSG *pMsg)
|
||||
{
|
||||
if ( !ProcessMessage(pMsg) )
|
||||
{
|
||||
::TranslateMessage((MSG *)pMsg);
|
||||
::DispatchMessage((MSG *)pMsg);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Keep trying to process messages until WM_QUIT
|
||||
* received.
|
||||
*
|
||||
* If there are messages to be processed, they will all be
|
||||
* processed and OnIdle will not be called.
|
||||
* When there are no more messages, OnIdle is called.
|
||||
* If OnIdle requests more time,
|
||||
* it will be repeatedly called so long as there are no pending messages.
|
||||
* A 'feature' of this is that once OnIdle has decided that no more processing
|
||||
* is required, then it won't get processing time until further messages
|
||||
* are processed (it'll sit in DoMessage).
|
||||
*/
|
||||
|
||||
int wxApp::MainLoop()
|
||||
{
|
||||
m_keepGoing = TRUE;
|
||||
|
||||
while ( m_keepGoing )
|
||||
{
|
||||
#if wxUSE_THREADS
|
||||
wxMutexGuiLeaveOrEnter();
|
||||
#endif // wxUSE_THREADS
|
||||
|
||||
while ( !Pending() && ProcessIdle() )
|
||||
;
|
||||
|
||||
// a message came or no more idle processing to do
|
||||
DoMessage();
|
||||
}
|
||||
|
||||
return s_currentMsg.wParam;
|
||||
}
|
||||
|
||||
void wxApp::ExitMainLoop()
|
||||
{
|
||||
// this will set m_keepGoing to FALSE a bit later
|
||||
::PostQuitMessage(0);
|
||||
}
|
||||
|
||||
bool wxApp::Pending()
|
||||
{
|
||||
return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
|
||||
}
|
||||
|
||||
void wxApp::Dispatch()
|
||||
{
|
||||
DoMessage();
|
||||
}
|
||||
|
||||
/*
|
||||
* Give all windows a chance to preprocess
|
||||
* the message. Some may have accelerator tables, or have
|
||||
* MDI complications.
|
||||
*/
|
||||
|
||||
bool wxApp::ProcessMessage(WXMSG *wxmsg)
|
||||
{
|
||||
MSG *msg = (MSG *)wxmsg;
|
||||
HWND hwnd = msg->hwnd;
|
||||
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
|
||||
|
||||
// this may happen if the event occured in a standard modeless dialog (the
|
||||
// only example of which I know of is the find/replace dialog) - then call
|
||||
// IsDialogMessage() to make TAB navigation in it work
|
||||
if ( !wndThis )
|
||||
{
|
||||
// we need to find the dialog containing this control as
|
||||
// IsDialogMessage() just eats all the messages (i.e. returns TRUE for
|
||||
// them) if we call it for the control itself
|
||||
while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
|
||||
{
|
||||
hwnd = ::GetParent(hwnd);
|
||||
}
|
||||
|
||||
return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
|
||||
}
|
||||
|
||||
#if wxUSE_TOOLTIPS
|
||||
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
|
||||
// popup the tooltip bubbles
|
||||
if ( (msg->message == WM_MOUSEMOVE) )
|
||||
{
|
||||
wxToolTip *tt = wndThis->GetToolTip();
|
||||
if ( tt )
|
||||
{
|
||||
tt->RelayEvent(wxmsg);
|
||||
}
|
||||
}
|
||||
#endif // wxUSE_TOOLTIPS
|
||||
|
||||
// allow the window to prevent certain messages from being
|
||||
// translated/processed (this is currently used by wxTextCtrl to always
|
||||
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
|
||||
if ( !wndThis->MSWShouldPreProcessMessage(wxmsg) )
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// try translations first: the accelerators override everything
|
||||
wxWindow *wnd;
|
||||
|
||||
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
|
||||
{
|
||||
if ( wnd->MSWTranslateMessage(wxmsg))
|
||||
return TRUE;
|
||||
|
||||
// stop at first top level window, i.e. don't try to process the key
|
||||
// strokes originating in a dialog using the accelerators of the parent
|
||||
// frame - this doesn't make much sense
