Life version 2.1
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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@ -29,12 +29,13 @@
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#endif
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#include "wx/statline.h"
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#include "wx/spinctrl.h"
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#include "wx/minifram.h"
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#include "dialogs.h"
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#include "life.h"
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#include "game.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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@ -108,17 +109,17 @@ LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
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// layout components
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wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
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sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
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sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
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sizer1->Add( m_canvas, 2, wxGROW | wxALL, 5);
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sizer1->Add( m_text, 1, wxGROW | wxALL, 5 );
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wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
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sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
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sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
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sizer2->Add( m_list, 0, wxGROW | wxALL, 5 );
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sizer2->Add( sizer1, 1, wxGROW | wxALL, 5 );
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wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
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sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
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sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
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sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
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sizer3->Add( sizer2, 1, wxGROW | wxALL, 5 );
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sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
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sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
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@ -181,7 +182,7 @@ LifeAboutDialog::LifeAboutDialog(wxWindow *parent)
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wxBoxSizer *sizer = new wxBoxSizer( wxVERTICAL );
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sizer->Add( sbmp, 0, wxCENTRE | wxALL, 10 );
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sizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 5 );
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sizer->Add( CreateTextSizer(_("Life! version 2.0 for wxWindows\n\n"
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sizer->Add( CreateTextSizer(_("Life! version 2.1 for wxWindows\n\n"
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"(c) 2000 Guillermo Rodriguez Garcia\n\n"
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"<guille@iies.es>\n\n"
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"Portions of the code are based in XLife;\n"
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@ -197,3 +198,6 @@ LifeAboutDialog::LifeAboutDialog(wxWindow *parent)
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sizer->Fit(this);
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Centre(wxBOTH | wxCENTRE_ON_SCREEN);
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}
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@ -28,8 +28,6 @@
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#include "wx/wx.h"
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#endif
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#include "wx/spinctrl.h"
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#include "life.h"
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#include "game.h"
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@ -73,4 +71,5 @@ public:
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LifeAboutDialog(wxWindow *parent);
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};
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#endif // _LIFE_DIALOGS_H_
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@ -38,8 +38,10 @@
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#include <string.h> // for memset
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#define ARRAYSIZE 1024 // size of the static array for BeginFind & co.
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#define ARRAYSIZE 1024 // static array for BeginFind & co.
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#define ALLOCBOXES 16 // number of cellboxes to alloc at once
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#define MAXDEAD 8 // tics before removing cellbox from list
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// ==========================================================================
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@ -48,8 +50,9 @@
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#define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f)
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#define HASHSIZE 32768
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#define MAXDEAD 8
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#define HASHSIZE 32768 // hash table size (do not change!)
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#define CELLBOX 8 // cells in a cellbox (do not change!)
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class CellBox
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{
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@ -328,14 +331,131 @@ void Life::KillBox(CellBox *c)
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m_available = c;
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}
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// --------------------------------------------------------------------------
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// Navigation
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// --------------------------------------------------------------------------
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Cell Life::FindCenter()
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{
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double i, j;
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int n;
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i = 0.0;
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j = 0.0;
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n = 0;
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CellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead)
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{
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i += c->m_x;
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j += c->m_y;
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n++;
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}
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if (n > 0)
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{
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i = (i / n) + CELLBOX / 2;
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j = (j / n) + CELLBOX / 2;
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}
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Cell cell;
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cell.i = (wxInt32) i;
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cell.j = (wxInt32) j;
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return cell;
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}
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Cell Life::FindNorth()
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{
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wxInt32 i = 0, j = 0;
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bool first = TRUE;
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CellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_y < j)))
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{
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i = c->m_x;
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j = c->m_y;
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first = FALSE;
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}
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Cell cell;
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cell.i = first? 0 : i + CELLBOX / 2;
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cell.j = first? 0 : j + CELLBOX / 2;
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return cell;
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}
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Cell Life::FindSouth()
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{
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wxInt32 i = 0, j = 0;
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bool first = TRUE;
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CellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_y > j)))
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{
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i = c->m_x;
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j = c->m_y;
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first = FALSE;
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}
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Cell cell;
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cell.i = first? 0 : i + CELLBOX / 2;
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cell.j = first? 0 : j + CELLBOX / 2;
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return cell;
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}
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Cell Life::FindWest()
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{
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wxInt32 i = 0, j = 0;
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bool first = TRUE;
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CellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_x < i)))
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{
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i = c->m_x;
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j = c->m_y;
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first = FALSE;
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}
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Cell cell;
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cell.i = first? 0 : i + CELLBOX / 2;
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cell.j = first? 0 : j + CELLBOX / 2;
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return cell;
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}
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Cell Life::FindEast()
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{
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wxInt32 i = 0, j = 0;
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bool first = TRUE;
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CellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_x > i)))
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{
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i = c->m_x;
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j = c->m_y;
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first = FALSE;
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}
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Cell cell;
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cell.i = first? 0 : i + CELLBOX / 2;
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cell.j = first? 0 : j + CELLBOX / 2;
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return cell;
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}
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// --------------------------------------------------------------------------
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// FindMore & co.
