Added missing OS/2 files for wxUniversal on OS/2

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12046 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Kendall Bennett 2001-10-17 22:31:57 +00:00
parent 19193a2c85
commit 251b80c4b5
2 changed files with 331 additions and 0 deletions

35
include/wx/os2/popupwin.h Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/popupwin.h
// Purpose: wxPopupWindow class for wxPM
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.01.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PM_POPUPWIN_H_
#define _WX_PM_POPUPWIN_H_
// ----------------------------------------------------------------------------
// wxPopupWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxPopupWindow : public wxPopupWindowBase
{
public:
wxPopupWindow() { }
wxPopupWindow(wxWindow *parent) { (void)Create(parent); }
bool Create(wxWindow *parent, int flags = wxBORDER_NONE)
{
return wxPopupWindowBase::Create(parent) &&
wxWindow::Create(parent, -1,
wxDefaultPosition, wxDefaultSize,
(flags & wxBORDER_MASK) | wxPOPUP_WINDOW);
}
};
#endif // _WX_PM_POPUPWIN_H_

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src/os2/evtloop.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: os2/evtloop.cpp
// Purpose: implements wxEventLoop for PM
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "evtloop.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/tooltip.h"
#include "wx/os2/private.h"
#if wxUSE_THREADS
// define the array of QMSG strutures
WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
// VS: this is a bit dirty - it duplicates same declaration in app.cpp
// (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
// defined in app.cpp).
#endif
extern HAB vHabMain;
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl() { SetExitCode(0); }
// process a message
void ProcessMessage(QMSG *msg);
// generate an idle message, return TRUE if more idle time requested
bool SendIdleMessage();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
private:
// preprocess a message, return TRUE if processed (i.e. no further
// dispatching required)
bool PreProcessMessage(QMSG *msg);
// the exit code of the event loop
int m_exitcode;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoopImpl message processing
// ----------------------------------------------------------------------------
void wxEventLoopImpl::ProcessMessage(QMSG *msg)
{
// give us the chance to preprocess the message first
if ( !PreProcessMessage(msg) )
{
// if it wasn't done, dispatch it to the corresponding window
::WinDispatchMsg(vHabMain, msg);
}
}
bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
{
HWND hWnd = msg->hwnd;
wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
if ( wndThis && (msg->message == WM_MOUSEMOVE) )
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
{
tt->RelayEvent((WXMSG *)msg);
}
}
#endif // wxUSE_TOOLTIPS
// try translations first; find the youngest window with a translation
// table.
wxWindow *wnd;
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
return TRUE;
}
// Anyone for a non-translation message? Try youngest descendants first.
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
return TRUE;
}
return FALSE;
}
// ----------------------------------------------------------------------------
// wxEventLoopImpl idle event processing
// ----------------------------------------------------------------------------
bool wxEventLoopImpl::SendIdleMessage()
{
wxIdleEvent event;
return wxTheApp->ProcessEvent(event) && event.MoreRequested();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
bool wxEventLoop::IsRunning() const
{
return m_impl != NULL;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
wxEventLoop *oldLoop = ms_activeLoop;
ms_activeLoop = this;
for ( ;; )
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleMessage() )
;
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
ms_activeLoop = oldLoop;
return exitcode;
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
::WinPostMsg(NULL, WM_QUIT, 0, 0);
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
QMSG msg;
return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
bool wxEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
QMSG msg;
BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
if ( rc == 0 )
{
// got WM_QUIT
return FALSE;
}
if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError(wxT("GetMessage"));
// still break from the loop
return FALSE;
}
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
static bool s_hadGuiLock = TRUE;
static wxMsgArray s_aSavedMessages;
// if a secondary thread owning the mutex is doing GUI calls, save all
// messages for later processing - we can't process them right now because
// it will lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
s_hadGuiLock = FALSE;
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
{
s_aSavedMessages.Add(msg);
}
return TRUE;
}
else
{
// have we just regained the GUI lock? if so, post all of the saved
// messages
//
// FIXME of course, it's not _exactly_ the same as processing the
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
s_hadGuiLock = TRUE;
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
MSG& msg = s_aSavedMessages[n];
m_impl->ProcessMessage(&msg);
}
s_aSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
m_impl->ProcessMessage(&msg);
return TRUE;
}