added stipple opaque mask detection
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13298 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -65,8 +65,13 @@ wxBrush::wxBrush(const wxBitmap& stipple)
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{
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m_refData = new wxBrushRefData;
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M_BRUSHDATA->m_style = wxSTIPPLE;
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M_BRUSHDATA->m_colour = *wxBLACK;
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M_BRUSHDATA->m_stipple = stipple;
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if (M_BRUSHDATA->m_stipple.GetMask())
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M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
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else
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M_BRUSHDATA->m_style = wxSTIPPLE;
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RealizeResource();
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}
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@ -65,8 +65,13 @@ wxBrush::wxBrush(const wxBitmap& stipple)
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{
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m_refData = new wxBrushRefData;
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M_BRUSHDATA->m_style = wxSTIPPLE;
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M_BRUSHDATA->m_colour = *wxBLACK;
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M_BRUSHDATA->m_stipple = stipple;
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if (M_BRUSHDATA->m_stipple.GetMask())
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M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
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else
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M_BRUSHDATA->m_style = wxSTIPPLE;
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RealizeResource();
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}
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