Some comments modified to help with documentation

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13761 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2002-01-23 11:55:09 +00:00
parent 828621c2ea
commit 273b399fe9
2 changed files with 176 additions and 96 deletions

View File

@ -92,14 +92,23 @@ enum wxXmlResourceFlags
class WXXMLDLLEXPORT wxXmlResource : public wxObject
{
public:
// Ctor.
// Constructor.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(int flags = wxXRC_USE_LOCALE);
// Constructor.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
// Destructor.
~wxXmlResource();
// Loads resources from XML files that match given filemask.
@ -108,12 +117,12 @@ public:
// Initialize handlers for all supported controls/windows. This will
// make the executable quite big because it forces linking against
// most of wxWin library
// most of the wxWindows library.
void InitAllHandlers();
// Initialize only specific handler (or custom handler). Convention says
// that handler name is equal to control's name plus 'XmlHandler', e.g.
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
// Initialize only a specific handler (or custom handler). Convention says
// that handler name is equal to the control's name plus 'XmlHandler', for example
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
// (xmlres) can create include file that contains initialization code for
// all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
@ -126,45 +135,54 @@ public:
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(const wxString& name) { return LoadMenuBar(NULL, name); }
#if wxUSE_TOOLBAR
// Loads toolbar
// Loads a toolbar.
wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
#endif
// Loads dialog. dlg points to parent window (if any). Second form
// Loads a dialog. dlg points to parent window (if any).
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
// Loads a dialog. dlg points to parent window (if any). This form
// is used to finish creation of already existing instance (main reason
// for this is that you may want to use derived class with new event table)
// Example (typical usage):
// MyDialog dlg;
// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
// dlg->ShowModal();
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
// Loads panel. panel points to parent window (if any). Second form
// is used to finish creation of already existing instance.
// Loads a panel. panel points to parent window (if any).
wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
// Loads a panel. panel points to parent window (if any). This form
// is used to finish creation of already existing instance.
bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Loads a frame.
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
// Loads bitmap or icon resource from file:
// Loads a bitmap resource from a file.
wxBitmap LoadBitmap(const wxString& name);
// Loads an icon resource from a file.
wxIcon LoadIcon(const wxString& name);
// Attaches unknown control into given panel/window/dialog:
// (unknown controls are used in conjunction with <object class="unknown">)
// Attaches an unknown control to the given panel/window/dialog.
// Unknown controls are used in conjunction with <object class="unknown">.
bool AttachUnknownControl(const wxString& name, wxWindow *control,
wxWindow *parent = NULL);
// Returns numeric ID that is equivalent to string id used in XML
// resource. To be used in event tables
// Returns a numeric ID that is equivalent to the string id used in an XML
// resource. To be used in event tables.
// Macro XMLID is provided for convenience
static int GetXMLID(const wxChar *str_id);
// Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
// Returns version information (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a).
long GetVersion() const { return m_version; }
// Compares resources version to argument. Returns -1 if resources version
@ -173,25 +191,29 @@ public:
{ return GetVersion() -
(major*256*256*256 + minor*256*256 + release*256 + revision); }
// Singleton accessors:
//// Singleton accessors.
// Gets global resources object or create one if none exists
// Gets the global resources object or creates one if none exists.
static wxXmlResource *Get();
// Sets global resources object and returns pointer to previous one (may be NULL).
// Sets the global resources object and returns a pointer to the previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
protected:
// Scans resources list for unloaded files and loads them. Also reloads
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
void UpdateResources();
// Finds resource (calls UpdateResources) and returns node containing it
// Finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *FindResource(const wxString& name, const wxString& classname, bool recursive = FALSE);
// Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);
// Creates resource from info in given node:
// Creates a resource from information in the given node.
wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
// Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
int GetFlags() { return m_flags; }
private:
@ -243,33 +265,38 @@ private:
((type*)((window).FindWindow(XMLID(id))))
#endif
// wxXmlResourceHandler is an abstract base class for resource handlers
// capable of creating a control from an XML node.
class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject
{
public:
// Constructor.
wxXmlResourceHandler();
// Destructor.
virtual ~wxXmlResourceHandler() {}
// Creates object (menu, dialog, control, ...) from XML node.
// Creates an object (menu, dialog, control, ...) from an XML node.
// Should check for validity.
// parent is higher-level object (usually window, dialog or panel)
// that is often neccessary to create resource
// if instance != NULL it should not create new instance via 'new' but
// rather use this one and call its Create method
// parent is a higher-level object (usually window, dialog or panel)
// that is often neccessary to create the resource.
