Life version 2.1

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia 2000-03-03 18:21:48 +00:00
parent 5f9fd7ea86
commit 29b07a3821
7 changed files with 443 additions and 143 deletions

View File

@ -29,12 +29,13 @@
#endif
#include "wx/statline.h"
#include "wx/spinctrl.h"
#include "wx/minifram.h"
#include "dialogs.h"
#include "life.h"
#include "game.h"
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
@ -108,17 +109,17 @@ LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
// layout components
wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
sizer1->Add( m_canvas, 2, wxGROW | wxALL, 5);
sizer1->Add( m_text, 1, wxGROW | wxALL, 5 );
wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
sizer2->Add( m_list, 0, wxGROW | wxALL, 5 );
sizer2->Add( sizer1, 1, wxGROW | wxALL, 5 );
wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
sizer3->Add( sizer2, 1, wxGROW | wxALL, 5 );
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
@ -181,7 +182,7 @@ LifeAboutDialog::LifeAboutDialog(wxWindow *parent)
wxBoxSizer *sizer = new wxBoxSizer( wxVERTICAL );
sizer->Add( sbmp, 0, wxCENTRE | wxALL, 10 );
sizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 5 );
sizer->Add( CreateTextSizer(_("Life! version 2.0 for wxWindows\n\n"
sizer->Add( CreateTextSizer(_("Life! version 2.1 for wxWindows\n\n"
"(c) 2000 Guillermo Rodriguez Garcia\n\n"
"<guille@iies.es>\n\n"
"Portions of the code are based in XLife;\n"
@ -197,3 +198,6 @@ LifeAboutDialog::LifeAboutDialog(wxWindow *parent)
sizer->Fit(this);
Centre(wxBOTH | wxCENTRE_ON_SCREEN);
}

View File

@ -28,8 +28,6 @@
#include "wx/wx.h"
#endif
#include "wx/spinctrl.h"
#include "life.h"
#include "game.h"
@ -73,4 +71,5 @@ public:
LifeAboutDialog(wxWindow *parent);
};
#endif // _LIFE_DIALOGS_H_

View File

@ -38,8 +38,10 @@
#include <string.h> // for memset
#define ARRAYSIZE 1024 // size of the static array for BeginFind & co.
#define ARRAYSIZE 1024 // static array for BeginFind & co.
#define ALLOCBOXES 16 // number of cellboxes to alloc at once
#define MAXDEAD 8 // tics before removing cellbox from list
// ==========================================================================
@ -48,8 +50,9 @@
#define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f)
#define HASHSIZE 32768
#define MAXDEAD 8
#define HASHSIZE 32768 // hash table size (do not change!)
#define CELLBOX 8 // cells in a cellbox (do not change!)
class CellBox
{
@ -328,14 +331,131 @@ void Life::KillBox(CellBox *c)
m_available = c;
}
// --------------------------------------------------------------------------
// Navigation
// --------------------------------------------------------------------------
Cell Life::FindCenter()
{
double i, j;
int n;
i = 0.0;
j = 0.0;
n = 0;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead)
{
i += c->m_x;
j += c->m_y;
n++;
}
if (n > 0)
{
i = (i / n) + CELLBOX / 2;
j = (j / n) + CELLBOX / 2;
}
Cell cell;
cell.i = (wxInt32) i;
cell.j = (wxInt32) j;
return cell;
}
Cell Life::FindNorth()
{
wxInt32 i = 0, j = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_y < j)))
{
i = c->m_x;
j = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
return cell;
}
Cell Life::FindSouth()
{
wxInt32 i = 0, j = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_y > j)))
{
i = c->m_x;
j = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
return cell;
}
Cell Life::FindWest()
{
wxInt32 i = 0, j = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_x < i)))
{
i = c->m_x;
j = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
return cell;
}
Cell Life::FindEast()
{
wxInt32 i = 0, j = 0;
bool first = TRUE;
CellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_x > i)))
{
i = c->m_x;
j = c->m_y;
first = FALSE;
}
Cell cell;
cell.i = first? 0 : i + CELLBOX / 2;
cell.j = first? 0 : j + CELLBOX / 2;
return cell;
}
// --------------------------------------------------------------------------
// FindMore & co.
// --------------------------------------------------------------------------
// Post eight cells to the cell arrays (changed cells only)
// DoLine:
// Post eight cells to the cell arrays - leave out the fourth
// argument (or pass 0, the default value) to post alive cells
// only, else it will post cells which have changed.
//
void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live, wxUint32 old)
{
wxUint32 diff = (live ^ old) & 0x000000ff;
wxUint32 diff = (live ^ old) & 0xff;
if (!diff) return;
@ -348,24 +468,6 @@ void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live, wxUint32 old)
m_ncells++;
}
diff >>= 1;
live >>= 1;
}
}
// Post eight cells to the cell arrays (alive cells only)
void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live)
{
if (! (live & 0x000000ff)) return;
for (wxInt32 k = 8; k; k--, i++)
{
if (live & 0x01)
{
m_cells[m_ncells].i = i;
m_cells[m_ncells].j = j;
m_ncells++;
}
live >>= 1;
}
}

