Fixed wxMotif's wxRegion/wxRegionIterator to optionally use wxRects.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4208 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 1999-10-27 08:59:23 +00:00
parent 52068ea5ff
commit 25f4712757
8 changed files with 168 additions and 26 deletions

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@ -125,8 +125,6 @@ include/wx/html/msw/*.ico
include/wx/html/msw/*.rc include/wx/html/msw/*.rc
lib/dummy lib/dummy
bin/*.*
tools/gettext/*.* tools/gettext/*.*
bitmaps/xpm/16x16/*.* bitmaps/xpm/16x16/*.*

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@ -206,6 +206,7 @@ For printing-related dialogs, see the printing sample.
using wxFrame. using wxFrame.
<li><a href="../../samples/docvwmdi">docvwmdi</a>: : demonstrates use of the document view classes, <li><a href="../../samples/docvwmdi">docvwmdi</a>: : demonstrates use of the document view classes,
using wxMDIParentFrame, wxMDIChildFrame. using wxMDIParentFrame, wxMDIChildFrame.
<li><a href="../../samples/drawing">drawing</a>: tests device context drawing.
<li><a href="../../samples/dynamic">dynamic</a>: shows how to connect events to member functions <li><a href="../../samples/dynamic">dynamic</a>: shows how to connect events to member functions
dynamically. dynamically.
<li><a href="../../samples/forty">forty</a>: a great little card game by Chris Breeze. A <li><a href="../../samples/forty">forty</a>: a great little card game by Chris Breeze. A

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@ -20,8 +20,12 @@
#include "wx/gdiobj.h" #include "wx/gdiobj.h"
#include "wx/gdicmn.h" #include "wx/gdicmn.h"
class WXDLLEXPORT wxRect; // ----------------------------------------------------------------------------
class WXDLLEXPORT wxPoint; // A list of rectangles type used by wxRegion and wxWindow
// ----------------------------------------------------------------------------
WX_DECLARE_LIST(wxRect, wxRectList);
enum wxRegionContain { enum wxRegionContain {
wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
@ -104,6 +108,16 @@ public:
// Get the internal Region handle // Get the internal Region handle
WXRegion GetXRegion() const; WXRegion GetXRegion() const;
// 'Naughty' functions that allow wxWindows to use a list of rects
// instead of the region, in certain circumstances (e.g. when
// making a region out of the update rectangles).
// These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
bool UsingRects() const;
wxRect* GetRects();
int GetRectCount() const;
void SetRects(const wxRectList& rectList);
void SetRects(int count, const wxRect* rects);
}; };
class WXDLLEXPORT wxRegionIterator : public wxObject { class WXDLLEXPORT wxRegionIterator : public wxObject {
@ -128,13 +142,13 @@ public:
long GetWidth() const { return GetW(); } long GetWidth() const { return GetW(); }
long GetH() const; long GetH() const;
long GetHeight() const { return GetH(); } long GetHeight() const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private: private:
long m_current; long m_current;
long m_numRects; long m_numRects;
wxRegion m_region; wxRegion m_region;
wxRect* m_rects; wxRect* m_rects;
}; };
#endif #endif

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@ -16,11 +16,7 @@
#pragma interface "window.h" #pragma interface "window.h"
#endif #endif
// ---------------------------------------------------------------------------- #include "wx/region.h"
// A list of rectangles type used by wxWindow
// ----------------------------------------------------------------------------
WX_DECLARE_LIST(wxRect, wxRectList);
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// wxWindow class for Motif - see also wxWindowBase // wxWindow class for Motif - see also wxWindowBase

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@ -288,9 +288,11 @@ void wxSingleChoiceDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{ {
m_selection = m_listbox->GetSelection(); m_selection = m_listbox->GetSelection();
m_stringSelection = m_listbox->GetStringSelection(); m_stringSelection = m_listbox->GetStringSelection();
// TODO!
#ifndef __WXMOTIF__
if ( m_listbox->HasClientUntypedData() ) if ( m_listbox->HasClientUntypedData() )
SetClientData(m_listbox->GetClientData(m_selection)); SetClientData(m_listbox->GetClientData(m_selection));
#endif
EndModal(wxID_OK); EndModal(wxID_OK);
} }
@ -298,8 +300,12 @@ void wxSingleChoiceDialog::OnListBoxDClick(wxCommandEvent& WXUNUSED(event))
{ {
m_selection = m_listbox->GetSelection(); m_selection = m_listbox->GetSelection();
m_stringSelection = m_listbox->GetStringSelection(); m_stringSelection = m_listbox->GetStringSelection();
// TODO!
#ifndef __WXMOTIF__
if ( m_listbox->HasClientUntypedData() ) if ( m_listbox->HasClientUntypedData() )
SetClientData(m_listbox->GetClientData(m_selection)); SetClientData(m_listbox->GetClientData(m_selection));
#endif
EndModal(wxID_OK); EndModal(wxID_OK);
} }

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@ -2284,6 +2284,9 @@ wxPaintDC::wxPaintDC(wxWindow* win) : wxWindowDC(win)
win->SetUpdateRegion(*region); win->SetUpdateRegion(*region);
wxRegion& theRegion(win->GetUpdateRegion());
theRegion.SetRects(updateRects); // We also store in terms of rects, for iteration to work.
// Set the clipping region. Any user-defined region will be combined with this // Set the clipping region. Any user-defined region will be combined with this
// one in SetDCClipping. // one in SetDCClipping.
XSetRegion ((Display*) m_display, (GC) m_gc, (Region) region->GetXRegion()); XSetRegion ((Display*) m_display, (GC) m_gc, (Region) region->GetXRegion());

