FloatCanvas patch from Chris Barker.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29711 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
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commit
2a0495c9f7
@ -1,92 +1,39 @@
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#!/usr/bin/env python2.3
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import wx
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##First, make sure Numeric or numarray can be imported.
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try:
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import Numeric
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import RandomArray
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haveNumeric = True
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except ImportError:
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# Numeric isn't there, let's try numarray
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try:
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import numarray as Numeric
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import numarray.random_array as RandomArray
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haveNumeric = True
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except ImportError:
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# numarray isn't there either
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haveNumeric = False
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if not haveNumeric:
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errorText = """
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The FloatCanvas requires either the Numeric or Numarray module:
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You can get them at:
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http://sourceforge.net/projects/numpy
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NOTE: The Numeric module is substantially faster than numarray for this
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purpose, if you have lot's of objects
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"""
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StartUpDemo = "all"
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if __name__ == "__main__": # parse options if run stand-alone
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# check options:
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import sys, getopt
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optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
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for opt in optlist:
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if opt[0] == "--all":
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StartUpDemo = "all"
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elif opt[0] == "--text":
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StartUpDemo = "text"
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elif opt[0] == "--map":
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StartUpDemo = "map"
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elif opt[0] == "--stext":
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StartUpDemo = "stext"
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elif opt[0] == "--hit":
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StartUpDemo = "hit"
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elif opt[0] == "--hitf":
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StartUpDemo = "hitf"
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elif opt[0] == "--animate":
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StartUpDemo = "animate"
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elif opt[0] == "--speed":
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StartUpDemo = "speed"
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elif opt[0] == "--temp":
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StartUpDemo = "temp"
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elif opt[0] == "--props":
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StartUpDemo = "props"
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import wx
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import time, random
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errorText = (
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"The FloatCanvas requires either the Numeric or numarray module\n\n"
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"You can get them at:\n"
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"http://sourceforge.net/projects/numpy\n\n"
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"NOTE: The Numeric module is substantially faster than numarray for this\n"
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"purpose, if you have lots of objects\n"
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)
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#---------------------------------------------------------------------------
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, -1)
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b = wx.Button(self, -1, "Show the FloatCanvas sample", (50,50))
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self.Bind(wx.EVT_BUTTON, self.OnButton, b)
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def OnButton(self, evt):
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if not haveNumeric:
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dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK |
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wx.ICON_INFORMATION)
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dlg.ShowModal()
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dlg.Destroy()
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else:
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win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
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win.Show(True)
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win.DrawTest()
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#---------------------------------------------------------------------------
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if haveNumeric:
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def BuildDrawFrame(): # this gets called when needed, rather than on import
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try:
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from floatcanvas import NavCanvas, FloatCanvas
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except ImportError: # if it's not there locally, try the wxPython lib.
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from wx.lib.floatcanvas import NavCanvas, FloatCanvas
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import wxPython.lib.colourdb
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import wx.lib.colourdb
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import time, random
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class DrawFrame(wx.Frame):
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@ -133,6 +80,9 @@ if haveNumeric:
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self.Bind(wx.EVT_MENU, self.SpeedTest, item)
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item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
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self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
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item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
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self.Bind(wx.EVT_MENU, self.ArrowTest, item)
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MenuBar.Append(draw_menu, "&Tests")
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view_menu = wx.Menu()
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@ -164,8 +114,8 @@ if haveNumeric:
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self.EventsAreBound = False
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## getting all the colors and linestyles for random objects
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wxPython.lib.colourdb.updateColourDB()
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self.colors = wxPython.lib.colourdb.getColourList()
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wx.lib.colourdb.updateColourDB()
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self.colors = wx.lib.colourdb.getColourList()
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#self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
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@ -190,7 +140,20 @@ if haveNumeric:
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self.EventsAreBound = True
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def UnBindAllMouseEvents(self):
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## Here is how you catch FloatCanvas mouse events
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## Here is how you unbind FloatCanvas mouse events
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FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
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FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
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FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
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FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
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FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
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FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
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FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
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FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
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FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
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FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
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FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None )
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FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
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FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None)
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@ -250,10 +213,18 @@ if haveNumeric:
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def OnWheel(self, event):