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// --------------------------------------------------------------------------
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// Post eight cells to the cell arrays (changed cells only)
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// DoLine:
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// Post eight cells to the cell arrays - leave out the fourth
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// argument (or pass 0, the default value) to post alive cells
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// only, else it will post cells which have changed.
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//
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void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live, wxUint32 old)
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{
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wxUint32 diff = (live ^ old) & 0x000000ff;
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wxUint32 diff = (live ^ old) & 0xff;
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if (!diff) return;
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@ -348,24 +468,6 @@ void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live, wxUint32 old)
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m_ncells++;
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}
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diff >>= 1;
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live >>= 1;
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}
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}
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// Post eight cells to the cell arrays (alive cells only)
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void Life::DoLine(wxInt32 i, wxInt32 j, wxUint32 live)
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{
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if (! (live & 0x000000ff)) return;
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for (wxInt32 k = 8; k; k--, i++)
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{
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if (live & 0x01)
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{
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m_cells[m_ncells].i = i;
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m_cells[m_ncells].j = j;
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m_ncells++;
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}
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live >>= 1;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// Name: game.h
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// Purpose: Life! game logic, version 2
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// Purpose: Life! game logic
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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// A Cell is just a struct which contains a pair of (i, j) coords.
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// These structs are not used internally anywhere; they are just
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// used to pass cell coordinates around.
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struct Cell
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{
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wxInt32 i;
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@ -85,14 +86,21 @@ public:
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// accessors
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inline wxUint32 GetNumCells() const { return m_numcells; };
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bool IsAlive (wxInt32 x, wxInt32 y);
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void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE);
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void SetShape(const LifeShape &shape);
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bool IsAlive (wxInt32 x, wxInt32 y);
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void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE);
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void SetShape (const LifeShape &shape);
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// game control
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void Clear();
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bool NextTic();
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// navigation
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Cell FindNorth();
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Cell FindSouth();
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Cell FindWest();
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Cell FindEast();
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Cell FindCenter();
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// The following functions find cells within a given viewport; either
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// all alive cells, or only those cells which have changed since last
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// generation. You first call BeginFind() to specify the viewport,
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@ -122,9 +130,8 @@ private:
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CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
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void KillBox(CellBox *c);
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// helpers for FindMore & co.
