moved wxNO_FULL_REPAINT_ON_RESIZE to wxControl from wxWindow
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11367 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -76,8 +76,16 @@ bool wxControl::Create(wxWindow *parent,
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const wxValidator& validator,
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const wxString& name)
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{
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if ( !wxControlBase::Create(parent, id, pos, size, style, validator, name) )
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// we use wxNO_FULL_REPAINT_ON_RESIZE by default as it results in much
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// less flicker and none of the standard controls needs to be entirely
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// repainted after resize anyhow
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if ( !wxControlBase::Create(parent, id, pos, size,
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style | wxNO_FULL_REPAINT_ON_RESIZE,
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validator, name) )
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{
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// underlying window creation failed?
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return FALSE;
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}
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return TRUE;
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}
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@ -109,12 +109,11 @@ bool wxWindow::Create(wxWindow *parent,
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long style,
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const wxString& name)
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{
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// we add wxCLIP_CHILDREN and wxNO_FULL_REPAINT_ON_RESIZE because without
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// these styles we can't get rid of flicker on wxMSW
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// we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
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// as under the other platforms
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if ( !wxWindowNative::Create(parent, id, pos, size,
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style |
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wxCLIP_CHILDREN |
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wxNO_FULL_REPAINT_ON_RESIZE, name) )
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style | wxCLIP_CHILDREN,
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name) )
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{
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return FALSE;
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}
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