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print "Mouse Wheel Moved in DrawFrame"
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self.PrintCoords(event)
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Rot = event.GetWheelRotation()
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print "Wheel Rotation is:", Rot
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print "Wheel Delta is:", event.GetWheelDelta()
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Rot = Rot / abs(Rot) * 0.1
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if event.ControlDown(): # move left-right
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self.Canvas.MoveImage( (Rot, 0), "Panel" )
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else: # move up-down
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self.Canvas.MoveImage( (0, Rot), "Panel" )
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def OnMove(self, event):
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"""
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Updates the staus bar with the world coordinates
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Updates the status bar with the world coordinates
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"""
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self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
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@ -283,8 +254,7 @@ if haveNumeric:
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def DrawTest(self,event=None):
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wx.GetApp().Yield()
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# import random
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# import RandomArray
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Range = (-10,10)
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colors = self.colors
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@ -320,8 +290,7 @@ if haveNumeric:
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D = random.randint(1,50)
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cf = random.randint(0,len(colors)-1)
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Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
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# Circles
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# Circles
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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D = random.randint(1,5)
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@ -330,8 +299,7 @@ if haveNumeric:
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cl = random.randint(0,len(colors)-1)
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Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
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Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
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# Lines
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# Lines
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for i in range(5):
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points = []
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for j in range(random.randint(2,10)):
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@ -341,8 +309,7 @@ if haveNumeric:
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
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# Polygons
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# Polygons
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for i in range(3):
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points = []
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for j in range(random.randint(2,6)):
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@ -381,6 +348,17 @@ if haveNumeric:
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
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# Arrows
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N = 5
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Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
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for i in range(N):
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Canvas.AddArrow(Points[i],
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random.uniform(20,100),
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Direction = random.uniform(0,360),
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LineWidth = random.uniform(1,5),
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LineColor = colors[random.randint(0,len(colors)-1)],
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ArrowHeadAngle = random.uniform(20,90))
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Canvas.ZoomToBB()
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def TestAnimation(self,event=None):
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@ -518,7 +496,7 @@ if haveNumeric:
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Canvas.ClearAll()
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Canvas.SetProjectionFun(None)
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#Add a HitAble rectangle
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#Add a Hit-able rectangle
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w, h = 60, 20
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dx = 80
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@ -941,7 +919,7 @@ if haveNumeric:
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self.Canvas.ClearAll()
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self.Canvas.SetProjectionFun("FlatEarth")
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#start = time.clock()
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Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
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Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
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#print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
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#start = time.clock()
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for segment in Shorelines:
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@ -1147,6 +1125,52 @@ if haveNumeric:
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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w,h = random.randint(1,5), random.randint(1,5)
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Object.SetShape(x,y,w,h)
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self.Canvas.Draw(Force = True)
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def ArrowTest(self,event=None):
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wx.GetApp().Yield()
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self.UnBindAllMouseEvents()
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Canvas = self.Canvas
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Canvas.ClearAll()
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Canvas.SetProjectionFun(None)
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# put in a rectangle to get a bounding box
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Canvas.AddRectangle(0,0,20,20,LineColor = None)
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# Draw some Arrows
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Canvas.AddArrow((10,10),Length = 40, Direction = 0)
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Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
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Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
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Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red", ArrowHeadAngle = 40)
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Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue", ArrowHeadAngle = 50)
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Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue", ArrowHeadAngle = 60)
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Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
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Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
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Canvas.AddText("Clickable Arrow",4,18,Position = "bc")
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Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red", ArrowHeadAngle = 30)
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Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
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Canvas.AddText("Changable Arrow",16,4,Position = "cc")
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self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 30)
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self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
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Canvas.ZoomToBB()
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def ArrowClicked(self,event):
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print "The Arrow was Clicked"
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def RotateArrow(self,event):
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print "The Changeable Arrow was Clicked"
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## You can do them either one at a time, or both at once
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## Doing them both at once prevents the arrow points from being calculated twice
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#self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
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#self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
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self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
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self.RotArrow.Direction + random.uniform(-90,90) )
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self.Canvas.Draw(Force = True)
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@ -1202,7 +1226,95 @@ if haveNumeric:
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print "Point Num: %i Hit"%Point.VerticeNum
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self.SelectedPoint = Point
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def Read_MapGen(self, filename, stats = 0,AllLines=0):
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"""
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This function reads a MapGen Format file, and
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returns a list of NumPy arrays with the line segments in them.