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void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old);
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void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive);
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// helper for BeginFind & FindMore
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void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old = 0);
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CellBox *m_head; // list of alive boxes
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@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: life.cpp
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// Purpose: The game of life, created by J. H. Conway
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// Purpose: The game of Life, created by J. H. Conway
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// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created: Jan/2000
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@ -21,11 +21,11 @@
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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@ -39,7 +39,7 @@
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// --------------------------------------------------------------------------
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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// the application icon
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// application icon
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#include "mondrian.xpm"
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// bitmap buttons for the toolbar
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@ -48,6 +48,13 @@
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#include "bitmaps/stop.xpm"
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#include "bitmaps/zoomin.xpm"
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#include "bitmaps/zoomout.xpm"
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// navigator
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#include "bitmaps/north.xpm"
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#include "bitmaps/south.xpm"
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#include "bitmaps/east.xpm"
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#include "bitmaps/west.xpm"
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#include "bitmaps/center.xpm"
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#endif
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// --------------------------------------------------------------------------
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@ -57,12 +64,14 @@
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// IDs for the controls and the menu commands
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enum
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{
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// timer
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ID_TIMER = 1001,
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// menu items and toolbar buttons
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ID_RESET = 1001,
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ID_RESET,
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ID_SAMPLES,
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ID_ABOUT,
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ID_EXIT,
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ID_CENTER,
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ID_START,
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ID_STEP,
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ID_STOP,
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@ -71,7 +80,16 @@ enum
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ID_TOPSPEED,
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// speed selection slider
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ID_SLIDER
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ID_SLIDER,
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// navigation
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ID_SHOWNAV,
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ID_ORIGIN,
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ID_CENTER,
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ID_NORTH,
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ID_SOUTH,
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ID_EAST,
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ID_WEST,
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};
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// --------------------------------------------------------------------------
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@ -84,17 +102,28 @@ BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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EVT_MENU (ID_RESET, LifeFrame::OnMenu)
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EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
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EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
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EVT_MENU (ID_CENTER, LifeFrame::OnMenu)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STEP, LifeFrame::OnMenu)
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EVT_MENU (ID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_ZOOMIN, LifeFrame::OnMenu)
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EVT_MENU (ID_ZOOMOUT, LifeFrame::OnMenu)
