Split the sample in three source files + three header files, for improved
clarity. Now there is a 'life' module (main app), a 'game' module (game logic) and a 'dialogs' module (guess what). Also, speeded up drawing a lot. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
c72b150f5d
commit
2480be69b1
@ -15,7 +15,7 @@ program_dir = demos/life
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PROGRAM=life
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OBJECTS=$(PROGRAM).o
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OBJECTS=$(PROGRAM).o dialogs.o game.o
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include ../../src/makeprog.env
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212
demos/life/dialogs.cpp
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212
demos/life/dialogs.cpp
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@ -0,0 +1,212 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: dialogs.cpp
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// Purpose: Life! dialogs
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "dialogs.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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#include "wx/spinctrl.h"
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#include "dialogs.h"
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#include "life.h"
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#include "game.h"
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// listbox in samples dialog
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ID_LISTBOX = 2001
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};
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// sample configurations
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#include "samples.inc"
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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// Event tables
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BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
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EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
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EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
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END_EVENT_TABLE()
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// LifeNewGameDialog
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// --------------------------------------------------------------------------
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LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
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: wxDialog(parent, -1,
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_("New game"),
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wxDefaultPosition,
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wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
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{
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m_w = w;
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m_h = h;
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// spin ctrls
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m_spinctrlw = new wxSpinCtrl( this, -1 );
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m_spinctrlw->SetValue(*m_w);
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m_spinctrlw->SetRange(LIFE_MIN, LIFE_MAX);
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m_spinctrlh = new wxSpinCtrl( this, -1 );
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m_spinctrlh->SetValue(*m_h);
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m_spinctrlh->SetRange(LIFE_MIN, LIFE_MAX);
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// component layout
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wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
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inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
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inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
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wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
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inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
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inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
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wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
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topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
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topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
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topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
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topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
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topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
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topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
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// activate
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SetSizer(topsizer);
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SetAutoLayout(TRUE);
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topsizer->SetSizeHints(this);
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topsizer->Fit(this);
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Centre(wxBOTH);
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}
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void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
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{
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*m_w = m_spinctrlw->GetValue();
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*m_h = m_spinctrlh->GetValue();
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EndModal(wxID_OK);
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}
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// --------------------------------------------------------------------------
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// LifeSamplesDialog
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// --------------------------------------------------------------------------
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LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
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: wxDialog(parent, -1,
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_("Sample games"),
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wxDefaultPosition,
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wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
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{
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m_value = 0;
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// create and populate the list of available samples
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m_list = new wxListBox( this, ID_LISTBOX,
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wxDefaultPosition,
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wxDefaultSize,
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0, NULL,
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wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
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for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
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m_list->Append(g_shapes[i].m_name);
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// descriptions
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wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
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m_life = new Life( 16, 16 );
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m_life->SetShape(g_shapes[0]);
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m_canvas = new LifeCanvas( this, m_life, FALSE );
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m_text = new wxTextCtrl( this, -1,
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g_shapes[0].m_desc,
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wxDefaultPosition,
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wxSize(300, 60),
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wxTE_MULTILINE | wxTE_READONLY);
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// layout components
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wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
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sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
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sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
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wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
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sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
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sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
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wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
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sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
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sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
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sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
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sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
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sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
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// activate
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SetSizer(sizer3);
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SetAutoLayout(TRUE);
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sizer3->SetSizeHints(this);
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sizer3->Fit(this);
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Centre(wxBOTH);
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}
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LifeSamplesDialog::~LifeSamplesDialog()
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{
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m_canvas->Destroy();
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delete m_life;
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}
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int LifeSamplesDialog::GetValue()
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{
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return m_value;
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}
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void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
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{
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if (event.GetSelection() != -1)
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{
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m_value = m_list->GetSelection();
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m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
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m_life->SetShape(g_shapes[ event.GetSelection() ]);
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m_canvas->DrawEverything(TRUE); // force redraw everything
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m_canvas->Refresh(FALSE); // do not erase background
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}
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}
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92
demos/life/dialogs.h
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92
demos/life/dialogs.h
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@ -0,0 +1,92 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: dialogs.h
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// Purpose: Life! dialogs
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _LIFE_DIALOGS_H_
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#define _LIFE_DIALOGS_H_
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#ifdef __GNUG__
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#pragma interface "dialogs.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/spinctrl.h"
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#include "life.h"
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#include "game.h"
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// sample configurations
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extern LifeShape g_shapes[];
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// --------------------------------------------------------------------------
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// LifeNewGameDialog
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// --------------------------------------------------------------------------
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class LifeNewGameDialog : public wxDialog
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{
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public:
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// ctor
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LifeNewGameDialog(wxWindow *parent, int *w, int *h);
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// event handlers
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void OnOK(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE();
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int *m_w;
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int *m_h;
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wxSpinCtrl *m_spinctrlw;
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wxSpinCtrl *m_spinctrlh;
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};
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// --------------------------------------------------------------------------
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// LifeSamplesDialog
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// --------------------------------------------------------------------------
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class LifeSamplesDialog : public wxDialog
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{
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public:
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// ctor and dtor
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LifeSamplesDialog(wxWindow *parent);
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~LifeSamplesDialog();
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// members
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int GetValue();
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// event handlers
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void OnListBox(wxCommandEvent &event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE();
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int m_value;
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wxListBox *m_list;
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wxTextCtrl *m_text;
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LifeCanvas *m_canvas;
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Life *m_life;
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};
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#endif // _LIFE_DIALOGS_H_
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226
demos/life/game.cpp
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226
demos/life/game.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: game.cpp
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// Purpose: Life! game logic
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// RCS-ID: $Id$
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// Copyright: (c) 2000, Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "game.h"
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#endif
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "game.h"
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// Life
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// --------------------------------------------------------------------------
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/* Format of the cell: (32 bit integer)
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*
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* 0yyyyyyy yyyyyy0x xxxxxxxxx xxx000ff
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*
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* y = y coordinate (13 bits)
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* x = x coordinate (13 bits)
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* f = flags (2 bits)
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*
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* OK, there is a reason for this, I promise :-). But I won't explain
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* it now; it will be more clear when I implement the optimized life
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* algorithm for large universes.
