Actually use the OnStack test

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28372 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-07-22 00:43:58 +00:00
parent 11df1e8a33
commit 27c2041ff6

View File

@ -111,7 +111,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Sound_About, MyFrame::OnAbout) EVT_MENU(Sound_About, MyFrame::OnAbout)
EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync) EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync) EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync)
EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync) EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack)
EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop) EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
END_EVENT_TABLE() END_EVENT_TABLE()
@ -168,7 +168,7 @@ MyFrame::MyFrame(const wxString& title)
menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously")); playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously")); playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)")); playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)"));
playMenu->Append(Sound_PlayLoop, _T("&Loop sound")); playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
// now append the freshly created menu to the menu bar... // now append the freshly created menu to the menu bar...