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EVT_MENU (ID_TOPSPEED, LifeFrame::OnMenu)
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EVT_MENU (ID_SHOWNAV, LifeFrame::OnMenu)
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EVT_MENU (ID_ORIGIN, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_CENTER, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_NORTH, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_SOUTH, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_EAST, LifeFrame::OnNavigate)
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EVT_BUTTON (ID_WEST, LifeFrame::OnNavigate)
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EVT_MENU (ID_ZOOMIN, LifeFrame::OnZoom)
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EVT_MENU (ID_ZOOMOUT, LifeFrame::OnZoom)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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EVT_TIMER (ID_TIMER, LifeFrame::OnTimer)
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EVT_CLOSE ( LifeFrame::OnClose)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeNavigator, wxMiniFrame)
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EVT_CLOSE ( LifeNavigator::OnClose)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
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EVT_PAINT ( LifeCanvas::OnPaint)
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EVT_SCROLLWIN ( LifeCanvas::OnScroll)
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@ -116,7 +145,6 @@ IMPLEMENT_APP(LifeApp)
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#define ADD_TOOL(id, bmp, tooltip, help) \
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toolBar->AddTool(id, bmp, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, tooltip, help)
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#define GET_FRAME() ((LifeFrame *) wxGetApp().GetTopWindow())
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// --------------------------------------------------------------------------
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// LifeApp
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@ -141,13 +169,14 @@ bool LifeApp::OnInit()
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// --------------------------------------------------------------------------
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// frame constructor
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LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(200, 200))
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{
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// frame icon
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SetIcon(wxICON(mondrian));
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// menu bar
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wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
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wxMenu *menuView = new wxMenu("", wxMENU_TEAROFF);
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wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
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menuFile->Append(ID_RESET, _("Reset"), _("Start a new game"));
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@ -157,19 +186,29 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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menuFile->AppendSeparator();
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menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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menuGame->Append(ID_CENTER, _("Re¢er\tCtrl-C"), _("Go to (0, 0)"));
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menuView->Append(ID_SHOWNAV, _("Navigation toolbox"), _("Show or hide toolbox"), TRUE);
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menuView->Check (ID_SHOWNAV, TRUE);
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menuView->AppendSeparator();
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menuView->Append(ID_ORIGIN, _("Absolute origin"), _("Go to (0, 0)"));
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menuView->Append(ID_CENTER, _("Center of mass"), _("Find center of mass"));
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menuView->Append(ID_NORTH, _("North"), _("Find northernmost cell"));
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menuView->Append(ID_SOUTH, _("South"), _("Find southernmost cell"));
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menuView->Append(ID_EAST, _("East"), _("Find easternmost cell"));
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menuView->Append(ID_WEST, _("West"), _("Find westernmost cell"));
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menuView->AppendSeparator();
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menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
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menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
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menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
|
||||
menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
|
||||
menuGame->Enable(ID_STOP, FALSE);
|
||||
menuGame->AppendSeparator();
|
||||
menuGame->Append(ID_TOPSPEED, _("Top speed!"), _("Go as fast as possible"));
|
||||
menuGame->AppendSeparator();
|
||||
menuGame->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"));
|
||||
menuGame->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"));
|
||||
|
||||
wxMenuBar *menuBar = new wxMenuBar();
|
||||
menuBar->Append(menuFile, _("&File"));