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*/
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Life::Life(int width, int height)
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{
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m_wrap = TRUE;
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Create(width, height);
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}
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Life::~Life()
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{
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Destroy();
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}
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void Life::Create(int width, int height)
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{
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wxASSERT(width > 0 && height > 0 && m_cells.IsEmpty());
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m_width = width;
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m_height = height;
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// preallocate memory to speed up initialization
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m_cells.Alloc(m_width * m_height);
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m_changed.Alloc(1000);
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// add all cells
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for (int j = 0; j < m_height; j++)
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for (int i = 0; i < m_width; i++)
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m_cells.Add( MakeCell(i, j, FALSE) );
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}
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void Life::Destroy()
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{
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m_cells.Clear();
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m_changed.Clear();
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}
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void Life::Clear()
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{
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// set all cells in the array to dead
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for (int j = 0; j < m_height; j++)
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for (int i = 0; i < m_width; i++)
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m_cells[j * m_width + i] &= ~CELL_ALIVE;
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}
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Cell Life::MakeCell(int i, int j, bool alive) const
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{
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return (Cell)((j << 18) | (i << 5) | (alive? CELL_ALIVE : CELL_DEAD));
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}
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bool Life::IsAlive(int i, int j) const
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{
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wxASSERT(i >= 0 && j >= 0 && i < m_width && j < m_height);
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return (m_cells[j * m_width + i] & CELL_ALIVE);
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}
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bool Life::IsAlive(Cell c) const { return (c & CELL_ALIVE); };
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int Life::GetX(Cell c) const { return (c >> 5) & 0x1fff; };
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int Life::GetY(Cell c) const { return (c >> 18); };
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Cell Life::SetCell(int i, int j, bool alive)
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{
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wxASSERT(i >= 0 && j >= 0 && i < m_width && j < m_height);
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Cell c = MakeCell(i, j, alive);
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m_cells[j * m_width + i] = c;
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return c;
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}
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void Life::SetShape(LifeShape& shape)
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{
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wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
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int i0 = (m_width - shape.m_width) / 2;
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int j0 = (m_height - shape.m_height) / 2;
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char *p = shape.m_data;
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Clear();
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for (int j = j0; j < j0 + shape.m_height; j++)
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for (int i = i0; i < i0 + shape.m_width; i++)
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SetCell(i, j, *(p++) == '*');
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}
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bool Life::NextTic()
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{
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int i, j;
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m_changed.Empty();
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||||
|
||||
/* 1st pass. Find and mark deaths and births for this generation.
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||||
*
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||||
* Rules:
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||||
* An organism with <= 1 neighbors will die due to isolation.
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||||
* An organism with >= 4 neighbors will die due to starvation.
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* New organisms are born in cells with exactly 3 neighbors.
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||||
*/
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for (j = 0; j < m_height; j++)
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for (i = 0; i < m_width; i++)
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{
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int neighbors = GetNeighbors(i, j);
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bool alive = IsAlive(i, j);
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||||
|
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/* Set CELL_MARK if this cell must change, clear it
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||||
* otherwise. We cannot toggle the CELL_ALIVE bit yet
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||||
* because all deaths and births are simultaneous (it
|
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* would affect neighbouring cells).
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||||
*/
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if ((!alive && neighbors == 3) ||
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(alive && (neighbors <= 1 || neighbors >= 4)))
|
||||
{
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||||
m_cells[j * m_width + i] |= CELL_MARK;
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||||
m_changed.Add( MakeCell(i, j, !alive) );
|
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}
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||||
else
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m_cells[j * m_width + i] &= ~CELL_MARK;
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||||
}
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||||
|
||||
/* 2nd pass. Stabilize.
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||||
*/
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||||
for (j = 0; j < m_height; j++)
|
||||
for (i = 0; i < m_width; i++)
|
||||
{
|
||||
/* Toggle CELL_ALIVE for those cells marked in the
|
||||
* previous pass. Do not clear the CELL_MARK bit yet;
|
||||
* it is useful to know which cells have changed and
|
||||
* thus must be updated in the screen.
