Typo fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16397 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -19,7 +19,7 @@ examples of how to use it.
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and settings. This probably means that you will need to rebuild
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wxPython yourself. It may be possible for me to distribute the
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setup.h and etc. that I use, but you'll need to rebuild everything
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yourself anyway to get debugger versions so I'm not too wrried
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yourself anyway to get debugger versions so I'm not too worried
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about it just yet. BTW, on MSW if you do a FINAL=0 build (full
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debug version) then you will need to have a debug version of Python
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built too since it expects to have extension modules in files with
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@ -1,6 +1,6 @@
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//----------------------------------------------------------------------
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// Name: embedded.cpp
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// Purpose: To server as an example of how to use wxPython from
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// Purpose: To serve as an example of how to use wxPython from
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// within a C++ wxWindows program.
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//
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// Author: Robin Dunn
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@ -284,95 +284,3 @@ wxWindow* MyFrame::DoPythonStuff(wxWindow* parent)
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// void MyFrame::OnButton(wxCommandEvent& WXUNUSED(event))
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// {
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// //Py_Initialize();
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// //PySys_SetArgv(argc, argv)
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// // // initialize thread support
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// // PyEval_InitThreads();
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// wxPyBeginBlockThreads();
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// PyRun_SimpleString(
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// "from wxPython.wx import *\n"
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// "f = wxFrame(None, -1, 'Hello from wxPython', size=(250,150))\n"
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// "f.Show()"
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// );
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// wxPyEndBlockThreads();
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// }
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// ////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////
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// /// this, RedirectIOToConsole(), help came from
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// /// http://www.halcyon.com/ast/dload/guicon.htm
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// // #include <windows.h>
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// // #include <stdio.h>
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// #include <fcntl.h>
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// #include <io.h>
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// // #include <iostream>
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// // #include <fstream>
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// // //#ifndef _USE_OLD_IOSTREAMS
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// // using namespace std;
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// // //#endif
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// // maximum mumber of lines the output console should have
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// static const WORD MAX_CONSOLE_LINES = 500;
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// void RedirectIOToConsole()
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// {
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// int hConHandle;
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// long lStdHandle;
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// CONSOLE_SCREEN_BUFFER_INFO coninfo;
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// FILE *fp;
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// // allocate a console for this app
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// AllocConsole();
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// // set the screen buffer to be big enough to let us scroll text
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// GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
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// coninfo.dwSize.Y = MAX_CONSOLE_LINES;
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// SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
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// // redirect unbuffered STDOUT to the console
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// lStdHandle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
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// hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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// fp = _fdopen( hConHandle, "w" );
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// *stdout = *fp;
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// setvbuf( stdout, NULL, _IONBF, 0 );
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// // redirect unbuffered STDIN to the console
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// lStdHandle = (long)GetStdHandle(STD_INPUT_HANDLE);
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// hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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// fp = _fdopen( hConHandle, "r" );
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// *stdin = *fp;
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// setvbuf( stdin, NULL, _IONBF, 0 );
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// // redirect unbuffered STDERR to the console
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// lStdHandle = (long)GetStdHandle(STD_ERROR_HANDLE);
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// hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
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// fp = _fdopen( hConHandle, "w" );
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// *stderr = *fp;
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// setvbuf( stderr, NULL, _IONBF, 0 );
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// // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
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// // point to console as well
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// //std::ios::sync_with_stdio();
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// }
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// ////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////
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