|
||||
menuBar->Append(menuView, _("&View"));
|
||||
menuBar->Append(menuGame, _("&Game"));
|
||||
SetMenuBar(menuBar);
|
||||
|
||||
@ -198,36 +237,69 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
|
||||
CreateStatusBar(2);
|
||||
SetStatusText(_("Welcome to Life!"));
|
||||
|
||||
// game and canvas
|
||||
wxPanel *panel = new wxPanel(this, -1);
|
||||
m_life = new Life();
|
||||
m_canvas = new LifeCanvas(panel, m_life);
|
||||
m_timer = new LifeTimer();
|
||||
m_running = FALSE;
|
||||
m_topspeed = FALSE;
|
||||
m_interval = 500;
|
||||
m_tics = 0;
|
||||
m_text = new wxStaticText(panel, -1, "");
|
||||
UpdateInfoText();
|
||||
// game and timer
|
||||
m_life = new Life();
|
||||
m_timer = new wxTimer(this, ID_TIMER);
|
||||
m_running = FALSE;
|
||||
m_topspeed = FALSE;
|
||||
m_interval = 500;
|
||||
m_tics = 0;
|
||||
|
||||
// speed selection slider
|
||||
wxSlider *slider = new wxSlider(panel, ID_SLIDER,
|
||||
// We use two different panels to reduce flicker in wxGTK, because
|
||||
// some widgets (like wxStaticText) don't have their own X11 window,
|
||||
// and thus updating the text would result in a refresh of the canvas
|
||||
// if they belong to the same parent.
|
||||
|
||||
wxPanel *panel1 = new wxPanel(this, -1);
|
||||
wxPanel *panel2 = new wxPanel(this, -1);
|
||||
|
||||
// canvas
|
||||
m_canvas = new LifeCanvas(panel1, m_life);
|
||||
|
||||
// info panel
|
||||
m_text = new wxStaticText(panel2, -1,
|
||||
wxEmptyString,
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
wxALIGN_CENTER | wxST_NO_AUTORESIZE);
|
||||
|
||||
wxSlider *slider = new wxSlider(panel2, ID_SLIDER,
|
||||
5, 1, 10,
|
||||
wxDefaultPosition,
|
||||
wxSize(200, -1),
|
||||
wxSL_HORIZONTAL | wxSL_AUTOTICKS);
|
||||
|
||||
UpdateInfoText();
|
||||
|
||||
// component layout
|
||||
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
|
||||
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
|
||||
sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 2);
|
||||
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
|
||||
sizer->Add(m_text, 0, wxCENTRE | wxTOP, 4);
|
||||
sizer->Add(slider, 0, wxCENTRE | wxALL, 4);
|
||||
panel->SetSizer(sizer);
|
||||
panel->SetAutoLayout(TRUE);
|
||||
sizer->Fit(this);
|
||||
sizer->SetSizeHints(this);
|
||||
wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
|
||||
wxBoxSizer *sizer2 = new wxBoxSizer(wxVERTICAL);
|
||||
wxBoxSizer *sizer3 = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
sizer1->Add( new wxStaticLine(panel1, -1), 0, wxGROW );
|
||||
sizer1->Add( m_canvas, 1, wxGROW | wxALL, 2 );
|
||||
sizer1->Add( new wxStaticLine(panel1, -1), 0, wxGROW );
|
||||
panel1->SetSizer( sizer1 );
|
||||
panel1->SetAutoLayout( TRUE );
|
||||
sizer1->Fit( panel1 );
|
||||
|
||||
sizer2->Add( m_text, 0, wxGROW | wxTOP, 4 );
|
||||
sizer2->Add( slider, 0, wxCENTRE | wxALL, 4 );
|
||||
panel2->SetSizer( sizer2 );
|
||||
panel2->SetAutoLayout( TRUE );
|
||||
sizer2->Fit( panel2 );
|
||||
|
||||
sizer3->Add( panel1, 1, wxGROW );
|
||||
sizer3->Add( panel2, 0, wxGROW );
|
||||
SetSizer( sizer3 );
|
||||
SetAutoLayout( TRUE );
|
||||
sizer3->Fit( this );
|
||||
|
||||
// set minimum frame size
|
||||
sizer3->SetSizeHints( this );
|
||||
|
||||
// navigator frame
|
||||
m_navigator = new LifeNavigator(this);
|
||||
}
|
||||
|
||||
LifeFrame::~LifeFrame()
|
||||
@ -239,7 +311,7 @@ void LifeFrame::UpdateInfoText()
|
||||
{
|
||||
wxString msg;
|
||||
|
||||
msg.Printf(_(" Generation: %u (T: %u ms), Population: %u "),
|
||||
msg.Printf(_(" Generation: %u (T: %u ms), Population: %u "),
|
||||
m_tics,
|
||||
m_topspeed? 0 : m_interval,
|
||||
m_life->GetNumCells());
|
||||
@ -254,9 +326,9 @@ void LifeFrame::UpdateUI()
|
||||
// start / stop
|
||||
GetToolBar()->EnableTool(ID_START, !m_running);
|
||||
GetToolBar()->EnableTool(ID_STOP, m_running);
|
||||
GetMenuBar()->GetMenu(1)->Enable(ID_START, !m_running);
|
||||
GetMenuBar()->GetMenu(1)->Enable(ID_STEP, !m_running);
|
||||
GetMenuBar()->GetMenu(1)->Enable(ID_STOP, m_running);
|
||||
GetMenuBar()->GetMenu(2)->Enable(ID_START, !m_running);
|
||||
GetMenuBar()->GetMenu(2)->Enable(ID_STEP, !m_running);
|
||||
GetMenuBar()->GetMenu(2)->Enable(ID_STOP, m_running);
|
||||
|
||||
// zooming
|
||||
int cellsize = m_canvas->GetCellSize();
|
||||
@ -271,28 +343,13 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
|
||||
{
|
||||
switch (event.GetId())
|
||||
{
|
||||
case ID_CENTER : m_canvas->Recenter(0, 0); break;
|
||||
case ID_START : OnStart(); break;
|
||||
case ID_STEP : OnTimer(); break;
|
||||
case ID_STEP : OnStep(); break;
|
||||
case ID_STOP : OnStop(); break;
|
||||
case ID_ZOOMIN :
|
||||
case ID_SHOWNAV :
|
||||
{
|
||||
int cellsize = m_canvas->GetCellSize();
|
||||
if (cellsize < 32)
|
||||
{
|
||||
m_canvas->SetCellSize(cellsize * 2);
|
||||
UpdateUI();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ID_ZOOMOUT :
|
||||
{
|
||||
int cellsize = m_canvas->GetCellSize();
|
||||
if (cellsize > 1)
|
||||
{
|
||||
m_canvas->SetCellSize(cellsize / 2);
|
||||
UpdateUI();
|
||||
}
|
||||
bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
|
||||
m_navigator->Show(checked);
|
||||
break;
|
||||
}
|
||||
case ID_TOPSPEED:
|
||||
@ -302,7 +359,7 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
|
||||
UpdateUI();
|
||||
while (m_running && m_topspeed)
|
||||
{
|
||||
OnTimer();
|
||||
OnStep();
|
||||
wxYield();
|
||||
}
|
||||
break;
|
||||
@ -350,7 +407,6 @@ void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
|
||||
// dialog box
|
||||
LifeSamplesDialog dialog(this);
|
||||
|
||||
// new game?