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||||
*/
|
||||
if (m_cells[j * m_width + i] & CELL_MARK)
|
||||
m_cells[j * m_width + i] ^= CELL_ALIVE;
|
||||
}
|
||||
|
||||
return (!m_changed.IsEmpty());
|
||||
}
|
||||
|
||||
int Life::GetNeighbors(int x, int y) const
|
||||
{
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
int neighbors = 0;
|
||||
|
||||
int i0 = (x)? (x - 1) : 0;
|
||||
int j0 = (y)? (y - 1) : 0;
|
||||
int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
|
||||
int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
|
||||
|
||||
if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
|
||||
{
|
||||
// this is an outer cell and wraparound is on
|
||||
for (int j = y - 1; j <= y + 1; j++)
|
||||
for (int i = x - 1; i <= x + 1; i++)
|
||||
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
||||
((j < 0)? (j + m_height) : (j % m_height)) ))
|
||||
neighbors++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is an inner cell, or wraparound is off
|
||||
for (int j = j0; j <= j1; j++)
|
||||
for (int i = i0; i <= i1; i++)
|
||||
if (IsAlive(i, j))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
// do not count ourselves
|
||||
if (IsAlive(x, y)) neighbors--;
|
||||
|
||||
return neighbors;
|
||||
}
|
||||
|
129
demos/life/game.h
Normal file
129
demos/life/game.h
Normal file
@ -0,0 +1,129 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: game.h
|
||||
// Purpose: Life! game logic
|
||||
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
|
||||
// Modified by:
|
||||
// Created: Jan/2000
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _LIFE_GAME_H_
|
||||
#define _LIFE_GAME_H_
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface "game.h"
|
||||
#endif
|
||||
|
||||
// for compilers that support precompilation, includes "wx/wx.h"
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
// for all others, include the necessary headers
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// constants
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// minimum and maximum table size, in each dimension
|
||||
#define LIFE_MIN 20
|
||||
#define LIFE_MAX 200
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Cell and CellArray;
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
typedef long Cell;
|
||||
typedef wxArrayLong CellArray;
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeShape
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class LifeShape
|
||||
{
|
||||
public:
|
||||
LifeShape::LifeShape(wxString name,
|
||||
wxString desc,
|
||||
int width, int height, char *data,
|
||||
int fieldWidth = 20, int fieldHeight = 20,
|
||||
bool wrap = TRUE)
|
||||
{
|
||||
m_name = name;
|
||||
m_desc = desc;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_data = data;
|
||||
m_fieldWidth = fieldWidth;
|
||||
m_fieldHeight = fieldHeight;
|
||||
m_wrap = wrap;
|
||||
}
|
||||
|
||||
wxString m_name;
|
||||
wxString m_desc;
|
||||
int m_width;
|
||||
int m_height;
|
||||
char *m_data;
|
||||
int m_fieldWidth;
|
||||
int m_fieldHeight;
|
||||
bool m_wrap;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Life
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class Life
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
Life(int width, int height);
|
||||
~Life();
|
||||
void Create(int width, int height);
|
||||
void Destroy();
|
||||
|
||||
// game field
|
||||
inline int GetWidth() const { return m_width; };
|
||||
inline int GetHeight() const { return m_height; };
|
||||
inline void SetBorderWrap(bool on) { m_wrap = on; };
|
||||
|
||||
// cells
|
||||
inline bool IsAlive(int i, int j) const;
|
||||
inline bool IsAlive(Cell c) const;
|
||||
inline int GetX(Cell c) const;
|
||||
inline int GetY(Cell c) const;
|
||||
const CellArray* GetCells() const { return &m_cells; };
|
||||
const CellArray* GetChangedCells() const { return &m_changed; };
|
||||
|
||||
// game logic
|
||||
void Clear();
|
||||
Cell SetCell(int i, int j, bool alive = TRUE);
|
||||
void SetShape(LifeShape &shape);
|
||||
bool NextTic();
|
||||
|
||||
private:
|
||||
int GetNeighbors(int i, int j) const;
|
||||
inline Cell MakeCell(int i, int j, bool alive) const;
|
||||
|
||||
enum CellFlags
|
||||
{
|
||||
CELL_DEAD = 0x0000, // is dead
|
||||
CELL_ALIVE = 0x0001, // is alive
|
||||
CELL_MARK = 0x0002, // will change / has changed
|
||||
};
|
||||
|
||||
int m_width;
|
||||
int m_height;
|
||||
CellArray m_cells;
|
||||
CellArray m_changed;
|
||||
bool m_wrap;
|
||||
};
|
||||
|
||||
#endif // _LIFE_GAME_H_
|
@ -13,27 +13,15 @@
|
||||
// declarations
|
||||
// ==========================================================================
|
||||
|
||||
// minimum and maximum table size, in each dimension
|
||||
#define LIFE_MIN 20
|
||||
#define LIFE_MAX 200
|
||||
|
||||
// some shortcuts
|
||||
#define ADD_TOOL(a, b, c, d) \
|
||||
toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d)
|
||||
|
||||
#define GET_FRAME() \
|
||||
((LifeFrame *) wxGetApp().GetTopWindow())
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// headers
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation "life.cpp"
|
||||
#pragma interface "life.cpp"
|
||||
#pragma implementation "life.h"
|
||||
#endif
|
||||
|
||||
// for compilers that support precompilation, includes "wx/wx.h".