// If instance is non-NULL it should not create a new instance via 'new' but
// should rather use this one, and call its Create method.
wxObject *CreateResource(wxXmlNode *node, wxObject *parent,
wxObject *instance);
// This one is called from CreateResource after variables
// were filled
// were filled.
virtual wxObject *DoCreateResource() = 0;
// Returns TRUE if it understands this node and can create
// resource from it, FALSE otherwise.
// a resource from it, FALSE otherwise.
virtual bool CanHandle(wxXmlNode *node) = 0;
// Sets the parent resource.
void SetParentResource(wxXmlResource *res) { m_resource = res; }
protected:
wxXmlResource *m_resource;
wxArrayString m_styleNames;
@ -283,76 +310,89 @@ protected:
// --- Handy methods:
// Returns true if the node has property class equal to classname,
// e.g. <object class="wxDialog">
// Returns true if the node has a property class equal to classname,
// e.g. <object class="wxDialog">.
bool IsOfClass(wxXmlNode *node, const wxString& classname)
{ return node->GetPropVal(wxT("class"), wxEmptyString) == classname; }
// Gets node content from wxXML_ENTITY_NODE
// (the problem is, <tag>content<tag> is represented as
// The problem is, <tag>content<tag> is represented as
// wxXML_ENTITY_NODE name="tag", content=""
// |-- wxXML_TEXT_NODE or
// wxXML_CDATA_SECTION_NODE name="" content="content"
wxString GetNodeContent(wxXmlNode *node);
// Check to see if a param exists
// Check to see if a parameter exists.
bool HasParam(const wxString& param);
// Finds the node or returns NULL
// Finds the node or returns NULL.
wxXmlNode *GetParamNode(const wxString& param);
// Finds the parameter value or returns the empty string.
wxString GetParamValue(const wxString& param);
// Add style flag (e.g. wxMB_DOCKABLE) to list of flags
// understood by this handler
// Add a style flag (e.g. wxMB_DOCKABLE) to the list of flags
// understood by this handler.
void AddStyle(const wxString& name, int value);
// Add styles common to all wxWindow-derived classes
// Add styles common to all wxWindow-derived classes.
void AddWindowStyles();
// Gets style flags from text in form "flag | flag2| flag3 |..."
// Only understads flags added with AddStyle
int GetStyle(const wxString& param = wxT("style"), int defaults = 0);
// Gets text from param and does some convertions:
// Gets text from param and does some conversions:
// - replaces \n, \r, \t by respective chars (according to C syntax)
// - replaces $ by & and $$ by $ (needed for $File => &File because of XML)
// - calls wxGetTranslations (unless disabled in wxXmlResource)
wxString GetText(const wxString& param);
// Return XMLID
// Returns the XMLID.
int GetID();
// Returns the resource name.
wxString GetName();
// Get bool flag (1,t,yes,on,true are TRUE, everything else is FALSE)
// Gets a bool flag (1, t, yes, on, true are TRUE, everything else is FALSE).
bool GetBool(const wxString& param, bool defaultv = FALSE);
// Get integer value from param
// Gets the integer value from the parameter.
long GetLong( const wxString& param, long defaultv = 0 );
// Get colour in HTML syntax (#RRGGBB)
// Gets colour in HTML syntax (#RRGGBB).
wxColour GetColour(const wxString& param);
// Get size/position (may be in dlg units):
// Gets the size (may be in dialog units).
wxSize GetSize(const wxString& param = wxT("size"));
// Gets the position (may be in dialog units).
wxPoint GetPosition(const wxString& param = wxT("pos"));
// Get dimension (may be in dlg units):
// Gets a dimension (may be in dialog units).
wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0);
// Get bitmap:
// Gets a bitmap.
wxBitmap GetBitmap(const wxString& param = wxT("bitmap"),
wxSize size = wxDefaultSize);
// Gets an icon.
wxIcon GetIcon(const wxString& param = wxT("icon"),
wxSize size = wxDefaultSize);
// Get font:
// Gets a font.
wxFont GetFont(const wxString& param = wxT("font"));
// Sets common window options:
// Sets common window options.
void SetupWindow(wxWindow *wnd);
// Creates children.
void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE);
// Helper function.
void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL);
// Creates a resource from a node.
wxObject *CreateResFromNode(wxXmlNode *node,
wxObject *parent, wxObject *instance = NULL)
{ return m_resource->CreateResFromNode(node, parent, instance); }

View File

@ -92,14 +92,23 @@ enum wxXmlResourceFlags
class WXXMLDLLEXPORT wxXmlResource : public wxObject
{
public:
// Ctor.