View File

@ -1,6 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
// Name: game.h
// Purpose: Life! game logic, version 2
// Purpose: Life! game logic
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
@ -35,6 +35,7 @@
// A Cell is just a struct which contains a pair of (i, j) coords.
// These structs are not used internally anywhere; they are just
// used to pass cell coordinates around.
struct Cell
{
wxInt32 i;
@ -85,14 +86,21 @@ public:
// accessors
inline wxUint32 GetNumCells() const { return m_numcells; };
bool IsAlive (wxInt32 x, wxInt32 y);
void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE);
void SetShape(const LifeShape &shape);
bool IsAlive (wxInt32 x, wxInt32 y);
void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE);
void SetShape (const LifeShape &shape);
// game control
void Clear();
bool NextTic();
// navigation
Cell FindNorth();
Cell FindSouth();
Cell FindWest();
Cell FindEast();
Cell FindCenter();
// The following functions find cells within a given viewport; either
// all alive cells, or only those cells which have changed since last
// generation. You first call BeginFind() to specify the viewport,
@ -122,9 +130,8 @@ private:
CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
void KillBox(CellBox *c);
// helpers for FindMore & co.
void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old);
void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive);
// helper for BeginFind & FindMore
void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old = 0);
CellBox *m_head; // list of alive boxes