|
||||
// for compilers that support precompilation, includes "wx/wx.h"
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
@ -46,7 +34,10 @@
|
||||
#endif
|
||||
|
||||
#include "wx/statline.h"
|
||||
#include "wx/spinctrl.h"
|
||||
|
||||
#include "life.h"
|
||||
#include "game.h"
|
||||
#include "dialogs.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// resources
|
||||
@ -62,233 +53,6 @@
|
||||
#include "bitmaps/stop.xpm"
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// classes
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class Life;
|
||||
class LifeShape;
|
||||
class LifeCanvas;
|
||||
class LifeTimer;
|
||||
class LifeFrame;
|
||||
class LifeApp;
|
||||
class LifeNewGameDialog;
|
||||
class LifeSamplesDialog;
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// non-GUI classes
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// Life
|
||||
class Life
|
||||
{
|
||||
public:
|
||||
// ctors and dtors
|
||||
Life(int width, int height);
|
||||
~Life();
|
||||
void Create(int width, int height);
|
||||
void Destroy();
|
||||
|
||||
// accessors
|
||||
inline int GetWidth() const { return m_width; };
|
||||
inline int GetHeight() const { return m_height; };
|
||||
inline bool IsAlive(int x, int y) const;
|
||||
inline bool HasChanged(int x, int y) const;
|
||||
|
||||
// flags
|
||||
void SetBorderWrap(bool on);
|
||||
|
||||
// game logic
|
||||
void Clear();
|
||||
void SetCell(int x, int y, bool alive = TRUE);
|
||||
void SetShape(LifeShape &shape);
|
||||
bool NextTic();
|
||||
|
||||
private:
|
||||
enum CellFlags {
|
||||
CELL_DEAD = 0x0000, // is dead
|
||||
CELL_ALIVE = 0x0001, // is alive
|
||||
CELL_MARK = 0x0002, // will change / has changed
|
||||
};
|
||||
typedef int Cell;
|
||||
|
||||
int GetNeighbors(int x, int y) const;
|
||||
inline void SetCell(int x, int y, Cell status);
|
||||
|
||||
int m_width;
|
||||
int m_height;
|
||||
Cell *m_cells;
|
||||
bool m_wrap;
|
||||
};
|
||||
|
||||
// LifeShape
|
||||
class LifeShape
|
||||
{
|
||||
public:
|
||||
LifeShape::LifeShape(wxString name,
|
||||
wxString desc,
|
||||
int width, int height, char *data,
|
||||
int fieldWidth = 20, int fieldHeight = 20,
|
||||
bool wrap = TRUE)
|
||||
{
|
||||
m_name = name;
|
||||
m_desc = desc;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_data = data;
|
||||
m_fieldWidth = fieldWidth;
|
||||
m_fieldHeight = fieldHeight;
|
||||
m_wrap = wrap;
|
||||
}
|
||||
|
||||
wxString m_name;
|
||||
wxString m_desc;
|
||||
int m_width;
|
||||
int m_height;
|
||||
char *m_data;
|
||||
int m_fieldWidth;
|
||||
int m_fieldHeight;
|
||||
bool m_wrap;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// GUI classes
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// Life canvas
|
||||
class LifeCanvas : public wxScrolledWindow
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
|
||||
~LifeCanvas();
|
||||
|
||||
// member functions
|
||||
void Reset();
|
||||
void DrawEverything(bool force = FALSE);
|
||||
void DrawCell(int i, int j);
|
||||
void DrawCell(int i, int j, wxDC &dc);
|
||||
inline int CellToCoord(int i) const { return (i * m_cellsize); };
|
||||
inline int CoordToCell(int x) const { return ((x >= 0)? (x / m_cellsize) : -1); };
|
||||
|
||||
// event handlers
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnMouse(wxMouseEvent& event);
|
||||
void OnSize(wxSizeEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
enum MouseStatus {
|
||||
MOUSE_NOACTION,
|
||||
MOUSE_DRAWING,
|
||||
MOUSE_ERASING
|
||||
};
|
||||
|
||||
Life *m_life;
|
||||
wxBitmap *m_bmp;
|
||||
int m_height;
|
||||
int m_width;
|
||||
int m_cellsize;
|
||||
wxCoord m_xoffset;
|
||||
wxCoord m_yoffset;
|
||||
MouseStatus m_status;
|
||||
bool m_interactive;
|
||||
};
|
||||
|
||||
// Life timer
|
||||
class LifeTimer : public wxTimer
|
||||
{
|
||||
public:
|
||||
void Notify();
|
||||
};
|
||||
|
||||
// Life main frame
|
||||
class LifeFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeFrame();
|
||||
~LifeFrame();
|
||||
|
||||
// member functions
|
||||
void UpdateInfoText();
|
||||
|
||||
// event handlers
|
||||
void OnMenu(wxCommandEvent& event);
|
||||
void OnNewGame(wxCommandEvent& event);
|
||||
void OnSamples(wxCommandEvent& event);
|
||||
void OnStart();
|
||||
void OnStop();
|
||||
void OnTimer();
|
||||
void OnSlider(wxScrollEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
Life *m_life;
|
||||
LifeTimer *m_timer;
|
||||
LifeCanvas *m_canvas;
|
||||
wxStaticText *m_text;
|
||||
bool m_running;
|
||||
long m_interval;
|
||||
long m_tics;
|