// Constructor.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(int flags = wxXRC_USE_LOCALE);
// Constructor.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
// Destructor.
~wxXmlResource();
// Loads resources from XML files that match given filemask.
@ -108,12 +117,12 @@ public:
// Initialize handlers for all supported controls/windows. This will
// make the executable quite big because it forces linking against
// most of wxWin library
// most of the wxWindows library.
void InitAllHandlers();
// Initialize only specific handler (or custom handler). Convention says
// that handler name is equal to control's name plus 'XmlHandler', e.g.
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
// Initialize only a specific handler (or custom handler). Convention says
// that handler name is equal to the control's name plus 'XmlHandler', for example
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
// (xmlres) can create include file that contains initialization code for
// all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
@ -126,45 +135,54 @@ public:
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(const wxString& name) { return LoadMenuBar(NULL, name); }
#if wxUSE_TOOLBAR
// Loads toolbar
// Loads a toolbar.
wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
#endif
// Loads dialog. dlg points to parent window (if any). Second form
// Loads a dialog. dlg points to parent window (if any).
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
// Loads a dialog. dlg points to parent window (if any). This form
// is used to finish creation of already existing instance (main reason
// for this is that you may want to use derived class with new event table)
// Example (typical usage):
// MyDialog dlg;
// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
// dlg->ShowModal();
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
// Loads panel. panel points to parent window (if any). Second form
// is used to finish creation of already existing instance.
// Loads a panel. panel points to parent window (if any).
wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
// Loads a panel. panel points to parent window (if any). This form
// is used to finish creation of already existing instance.
bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Loads a frame.
bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
// Loads bitmap or icon resource from file:
// Loads a bitmap resource from a file.
wxBitmap LoadBitmap(const wxString& name);
// Loads an icon resource from a file.
wxIcon LoadIcon(const wxString& name);
// Attaches unknown control into given panel/window/dialog:
// (unknown controls are used in conjunction with <object class="unknown">)
// Attaches an unknown control to the given panel/window/dialog.
// Unknown controls are used in conjunction with <object class="unknown">.
bool AttachUnknownControl(const wxString& name, wxWindow *control,
wxWindow *parent = NULL);
// Returns numeric ID that is equivalent to string id used in XML
// resource. To be used in event tables
// Returns a numeric ID that is equivalent to the string id used in an XML
// resource. To be used in event tables.
// Macro XMLID is provided for convenience
static int GetXMLID(const wxChar *str_id);
// Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
// Returns version information (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a).
long GetVersion() const { return m_version; }
// Compares resources version to argument. Returns -1 if resources version
@ -173,25 +191,29 @@ public:
{ return GetVersion() -
(major*256*256*256 + minor*256*256 + release*256 + revision); }
// Singleton accessors:
//// Singleton accessors.
// Gets global resources object or create one if none exists
// Gets the global resources object or creates one if none exists.
static wxXmlResource *Get();
// Sets global resources object and returns pointer to previous one (may be NULL).
// Sets the global resources object and returns a pointer to the previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
protected:
// Scans resources list for unloaded files and loads them. Also reloads
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
void UpdateResources();
// Finds resource (calls UpdateResources) and returns node containing it
// Finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *FindResource(const wxString& name, const wxString& classname, bool recursive = FALSE);
// Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);
// Creates resource from info in given node:
// Creates a resource from information in the given node.
wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
// Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
int GetFlags() { return m_flags; }
private:
@ -243,33 +265,38 @@ private:
((type*)((window).FindWindow(XMLID(id))))
#endif
// wxXmlResourceHandler is an abstract base class for resource handlers
// capable of creating a control from an XML node.
class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject
{
public:
// Constructor.
wxXmlResourceHandler();
// Destructor.
virtual ~wxXmlResourceHandler() {}
// Creates object (menu, dialog, control, ...) from XML node.
// Creates an object (menu, dialog, control, ...) from an XML node.
// Should check for validity.
// parent is higher-level object (usually window, dialog or panel)
// that is often neccessary to create resource
// if instance != NULL it should not create new instance via 'new' but
// rather use this one and call its Create method
// parent is a higher-level object (usually window, dialog or panel)
// that is often neccessary to create the resource.