View File

@ -1,6 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
// Name: life.cpp
// Purpose: The game of life, created by J. H. Conway
// Purpose: The game of Life, created by J. H. Conway
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
@ -21,11 +21,11 @@
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#include "wx/wx.h"
#endif
#include "wx/statline.h"
@ -39,7 +39,7 @@
// --------------------------------------------------------------------------
#if defined(__WXGTK__) || defined(__WXMOTIF__)
// the application icon
// application icon
#include "mondrian.xpm"
// bitmap buttons for the toolbar
@ -48,6 +48,13 @@
#include "bitmaps/stop.xpm"
#include "bitmaps/zoomin.xpm"
#include "bitmaps/zoomout.xpm"
// navigator
#include "bitmaps/north.xpm"
#include "bitmaps/south.xpm"
#include "bitmaps/east.xpm"
#include "bitmaps/west.xpm"
#include "bitmaps/center.xpm"
#endif
// --------------------------------------------------------------------------
@ -57,12 +64,14 @@
// IDs for the controls and the menu commands
enum
{
// timer
ID_TIMER = 1001,
// menu items and toolbar buttons
ID_RESET = 1001,
ID_RESET,
ID_SAMPLES,
ID_ABOUT,
ID_EXIT,
ID_CENTER,
ID_START,
ID_STEP,
ID_STOP,
@ -71,7 +80,16 @@ enum
ID_TOPSPEED,
// speed selection slider
ID_SLIDER
ID_SLIDER,
// navigation
ID_SHOWNAV,
ID_ORIGIN,
ID_CENTER,
ID_NORTH,
ID_SOUTH,
ID_EAST,
ID_WEST,
};
// --------------------------------------------------------------------------
@ -84,17 +102,28 @@ BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
EVT_MENU (ID_RESET, LifeFrame::OnMenu)
EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
EVT_MENU (ID_CENTER, LifeFrame::OnMenu)
EVT_MENU (ID_START, LifeFrame::OnMenu)
EVT_MENU (ID_STEP, LifeFrame::OnMenu)
EVT_MENU (ID_STOP, LifeFrame::OnMenu)
EVT_MENU (ID_ZOOMIN, LifeFrame::OnMenu)
EVT_MENU (ID_ZOOMOUT, LifeFrame::OnMenu)
EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
EVT_MENU (ID_SHOWNAV, LifeFrame::OnMenu)
EVT_MENU (ID_ORIGIN, LifeFrame::OnNavigate)
EVT_BUTTON (ID_CENTER, LifeFrame::OnNavigate)
EVT_BUTTON (ID_NORTH, LifeFrame::OnNavigate)
EVT_BUTTON (ID_SOUTH, LifeFrame::OnNavigate)
EVT_BUTTON (ID_EAST, LifeFrame::OnNavigate)
EVT_BUTTON (ID_WEST, LifeFrame::OnNavigate)
EVT_MENU (ID_ZOOMIN, LifeFrame::OnZoom)
EVT_MENU (ID_ZOOMOUT, LifeFrame::OnZoom)
EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
EVT_TIMER (ID_TIMER, LifeFrame::OnTimer)
EVT_CLOSE ( LifeFrame::OnClose)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(LifeNavigator, wxMiniFrame)
EVT_CLOSE ( LifeNavigator::OnClose)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
EVT_PAINT ( LifeCanvas::OnPaint)
EVT_SCROLLWIN ( LifeCanvas::OnScroll)
@ -116,7 +145,6 @@ IMPLEMENT_APP(LifeApp)
#define ADD_TOOL(id, bmp, tooltip, help) \
toolBar->AddTool(id, bmp, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, tooltip, help)
#define GET_FRAME() ((LifeFrame *) wxGetApp().GetTopWindow())
// --------------------------------------------------------------------------
// LifeApp
@ -141,13 +169,14 @@ bool LifeApp::OnInit()
// --------------------------------------------------------------------------
// frame constructor
LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(200, 200))
{
// frame icon
SetIcon(wxICON(mondrian));
// menu bar
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
wxMenu *menuView = new wxMenu("", wxMENU_TEAROFF);
wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
menuFile->Append(ID_RESET, _("Reset"), _("Start a new game"));
@ -157,19 +186,29 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
menuFile->AppendSeparator();
menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
menuGame->Append(ID_CENTER, _("Re&center\tCtrl-C"), _("Go to (0, 0)"));
menuView->Append(ID_SHOWNAV, _("Navigation toolbox"), _("Show or hide toolbox"), TRUE);
menuView->Check (ID_SHOWNAV, TRUE);
menuView->AppendSeparator();
menuView->Append(ID_ORIGIN, _("Absolute origin"), _("Go to (0, 0)"));
menuView->Append(ID_CENTER, _("Center of mass"), _("Find center of mass"));
menuView->Append(ID_NORTH, _("North"), _("Find northernmost cell"));
menuView->Append(ID_SOUTH, _("South"), _("Find southernmost cell"));
menuView->Append(ID_EAST, _("East"), _("Find easternmost cell"));
menuView->Append(ID_WEST, _("West"), _("Find westernmost cell"));
menuView->AppendSeparator();
menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
menuGame->Enable(ID_STOP, FALSE);
menuGame->AppendSeparator();
menuGame->Append(ID_TOPSPEED, _("Top speed!"), _("Go as fast as possible"));
menuGame->AppendSeparator();