||||
};
|
||||
|
||||
// Life new game dialog
|
||||
class LifeNewGameDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
// ctor
|
||||
LifeNewGameDialog(wxWindow *parent, int *w, int *h);
|
||||
|
||||
// event handlers
|
||||
void OnOK(wxCommandEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
int *m_w;
|
||||
int *m_h;
|
||||
wxSpinCtrl *m_spinctrlw;
|
||||
wxSpinCtrl *m_spinctrlh;
|
||||
};
|
||||
|
||||
// Life sample configurations dialog
|
||||
class LifeSamplesDialog : public wxDialog
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeSamplesDialog(wxWindow *parent);
|
||||
~LifeSamplesDialog();
|
||||
|
||||
// members
|
||||
int GetValue();
|
||||
|
||||
// event handlers
|
||||
void OnListBox(wxCommandEvent &event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
int m_value;
|
||||
wxListBox *m_list;
|
||||
wxTextCtrl *m_text;
|
||||
LifeCanvas *m_canvas;
|
||||
Life *m_life;
|
||||
};
|
||||
|
||||
// Life app
|
||||
class LifeApp : public wxApp
|
||||
{
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// constants
|
||||
// --------------------------------------------------------------------------
|
||||
@ -308,16 +72,9 @@ enum
|
||||
ID_WRAP,
|
||||
|
||||
// speed selection slider
|
||||
ID_SLIDER,
|
||||
|
||||
// listbox in samples dialog
|
||||
ID_LISTBOX
|
||||
ID_SLIDER
|
||||
};
|
||||
|
||||
|
||||
// built-in sample games
|
||||
#include "samples.inc"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// event tables and other macros for wxWindows
|
||||
// --------------------------------------------------------------------------
|
||||
@ -342,14 +99,6 @@ BEGIN_EVENT_TABLE(LifeCanvas, wxScrolledWindow)
|
||||
EVT_MOUSE_EVENTS ( LifeCanvas::OnMouse)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
|
||||
EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
|
||||
EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
|
||||
// Create a new application object
|
||||
IMPLEMENT_APP(LifeApp)
|
||||
@ -358,6 +107,13 @@ IMPLEMENT_APP(LifeApp)
|
||||
// implementation
|
||||
// ==========================================================================
|
||||
|
||||
// some shortcuts
|
||||
#define ADD_TOOL(a, b, c, d) \
|
||||
toolBar->AddTool(a, b, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, c, d)
|
||||
|
||||
#define GET_FRAME() \
|
||||
((LifeFrame *) wxGetApp().GetTopWindow())
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeApp
|
||||
// --------------------------------------------------------------------------
|
||||
@ -406,7 +162,6 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
|
||||
menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE);
|
||||
menuGame->Check (ID_WRAP, TRUE);
|
||||
|
||||
|
||||
wxMenuBar *menuBar = new wxMenuBar();
|
||||
menuBar->Append(menuFile, _("&File"));
|
||||
menuBar->Append(menuGame, _("&Game"));
|
||||
@ -432,21 +187,22 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
|
||||
CreateStatusBar(2);
|
||||
SetStatusText(_("Welcome to Life!"));
|
||||
|
||||
// panel
|
||||
wxPanel *panel = new wxPanel(this, -1);
|
||||
|
||||
// game
|
||||
m_life = new Life(20, 20);
|
||||
m_canvas = new LifeCanvas(panel, m_life);
|
||||
m_timer = new LifeTimer();
|
||||
m_interval = 500;
|
||||
m_tics = 0;
|
||||
m_text = new wxStaticText(panel, -1, "");
|
||||
wxPanel *panel = new wxPanel(this, -1);
|
||||
m_life = new Life(20, 20);
|
||||
m_canvas = new LifeCanvas(panel, m_life);
|
||||
m_timer = new LifeTimer();
|
||||
m_interval = 500;
|
||||
m_tics = 0;
|
||||
m_text = new wxStaticText(panel, -1, "");
|
||||
UpdateInfoText();
|
||||
|
||||
// slider
|
||||
wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
|
||||
wxDefaultPosition, wxSize(200, -1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
|
||||
wxSlider *slider = new wxSlider(panel, ID_SLIDER,
|
||||
5, 1, 10,
|
||||
wxDefaultPosition,
|
||||
wxSize(200, -1),
|
||||
wxSL_HORIZONTAL | wxSL_AUTOTICKS);
|
||||
|
||||
// component layout
|
||||
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
|
||||
@ -718,10 +474,11 @@ void LifeCanvas::DrawEverything(bool force)
|
||||
dc.BeginDrawing();
|
||||
|
||||
// draw cells
|
||||
for (int j = 0; j < m_life->GetHeight(); j++)
|
||||
for (int i = 0; i < m_life->GetWidth(); i++)
|
||||
if (force || m_life->HasChanged(i, j))
|
||||
DrawCell(i, j, dc);
|
||||
const CellArray *cells =
|
||||
force? m_life->GetCells() : m_life->GetChangedCells();
|
||||
|
||||
for (unsigned i = 0; i < cells->GetCount(); i++)
|
||||
DrawCell(cells->Item(i), dc);
|
||||
|
||||