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Each NumPy array in the list is an NX2 array of Python Floats.
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The demo should have come with a file, "world.dat" that is the
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shorelines of the whole world, in MapGen format.
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"""
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import string
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file = open(filename,'rt')
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data = file.readlines()
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data = map(string.strip,data)
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Shorelines = []
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segment = []
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for line in data:
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if line:
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if line == "# -b": #New segment beginning
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if segment: Shorelines.append(Numeric.array(segment))
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segment = []
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else:
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segment.append(map(float,string.split(line)))
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if segment: Shorelines.append(Numeric.array(segment))
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if stats:
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NumSegments = len(Shorelines)
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NumPoints = 0
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for segment in Shorelines:
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NumPoints = NumPoints + len(segment)
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AvgPoints = NumPoints / NumSegments
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print "Number of Segments: ", NumSegments
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print "Average Number of Points per segment: ",AvgPoints
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if AllLines:
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Lines = []
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for segment in Shorelines:
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Lines.append(segment[0])
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for point in segment[1:-1]:
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Lines.append(point)
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Lines.append(point)
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Lines.append(segment[-1])
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return Lines
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else:
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return Shorelines
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return DrawFrame
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#---------------------------------------------------------------------------
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if __name__ == "__main__":
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# check options:
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import sys, getopt
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optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props","arrow"])
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if not haveNumeric:
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raise ImportError(errorText)
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StartUpDemo = "all" # the default
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for opt in optlist:
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if opt[0] == "--all":
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StartUpDemo = "all"
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elif opt[0] == "--text":
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StartUpDemo = "text"
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elif opt[0] == "--map":
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StartUpDemo = "map"
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elif opt[0] == "--stext":
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StartUpDemo = "stext"
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elif opt[0] == "--hit":
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StartUpDemo = "hit"
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elif opt[0] == "--hitf":
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StartUpDemo = "hitf"
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elif opt[0] == "--animate":
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StartUpDemo = "animate"
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elif opt[0] == "--speed":
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StartUpDemo = "speed"
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elif opt[0] == "--temp":
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StartUpDemo = "temp"
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elif opt[0] == "--props":
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StartUpDemo = "props"
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elif opt[0] == "--arrow":
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StartUpDemo = "arrow"
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try:
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import fixdc
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except ImportError:
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print ("\n *************Notice*************\n"
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"The fixdc module fixes the DC API for wxPython2.5.1.6 You can get the module from:\n"
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"http://prdownloads.sourceforge.net/wxpython/fixdc.py?download\n"
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" It will set up the DC methods to match both older and upcoming versions\n")
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raise
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class DemoApp(wx.App):
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"""
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@ -1259,6 +1371,7 @@ if haveNumeric:
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def OnInit(self):
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wx.InitAllImageHandlers()
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DrawFrame = BuildDrawFrame()
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frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
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self.SetTopWindow(frame)
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@ -1290,98 +1403,72 @@ if haveNumeric:
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elif StartUpDemo == "props":
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"starting PropertiesChange Test"
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frame.PropertiesChangeTest()
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elif StartUpDemo == "arrow":
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"starting arrow Test"
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frame.ArrowTest()
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return True
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def Read_MapGen(filename,stats = 0,AllLines=0):
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"""
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This function reads a MapGen Format file, and
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returns a list of NumPy arrays with the line segments in them.
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Each NumPy array in the list is an NX2 array of Python Floats.
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The demo should have come with a file, "world.dat" that is the
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shorelines of the whole world, in MapGen format.