menuGame->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
menuGame->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _("&File"));
menuBar->Append(menuView, _("&View"));
menuBar->Append(menuGame, _("&Game"));
SetMenuBar(menuBar);
@ -198,36 +237,69 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
CreateStatusBar(2);
SetStatusText(_("Welcome to Life!"));
// game and canvas
wxPanel *panel = new wxPanel(this, -1);
m_life = new Life();
m_canvas = new LifeCanvas(panel, m_life);
m_timer = new LifeTimer();
m_running = FALSE;
m_topspeed = FALSE;
m_interval = 500;
m_tics = 0;
m_text = new wxStaticText(panel, -1, "");
UpdateInfoText();
// game and timer
m_life = new Life();
m_timer = new wxTimer(this, ID_TIMER);
m_running = FALSE;
m_topspeed = FALSE;
m_interval = 500;
m_tics = 0;
// speed selection slider
wxSlider *slider = new wxSlider(panel, ID_SLIDER,
// We use two different panels to reduce flicker in wxGTK, because
// some widgets (like wxStaticText) don't have their own X11 window,
// and thus updating the text would result in a refresh of the canvas
// if they belong to the same parent.
wxPanel *panel1 = new wxPanel(this, -1);
wxPanel *panel2 = new wxPanel(this, -1);
// canvas
m_canvas = new LifeCanvas(panel1, m_life);
// info panel
m_text = new wxStaticText(panel2, -1,
wxEmptyString,
wxDefaultPosition,
wxDefaultSize,
wxALIGN_CENTER | wxST_NO_AUTORESIZE);
wxSlider *slider = new wxSlider(panel2, ID_SLIDER,
5, 1, 10,
wxDefaultPosition,
wxSize(200, -1),
wxSL_HORIZONTAL | wxSL_AUTOTICKS);
UpdateInfoText();
// component layout
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 2);
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
sizer->Add(m_text, 0, wxCENTRE | wxTOP, 4);
sizer->Add(slider, 0, wxCENTRE | wxALL, 4);
panel->SetSizer(sizer);
panel->SetAutoLayout(TRUE);
sizer->Fit(this);
sizer->SetSizeHints(this);
wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sizer2 = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sizer3 = new wxBoxSizer(wxVERTICAL);
sizer1->Add( new wxStaticLine(panel1, -1), 0, wxGROW );
sizer1->Add( m_canvas, 1, wxGROW | wxALL, 2 );
sizer1->Add( new wxStaticLine(panel1, -1), 0, wxGROW );
panel1->SetSizer( sizer1 );
panel1->SetAutoLayout( TRUE );
sizer1->Fit( panel1 );
sizer2->Add( m_text, 0, wxGROW | wxTOP, 4 );
sizer2->Add( slider, 0, wxCENTRE | wxALL, 4 );
panel2->SetSizer( sizer2 );
panel2->SetAutoLayout( TRUE );
sizer2->Fit( panel2 );
sizer3->Add( panel1, 1, wxGROW );
sizer3->Add( panel2, 0, wxGROW );
SetSizer( sizer3 );
SetAutoLayout( TRUE );
sizer3->Fit( this );
// set minimum frame size
sizer3->SetSizeHints( this );
// navigator frame
m_navigator = new LifeNavigator(this);
}
LifeFrame::~LifeFrame()
@ -239,7 +311,7 @@ void LifeFrame::UpdateInfoText()
{
wxString msg;
msg.Printf(_(" Generation: %u (T: %u ms), Population: %u "),
msg.Printf(_(" Generation: %u (T: %u ms), Population: %u "),
m_tics,
m_topspeed? 0 : m_interval,
m_life->GetNumCells());
@ -254,9 +326,9 @@ void LifeFrame::UpdateUI()
// start / stop
GetToolBar()->EnableTool(ID_START, !m_running);
GetToolBar()->EnableTool(ID_STOP, m_running);
GetMenuBar()->GetMenu(1)->Enable(ID_START, !m_running);
GetMenuBar()->GetMenu(1)->Enable(ID_STEP, !m_running);
GetMenuBar()->GetMenu(1)->Enable(ID_STOP, m_running);
GetMenuBar()->GetMenu(2)->Enable(ID_START, !m_running);
GetMenuBar()->GetMenu(2)->Enable(ID_STEP, !m_running);
GetMenuBar()->GetMenu(2)->Enable(ID_STOP, m_running);
// zooming
int cellsize = m_canvas->GetCellSize();
@ -271,28 +343,13 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_CENTER : m_canvas->Recenter(0, 0); break;
case ID_START : OnStart(); break;
case ID_STEP : OnTimer(); break;
case ID_STEP : OnStep(); break;
case ID_STOP : OnStop(); break;
case ID_ZOOMIN :
case ID_SHOWNAV :
{
int cellsize = m_canvas->GetCellSize();
if (cellsize < 32)
{
m_canvas->SetCellSize(cellsize * 2);
UpdateUI();
}
break;
}
case ID_ZOOMOUT :
{
int cellsize = m_canvas->GetCellSize();
if (cellsize > 1)
{
m_canvas->SetCellSize(cellsize / 2);
UpdateUI();
}
bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
m_navigator->Show(checked);
break;
}
case ID_TOPSPEED:
@ -302,7 +359,7 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
UpdateUI();
while (m_running && m_topspeed)
{
OnTimer();
OnStep();
wxYield();
}
break;
@ -350,7 +407,6 @@ void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
// dialog box
LifeSamplesDialog dialog(this);
// new game?
if (dialog.ShowModal() == wxID_OK)
{
const LifeShape shape = dialog.GetShape();
