modifications for raw bitmap support and for using DIBs

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19710 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-03-22 19:02:05 +00:00
parent bbc1265c40
commit 2cf45d6944
2 changed files with 170 additions and 32 deletions

View File

@ -31,6 +31,7 @@ class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxRawBitmapData;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
@ -58,13 +59,24 @@ public:
// New constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
wxBitmap(int width, int height, int depth = -1);
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
// Convert from wxImage:
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
// Create a DDB compatible with the given DC from wxImage
wxBitmap(const wxImage& image, const wxDC& dc)
{ (void)CreateFromImage(image, dc); }
#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
@ -108,6 +120,7 @@ public:
bool CopyFromCursor(const wxCursor& cursor);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
@ -115,6 +128,10 @@ public:
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
bool GetRawData(wxRawBitmapData *data);
void UngetRawData(wxRawBitmapData *) { /* nothing to do here */ }
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
@ -140,14 +157,16 @@ public:
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
#if wxUSE_PALETTE
#if WXWIN_COMPATIBILITY
#if wxUSE_PALETTE
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // WXWIN_COMPATIBILITY
#endif // wxUSE_PALETTE
#endif // WXWIN_COMPATIBILITY
// implementation only from now on
// -------------------------------
// Implementation
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
@ -180,17 +199,20 @@ protected:
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
// creates a DDB from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, const wxDC& dc);
// common part of the 2 methods above (hdc may be 0)
bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
#if wxUSE_DIB_FOR_BITMAP
void *CreateDIB(int width, int height, int depth);
void CopyDIBLine(void* src, void* dest, int count) const;
#endif // wxUSE_DIB_FOR_BITMAP
private:
#ifdef __WIN32__
// common part of CopyFromIcon/CopyFromCursor for Win32

