position the popup on the correct screen (see #10462)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58592 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2009-02-01 12:42:49 +00:00
parent 1f0539a4a2
commit 2ac51e161d

View File

@ -34,6 +34,7 @@
#include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/display.h"
#include "wx/recguard.h"
#ifdef __WXUNIVERSAL__
@ -134,8 +135,26 @@ bool wxPopupWindowBase::Create(wxWindow* WXUNUSED(parent), int WXUNUSED(flags))
void wxPopupWindowBase::Position(const wxPoint& ptOrigin,
const wxSize& size)
{
wxSize sizeScreen = wxGetDisplaySize(),
sizeSelf = GetSize();
// determine the position and size of the screen we clamp the popup to
wxPoint posScreen;
wxSize sizeScreen;
const int displayNum = wxDisplay::GetFromPoint(ptOrigin);
if ( displayNum != wxNOT_FOUND )
{
const wxRect rectScreen = wxDisplay(displayNum).GetGeometry();
posScreen = rectScreen.GetPosition();
sizeScreen = rectScreen.GetSize();
}
else // outside of any display?
{
// just use the primary one then
posScreen = wxPoint(0, 0);
sizeScreen = wxGetDisplaySize();
}
const wxSize sizeSelf = GetSize();
// is there enough space to put the popup below the window (where we put it
// by default)?
@ -153,7 +172,7 @@ void wxPopupWindowBase::Position(const wxPoint& ptOrigin,
// now check left/right too
wxCoord x = ptOrigin.x;
if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
{
// shift the window to the left instead of the right.
@ -163,7 +182,7 @@ void wxPopupWindowBase::Position(const wxPoint& ptOrigin,
else
x += size.x;
if ( x + sizeSelf.x > sizeScreen.x )
{
// check if there is enough space to the left