|
||||
if ( wnd->IsTopLevel() )
|
||||
break;
|
||||
}
|
||||
|
||||
// now try the other hooks (kbd navigation is handled here): we start from
|
||||
// wndThis->GetParent() because wndThis->MSWProcessMessage() was already
|
||||
// called above
|
||||
for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
|
||||
{
|
||||
if ( wnd->MSWProcessMessage(wxmsg) )
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// no special preprocessing for this message, dispatch it normally
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// this is a temporary hack and will be replaced by using wxEventLoop in the
|
||||
// future
|
||||
//
|
||||
@ -796,7 +583,7 @@ void wxApp::OnIdle(wxIdleEvent& event)
|
||||
return;
|
||||
|
||||
wxIsInOnIdleFlag = TRUE;
|
||||
|
||||
|
||||
wxAppBase::OnIdle(event);
|
||||
|
||||
#if wxUSE_DC_CACHEING
|
||||
@ -965,7 +752,7 @@ bool wxApp::Yield(bool onlyIfNeeded)
|
||||
wxMutexGuiLeaveOrEnter();
|
||||
#endif // wxUSE_THREADS
|
||||
|
||||
if ( !wxTheApp->DoMessage() )
|
||||
if ( !wxTheApp->Dispatch() )
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -162,9 +162,6 @@
|
||||
// global variables
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// the last Windows message we got (FIXME-MT)
|
||||
extern MSG s_currentMsg;
|
||||
|
||||
#if wxUSE_MENUS_NATIVE
|
||||
wxMenu *wxCurrentPopupMenu = NULL;
|
||||
#endif // wxUSE_MENUS_NATIVE
|
||||
@ -1750,15 +1747,21 @@ static void wxYieldForCommandsOnly()
|
||||
// peek all WM_COMMANDs (it will always return WM_QUIT too but we don't
|
||||
// want to process it here)
|
||||
MSG msg;
|
||||
while ( ::PeekMessage(&msg, (HWND)0, WM_COMMAND, WM_COMMAND, PM_REMOVE)
|
||||
&& msg.message != WM_QUIT )
|
||||
while ( ::PeekMessage(&msg, (HWND)0, WM_COMMAND, WM_COMMAND, PM_REMOVE) )
|
||||
{
|
||||
wxTheApp->DoMessage((WXMSG *)&msg);
|
||||
}
|
||||
if ( msg.message != WM_QUIT )
|
||||
{
|
||||
// if we retrieved a WM_QUIT, insert back into the message queue.
|
||||
::PostQuitMessage(0);
|
||||
break;
|
||||
}
|
||||
|
||||
// If we retrieved a WM_QUIT, insert back into the message queue.
|
||||
if (msg.message == WM_QUIT)
|
||||
::PostQuitMessage(0);
|
||||
// luckily (as we don't have access to wxEventLoopImpl method from here
|
||||
// anyhow...) we don't need to pre process WM_COMMANDs so dispatch it
|
||||
// immediately
|
||||
::TranslateMessage(&msg);
|
||||
::DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
bool wxWindowMSW::DoPopupMenu(wxMenu *menu, int x, int y)
|
||||
@ -4220,7 +4223,7 @@ void wxWindowMSW::InitMouseEvent(wxMouseEvent& event,
|
||||
// so simply test for negative value.
|
||||
event.m_altDown = ::GetKeyState(VK_MENU) < 0;
|
||||
|
||||
event.SetTimestamp(s_currentMsg.time);
|
||||
event.SetTimestamp(::GetMessageTime());
|
||||
event.m_eventObject = this;
|
||||
event.SetId(GetId());
|
||||
|
||||
@ -4418,7 +4421,7 @@ wxKeyEvent wxWindowMSW::CreateKeyEvent(wxEventType evType,
|
||||
event.m_keyCode = id;
|
||||
event.m_rawCode = (wxUint32) wParam;
|
||||
event.m_rawFlags = (wxUint32) lParam;
|
||||
event.SetTimestamp(s_currentMsg.time);
|
||||
event.SetTimestamp(::GetMessageTime());
|
||||
|
||||
// translate the position to client coords
|
||||
POINT pt;
|
||||
@ -5092,7 +5095,7 @@ wxKeyboardHook(int nCode, WORD wParam, DWORD lParam)
|
||||
event.m_keyCode = id;
|
||||
event.m_shiftDown = wxIsShiftDown();
|
||||
event.m_controlDown = wxIsCtrlDown();
|
||||
event.SetTimestamp(s_currentMsg.time);
|
||||
event.SetTimestamp(::GetMessageTime());
|
||||
|
||||
wxWindow *win = wxGetActiveWindow();
|
||||
wxEvtHandler *handler;
|
||||
|
Loading…
Reference in New Issue
Block a user