added a simple wrapper class for shared opengl contexts (like in the gtk and msw

ports)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7900 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Unknown (NI) 2000-07-30 03:30:37 +00:00
parent 85d03040fc
commit 2695b17409

View File

@ -38,28 +38,209 @@ static int bitcount( unsigned long n )
}
#endif
/*
* GLContext implementation
*/
IMPLEMENT_CLASS(wxGLContext,wxObject)
wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette) )
{
m_window = win;
// m_widget = win->m_wxwindow;
wxGLCanvas *gc = (wxGLCanvas*) win;
XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
wxCHECK_RET( vi, "invalid visual for OpenGl" );
m_glContext = glXCreateContext( (Display *)m_window->GetXDisplay(), vi,
None, GL_TRUE);
wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
}
wxGLContext::wxGLContext(
bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
)
{
m_window = win;
// m_widget = win->m_wxwindow;
wxGLCanvas *gc = (wxGLCanvas*) win;
XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
wxCHECK_RET( vi, "invalid visual for OpenGl" );
if( other != 0 )
m_glContext = glXCreateContext( (Display *)m_window->GetXDisplay(), vi,
other->m_glContext, GL_TRUE );
else
m_glContext = glXCreateContext( (Display *)m_window->GetXDisplay(), vi,
None, GL_TRUE );
wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
}
wxGLContext::~wxGLContext()
{
if (!m_glContext) return;
if (m_glContext == glXGetCurrentContext())
{
glXMakeCurrent( (Display*) m_window->GetXDisplay(), None, NULL);
}
glXDestroyContext( (Display*) m_window->GetXDisplay(), m_glContext );
}
void wxGLContext::SwapBuffers()
{
if (m_glContext)
{
Display* display = (Display*) m_window->GetXDisplay();
glXSwapBuffers(display, (Window) m_window->GetXWindow());
}
}
void wxGLContext::SetCurrent()
{
if (m_glContext)
{
Display* display = (Display*) m_window->GetXDisplay();
glXMakeCurrent(display, (Window) m_window->GetXWindow(),
m_glContext );;
}
}
void wxGLContext::SetColour(const char *colour)
{
wxColour *the_colour = wxTheColourDatabase->FindColour(colour);
if(the_colour) {
GLboolean b;
glGetBooleanv(GL_RGBA_MODE, &b);
if(b) {
glColor3ub(the_colour->Red(),
the_colour->Green(),
the_colour->Blue());
} else {
GLint pix = (GLint)the_colour->m_pixel;
if(pix == -1) {
XColor exact_def;
exact_def.red = (unsigned short)the_colour->Red() << 8;
exact_def.green = (unsigned short)the_colour->Green() << 8;
exact_def.blue = (unsigned short)the_colour->Blue() << 8;
exact_def.flags = DoRed | DoGreen | DoBlue;
if(!XAllocColor((Display*) m_window->GetXDisplay(),
(Colormap) wxTheApp->GetMainColormap(m_window->GetXDisplay()),
&exact_def)) {
wxDebugMsg("wxGLCanvas: cannot allocate color\n");
return;
}
pix = the_colour->m_pixel = exact_def.pixel;
}
glIndexi(pix);
}
}
}
void wxGLContext::SetupPixelFormat()
{
}
void wxGLContext::SetupPalette( const wxPalette& WXUNUSED(palette) )
{
}
wxPalette wxGLContext::CreateDefaultPalette()
{
return wxNullPalette;
}
/*
* GLCanvas implementation
*/
IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
// EVT_SIZE(wxGLCanvas::OnSize)
END_EVENT_TABLE()
wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name,
int *attribList,
const wxPalette& palette )
: wxScrolledWindow(parent, id, pos, size, style, name)
{
Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette );
}
wxGLCanvas::wxGLCanvas( wxWindow *parent,
const wxGLContext *shared,
wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name,
int *attribList,
const wxPalette& palette )
: wxScrolledWindow(parent, id, pos, size, style, name)
{
Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette );
}
wxGLCanvas::wxGLCanvas( wxWindow *parent,
const wxGLCanvas *shared,
wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name,
int *attribList,
const wxPalette& palette )
: wxScrolledWindow(parent, id, pos, size, style, name)
{
Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette );
}
/*
bool wxGLCanvas::Create(wxWindow *parent,
const wxGLContext *shared, const wxGLCanvas *shared_context_of,