// If instance is non-NULL it should not create a new instance via 'new' but
// should rather use this one, and call its Create method.
wxObject *CreateResource(wxXmlNode *node, wxObject *parent,
wxObject *instance);
// This one is called from CreateResource after variables
// were filled
// were filled.
virtual wxObject *DoCreateResource() = 0;
// Returns TRUE if it understands this node and can create
// resource from it, FALSE otherwise.
// a resource from it, FALSE otherwise.
virtual bool CanHandle(wxXmlNode *node) = 0;
// Sets the parent resource.
void SetParentResource(wxXmlResource *res) { m_resource = res; }
protected:
wxXmlResource *m_resource;
wxArrayString m_styleNames;
@ -283,76 +310,89 @@ protected:
// --- Handy methods:
// Returns true if the node has property class equal to classname,
// e.g. <object class="wxDialog">
// Returns true if the node has a property class equal to classname,
// e.g. <object class="wxDialog">.
bool IsOfClass(wxXmlNode *node, const wxString& classname)
{ return node->GetPropVal(wxT("class"), wxEmptyString) == classname; }
// Gets node content from wxXML_ENTITY_NODE
// (the problem is, <tag>content<tag> is represented as
// The problem is, <tag>content<tag> is represented as
// wxXML_ENTITY_NODE name="tag", content=""
// |-- wxXML_TEXT_NODE or
// wxXML_CDATA_SECTION_NODE name="" content="content"
wxString GetNodeContent(wxXmlNode *node);
// Check to see if a param exists
// Check to see if a parameter exists.
bool HasParam(const wxString& param);
// Finds the node or returns NULL
// Finds the node or returns NULL.
wxXmlNode *GetParamNode(const wxString& param);
// Finds the parameter value or returns the empty string.
wxString GetParamValue(const wxString& param);
// Add style flag (e.g. wxMB_DOCKABLE) to list of flags
// understood by this handler
// Add a style flag (e.g. wxMB_DOCKABLE) to the list of flags
// understood by this handler.
void AddStyle(const wxString& name, int value);
// Add styles common to all wxWindow-derived classes
// Add styles common to all wxWindow-derived classes.
void AddWindowStyles();
// Gets style flags from text in form "flag | flag2| flag3 |..."
// Only understads flags added with AddStyle
int GetStyle(const wxString& param = wxT("style"), int defaults = 0);
// Gets text from param and does some convertions:
// Gets text from param and does some conversions:
// - replaces \n, \r, \t by respective chars (according to C syntax)
// - replaces $ by & and $$ by $ (needed for $File => &File because of XML)
// - calls wxGetTranslations (unless disabled in wxXmlResource)
wxString GetText(const wxString& param);
// Return XMLID
// Returns the XMLID.
int GetID();
// Returns the resource name.
wxString GetName();
// Get bool flag (1,t,yes,on,true are TRUE, everything else is FALSE)
// Gets a bool flag (1, t, yes, on, true are TRUE, everything else is FALSE).
bool GetBool(const wxString& param, bool defaultv = FALSE);
// Get integer value from param
// Gets the integer value from the parameter.
long GetLong( const wxString& param, long defaultv = 0 );
// Get colour in HTML syntax (#RRGGBB)
// Gets colour in HTML syntax (#RRGGBB).
wxColour GetColour(const wxString& param);
// Get size/position (may be in dlg units):
// Gets the size (may be in dialog units).
wxSize GetSize(const wxString& param = wxT("size"));
// Gets the position (may be in dialog units).
wxPoint GetPosition(const wxString& param = wxT("pos"));
// Get dimension (may be in dlg units):
// Gets a dimension (may be in dialog units).
wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0);
// Get bitmap:
// Gets a bitmap.
wxBitmap GetBitmap(const wxString& param = wxT("bitmap"),
wxSize size = wxDefaultSize);
// Gets an icon.
wxIcon GetIcon(const wxString& param = wxT("icon"),
wxSize size = wxDefaultSize);
// Get font:
// Gets a font.
wxFont GetFont(const wxString& param = wxT("font"));
// Sets common window options:
// Sets common window options.
void SetupWindow(wxWindow *wnd);
// Creates children.
void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE);
// Helper function.
void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL);
// Creates a resource from a node.
wxObject *CreateResFromNode(wxXmlNode *node,
wxObject *parent, wxObject *instance = NULL)
{ return m_resource->CreateResFromNode(node, parent, instance); }