|
||||
if (dialog.ShowModal() == wxID_OK)
|
||||
{
|
||||
const LifeShape shape = dialog.GetShape();
|
||||
@ -366,6 +422,57 @@ void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
|
||||
}
|
||||
}
|
||||
|
||||
void LifeFrame::OnZoom(wxCommandEvent& event)
|
||||
{
|
||||
int cellsize = m_canvas->GetCellSize();
|
||||
|
||||
if ((event.GetId() == ID_ZOOMIN) && cellsize < 32)
|
||||
{
|
||||
m_canvas->SetCellSize(cellsize * 2);
|
||||
UpdateUI();
|
||||
}
|
||||
else if ((event.GetId() == ID_ZOOMOUT) && cellsize > 1)
|
||||
{
|
||||
m_canvas->SetCellSize(cellsize / 2);
|
||||
UpdateUI();
|
||||
}
|
||||
}
|
||||
|
||||
void LifeFrame::OnNavigate(wxCommandEvent& event)
|
||||
{
|
||||
Cell c;
|
||||
|
||||
switch (event.GetId())
|
||||
{
|
||||
case ID_NORTH: c = m_life->FindNorth(); break;
|
||||
case ID_SOUTH: c = m_life->FindSouth(); break;
|
||||
case ID_WEST: c = m_life->FindWest(); break;
|
||||
case ID_EAST: c = m_life->FindEast(); break;
|
||||
case ID_CENTER: c = m_life->FindCenter(); break;
|
||||
case ID_ORIGIN: c.i = c.j = 0; break;
|
||||
}
|
||||
|
||||
m_canvas->Recenter(c.i, c.j);
|
||||
}
|
||||
|
||||
void LifeFrame::OnSlider(wxScrollEvent& event)
|
||||
{
|
||||
m_interval = event.GetPosition() * 100;
|
||||
|
||||
if (m_running)
|
||||
{
|
||||
OnStop();
|
||||
OnStart();
|
||||
}
|
||||
|
||||
UpdateInfoText();
|
||||
}
|
||||
|
||||
void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
|
||||
{
|
||||
OnStep();
|
||||
}
|
||||
|
||||
void LifeFrame::OnStart()
|
||||
{
|
||||
if (!m_running)
|
||||
@ -387,7 +494,7 @@ void LifeFrame::OnStop()
|
||||
}
|
||||
}
|
||||
|
||||
void LifeFrame::OnTimer()
|
||||
void LifeFrame::OnStep()
|
||||
{
|
||||
if (m_life->NextTic())
|
||||
m_tics++;
|
||||
@ -398,27 +505,87 @@ void LifeFrame::OnTimer()
|
||||
UpdateInfoText();
|
||||
}
|
||||
|
||||
void LifeFrame::OnSlider(wxScrollEvent& event)
|
||||
{
|
||||
m_interval = event.GetPosition() * 100;
|
||||
|
||||
if (m_running)
|
||||
{
|
||||
OnStop();
|
||||
OnStart();
|
||||
}
|
||||
|
||||
UpdateInfoText();
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeNavigator miniframe
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeNavigator::LifeNavigator(wxWindow *parent)
|
||||
: wxMiniFrame(parent, -1,
|
||||
_("Navigation"),
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
wxCAPTION | wxSIMPLE_BORDER)
|
||||
{
|
||||
wxPanel *panel = new wxPanel(this, -1);
|
||||
wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
|
||||
wxBoxSizer *sizer2 = new wxBoxSizer(wxHORIZONTAL);
|
||||
|
||||
// create bitmaps and masks for the buttons
|
||||
wxBitmap
|
||||
bmpn = wxBITMAP(north),
|
||||
bmpw = wxBITMAP(west),
|
||||
bmpc = wxBITMAP(center),
|
||||
bmpe = wxBITMAP(east),
|
||||
bmps = wxBITMAP(south);
|
||||
|
||||
#ifdef __WXMSW__
|
||||
bmpn.SetMask(new wxMask(bmpn, *wxLIGHT_GREY));
|