// bounding rectangle (always drawn - better than clipping region)
|
||||
dc.SetPen(*wxBLACK_PEN);
|
||||
@ -732,7 +489,7 @@ void LifeCanvas::DrawEverything(bool force)
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
void LifeCanvas::DrawCell(int i, int j)
|
||||
void LifeCanvas::DrawCell(Cell c)
|
||||
{
|
||||
wxMemoryDC dc;
|
||||
|
||||
@ -740,20 +497,20 @@ void LifeCanvas::DrawCell(int i, int j)
|
||||
dc.BeginDrawing();
|
||||
|
||||
dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2);
|
||||
DrawCell(i, j, dc);
|
||||
DrawCell(c, dc);
|
||||
|
||||
dc.EndDrawing();
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
}
|
||||
|
||||
void LifeCanvas::DrawCell(int i, int j, wxDC &dc)
|
||||
void LifeCanvas::DrawCell(Cell c, wxDC &dc)
|
||||
{
|
||||
if (m_life->IsAlive(i, j))
|
||||
if (m_life->IsAlive(c))
|
||||
{
|
||||
dc.SetPen(*wxBLACK_PEN);
|
||||
dc.SetBrush(*wxBLACK_BRUSH);
|
||||
dc.DrawRectangle(CellToCoord(i),
|
||||
CellToCoord(j),
|
||||
dc.DrawRectangle(CellToCoord( m_life->GetX(c) ),
|
||||
CellToCoord( m_life->GetY(c) ),
|
||||
m_cellsize,
|
||||
m_cellsize);
|
||||
}
|
||||
@ -761,14 +518,14 @@ void LifeCanvas::DrawCell(int i, int j, wxDC &dc)
|
||||
{
|
||||
dc.SetPen(*wxLIGHT_GREY_PEN);
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.DrawRectangle(CellToCoord(i),
|
||||
CellToCoord(j),
|
||||
dc.DrawRectangle(CellToCoord( m_life->GetX(c) ),
|
||||
CellToCoord( m_life->GetY(c) ),
|
||||
m_cellsize,
|
||||
m_cellsize);
|
||||
dc.SetPen(*wxWHITE_PEN);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
dc.DrawRectangle(CellToCoord(i) + 1,
|
||||
CellToCoord(j) + 1,
|
||||
dc.DrawRectangle(CellToCoord( m_life->GetX(c) ) + 1,
|
||||
CellToCoord( m_life->GetY(c) ) + 1,
|
||||
m_cellsize - 1,
|
||||
m_cellsize - 1);
|
||||
}
|
||||
@ -855,8 +612,7 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
|
||||
((m_status == MOUSE_DRAWING) && !alive))
|
||||
{
|
||||
wxRect rect(x, y, m_cellsize + 1, m_cellsize + 1);
|
||||
m_life->SetCell(i, j, !alive);
|
||||
DrawCell(i, j);
|
||||
DrawCell( m_life->SetCell(i, j, !alive) );
|
||||
Refresh(FALSE, &rect);
|
||||
}
|
||||
}
|
||||
@ -872,311 +628,3 @@ void LifeCanvas::OnSize(wxSizeEvent& event)
|
||||
// allow default processing
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeNewGameDialog
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
||||
: wxDialog(parent, -1,
|
||||
_("New game"),
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||
{
|
||||
m_w = w;
|
||||
m_h = h;
|
||||
|
||||
// spin ctrls
|
||||
m_spinctrlw = new wxSpinCtrl( this, -1 );
|
||||
m_spinctrlw->SetValue(*m_w);
|
||||
m_spinctrlw->SetRange(LIFE_MIN, LIFE_MAX);
|
||||
|
||||
m_spinctrlh = new wxSpinCtrl( this, -1 );
|
||||
m_spinctrlh->SetValue(*m_h);
|
||||
m_spinctrlh->SetRange(LIFE_MIN, LIFE_MAX);
|
||||
|
||||
// component layout
|
||||
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
|
||||
inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
|
||||
|
||||
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
|
||||
inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
|
||||
|
||||
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
||||
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
|
||||
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
|
||||
|
||||
// activate
|
||||
SetSizer(topsizer);
|
||||
SetAutoLayout(TRUE);
|
||||
topsizer->SetSizeHints(this);
|
||||
topsizer->Fit(this);
|
||||
Centre(wxBOTH);
|
||||
}
|
||||
|
||||
void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
*m_w = m_spinctrlw->GetValue();
|
||||
*m_h = m_spinctrlh->GetValue();
|
||||
|
||||
EndModal(wxID_OK);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeSamplesDialog
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
|
||||
: wxDialog(parent, -1,
|
||||
_("Sample games"),
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||
{
|
||||
m_value = 0;
|
||||
|
||||
// create and populate the list of available samples
|
||||
m_list = new wxListBox( this, ID_LISTBOX,
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
0, NULL,
|
||||
wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
|
||||
|
||||
for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
|
||||
m_list->Append(g_shapes[i].m_name);
|
||||
|
||||
// descriptions
|
||||
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
|
||||
m_life = new Life( 16, 16 );
|
||||
m_life->SetShape(g_shapes[0]);
|
||||
m_canvas = new LifeCanvas( this, m_life, FALSE );
|
||||
m_text = new wxTextCtrl( this, -1,
|
||||
g_shapes[0].m_desc,
|
||||
wxDefaultPosition,
|
||||
