added wxBitmapToHICON/CURSOR helper functions
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19716 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -279,6 +279,17 @@ extern void PixelToHIMETRIC(LONG *x, LONG *y);
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// to invert the mask each time we pass one/get one to/from Windows
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extern HBITMAP wxInvertMask(HBITMAP hbmpMask, int w = 0, int h = 0);
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// Creates an icon or cursor depending from a bitmap
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//
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// The bitmap must be valid and it should have a mask. If it doesn't, a default
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// mask is created using light grey as the transparent colour.
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extern HICON wxBitmapToHICON(const wxBitmap& bmp);
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// Same requirments as above apply and the bitmap must also have the correct
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// size.
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extern
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HCURSOR wxBitmapToHCURSOR(const wxBitmap& bmp, int hotSpotX, int hotSpotY);
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// get (x, y) from DWORD - notice that HI/LOWORD can *not* be used because they
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// will fail on system with multiple monitors where the coords may be negative
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//
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@ -1580,10 +1580,81 @@ void wxFreeDIB(LPBITMAPINFO lpDIBHeader)
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#endif
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// ----------------------------------------------------------------------------
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// other helper functions
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// global helper functions implemented here
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// ----------------------------------------------------------------------------
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extern HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h)
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// helper of wxBitmapToHICON/HCURSOR
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static
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HICON wxBitmapToIconOrCursor(const wxBitmap& bmp,
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bool iconWanted,
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int hotSpotX,
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int hotSpotY)
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{
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if ( !bmp.Ok() )
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{
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// we can't create an icon/cursor form nothing
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return 0;
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}
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wxMask *mask = bmp.GetMask();
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if ( !mask )
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{
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// we must have a mask for an icon, so even if it's probably incorrect,
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// do create it (grey is the "standard" transparent colour)
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mask = new wxMask(bmp, *wxLIGHT_GREY);
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}
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ICONINFO iconInfo;
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iconInfo.fIcon = iconWanted; // do we want an icon or a cursor?
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if ( !iconWanted )
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{
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iconInfo.xHotspot = hotSpotX;
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iconInfo.yHotspot = hotSpotY;
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}
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iconInfo.hbmMask = wxInvertMask((HBITMAP)mask->GetMaskBitmap());
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iconInfo.hbmColor = GetHbitmapOf(bmp);
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// black out the transparent area to preserve background colour, because
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// Windows blits the original bitmap using SRCINVERT (XOR) after applying
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// the mask to the dest rect.
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{
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MemoryHDC dcSrc, dcDst;
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SelectInHDC selectMask(dcSrc, (HBITMAP)mask->GetMaskBitmap()),
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selectBitmap(dcDst, iconInfo.hbmColor);
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if ( !::BitBlt(dcDst, 0, 0, bmp.GetWidth(), bmp.GetHeight(),
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dcSrc, 0, 0, SRCAND) )
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{
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wxLogLastError(_T("BitBlt"));
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}
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}
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HICON hicon = ::CreateIconIndirect(&iconInfo);
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if ( !bmp.GetMask() )
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{
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// we created the mask, now delete it
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delete mask;
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}
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// delete the inverted mask bitmap we created as well
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::DeleteObject(iconInfo.hbmMask);
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return hicon;
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}
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HICON wxBitmapToHICON(const wxBitmap& bmp)
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{
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return wxBitmapToIconOrCursor(bmp, TRUE, 0, 0);
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}
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HCURSOR wxBitmapToHCURSOR(const wxBitmap& bmp, int hotSpotX, int hotSpotY)
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{
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return (HCURSOR)wxBitmapToIconOrCursor(bmp, FALSE, hotSpotX, hotSpotY);
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}
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HBITMAP wxInvertMask(HBITMAP hbmpMask, int w, int h)
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{
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#ifndef __WXMICROWIN__
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wxCHECK_MSG( hbmpMask, 0, _T("invalid bitmap in wxInvertMask") );
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