View File

@ -50,6 +50,8 @@
#include "wx/image.h"
#include "wx/xpmdecod.h"
#include "wx/rawbmp.h"
// missing from mingw32 header
#ifndef CLR_INVALID
#define CLR_INVALID ((COLORREF)-1)
@ -122,6 +124,34 @@ IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
// decide whether we should create a DIB or a DDB for the given parameters
static bool wxShouldCreateDIB(int w, int h, int d, WXHDC hdc)
{
// here is the logic:
//
// (a) if hdc is specified, the caller explicitly wants DDB
// (b) otherwise, create a DIB if depth >= 24 (we don't support 16bpp or
// less DIBs anyhow)
// (c) finally, create DIBs under Win9x even if the depth hasn't been
// explicitly specified but the current display depth is 24 or more
// and the image is "big", i.e. > 16Mb which is the theoretical limit
// for DDBs under Win9x
//
// consequences (all of which seem to make sense):
//
// (i) by default, DDBs are created (depth == -1 usually)
// (ii) DIBs can be created by explicitly specifying the depth
// (iii) using a DC always forces creating a DDB
return !hdc &&
(d >= 24 ||
(d == -1 &&
wxDIB::GetLineSize(w, wxDisplayDepth())*h > 16*1024*1024));
}
// ----------------------------------------------------------------------------
// wxBitmapRefData
// ----------------------------------------------------------------------------
@ -161,7 +191,6 @@ void wxBitmapRefData::Free()
void wxBitmap::Init()
{
// m_refData = NULL; done in the base class ctor
}
wxGDIImageRefData *wxBitmap::CreateData() const
@ -387,26 +416,54 @@ wxBitmap::wxBitmap(const wxString& filename, wxBitmapType type)
LoadFile(filename, (int)type);
}
bool wxBitmap::Create(int w, int h, int d)
bool wxBitmap::Create(int width, int height, int depth)
{
return DoCreate(width, height, depth, 0);
}
bool wxBitmap::Create(int width, int height, const wxDC& dc)
{
wxCHECK_MSG( dc.Ok(), FALSE, _T("invalid HDC in wxBitmap::Create()") );
return DoCreate(width, height, -1, dc.GetHDC());
}
bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc)
{
UnRef();
m_refData = new wxBitmapRefData;
#if wxUSE_DIB_FOR_BITMAP
if ( w && h && d >= 16 )
GetBitmapData()->m_width = w;
GetBitmapData()->m_height = h;
HBITMAP hbmp;
if ( wxShouldCreateDIB(w, h, d, hdc) )
{
if ( !CreateDIB(w, h, d) )
if ( d == -1 )
{
// create DIBs without alpha channel by default
d = 24;
}
wxDIB dib(w, h, d);
if ( !dib.IsOk() )
return FALSE;
// don't delete the DIB section in dib object dtor
hbmp = dib.Detach();
GetBitmapData()->m_depth = d;
GetBitmapData()->m_hasAlpha = d == 32; // 32bpp DIBs have alpha channel
}
else
#endif // wxUSE_DIB_FOR_BITMAP
else // create a DDB
{
GetBitmapData()->m_width = w;
GetBitmapData()->m_height = h;
if ( d == -1 )
d = wxDisplayDepth();
GetBitmapData()->m_depth = d;
HBITMAP hbmp;
#ifndef __WXMICROWIN__
if ( d > 0 )
{
@ -428,13 +485,13 @@ bool wxBitmap::Create(int w, int h, int d)
GetBitmapData()->m_depth = wxDisplayDepth();
}
}
SetHBITMAP((WXHBITMAP)hbmp);
SetHBITMAP((WXHBITMAP)hbmp);
#if WXWIN_COMPATIBILITY_2
GetBitmapData()->m_ok = hbmp != 0;
GetBitmapData()->m_ok = hbmp != 0;
#endif // WXWIN_COMPATIBILITY_2
}
return Ok();
}
@ -449,7 +506,7 @@ bool wxBitmap::Create(int w, int h, int d)
// make sense to use #ifdefs inside the function bodies
#ifdef __WXMICROWIN__
bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
bool wxBitmap::CreateFromImage(const wxImage& image, int depth, const wxDC& dc)
{
// Set this to 1 to experiment with mask code,
// which currently doesn't work
@ -637,7 +694,20 @@ wxImage wxBitmap::ConvertToImage() const
// wxImage to/from conversions
// ----------------------------------------------------------------------------
bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
bool wxBitmap::CreateFromImage(const wxImage& image, int depth)
{
return CreateFromImage(image, depth, 0);
}
bool wxBitmap::CreateFromImage(const wxImage& image, const wxDC& dc)
{
wxCHECK_MSG( dc.Ok(), FALSE,
_T("invalid HDC in wxBitmap::CreateFromImage()") );
return CreateFromImage(image, -1, dc.GetHDC());
}
bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc )
{
wxCHECK_MSG( image.Ok(), FALSE, wxT("invalid image") );
@ -656,7 +726,6 @@ bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
wxBitmapRefData *refData = new wxBitmapRefData;
refData->m_width = w;
refData->m_height = h;
refData->m_depth = dib.GetDepth();
refData->m_hasAlpha = image.HasAlpha();
m_refData = refData;
@ -665,16 +734,21 @@ bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
// next either store DIB as is or create a DDB from it
HBITMAP hbitmap;
// TODO: if we're ready to use DIB as is, we can just do this:
// if ( ... )
// hbitmap = dib.Detach();
// else
// are we going to use DIB?
if ( wxShouldCreateDIB(w, h, depth, hdc) )
{
// don't delete the DIB section in dib object dtor
hbitmap = dib.Detach();
refData->m_depth = dib.GetDepth();
}
else // we need to convert DIB to DDB
{
// create and set the device-dependent bitmap
//
// VZ: why don't we just use SetDIBits() instead? because of the
// palette or is there some other reason?
hbitmap = ::CreateCompatibleBitmap(ScreenHDC(), w, h);
hbitmap = ::CreateCompatibleBitmap(hdc ? (HDC)hdc : ScreenHDC(), w, h);
if ( !hbitmap )
{
wxLogLastError(_T("CreateCompatibleBitmap()"));
@ -745,6 +819,8 @@ bool wxBitmap::CreateFromImage( const wxImage& image, int depth )
::SelectPalette(hdcMem, hOldPalette, FALSE);
}
#endif // wxUSE_PALETTE
refData->m_depth = depth == -1 ? wxDisplayDepth() : depth;
}
// validate this object
@ -1119,6 +1195,46 @@ void wxBitmap::SetQuality(int WXUNUSED(quality))
#endif // WXWIN_COMPATIBILITY_2_4
// ----------------------------------------------------------------------------
// raw bitmap access support
// ----------------------------------------------------------------------------
bool wxBitmap::GetRawData(wxRawBitmapData *data)
{
wxCHECK_MSG( data, FALSE, _T("NULL pointer in wxBitmap::GetRawData") );
if ( !Ok() )
{
// no bitmap, no data (raw or otherwise)
return FALSE;
}
// we only support raw access to the DIBs, so check if we have one
DIBSECTION ds;
if ( !::GetObject(GetHbitmap(), sizeof(ds), &ds) )
{
return FALSE;
}
// ok, store the relevant info in wxRawBitmapData
const LONG h = ds.dsBm.bmHeight;
data->m_width = ds.dsBm.bmWidth;
data->m_height = h;
data->m_bypp = ds.dsBm.bmBitsPixel / 8;
// remember that DIBs are stored in top to bottom order!
const LONG bytesPerRow = ds.dsBm.bmWidthBytes;
data->m_stride = -bytesPerRow;
data->m_pixels = (unsigned char *)ds.dsBm.bmBits;
if ( h > 1 )
{
data->m_pixels += (h - 1)*bytesPerRow;
}
return TRUE;
}
// ----------------------------------------------------------------------------
// TODO: to be replaced by something better
// ----------------------------------------------------------------------------