||||
bmpw.SetMask(new wxMask(bmpw, *wxLIGHT_GREY));
|
||||
bmpc.SetMask(new wxMask(bmpc, *wxLIGHT_GREY));
|
||||
bmpe.SetMask(new wxMask(bmpe, *wxLIGHT_GREY));
|
||||
bmps.SetMask(new wxMask(bmps, *wxLIGHT_GREY));
|
||||
#endif
|
||||
|
||||
// create the buttons and attach tooltips to them
|
||||
wxBitmapButton
|
||||
*bn = new wxBitmapButton(panel, ID_NORTH, bmpn),
|
||||
*bw = new wxBitmapButton(panel, ID_WEST , bmpw),
|
||||
*bc = new wxBitmapButton(panel, ID_CENTER, bmpc),
|
||||
*be = new wxBitmapButton(panel, ID_EAST , bmpe),
|
||||
*bs = new wxBitmapButton(panel, ID_SOUTH, bmps);
|
||||
|
||||
bn->SetToolTip(_("Find northernmost cell"));
|
||||
bw->SetToolTip(_("Find westernmost cell"));
|
||||
bc->SetToolTip(_("Find center of mass"));
|
||||
be->SetToolTip(_("Find easternmost cell"));
|
||||
bs->SetToolTip(_("Find southernmost cell"));
|
||||
|
||||
// add buttons to sizers
|
||||
sizer2->Add( bw, 0, wxCENTRE | wxWEST, 4 );
|
||||
sizer2->Add( bc, 0, wxCENTRE);
|
||||
sizer2->Add( be, 0, wxCENTRE | wxEAST, 4 );
|
||||
sizer1->Add( bn, 0, wxCENTRE | wxNORTH, 4 );
|
||||
sizer1->Add( sizer2 );
|
||||
sizer1->Add( bs, 0, wxCENTRE | wxSOUTH, 4 );
|
||||
|
||||
// set the miniframe size
|
||||
panel->SetSizer(sizer1);
|
||||
panel->SetAutoLayout(TRUE);
|
||||
sizer1->Fit(this);
|
||||
sizer1->SetSizeHints(this);
|
||||
|
||||
// move it to a sensible position
|
||||
wxRect parentRect = parent->GetRect();
|
||||
wxSize childSize = GetSize();
|
||||
int x = parentRect.GetX() +
|
||||
parentRect.GetWidth();
|
||||
int y = parentRect.GetY() +
|
||||
(parentRect.GetHeight() - childSize.GetHeight()) / 4;
|
||||
Move(x, y);
|
||||
|
||||
// done
|
||||
Show(TRUE);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeTimer
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
void LifeTimer::Notify()
|
||||
void LifeNavigator::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
GET_FRAME()->OnTimer();
|
||||
};
|
||||
if (event.CanVeto())
|
||||
event.Veto();
|
||||
else
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeCanvas
|
||||
@ -642,7 +809,7 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
|
||||
// set statusbar text
|
||||
wxString msg;
|
||||
msg.Printf(_("Cell: (%d, %d)"), i, j);
|
||||
GET_FRAME()->SetStatusText(msg, 1);
|
||||
((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
|
||||
|
||||
// button pressed?
|
||||
if (!event.LeftIsDown())
|
||||
@ -730,7 +897,7 @@ void LifeCanvas::OnMouse(wxMouseEvent& event)
|
||||
dc.EndDrawing();
|
||||
}
|
||||
|
||||
GET_FRAME()->UpdateInfoText();
|
||||
((LifeFrame *) wxGetApp().GetTopWindow())->UpdateInfoText();
|
||||
}
|
||||
|
||||
void LifeCanvas::OnSize(wxSizeEvent& event)
|
||||
@ -841,3 +1008,5 @@ void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
|
||||
{
|
||||
// do nothing. I just don't want the background to be erased, you know.