wxWindowID id = -1, const wxPoint& pos,
const wxSize& size, long style,
const wxString& name, int *attribList, const wxPalette& palette):
wxScrolledWindow(parent, id, pos, size, style, name)
*/
bool wxGLCanvas::Create( wxWindow *parent,
const wxGLContext *shared,
const wxGLCanvas *shared_context_of,
wxWindowID id,
const wxPoint& pos, const wxSize& size,
long style, const wxString& name,
int *attribList,
const wxPalette& palette)
{
XVisualInfo *vi, vi_templ;
XWindowAttributes xwa;
int val, n;
m_sharedContext = (wxGLContext*)shared; // const_cast
m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
m_glContext = (wxGLContext*) NULL;
Display* display = (Display*) GetXDisplay();
glx_cx = 0;
// Check for the presence of the GLX extension
if(!glXQueryExtension(display, NULL, NULL)) {
wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
return;
return false;
}
if(attribList) {
@ -107,7 +288,7 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
attribList = (int*) data;
// Get an appropriate visual
vi = glXChooseVisual(display, DefaultScreen(display), attribList);
if(!vi) return;
if(!vi) return false;
// Here we should make sure that vi is the same visual as the
// one used by the xwindow drawable in wxCanvas. However,
@ -118,9 +299,9 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
if(!vi) return;
if(!vi) return false;
glXGetConfig(display, vi, GLX_USE_GL, &val);
if(!val) return;
if(!val) return false;
// Basically, this is it. It should be possible to use vi
// in glXCreateContext() below. But this fails with Mesa.
// I notified the Mesa author about it; there may be a fix.
@ -145,65 +326,62 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
a_list[n++] = val;
}
a_list[n] = None;
XFree(vi);
// XFree(vi);
vi = glXChooseVisual(display, DefaultScreen(display), a_list);
if(!vi) return;
if(!vi) return false;
#endif /* OLD_MESA */
}
m_vi = vi; // safe for later use
wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" );
// Create the GLX context and make it current
glx_cx = glXCreateContext(display, vi, 0, GL_TRUE);
wxGLContext *share= m_sharedContext;
if (share==NULL && m_sharedContextOf)
share = m_sharedContextOf->GetContext();
m_glContext = new wxGLContext( TRUE, this, wxNullPalette, share );
#ifndef OLD_MESA
XFree(vi);
// XFree(vi);
#endif
SetCurrent();
return true;
}
wxGLCanvas::~wxGLCanvas(void)
{
Display* display = (Display*) GetXDisplay();
if(glx_cx) glXDestroyContext(display, glx_cx);
XVisualInfo *vi = (XVisualInfo *) m_vi;
if (vi) XFree( vi );
if (m_glContext) delete m_glContext;
// Display* display = (Display*) GetXDisplay();
// if(glx_cx) glXDestroyContext(display, glx_cx);
}
void wxGLCanvas::SwapBuffers()
{
Display* display = (Display*) GetXDisplay();
if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow());
if( m_glContext ) m_glContext->SwapBuffers();
// Display* display = (Display*) GetXDisplay();
// if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow());
}
void wxGLCanvas::SetCurrent()
{
Display* display = (Display*) GetXDisplay();
if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx);
if( m_glContext ) m_glContext->SetCurrent();
// Display* display = (Display*) GetXDisplay();
// if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx);
}
void wxGLCanvas::SetColour(const char *col)
{
wxColour *the_colour = wxTheColourDatabase->FindColour(col);
if(the_colour) {
GLboolean b;
glGetBooleanv(GL_RGBA_MODE, &b);
if(b) {
glColor3ub(the_colour->Red(),
the_colour->Green(),
the_colour->Blue());
} else {
GLint pix = (GLint)the_colour->m_pixel;
if(pix == -1) {
XColor exact_def;
exact_def.red = (unsigned short)the_colour->Red() << 8;
exact_def.green = (unsigned short)the_colour->Green() << 8;
exact_def.blue = (unsigned short)the_colour->Blue() << 8;
exact_def.flags = DoRed | DoGreen | DoBlue;
if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
wxDebugMsg("wxGLCanvas: cannot allocate color\n");
return;
}
pix = the_colour->m_pixel = exact_def.pixel;
}
glIndexi(pix);
}
}
if( m_glContext ) m_glContext->SetColour(col);
}
#endif