wxSize(300, 60),
|
||||
wxTE_MULTILINE | wxTE_READONLY);
|
||||
|
||||
// layout components
|
||||
wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
|
||||
sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
|
||||
sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
|
||||
wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||
sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
|
||||
wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
|
||||
sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
|
||||
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
|
||||
sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
|
||||
sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
|
||||
|
||||
// activate
|
||||
SetSizer(sizer3);
|
||||
SetAutoLayout(TRUE);
|
||||
sizer3->SetSizeHints(this);
|
||||
sizer3->Fit(this);
|
||||
Centre(wxBOTH);
|
||||
}
|
||||
|
||||
LifeSamplesDialog::~LifeSamplesDialog()
|
||||
{
|
||||
m_canvas->Destroy();
|
||||
delete m_life;
|
||||
}
|
||||
|
||||
int LifeSamplesDialog::GetValue()
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
|
||||
{
|
||||
if (event.GetSelection() != -1)
|
||||
{
|
||||
m_value = m_list->GetSelection();
|
||||
m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
|
||||
m_life->SetShape(g_shapes[ event.GetSelection() ]);
|
||||
|
||||
m_canvas->DrawEverything(TRUE); // force redraw everything
|
||||
m_canvas->Refresh(FALSE); // do not erase background
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Life
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
Life::Life(int width, int height)
|
||||
{
|
||||
m_wrap = TRUE;
|
||||
m_cells = NULL;
|
||||
Create(width, height);
|
||||
}
|
||||
|
||||
Life::~Life()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void Life::Create(int width, int height)
|
||||
{
|
||||
wxASSERT(width > 0 && height > 0);
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_cells = new Cell[m_width * m_height];
|
||||
Clear();
|
||||
}
|
||||
|
||||
void Life::Destroy()
|
||||
{
|
||||
delete[] m_cells;
|
||||
}
|
||||
|
||||
void Life::Clear()
|
||||
{
|
||||
for (int i = 0; i < m_width * m_height; i++)
|
||||
m_cells[i] = CELL_DEAD;
|
||||
}
|
||||
|
||||
bool Life::IsAlive(int x, int y) const
|
||||
{
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
return (m_cells[y * m_width + x] & CELL_ALIVE);
|
||||
}
|
||||
|
||||
bool Life::HasChanged(int x, int y) const
|
||||
{
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
return (m_cells[y * m_width + x] & CELL_MARK) != 0;
|
||||
}
|
||||
|
||||
void Life::SetBorderWrap(bool on)
|
||||
{
|
||||
m_wrap = on;
|
||||
}
|
||||
|
||||
void Life::SetCell(int x, int y, bool alive)
|
||||
{
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
|
||||
}
|
||||
|
||||
void Life::SetShape(LifeShape& shape)
|
||||
{
|
||||
wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
|
||||
|
||||
int x0 = (m_width - shape.m_width) / 2;
|
||||
int y0 = (m_height - shape.m_height) / 2;
|
||||
char *p = shape.m_data;
|
||||
|
||||
Clear();
|
||||
for (int j = y0; j < y0 + shape.m_height; j++)
|
||||
for (int i = x0; i < x0 + shape.m_width; i++)
|
||||
SetCell(i, j, *(p++) == '*');
|
||||
}
|
||||
|
||||
bool Life::NextTic()
|
||||
{
|
||||
long changed = 0;
|
||||
int i, j;
|
||||
|
||||
/* 1st pass. Find and mark deaths and births for this generation.
|
||||
*
|
||||
* Rules:
|
||||
* An organism with <= 1 neighbors will die due to isolation.
|
||||
* An organism with >= 4 neighbors will die due to starvation.
|
||||
* New organisms are born in cells with exactly 3 neighbors.
|
||||
*/
|
||||
for (j = 0; j < m_height; j++)
|
||||
for (i = 0; i < m_width; i++)
|
||||
{
|
||||
int neighbors = GetNeighbors(i, j);
|
||||
bool alive = IsAlive(i, j);
|
||||
|
||||
/* Set CELL_MARK if this cell must change, clear it
|
||||
* otherwise. We cannot toggle the CELL_ALIVE bit yet
|
||||
* because all deaths and births are simultaneous (it
|
||||
* would affect neighbouring cells).
|
||||
*/
|
||||
if ((!alive && neighbors == 3) ||
|
||||
(alive && (neighbors <= 1 || neighbors >= 4)))
|
||||
m_cells[j * m_width + i] |= CELL_MARK;
|
||||
else
|
||||
m_cells[j * m_width + i] &= ~CELL_MARK;
|
||||
}
|
||||
|
||||
/* 2nd pass. Stabilize.
|
||||
*/
|
||||
for (j = 0; j < m_height; j++)
|
||||
for (i = 0; i < m_width; i++)
|
||||
{
|
||||
/* Toggle CELL_ALIVE for those cells marked in the
|
||||
* previous pass. Do not clear the CELL_MARK bit yet;
|
||||
* it is useful to know which cells have changed and
|
||||
* thus must be updated in the screen.