@ -366,6 +422,57 @@ void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
}
}
void LifeFrame::OnZoom(wxCommandEvent& event)
{
int cellsize = m_canvas->GetCellSize();
if ((event.GetId() == ID_ZOOMIN) && cellsize < 32)
{
m_canvas->SetCellSize(cellsize * 2);
UpdateUI();
}
else if ((event.GetId() == ID_ZOOMOUT) && cellsize > 1)
{
m_canvas->SetCellSize(cellsize / 2);
UpdateUI();
}
}
void LifeFrame::OnNavigate(wxCommandEvent& event)
{
Cell c;
switch (event.GetId())
{
case ID_NORTH: c = m_life->FindNorth(); break;
case ID_SOUTH: c = m_life->FindSouth(); break;
case ID_WEST: c = m_life->FindWest(); break;
case ID_EAST: c = m_life->FindEast(); break;
case ID_CENTER: c = m_life->FindCenter(); break;
case ID_ORIGIN: c.i = c.j = 0; break;
}
m_canvas->Recenter(c.i, c.j);
}
void LifeFrame::OnSlider(wxScrollEvent& event)
{
m_interval = event.GetPosition() * 100;
if (m_running)
{
OnStop();
OnStart();
}
UpdateInfoText();
}
void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
{
OnStep();
}
void LifeFrame::OnStart()
{
if (!m_running)
@ -387,7 +494,7 @@ void LifeFrame::OnStop()
}
}
void LifeFrame::OnTimer()
void LifeFrame::OnStep()
{
if (m_life->NextTic())
m_tics++;
@ -398,27 +505,87 @@ void LifeFrame::OnTimer()
UpdateInfoText();
}
void LifeFrame::OnSlider(wxScrollEvent& event)
{
m_interval = event.GetPosition() * 100;
if (m_running)
{
OnStop();
OnStart();
}
UpdateInfoText();
// --------------------------------------------------------------------------
// LifeNavigator miniframe
// --------------------------------------------------------------------------
LifeNavigator::LifeNavigator(wxWindow *parent)
: wxMiniFrame(parent, -1,
_("Navigation"),
wxDefaultPosition,
wxDefaultSize,
wxCAPTION | wxSIMPLE_BORDER)
{
wxPanel *panel = new wxPanel(this, -1);
wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sizer2 = new wxBoxSizer(wxHORIZONTAL);
// create bitmaps and masks for the buttons
wxBitmap
bmpn = wxBITMAP(north),
bmpw = wxBITMAP(west),
bmpc = wxBITMAP(center),
bmpe = wxBITMAP(east),
bmps = wxBITMAP(south);
#ifdef __WXMSW__
bmpn.SetMask(new wxMask(bmpn, *wxLIGHT_GREY));
bmpw.SetMask(new wxMask(bmpw, *wxLIGHT_GREY));
bmpc.SetMask(new wxMask(bmpc, *wxLIGHT_GREY));
bmpe.SetMask(new wxMask(bmpe, *wxLIGHT_GREY));
bmps.SetMask(new wxMask(bmps, *wxLIGHT_GREY));
#endif
// create the buttons and attach tooltips to them
wxBitmapButton
*bn = new wxBitmapButton(panel, ID_NORTH, bmpn),
*bw = new wxBitmapButton(panel, ID_WEST , bmpw),
*bc = new wxBitmapButton(panel, ID_CENTER, bmpc),
*be = new wxBitmapButton(panel, ID_EAST , bmpe),
*bs = new wxBitmapButton(panel, ID_SOUTH, bmps);
bn->SetToolTip(_("Find northernmost cell"));
bw->SetToolTip(_("Find westernmost cell"));
bc->SetToolTip(_("Find center of mass"));
be->SetToolTip(_("Find easternmost cell"));
bs->SetToolTip(_("Find southernmost cell"));
// add buttons to sizers
sizer2->Add( bw, 0, wxCENTRE | wxWEST, 4 );
sizer2->Add( bc, 0, wxCENTRE);
sizer2->Add( be, 0, wxCENTRE | wxEAST, 4 );
sizer1->Add( bn, 0, wxCENTRE | wxNORTH, 4 );
sizer1->Add( sizer2 );
sizer1->Add( bs, 0, wxCENTRE | wxSOUTH, 4 );
// set the miniframe size
panel->SetSizer(sizer1);
panel->SetAutoLayout(TRUE);
sizer1->Fit(this);
sizer1->SetSizeHints(this);
// move it to a sensible position
wxRect parentRect = parent->GetRect();
wxSize childSize = GetSize();
int x = parentRect.GetX() +
parentRect.GetWidth();
int y = parentRect.GetY() +
(parentRect.GetHeight() - childSize.GetHeight()) / 4;
Move(x, y);
// done
Show(TRUE);
}
// --------------------------------------------------------------------------
// LifeTimer
// --------------------------------------------------------------------------
void LifeTimer::Notify()
void LifeNavigator::OnClose(wxCloseEvent& event)
{
GET_FRAME()->OnTimer();
};
if (event.CanVeto())
event.Veto();
else
Destroy();
}
// --------------------------------------------------------------------------
// LifeCanvas
@ -642,7 +809,7 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
// set statusbar text
wxString msg;
msg.Printf(_("Cell: (%d, %d)"), i, j);
GET_FRAME()->SetStatusText(msg, 1);
((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
// button pressed?
if (!event.LeftIsDown())
@ -730,7 +897,7 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
dc.EndDrawing();
}
GET_FRAME()->UpdateInfoText();
((LifeFrame *) wxGetApp().GetTopWindow())->UpdateInfoText();
}
void LifeCanvas::OnSize(wxSizeEvent& event)
@ -841,3 +1008,5 @@ void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
// do nothing. I just don't want the background to be erased, you know.
}

