better fix for MIPSpro warnings: removed unneeded calls to floor()

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11649 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2001-09-19 16:47:23 +00:00
parent 11e82c1ba3
commit 297e4185cc

View File

@ -392,49 +392,49 @@ public:
class WXDLLEXPORT wxPoint2DInt
{
public :
inline wxPoint2DInt();
inline wxPoint2DInt( wxInt32 x , wxInt32 y );
inline wxPoint2DInt( const wxPoint2DInt &pt );
inline wxPoint2DInt( const wxPoint &pt );
inline wxPoint2DInt();
inline wxPoint2DInt( wxInt32 x , wxInt32 y );
inline wxPoint2DInt( const wxPoint2DInt &pt );
inline wxPoint2DInt( const wxPoint &pt );
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y );
inline void GetRounded( wxInt32 *x , wxInt32 *y );
// noops for this class, just return the coords
inline void GetFloor( wxInt32 *x , wxInt32 *y );
inline void GetRounded( wxInt32 *x , wxInt32 *y );
inline wxDouble GetVectorLength();
wxDouble GetVectorAngle();
inline void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
// set the vector length to 1.0, preserving the angle
inline void Normalize();
inline wxDouble GetVectorLength();
wxDouble GetVectorAngle();
inline void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
// set the vector length to 1.0, preserving the angle
inline void Normalize();
inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
// the reflection of this point
inline wxPoint2DInt operator-();
// the reflection of this point
inline wxPoint2DInt operator-();
inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator*=(wxDouble n);
inline wxPoint2DInt& operator*=(wxInt32 n);
inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator/=(wxDouble n);
inline wxPoint2DInt& operator/=(wxInt32 n);
inline operator wxPoint() const;
inline bool operator==(const wxPoint2DInt& pt) const;
inline bool operator!=(const wxPoint2DInt& pt) const;
inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator*=(wxDouble n);
inline wxPoint2DInt& operator*=(wxInt32 n);
inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator/=(wxDouble n);
inline wxPoint2DInt& operator/=(wxInt32 n);
inline operator wxPoint() const;
inline bool operator==(const wxPoint2DInt& pt) const;
inline bool operator!=(const wxPoint2DInt& pt) const;
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
wxInt32 m_x;
wxInt32 m_y;
wxInt32 m_x;
wxInt32 m_y;
};
wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
@ -474,20 +474,20 @@ inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
{
// casts needed MIPSpro compiler under SGI
*x = (wxInt32) floor( (double)m_x );
*y = (wxInt32) floor( (double)m_y );
if ( x )
*x = m_x;
if ( y )
*y = m_y;
}
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
{
*x = (wxInt32) floor( m_x + 0.5 );
*y = (wxInt32) floor( m_y + 0.5);
GetFloor(x, y);
}
inline wxDouble wxPoint2DInt::GetVectorLength()
{
// casts needed MIPSpro compiler under SGI
// cast needed MIPSpro compiler under SGI
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
}