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"""
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import string
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file = open(filename,'rt')
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data = file.readlines()
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data = map(string.strip,data)
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Shorelines = []
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segment = []
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for line in data:
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if line:
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if line == "# -b": #New segment beginning
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if segment: Shorelines.append(Numeric.array(segment))
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segment = []
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else:
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segment.append(map(float,string.split(line)))
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if segment: Shorelines.append(Numeric.array(segment))
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if stats:
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NumSegments = len(Shorelines)
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NumPoints = 0
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for segment in Shorelines:
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NumPoints = NumPoints + len(segment)
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AvgPoints = NumPoints / NumSegments
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print "Number of Segments: ", NumSegments
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print "Average Number of Points per segment: ",AvgPoints
|
||||
if AllLines:
|
||||
Lines = []
|
||||
for segment in Shorelines:
|
||||
Lines.append(segment[0])
|
||||
for point in segment[1:-1]:
|
||||
Lines.append(point)
|
||||
Lines.append(point)
|
||||
Lines.append(segment[-1])
|
||||
return Lines
|
||||
else:
|
||||
return Shorelines
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
## for the wxPython demo:
|
||||
|
||||
def runTest(frame, nb, log):
|
||||
win = TestPanel(nb, log)
|
||||
return win
|
||||
|
||||
|
||||
if haveNumeric:
|
||||
try:
|
||||
import floatcanvas
|
||||
except ImportError: # if it's not there locally, try the wxPython lib.
|
||||
from wx.lib import floatcanvas
|
||||
|
||||
overview = floatcanvas.__doc__
|
||||
app = DemoApp(False)# put in True if you want output to go to it's own window.
|
||||
app.MainLoop()
|
||||
|
||||
else:
|
||||
overview = ""
|
||||
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
# It's not running stand-alone, set up for wxPython demo.
|
||||
if not haveNumeric:
|
||||
print errorText
|
||||
## TestPanel and runTest used for integration into wxPython Demo
|
||||
class TestPanel(wx.Panel):
|
||||
def __init__(self, parent, log):
|
||||
self.log = log
|
||||
wx.Panel.__init__(self, parent, -1)
|
||||
|
||||
import images
|
||||
|
||||
note1 = wx.StaticText(self, -1, errorText)
|
||||
note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
|
||||
S = wx.BoxSizer(wx.VERTICAL)
|
||||
S.Add((10, 10), 1)
|
||||
S.Add(note1, 0, wx.ALIGN_CENTER)
|
||||
S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
|
||||
S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
|
||||
S.Add((10, 10), 1)
|
||||
self.SetSizer(S)
|
||||
self.Layout()
|
||||
|
||||
else:
|
||||
app = DemoApp(False)# put in True if you want output to go to it's own window.
|
||||
app.MainLoop()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## TestPanel and runTest used for integration into wxPython Demo
|
||||
class TestPanel(wx.Panel):
|
||||
def __init__(self, parent, log):
|
||||
self.log = log
|
||||
wx.Panel.__init__(self, parent, -1)
|
||||
note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
|
||||
note2 = wx.StaticText(self, -1, "a separate frame")
|
||||
b = wx.Button(self, -1, "Open Demo Frame Now")
|
||||
b.Bind(wx.EVT_BUTTON, self.OnButton)
|
||||
|
||||
S = wx.BoxSizer(wx.VERTICAL)
|
||||
S.Add((10, 10), 1)
|
||||
S.Add(note1, 0, wx.ALIGN_CENTER)
|
||||
S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
