Add wxBitmap::NewFromPNGData() for creating bitmaps from PNG data.
This simple function can be used to create a wxBitmap from the raw image data in PNG format. It is just a thin wrapper around wxImage load functions under almost all platforms but has two advantages: 1. It can be implemented natively for some platforms (currently only OS X). 2. It can be used in a single expression as it doesn't require creating a temporary wxMemoryInputStream and this will be required by wxBITMAP_PNG() macro that will be added soon. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72476 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -83,6 +83,23 @@ protected:
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#define wxBITMAP_SCREEN_DEPTH (-1)
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// ----------------------------------------------------------------------------
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// wxBitmapHelpers: container for various bitmap methods common to all ports.
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// ----------------------------------------------------------------------------
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// Unfortunately, currently wxBitmap does not inherit from wxBitmapBase on all
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// platforms and this is not easy to fix. So we extract at least some common
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// methods into this class from which both wxBitmapBase (and hase wxBitmap on
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// all platforms where it does inherit from it) and wxBitmap in wxMSW and other
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// exceptional ports (only wxPM and old wxCocoa) inherit.
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class WXDLLIMPEXP_CORE wxBitmapHelpers
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{
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public:
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// Create a new wxBitmap from the PNG data in the given buffer.
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static wxBitmap NewFromPNGData(const void* data, size_t size);
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};
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// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
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// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
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// base class since it allows some code reuse there.
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@ -132,12 +149,12 @@ private:
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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// ----------------------------------------------------------------------------
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// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject
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class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject,
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public wxBitmapHelpers
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{
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public:
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/*
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@ -64,7 +64,8 @@ protected:
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// wxBitmap
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// ========================================================================
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class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
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class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject,
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public wxBitmapHelpers
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{
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// ------------------------------------------------------------------------
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// initialization
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@ -43,7 +43,8 @@ enum wxBitmapTransparency
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// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
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class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage,
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public wxBitmapHelpers
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{
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public:
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// default ctor creates an invalid bitmap, you must Create() it later
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@ -63,7 +63,8 @@ public:
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// wxBitmap: a mono or colour bitmap
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage
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class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage,
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public wxBitmapHelpers
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{
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public:
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// default ctor creates an invalid bitmap, you must Create() it later
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@ -584,6 +584,31 @@ public:
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*/
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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/**
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Loads a bitmap from the memory containing image data in PNG format.
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This helper function provides the simplest way to create a wxBitmap
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from PNG image data. On most platforms, it's simply a wrapper around
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wxImage loading functions and so requires the PNG image handler to be
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registered by either calling wxInitAllImageHandlers() which also
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registers all the other image formats or including the necessary
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header:
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@code
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#include <wx/imagpng.h>
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@endcode
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and calling
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@code
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wxImage::AddHandler(new wxPNGHandler);
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@endcode
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in your application startup code.
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However under OS X this function uses native image loading and so
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doesn't require wxWidgets PNG support.
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@since 2.9.5
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*/
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static wxBitmap NewFromPNGData(const void* data, size_t size);
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/**
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Finds the handler with the given name, and removes it.
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The handler is not deleted.
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@ -23,6 +23,12 @@
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#include "wx/image.h"
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#endif // WX_PRECOMP
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#if wxUSE_IMAGE && wxUSE_LIBPNG && wxUSE_STREAMS
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#define wxHAS_PNG_LOAD
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#include "wx/mstream.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxVariant support
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// ----------------------------------------------------------------------------
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@ -37,6 +43,31 @@ IMPLEMENT_VARIANT_OBJECT_EXPORTED_SHALLOWCMP(wxIcon,WXDLLEXPORT)
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//WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl<wxIcon>)
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#endif
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// ----------------------------------------------------------------------------
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// wxBitmapHelpers
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// ----------------------------------------------------------------------------
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// wxOSX has a native version and doesn't use this one.
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#ifndef __WXOSX__
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/* static */
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wxBitmap wxBitmapHelpers::NewFromPNGData(const void* data, size_t size)
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{
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wxBitmap bitmap;
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#ifdef wxHAS_PNG_LOAD
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wxMemoryInputStream is(data, size);
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wxImage image(is, wxBITMAP_TYPE_PNG);
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if ( image.IsOk() )
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bitmap = wxBitmap(image);
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#endif // wxHAS_PNG_LOAD
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return bitmap;
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}
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#endif // !__WXOSX__
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// ----------------------------------------------------------------------------
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// wxBitmapBase
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// ----------------------------------------------------------------------------
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@ -1736,6 +1736,18 @@ bool wxBundleResourceHandler::LoadFile(wxBitmap *bitmap,
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return false ;
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}
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/* static */
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wxBitmap wxBitmapHelpers::NewFromPNGData(const void* data, size_t size)
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{
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wxCFRef<CGDataProviderRef>
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provider(CGDataProviderCreateWithData(NULL, data, size, NULL) );
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wxCFRef<CGImageRef>
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image(CGImageCreateWithPNGDataProvider(provider, NULL, true,
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kCGRenderingIntentDefault));
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return wxBitmap(image);
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}
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void wxBitmap::InitStandardHandlers()
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{
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#if wxOSX_USE_COCOA_OR_CARBON
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