added wxArray::SetCount()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18930 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -201,6 +201,7 @@ does exactly the same as \helpref{Item()}{wxarrayitem} method.
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\helpref{Add}{wxarrayadd}\\
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\helpref{Insert}{wxarrayinsert}\\
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\helpref{SetCount}{wxarraysetcount}\\
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\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
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\membersection{Removing items}
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@ -590,6 +591,19 @@ array.RemoveAt(n)
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See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
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elements of a wxArray (supposed to contain pointers).
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\membersection{wxArray::SetCount}\label{wxarraysetcount}
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\func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
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This function ensures that the number of array elements is at least
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{\it count}. If the array has already {\it count} or mroe items, nothing is
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done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
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the value {\it defval}.
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\wxheading{See also}
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\helpref{GetCount}{wxarraygetcount}
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\membersection{wxArray::Shrink}\label{wxarrayshrink}
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\func{void}{Shrink}{\void}
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@ -90,11 +90,13 @@ public: \
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void Alloc(size_t uiSize); \
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void Shrink(); \
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\
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size_t GetCount() const { return m_nCount; } \
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bool IsEmpty() const { return m_nCount == 0; } \
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size_t Count() const { return m_nCount; } \
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size_t GetCount() const { return m_nCount; } \
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void SetCount(size_t n, T defval = T(0)); \
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bool IsEmpty() const { return m_nCount == 0; } \
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size_t Count() const { return m_nCount; } \
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\
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typedef T base_type; \
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\
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protected: \
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T& Item(size_t uiIndex) const \
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{ wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; } \
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@ -112,8 +114,8 @@ protected: \
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void Sort(CMPFUNC fnCompare); \
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\
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private: \
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\
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void Grow(size_t nIncrement = 0); \
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void Grow(size_t nIncrement = 0); \
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bool Realloc(size_t nSize); \
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\
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size_t m_nSize, \
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m_nCount; \
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@ -106,6 +106,23 @@ name& name::operator=(const name& src) \
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return *this; \
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} \
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\
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/* allocate new buffer of the given size and move our data to it */ \
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bool name::Realloc(size_t nSize) \
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{ \
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T *pNew = new T[nSize]; \
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/* only grow if allocation succeeded */ \
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if ( !pNew ) \
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return false; \
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\
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m_nSize = nSize; \
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/* copy data to new location */ \
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memcpy(pNew, m_pItems, m_nCount*sizeof(T)); \
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delete [] m_pItems; \
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m_pItems = pNew; \
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\
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return true; \
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} \
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\
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/* grow the array */ \
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void name::Grow(size_t nIncrement) \
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{ \
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@ -131,19 +148,34 @@ void name::Grow(size_t nIncrement) \
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ndefIncrement = ARRAY_MAXSIZE_INCREMENT; \
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if ( nIncrement < ndefIncrement ) \
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nIncrement = ndefIncrement; \
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T *pNew = new T[m_nSize + nIncrement]; \
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/* only grow if allocation succeeded */ \
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if ( pNew ) { \
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m_nSize += nIncrement; \
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/* copy data to new location */ \
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memcpy(pNew, m_pItems, m_nCount*sizeof(T)); \
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delete [] m_pItems; \
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m_pItems = pNew; \
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} \
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Realloc(m_nSize + nIncrement); \
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} \
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} \
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} \
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\
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/* make sure that the array has at least count elements */ \
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void name::SetCount(size_t count, T defval) \
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{ \
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if ( m_nSize < count ) \
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{ \
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/* need to realloc memory: don't overallocate it here as if */ \
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/* SetCount() is called, it probably means that the caller */ \
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/* knows in advance how many elements there will be in the */ \
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/* array and so it won't be necessary to realloc it later */ \
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if ( !Realloc(count) ) \
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{ \
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/* out of memory -- what can we do? */ \
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return; \
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} \
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} \
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\
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/* add new elements if we extend the array */ \
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while ( m_nCount < count ) \
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{ \
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m_pItems[m_nCount++] = defval; \
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} \
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} \
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\
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/* dtor */ \
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name::~name() \
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{ \
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