|
||||
S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
|
||||
S.Add((10, 10), 1)
|
||||
self.SetSizer(S)
|
||||
self.Layout()
|
||||
|
||||
def OnButton(self, evt):
|
||||
DrawFrame = BuildDrawFrame()
|
||||
frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
|
||||
|
||||
#win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
|
||||
frame.Show()
|
||||
frame.DrawTest()
|
||||
|
||||
def runTest(frame, nb, log):
|
||||
win = TestPanel(nb, log)
|
||||
return win
|
||||
|
||||
# import to get the doc
|
||||
from wx.lib import floatcanvas
|
||||
overview = floatcanvas.__doc__
|
||||
|
||||
|
||||
|
||||
|
BIN
wxPython/demo/bmp_source/floatcanvas.png
Normal file
BIN
wxPython/demo/bmp_source/floatcanvas.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
@ -78,9 +78,9 @@ command_lines = [
|
||||
"-a -u -n Blom13 bmp_source/toblom13.png images.py",
|
||||
"-a -u -n Blom14 bmp_source/toblom14.png images.py",
|
||||
"-a -u -n Blom15 bmp_source/toblom15.png images.py",
|
||||
|
||||
"-a -u -n Blom10Masked -m #FFFFFF bmp_source/toblom10.png images.py",
|
||||
|
||||
"-a -u -n FloatCanvas bmp_source/floatcanvas.png images.py",
|
||||
|
||||
" -u -c bmp_source/001.png throbImages.py",
|
||||
"-a -u -c bmp_source/002.png throbImages.py",
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,10 @@
|
||||
try:
|
||||
from Numeric import array,asarray,Float,cos,pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute
|
||||
from Numeric import array,asarray,Float,cos, sin, pi,sum,minimum,maximum,Int32,zeros, ones, concatenate, sqrt, argmin, power, absolute, matrixmultiply, transpose, sometrue
|
||||
except ImportError:
|
||||
from numarray import array, asarray, Float, cos, pi, sum, minimum, maximum, Int32, zeros, concatenate
|
||||
try:
|
||||
from numarray import array, asarray, Float, cos, sin, pi, sum, minimum, maximum, Int32, zeros, concatenate, matrixmultiply, transpose, sometrue
|
||||
except ImportError:
|
||||
raise ImportError("I could not import either Numeric or numarray")
|
||||
|
||||
from time import clock, sleep
|
||||
|
||||
@ -17,10 +20,11 @@ global ScreenPPI
|
||||
|
||||
## a custom Exceptions:
|
||||
|
||||
class FloatCanvasException(Exception):
|
||||
class FloatCanvasError(Exception):
|
||||
pass
|
||||
|
||||
## Create all the mouse events
|
||||
# I don't see a need for these two, but maybe some day!
|
||||
#EVT_FC_ENTER_WINDOW = wx.NewEventType()
|
||||
#EVT_FC_LEAVE_WINDOW = wx.NewEventType()
|
||||
EVT_FC_LEFT_DOWN = wx.NewEventType()
|
||||
@ -92,8 +96,9 @@ class _MouseEvent(wx.PyCommandEvent):
|
||||
self._NativeEvent = NativeEvent
|
||||
self.Coords = Coords
|
||||
|
||||
def SetCoords(self,Coords):
|
||||
self.Coords = Coords
|
||||
# I don't think this is used.
|
||||
# def SetCoords(self,Coords):
|
||||
# self.Coords = Coords
|
||||
|
||||
def GetCoords(self):
|
||||
return self.Coords
|
||||
@ -294,7 +299,6 @@ class DrawObject:
|
||||
self._Canvas.MakeHitDict()
|
||||
self._Canvas.HitDict[Event][self.HitColor] = (self) # put the object in the hit dict, indexed by it's color
|
||||
|
||||
|
||||
def UnBindAll(self):
|
||||
## fixme: this only removes one from each list, there could be more.
|
||||
if self._Canvas.HitDict:
|
||||
@ -421,6 +425,10 @@ class XYObjectMixin:
|
||||
self.XY = array( (x, y), Float)
|
||||
self.CalcBoundingBox()
|
||||
|
||||
def CalcBoundingBox(self):
|
||||
## This may get overwritten in some subclasses
|
||||
self.BoundingBox = array( (self.XY, self.XY), Float )
|
||||
|
||||
def SetPoint(self, xy):
|
||||
self.XY = array( xy, Float)
|
||||
self.XY.shape = (2,)
|
||||
@ -601,6 +609,98 @@ class Line(DrawObject,PointsObjectMixin,LineOnlyMixin):
|
||||
HTdc.SetPen(self.HitPen)
|
||||
HTdc.DrawLines(Points)
|
||||
|
||||
class Arrow(DrawObject,XYObjectMixin,LineOnlyMixin):
|
||||
"""
|
||||
|
||||
Arrow(XY, # coords of origin of arrow (x,y)
|
||||
Length, # length of arrow in pixels
|
||||
theta, # angle of arrow in degrees: zero is straight up
|
||||
# angle is to the right
|
||||
LineColor = "Black",
|
||||
LineStyle = "Solid",
|
||||
LineWidth = 1,
|
||||
ArrowHeadSize = 4,
|
||||
ArrowHeadAngle = 45,
|
||||
InForeground = False):
|
||||
|
||||
It will draw an arrow , starting at the point, (X,Y) pointing in
|
||||
direction, theta.