|
||||
*/
|
||||
if (m_cells[j * m_width + i] & CELL_MARK)
|
||||
{
|
||||
m_cells[j * m_width + i] ^= CELL_ALIVE;
|
||||
changed++;
|
||||
}
|
||||
}
|
||||
|
||||
return (changed != 0);
|
||||
}
|
||||
|
||||
int Life::GetNeighbors(int x, int y) const
|
||||
{
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
int neighbors = 0;
|
||||
|
||||
int i0 = (x)? (x - 1) : 0;
|
||||
int j0 = (y)? (y - 1) : 0;
|
||||
int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
|
||||
int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
|
||||
|
||||
if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
|
||||
{
|
||||
// this is an outer cell and wraparound is on
|
||||
for (int j = y - 1; j <= y + 1; j++)
|
||||
for (int i = x - 1; i <= x + 1; i++)
|
||||
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
||||
((j < 0)? (j + m_height) : (j % m_height)) ))
|
||||
neighbors++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is an inner cell, or wraparound is off
|
||||
for (int j = j0; j <= j1; j++)
|
||||
for (int i = i0; i <= i1; i++)
|
||||
if (IsAlive(i, j))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
// do not count ourselves
|
||||
if (IsAlive(x, y)) neighbors--;
|
||||
|
||||
return neighbors;
|
||||
}
|
||||
|
||||
void Life::SetCell(int x, int y, Cell status)
|
||||
{
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
m_cells[y * m_width + x] = status;
|
||||
}
|
||||
|
||||
|
136
demos/life/life.h
Normal file
136
demos/life/life.h
Normal file
@ -0,0 +1,136 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: life.h
|
||||
// Purpose: The game of life, created by J. H. Conway
|
||||
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
|
||||
// Modified by:
|
||||
// Created: Jan/2000
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _LIFE_APP_H_
|
||||
#define _LIFE_APP_H_
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface "life.h"
|
||||
#endif
|
||||
|
||||
// for compilers that support precompilation, includes "wx/wx.h"
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
// for all others, include the necessary headers
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#include "game.h"
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeCanvas
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class LifeCanvas : public wxScrolledWindow
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
|
||||
~LifeCanvas();
|
||||
|
||||
// member functions
|
||||
void Reset();
|
||||
void DrawEverything(bool force = FALSE);
|
||||
void DrawCell(Cell c);
|
||||
void DrawCell(Cell c, wxDC &dc);
|
||||
inline int CellToCoord(int i) const { return (i * m_cellsize); };
|
||||
inline int CoordToCell(int x) const { return ((x >= 0)? (x / m_cellsize) : -1); };
|
||||
|
||||
// event handlers
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnMouse(wxMouseEvent& event);
|
||||
void OnSize(wxSizeEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
enum MouseStatus
|
||||
{
|
||||
MOUSE_NOACTION,
|
||||
MOUSE_DRAWING,
|
||||
MOUSE_ERASING
|
||||
};
|
||||
|
||||
Life *m_life;
|
||||
wxBitmap *m_bmp;
|
||||
int m_height;
|
||||
int m_width;
|
||||
int m_cellsize;
|
||||
wxCoord m_xoffset;
|
||||
wxCoord m_yoffset;
|
||||
MouseStatus m_status;
|
||||
bool m_interactive;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeTimer
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// Life timer
|
||||
class LifeTimer : public wxTimer
|
||||
{
|
||||
public:
|
||||
void Notify();
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeFrame
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class LifeFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
// ctor and dtor
|
||||
LifeFrame();
|
||||
~LifeFrame();
|
||||
|
||||
// member functions
|
||||
void UpdateInfoText();
|
||||
|
||||
// event handlers
|
||||
void OnMenu(wxCommandEvent& event);
|
||||
void OnNewGame(wxCommandEvent& event);
|
||||
void OnSamples(wxCommandEvent& event);
|
||||
void OnStart();
|
||||
void OnStop();
|
||||
void OnTimer();
|
||||
void OnSlider(wxScrollEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
Life *m_life;
|
||||
LifeTimer *m_timer;
|
||||
LifeCanvas *m_canvas;
|
||||
wxStaticText *m_text;
|
||||
bool m_running;
|
||||
long m_interval;
|
||||
long m_tics;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeApp
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class LifeApp : public wxApp
|
||||
{
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
};
|
||||
|
||||
#endif // _LIFE_APP_H_
|
@ -10,7 +10,7 @@
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=life
|
||||
OBJECTS = $(TARGET).obj
|
||||
OBJECTS = $(TARGET).obj dialogs.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.b32
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=life
|
||||
OBJECTS=$(TARGET).obj
|
||||
OBJECTS=$(TARGET).obj dialogs.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.bcc
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
TARGET=life
|
||||
OBJECTS = $(TARGET).obj
|
||||
OBJECTS = $(TARGET).obj dialogs.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.msc
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
WXDIR = ../..
|
||||
|
||||
TARGET=life
|
||||
OBJECTS = $(TARGET).o
|
||||
OBJECTS = $(TARGET).o dialogs.o game.o
|
||||
|
||||
include $(WXDIR)/src/makeprog.g95
|
||||
|
||||
|
@ -17,7 +17,7 @@ CC = gcc
|
||||
|
||||
PROGRAM = life
|
||||
|
||||
OBJECTS = $(PROGRAM).o
|
||||
OBJECTS = $(PROGRAM).o dialogs.o game.o
|
||||
|
||||
# implementation
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
PROGRAM=life
|
||||
OBJECTS = $(PROGRAM).obj
|
||||
OBJECTS = $(PROGRAM).obj dialogs.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.vc
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
WXDIR = $(%WXWIN)
|
||||
|
||||
PROGRAM = life
|
||||
OBJECTS = $(PROGRAM).obj
|
||||
OBJECTS = $(PROGRAM).obj dialogs.obj game.obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.wat
|
||||
|
||||
|
@ -145,9 +145,9 @@ LifeShape g_shapes[] =
|
||||
"......*......"
|
||||
"......*.....*"
|
||||
".....***....*"
|
||||
"....* *...*"
|
||||
".**** ****."
|
||||
"*...* *...."
|
||||
"....*...*...*"
|
||||
".****...****."
|
||||
"*...*...*...."
|
||||
"*....***....."
|
||||
"*.....*......"
|
||||
"......*......"
|
||||
|
Loading…
Reference in New Issue
Block a user