some docs for wxArray(int n) mods
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15286 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -413,14 +413,14 @@ done by wxArray and wxSortedArray versions - you may use
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\membersection{wxArray::Add}\label{wxarrayadd}
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\func{void}{Add}{\param{T }{item}}
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\func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
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\func{void}{Add}{\param{T *}{item}}
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\func{void}{Add}{\param{T \&}{item}}
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\func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
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Appends a new element to the array (where {\it T} is the type of the array
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elements.)
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Appends the given number of {\it copies} of the {\it item} to the array
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consisting of the elements of type {\it T}.
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The first version is used with wxArray and wxSortedArray. The second and the
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third are used with wxObjArray. There is an important difference between
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@ -428,10 +428,14 @@ them: if you give a pointer to the array, it will take ownership of it, i.e.
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will delete it when the item is deleted from the array. If you give a reference
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to the array, however, the array will make a copy of the item and will not take
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ownership of the original item. Once again, it only makes sense for wxObjArrays
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because the other array types never take ownership of their elements.
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because the other array types never take ownership of their elements. Also note
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that you cannot append more than one pointer as reusing it would lead to
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deleting it twice (or more) and hence to a crash.
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You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
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elements of one array to another one.
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elements of one array to another one but it is more efficient to use
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{\it copies} parameter and modify the elements in place later if you plan to
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append a lot of items.
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\membersection{wxArray::Alloc}\label{wxarrayalloc}
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@ -505,15 +509,15 @@ in the array.
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\membersection{wxArray::Insert}\label{wxarrayinsert}
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\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
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\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
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\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
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\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
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\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
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Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
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insert an item in such way that it will become the
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first array element.
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Insert the given number of {\it copies} of the {\it item} into the array before
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the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
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item in such way that it will become the first array element.
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Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
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between the overloaded versions of this function.
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@ -569,13 +573,13 @@ elements of a wxArray (supposed to contain pointers).
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\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
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\func{\void}{RemoveAt}{\param{size\_t }{index}}
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\func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}
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Removes an element from the array by index. When an element
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is removed from wxObjArray it is deleted by the array - use
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\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
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other hand, when an object is removed from a wxArray nothing happens - you
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should delete it manually if required:
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Removes {\it count} elements starting at {\it index} from the array. When an
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element is removed from wxObjArray it is deleted by the array - use
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\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
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the other hand, when an object is removed from a wxArray nothing happens -
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you should delete it manually if required:
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\begin{verbatim}
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T *item = array[n];
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