|
||||
|
||||
|
||||
"""
|
||||
def __init__(self,
|
||||
XY,
|
||||
Length,
|
||||
Direction,
|
||||
LineColor = "Black",
|
||||
LineStyle = "Solid",
|
||||
LineWidth = 2, # pixels
|
||||
ArrowHeadSize = 8, # pixels
|
||||
ArrowHeadAngle = 30, # degrees
|
||||
InForeground = False):
|
||||
|
||||
DrawObject.__init__(self, InForeground)
|
||||
|
||||
self.XY = array(XY, Float)
|
||||
self.XY.shape = (2,) # Make sure it is a 1X2 array, even if there is only one point
|
||||
self.Length = Length
|
||||
self.Direction = float(Direction)
|
||||
self.ArrowHeadSize = ArrowHeadSize
|
||||
self.ArrowHeadAngle = float(ArrowHeadAngle)
|
||||
|
||||
self.CalcArrowPoints()
|
||||
self.CalcBoundingBox()
|
||||
|
||||
self.LineColor = LineColor
|
||||
self.LineStyle = LineStyle
|
||||
self.LineWidth = LineWidth
|
||||
|
||||
self.SetPen(LineColor,LineStyle,LineWidth)
|
||||
|
||||
##fixme: How should the HitTest be drawn?
|
||||
self.HitLineWidth = max(LineWidth,self.MinHitLineWidth)
|
||||
|
||||
def SetDirection(self, Direction):
|
||||
self.Direction = float(Direction)
|
||||
self.CalcArrowPoints()
|
||||
|
||||
def SetLength(self, Length):
|
||||
self.Length = Length
|
||||
self.CalcArrowPoints()
|
||||
|
||||
def SetLengthDirection(self, Length, Direction):
|
||||
self.Direction = float(Direction)
|
||||
self.Length = Length
|
||||
self.CalcArrowPoints()
|
||||
|
||||
def SetLength(self, Length):
|
||||
self.Length = Length
|
||||
self.CalcArrowPoints()
|
||||
|
||||
def CalcArrowPoints(self):
|
||||
L = self.Length
|
||||
S = self.ArrowHeadSize
|
||||
phi = self.ArrowHeadAngle * pi / 360
|
||||
theta = (self.Direction-90.0) * pi / 180
|
||||
ArrowPoints = array( ( (0, L, L - S*cos(phi),L, L - S*cos(phi) ),
|
||||
(0, 0, S*sin(phi), 0, -S*sin(phi) ) ),
|
||||
Float )
|
||||
RotationMatrix = array( ( ( cos(theta), -sin(theta) ),
|
||||
( sin(theta), cos(theta) ) ),
|
||||
Float
|
||||
)
|
||||
ArrowPoints = matrixmultiply(RotationMatrix, ArrowPoints)
|
||||
self.ArrowPoints = transpose(ArrowPoints)
|
||||
|
||||
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
|
||||
dc.SetPen(self.Pen)
|
||||
xy = WorldToPixel(self.XY)
|
||||
ArrowPoints = xy + self.ArrowPoints
|
||||
dc.DrawLines(ArrowPoints)
|
||||
if HTdc and self.HitAble:
|
||||
HTdc.SetPen(self.HitPen)
|
||||
HTdc.DrawLines(ArrowPoints)
|
||||
|
||||
##class LineSet(DrawObject, ObjectSetMixin):
