LISTs renamed to OBJARRAYs
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1037 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -19,7 +19,7 @@
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#include "wx/defs.h"
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#include "wx/debug.h"
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/** @name Dynamic arrays and lists
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/** @name Dynamic arrays and object arrays (array which own their elements)
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@memo Arrays which grow on demand and do range checking (only in debug)
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*/
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//@{
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@ -29,7 +29,7 @@
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// ----------------------------------------------------------------------------
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/**
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the initial size by which an array/list grows when an element is added
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the initial size by which an array grows when an element is added
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default value avoids allocate one or two bytes when the array is created
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which is rather inefficient
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*/
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@ -61,7 +61,7 @@ typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
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so it's not too important if it's not called (this happens when you cast
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"SomeArray *" as "BaseArray *" and then delete it)
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@memo Base class for template array and list classes
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@memo Base class for template array classes
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*/
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBaseArray
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@ -85,9 +85,9 @@ public:
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/** @name memory management */
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//@{
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/// empties the list, but doesn't release memory
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/// empties the array, but doesn't release memory
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void Empty() { m_nCount = 0; }
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/// empties the list and releases memory
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/// empties the array and releases memory
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void Clear();
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/// preallocates memory for given number of items
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void Alloc(size_t uiSize);
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@ -106,7 +106,7 @@ public:
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protected:
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// these methods are protected because if they were public one could
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// mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
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// mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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// type safe methods
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/** @name items access */
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@ -255,11 +255,11 @@ private: \
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}
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// ----------------------------------------------------------------------------
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// see WX_DECLARE_LIST and WX_DEFINE_LIST
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// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
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// ----------------------------------------------------------------------------
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#define _WX_DECLARE_LIST(T, name) \
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#define _WX_DECLARE_OBJARRAY(T, name) \
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typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
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class WXDLLEXPORTLOCAL name : public wxBaseArray \
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class WXDLLEXPORTLOCAL name : public wxBaseArray \
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{ \
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public: \
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name() { } \
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@ -299,17 +299,17 @@ private: \
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}
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// ----------------------------------------------------------------------------
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/** @name Macros for definition of dynamic arrays and lists
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/** @name Macros for definition of dynamic arrays and objarrays
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These macros are ugly (especially if you look in the sources ;-), but they
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allow us to define 'template' classes without actually using templates.
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<BR>
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<BR>
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Range checking is performed in debug build for both arrays and lists. Type
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checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
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only grow, so loading 10 millions in an array only to delete them 2 lines
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below is <I>not</I> recommended. However, it does free memory when it's
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destroyed, so if you destroy array also, it's ok.
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Range checking is performed in debug build for both arrays and objarrays.
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Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
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they only grow, so loading 10 millions in an array only to delete them 2
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lines below is <I>not</I> recommended. However, it does free memory when
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it's destroyed, so if you destroy array also, it's ok.
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*/
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// ----------------------------------------------------------------------------
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@ -334,60 +334,60 @@ private: \
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_WX_DEFINE_SORTED_ARRAY(_A##name, name)
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/**
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This macro generates a new list class which owns the objects it contains,
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i.e. it will delete them when it is destroyed. An element is of type T*,
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but arguments of type T& are taken (see below!) and T& is returned.
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<BR>
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This macro generates a new objarrays class which owns the objects it
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contains, i.e. it will delete them when it is destroyed. An element is of
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type T*, but arguments of type T& are taken (see below!) and T& is
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returned. <BR>
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Don't use this for simple types such as "int" or "long"!
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You _may_ use it for "double" but it's awfully inefficient.
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<BR>
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<BR>
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Note on Add/Insert functions:
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<BR>
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1) function(T*) gives the object to the list, i.e. it will delete the
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object when it's removed or in the list's dtor
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1) function(T*) gives the object to the array, i.e. it will delete the
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object when it's removed or in the array's dtor
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<BR>
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2) function(T&) will create a copy of the object and work with it
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<BR>
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<BR>
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Also:
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<BR>
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1) Remove() will delete the object after removing it from the list
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1) Remove() will delete the object after removing it from the array
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<BR>
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2) Detach() just removes the object from the list (returning pointer to it)
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2) Detach() just removes the object from the array (returning pointer to it)
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<BR>
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<BR>
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NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
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<BR>
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NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
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NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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it will provoke memory leaks
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<BR>
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<BR>
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some functions of this class are not inline, so it takes some space to
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define new class from this template.
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@memo declare list class 'name' containing elements of type 'T'
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@memo declare objarray class 'name' containing elements of type 'T'
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*/
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#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
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_WX_DECLARE_LIST(_L##name, name)
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/**
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To use a list class you must
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To use an objarray class you must
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<ll>
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<li>#include "dynarray.h"
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<li>DECLARE_LIST(element_type, list_class_name)
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<li>#include "listimpl.cpp"
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<li>DEFINE_LIST(list_class_name) // same as above!
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<li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
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<li>#include "arrimpl.cpp"
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<li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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</ll>
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<BR><BR>
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This is necessary because at the moment of DEFINE_LIST class element_type
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must be fully defined (i.e. forward declaration is not enough), while
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DECLARE_LIST may be done anywhere. The separation of two allows to break
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cicrcular dependencies with classes which have member variables of list
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type.
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This is necessary because at the moment of DEFINE_OBJARRAY class
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element_type must be fully defined (i.e. forward declaration is not
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enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
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two allows to break cicrcular dependencies with classes which have member
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variables of objarray type.
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@memo define (must include listimpl.cpp!) list class 'name'
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@memo define (must include arrimpl.cpp!) objarray class 'name'
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*/
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#define WX_DEFINE_OBJARRAY(name) "don't forget to include listimpl.cpp!"
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#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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//@}
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// ----------------------------------------------------------------------------
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