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@ -23,6 +23,14 @@
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject) IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
#endif #endif
// ----------------------------------------------------------------------------
// list types
// ----------------------------------------------------------------------------
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxRectList);
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// wxRegionRefData implementation // wxRegionRefData implementation
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -32,21 +40,86 @@ public:
wxRegionRefData() wxRegionRefData()
{ {
m_region = XCreateRegion(); m_region = XCreateRegion();
m_usingRects = FALSE;
m_rects = (wxRect*) NULL;
m_rectCount = 0;
} }
wxRegionRefData(const wxRegionRefData& data) wxRegionRefData(const wxRegionRefData& data)
{ {
m_region = XCreateRegion(); m_region = XCreateRegion();
m_rects = (wxRect*) NULL;
m_rectCount = 0;
XUnionRegion(m_region, data.m_region, m_region); XUnionRegion(m_region, data.m_region, m_region);
SetRects(data.m_rectCount, data.m_rects);
} }
~wxRegionRefData() ~wxRegionRefData()
{ {
XDestroyRegion(m_region); XDestroyRegion(m_region);
DeleteRects();
} }
Region m_region;
wxRect* GetRects() { return m_rects; };
void SetRects(const wxRectList& rectList);
void SetRects(int count, const wxRect* rects);
bool UsingRects() const { return m_usingRects; }
int GetRectCount() const { return m_rectCount; }
void DeleteRects();
Region m_region;
wxRect* m_rects;
int m_rectCount;
bool m_usingRects; // TRUE if we're using the above.
}; };
void wxRegionRefData::SetRects(const wxRectList& rectList)
{
DeleteRects();
m_usingRects = (rectList.Number() > 0);
if (m_usingRects)
{
m_rectCount = rectList.Number();
m_rects = new wxRect[m_rectCount];
}
wxRectList::Node* node = rectList.GetFirst();
int i = 0;
while (node) {
wxRect* rect = node->GetData();
m_rects[i] = * rect;
node = node->GetNext();
i ++;
}
}
void wxRegionRefData::SetRects(int count, const wxRect* rects)
{
DeleteRects();
m_usingRects = (count > 0);
if (m_usingRects)
{
m_rectCount = count;
m_rects = new wxRect[m_rectCount];
int i;
for (i = 0; i < m_rectCount; i++)
m_rects[i] = rects[i];
}
}
void wxRegionRefData::DeleteRects()
{
if (m_rects)
{
delete[] m_rects;
m_rects = (wxRect*) NULL;
}
m_rectCount = 0;
m_usingRects = FALSE;
}
#define M_REGION (((wxRegionRefData*)m_refData)->m_region) #define M_REGION (((wxRegionRefData*)m_refData)->m_region)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -296,6 +369,38 @@ wxRegionContain wxRegion::Contains(const wxRect& rect) const
return Contains(x, y, w, h); return Contains(x, y, w, h);
} }
bool wxRegion::UsingRects() const
{
return ((wxRegionRefData*)m_refData)->UsingRects();
}
/*
wxRectList& wxRegion::GetRectList()
{
return ((wxRegionRefData*)m_refData)->GetRectList();
}
*/
wxRect* wxRegion::GetRects()
{
return ((wxRegionRefData*)m_refData)->GetRects();
}
int wxRegion::GetRectCount() const
{
return ((wxRegionRefData*)m_refData)->GetRectCount();
}
void wxRegion::SetRects(const wxRectList& rectList)
{
((wxRegionRefData*)m_refData)->SetRects(rectList);
}
void wxRegion::SetRects(int count, const wxRect* rects)
{
((wxRegionRefData*)m_refData)->SetRects(count, rects);
}
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// // // //
// wxRegionIterator // // wxRegionIterator //
@ -342,12 +447,39 @@ void wxRegionIterator::Reset(const wxRegion& region)
m_numRects = 0; m_numRects = 0;
else else
{ {
// TODO create m_rects and fill with rectangles for this region // Create m_rects and fill with rectangles for this region.
// Since we can't find the rectangles in a region, we cheat
// by retrieving the rectangles explicitly set in wxPaintDC::wxPaintDC
// (dcclient.cpp).
if (m_region.UsingRects())
{
wxRect* rects = m_region.GetRects();
int count = m_region.GetRectCount();
m_numRects = count;
m_rects = new wxRect[m_numRects];
// For now, fudge by getting the whole bounding box. int i = 0;
m_rects = new wxRect[1]; for (i = 0; i < m_numRects; i++)
m_numRects = 1; m_rects[i] = rects[i];
m_rects[0] = m_region.GetBox();
/*
int i = 0;
wxRectList::Node* node = rectList.GetFirst();
while (node) {
wxRect* rect = node->GetData();
m_rects[i] = * rect;
node = node->GetNext();
i ++;
}
*/
}
else
{
// For now, fudge by getting the whole bounding box.
m_rects = new wxRect[1];
m_numRects = 1;
m_rects[0] = m_region.GetBox();
}
} }
} }

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@ -40,8 +40,6 @@
#include "wx/menuitem.h" #include "wx/menuitem.h"
#include "wx/log.h" #include "wx/log.h"
#include "wx/listimpl.cpp"
#if wxUSE_DRAG_AND_DROP #if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h" #include "wx/dnd.h"
#endif #endif
@ -129,12 +127,6 @@ static int str16len(const char *s)
// implementation // implementation
// ============================================================================ // ============================================================================
// ----------------------------------------------------------------------------
// list types
// ----------------------------------------------------------------------------
WX_DEFINE_LIST(wxRectList);
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// helper functions // helper functions
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------