|
||||
## """
|
||||
## The LineSet class takes a list of 2-tuples, or a NX2 NumPy array of point coordinates.
|
||||
@ -755,8 +855,6 @@ class Point(DrawObject,XYObjectMixin,ColorOnlyMixin):
|
||||
def SetDiameter(self,Diameter):
|
||||
self.Diameter = Diameter
|
||||
|
||||
def CalcBoundingBox(self):
|
||||
self.BoundingBox = array( (self.XY, self.XY), Float )
|
||||
|
||||
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
|
||||
dc.SetPen(self.Pen)
|
||||
@ -821,9 +919,6 @@ class RectEllipse(DrawObject, XYObjectMixin,LineAndFillMixin):
|
||||
|
||||
|
||||
class Rectangle(RectEllipse):
|
||||
# def __init__(*args, **kwargs):
|
||||
# RectEllipse.__init__(*args, **kwargs)
|
||||
# raise "an error"
|
||||
|
||||
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
|
||||
( XY, WH ) = self.SetUpDraw(dc,
|
||||
@ -993,10 +1088,6 @@ class Text(DrawObject, TextObjectMixin):
|
||||
(self.TextWidth, self.TextHeight) = (None, None)
|
||||
self.ShiftFun = self.ShiftFunDict[Position]
|
||||
|
||||
def CalcBoundingBox(self):
|
||||
self.BoundingBox = array((self.XY, self.XY),Float)
|
||||
|
||||
|
||||
def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
|
||||
XY = WorldToPixel(self.XY)
|
||||
dc.SetFont(self.Font)
|
||||
@ -1321,7 +1412,7 @@ class FloatCanvas(wx.Panel):
|
||||
elif ProjectionFun is None:
|
||||
self.ProjectionFun = lambda x=None: array( (1,1), Float)
|
||||
else:
|
||||
raise FloatCanvasException('Projectionfun must be either: "FlatEarth", None, or a function that takes the ViewPortCenter and returns a MapProjectionVector')
|
||||
raise FloatCanvasError('Projectionfun must be either: "FlatEarth", None, or a function that takes the ViewPortCenter and returns a MapProjectionVector')
|
||||
|
||||
def FlatEarthProjection(self,CenterPoint):
|
||||
return array((cos(pi*CenterPoint[1]/180),1),Float)
|
||||
@ -1330,7 +1421,7 @@ class FloatCanvas(wx.Panel):
|
||||
if Mode in ["ZoomIn","ZoomOut","Move","Mouse",None]:
|
||||
self.GUIMode = Mode
|
||||
else:
|
||||
raise FloatCanvasException('"%s" is Not a valid Mode'%Mode)
|
||||
raise FloatCanvasError('"%s" is Not a valid Mode'%Mode)
|
||||
|
||||
def MakeHitDict(self):
|
||||
##fixme: Should this just be None if nothing has been bound?
|
||||
@ -1465,7 +1556,8 @@ class FloatCanvas(wx.Panel):
|
||||
self._RaiseMouseEvent(event, EventType)
|
||||
|
||||
def WheelEvent(self,event):
|
||||
if self.GUIMode == "Mouse":
|
||||
##if self.GUIMode == "Mouse":
|
||||
## Why not always raise this?
|
||||
self._RaiseMouseEvent(event, EVT_FC_MOUSEWHEEL)
|
||||
|
||||
|
||||
@ -1516,7 +1608,7 @@ class FloatCanvas(wx.Panel):
|
||||
StartMove = self.StartMove
|
||||
EndMove = array((event.GetX(),event.GetY()))
|
||||
if sum((StartMove-EndMove)**2) > 16:
|
||||
self.Move(StartMove-EndMove,'Pixel')
|
||||
self.MoveImage(StartMove-EndMove,'Pixel')
|
||||
self.StartMove = None
|
||||
elif self.GUIMode == "Mouse":
|
||||
EventType = EVT_FC_LEFT_UP
|
||||
@ -1694,8 +1786,9 @@ class FloatCanvas(wx.Panel):
|
||||
animation, for instance.
|
||||
|
||||
"""
|
||||
#print "In Draw"
|
||||
if self.PanelSize < (1,1): # it's possible for this to get called before being properly initialized.
|
||||
# print "in Draw", self.PanelSize
|
||||
if sometrue(self.PanelSize < 1 ): # it's possible for this to get called before being properly initialized.
|
||||
# if self.PanelSize < (1,1): # it's possible for this to get called before being properly initialized.
|
||||
return
|
||||
if self.Debug: start = clock()
|
||||
ScreenDC = wx.ClientDC(self)
|
||||
@ -1779,7 +1872,7 @@ class FloatCanvas(wx.Panel):
|
||||
## else:
|
||||
## return False
|
||||
|
||||
def Move(self,shift,CoordType):
|
||||
def MoveImage(self,shift,CoordType):
|
||||
"""
|
||||
move the image in the window.