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: life.h
|
||||
// Purpose: The game of life, created by J. H. Conway
|
||||
// Purpose: The game of Life, created by J. H. Conway
|
||||
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
|
||||
// Modified by:
|
||||
// Created: Jan/2000
|
||||
@ -28,15 +28,18 @@
|
||||
#include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#include "wx/minifram.h"
|
||||
|
||||
#include "game.h"
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeCanvas
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
/* Note that in LifeCanvas, all cell coordinates are
|
||||
* named i, j, while screen coordinates are named x, y.
|
||||
*/
|
||||
// Note that in LifeCanvas, all cell coordinates are
|
||||
// named i, j, while screen coordinates are named x, y.
|
||||
|
||||
class LifeCanvas : public wxWindow
|
||||
{
|
||||
public:
|
||||
@ -94,17 +97,26 @@ private:
|
||||
wxInt32 m_mi, m_mj; // last mouse position
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeTimer
|
||||
// LifeNavigator
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
// Life timer
|
||||
class LifeTimer : public wxTimer
|
||||
class LifeNavigator : public wxMiniFrame
|
||||
{
|
||||
public:
|
||||
void Notify();
|
||||
// ctor
|
||||
LifeNavigator(wxWindow *parent);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
// event handlers
|
||||
void OnClose(wxCloseEvent& event);
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeFrame
|
||||
// --------------------------------------------------------------------------
|
||||
@ -119,30 +131,37 @@ public:
|
||||
// member functions
|
||||
void UpdateInfoText();
|
||||
void UpdateUI();
|
||||
void OnTimer();
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
// event handlers
|
||||
void OnMenu(wxCommandEvent& event);
|
||||
void OnSamples(wxCommandEvent& event);
|
||||
void OnMenu(wxCommandEvent& event);
|
||||
void OnNavigate(wxCommandEvent& event);
|
||||
void OnZoom(wxCommandEvent& event);
|
||||
void OnSlider(wxScrollEvent& event);
|
||||
void OnTimer(wxTimerEvent& event);
|
||||
void OnClose(wxCloseEvent& event);
|
||||
|
||||
// event handler helpers
|
||||
void OnStart();
|
||||
void OnStop();
|
||||
void OnStep();
|
||||
|
||||
Life *m_life;
|
||||
LifeTimer *m_timer;
|
||||
LifeCanvas *m_canvas;
|
||||
wxStaticText *m_text;
|
||||
bool m_running;
|
||||
bool m_topspeed;
|
||||
long m_interval;
|
||||
long m_tics;
|
||||
Life *m_life;
|
||||
LifeCanvas *m_canvas;
|
||||
LifeNavigator *m_navigator;
|
||||
wxStaticText *m_text;
|
||||
wxTimer *m_timer;
|
||||
bool m_running;
|
||||
bool m_topspeed;
|
||||
long m_interval;
|
||||
long m_tics;
|
||||
};
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeApp
|
||||
// --------------------------------------------------------------------------
|
||||
|
@ -156,8 +156,8 @@ const LifeShape g_shapes[] =
|
||||
"November 1970. Many new guns have since been found."),
|
||||
36, 9,
|
||||
".........................*.........."
|
||||
"......................****....*....."
|
||||
".............*.......****.....*....."
|
||||
"......................****.........."
|
||||
".............*.......****..........."
|
||||
"............*.*......*..*.........**"
|
||||
"...........*...**....****.........**"
|
||||
"**.........*...**.....****.........."
|
||||
|
Loading…
Reference in New Issue
Block a user