View File

@ -1,6 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
// Name: life.h
// Purpose: The game of life, created by J. H. Conway
// Purpose: The game of Life, created by J. H. Conway
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
@ -28,15 +28,18 @@
#include "wx/wx.h"
#endif
#include "wx/minifram.h"
#include "game.h"
// --------------------------------------------------------------------------
// LifeCanvas
// --------------------------------------------------------------------------
/* Note that in LifeCanvas, all cell coordinates are
* named i, j, while screen coordinates are named x, y.
*/
// Note that in LifeCanvas, all cell coordinates are
// named i, j, while screen coordinates are named x, y.
class LifeCanvas : public wxWindow
{
public:
@ -94,17 +97,26 @@ private:
wxInt32 m_mi, m_mj; // last mouse position
};
// --------------------------------------------------------------------------
// LifeTimer
// LifeNavigator
// --------------------------------------------------------------------------
// Life timer
class LifeTimer : public wxTimer
class LifeNavigator : public wxMiniFrame
{
public:
void Notify();
// ctor
LifeNavigator(wxWindow *parent);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
void OnClose(wxCloseEvent& event);
};
// --------------------------------------------------------------------------
// LifeFrame
// --------------------------------------------------------------------------
@ -119,30 +131,37 @@ public:
// member functions
void UpdateInfoText();
void UpdateUI();
void OnTimer();
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
void OnMenu(wxCommandEvent& event);
void OnSamples(wxCommandEvent& event);
void OnMenu(wxCommandEvent& event);
void OnNavigate(wxCommandEvent& event);
void OnZoom(wxCommandEvent& event);
void OnSlider(wxScrollEvent& event);
void OnTimer(wxTimerEvent& event);
void OnClose(wxCloseEvent& event);
// event handler helpers
void OnStart();
void OnStop();
void OnStep();
Life *m_life;
LifeTimer *m_timer;
LifeCanvas *m_canvas;
wxStaticText *m_text;
bool m_running;
bool m_topspeed;
long m_interval;
long m_tics;
Life *m_life;
LifeCanvas *m_canvas;
LifeNavigator *m_navigator;
wxStaticText *m_text;
wxTimer *m_timer;
bool m_running;
bool m_topspeed;
long m_interval;
long m_tics;
};
// --------------------------------------------------------------------------
// LifeApp
// --------------------------------------------------------------------------

View File

@ -156,8 +156,8 @@ const LifeShape g_shapes[] =
"November 1970. Many new guns have since been found."),
36, 9,
".........................*.........."
"......................****....*....."
".............*.......****.....*....."
"......................****.........."
".............*.......****..........."
"............*.*......*..*.........**"
"...........*...**....****.........**"
"**.........*...**.....****.........."