|
||||
|
||||
@ -1798,7 +1891,8 @@ class FloatCanvas(wx.Panel):
|
||||
|
||||
"""
|
||||
|
||||
shift = array(shift,Float)
|
||||
shift = asarray(shift,Float)
|
||||
#print "shifting by:", shift
|
||||
if CoordType == 'Panel':# convert from panel coordinates
|
||||
shift = shift * array((-1,1),Float) *self.PanelSize/self.TransformVector
|
||||
elif CoordType == 'Pixel': # convert from pixel coordinates
|
||||
@ -1806,8 +1900,10 @@ class FloatCanvas(wx.Panel):
|
||||
elif CoordType == 'World': # No conversion
|
||||
pass
|
||||
else:
|
||||
raise FloatCanvasException('CoordType must be either "Panel", "Pixel", or "World"')
|
||||
|
||||
raise FloatCanvasError('CoordType must be either "Panel", "Pixel", or "World"')
|
||||
|
||||
#print "shifting by:", shift
|
||||
|
||||
self.ViewPortCenter = self.ViewPortCenter + shift
|
||||
self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
|
||||
self.TransformVector = array((self.Scale,-self.Scale),Float) * self.MapProjectionVector
|
||||
@ -2010,7 +2106,7 @@ class FloatCanvas(wx.Panel):
|
||||
NumBetweenBlits = self.NumBetweenBlits # for speed
|
||||
for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)):
|
||||
Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc)
|
||||
if i % NumBetweenBlits == 0:
|
||||
if i+1 % NumBetweenBlits == 0:
|
||||
Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0)
|
||||
dc.EndDrawing()
|
||||
|
||||
@ -2035,7 +2131,7 @@ class FloatCanvas(wx.Panel):
|
||||
|
||||
def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__
|
||||
classnames = ["Circle", "Ellipse", "Rectangle", "ScaledText", "Polygon",
|
||||
"Line", "Text", "PointSet","Point"]
|
||||
"Line", "Text", "PointSet","Point", "Arrow"]
|
||||
for classname in classnames:
|
||||
klass = globals()[classname]
|
||||
def getaddshapemethod(klass=klass):
|
||||
|
@ -3,18 +3,10 @@ A Panel that includes the FloatCanvas and Navigation controls
|
||||
|
||||
"""
|
||||
|
||||
#from Numeric import array,Float,cos,pi,sum,minimum,maximum,Int32
|
||||
|
||||
#from time import clock, sleep
|
||||
|
||||
import wx
|
||||
|
||||
#import types
|
||||
#import os
|
||||
|
||||
import FloatCanvas, Resources
|
||||
|
||||
|
||||
ID_ZOOM_IN_BUTTON = wx.NewId()
|
||||
ID_ZOOM_OUT_BUTTON = wx.NewId()
|
||||
ID_ZOOM_TO_FIT_BUTTON = wx.NewId()
|
||||
|
@ -2,7 +2,7 @@
|
||||
This is the floatcanvas package. It provides two primary modules, and a
|
||||
support module.
|
||||
|
||||
FloatCanvas.py contains the main FloatCanvas class, and it's supporting
|
||||
FloatCanvas.py contains the main FloatCanvas class, and its supporting
|
||||
classes. NavCanvas.py contains a wrapper for the FloatCanvas that
|
||||
provides the canvas and a toolbar with tools that allow you to navigate
|
||||
the canvas (zooming, panning, etc.) Resources.py is a module that
|
||||
@ -73,6 +73,10 @@ just like the regular mouse events, but include an extra attribute:
|
||||
Event.GetCoords(), that returns the (x,y) position in world coordinates,
|
||||
as a length-2 NumPy vector of Floats.
|
||||
|
||||
There are also a full set of bindings to mouse events on objects, so
|
||||
that you can specify a given function be called when an objects is
|
||||
clicked, mouse-over'd, etc.
|
||||
|
||||
See the Demo for what it can do, and how to use it.
|
||||
|
||||
Copyright: Christopher Barker
|
||||
@ -90,6 +94,6 @@ Chris.Barker@noaa.gov
|
||||
|
||||
"""
|
||||
|
||||
__version__ = "0.8.5"
|
||||
__version__ = "0.8.7"
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user