diff --git a/src/mgl/dc.cpp b/src/mgl/dc.cpp index 452ded710b..0a25df8aa3 100644 --- a/src/mgl/dc.cpp +++ b/src/mgl/dc.cpp @@ -744,25 +744,42 @@ void wxDC::DrawAnyText(const wxString& text, wxCoord x, wxCoord y) SelectMGLFont(); - m_MGLDC->setColor(m_MGLDC->packColorFast(m_textForegroundColour.Red(), - m_textForegroundColour.Green(), m_textForegroundColour.Blue())); - m_MGLDC->setBackColor(m_MGLDC->packColorFast(m_textBackgroundColour.Red(), - m_textBackgroundColour.Green(), m_textBackgroundColour.Blue())); - // Render the text: wxCoord xx = XLOG2DEV(x); wxCoord yy = YLOG2DEV(y); - + m_MGLDC->setLineStyle(MGL_LINE_STIPPLE); m_MGLDC->setLineStipple(0xFFFF); m_MGLDC->setPenSize(1, 1); m_MGLDC->setPenStyle(MGL_BITMAP_SOLID); - + #if wxUSE_UNICODE const wchar_t *c_text = text.c_str(); #else const char *c_text = text.c_str(); #endif + +#if 1 + // FIXME_MGL - this is a temporary hack in absence of proper + // implementation of solid text background in MGL. Once + // the bug in MGL is fixed, this code should be nuked + // immediately. Note that the code is not 100% correct; + // it only works with wxCOPY logical function + if ( m_backgroundMode == wxSOLID ) + { + int w = m_MGLDC->textWidth(c_text); + int h = m_MGLDC->textHeight(); + m_MGLDC->setColor(m_MGLDC->packColorFast(m_textBackgroundColour.Red(), + m_textBackgroundColour.Green(), m_textBackgroundColour.Blue())); + m_MGLDC->fillRect(xx, yy, xx+w, yy+h); + } +#endif + + m_MGLDC->setColor(m_MGLDC->packColorFast(m_textForegroundColour.Red(), + m_textForegroundColour.Green(), m_textForegroundColour.Blue())); + m_MGLDC->setBackColor(m_MGLDC->packColorFast(m_textBackgroundColour.Red(), + m_textBackgroundColour.Green(), m_textBackgroundColour.Blue())); + m_MGLDC->drawStr(xx, yy, c_text); // Render underline: