Create setup.h when building wxscintilla library.

This library includes some wx headers and so setup.h must be available when
it's being compiled but there was no rule to copy it in its projects, so add
it now.

Closes #13526.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69242 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2011-09-30 15:26:31 +00:00
parent df016fc87e
commit 2cf6960074
5 changed files with 820 additions and 1 deletions

View File

@ -42,7 +42,7 @@
<if cond="SHARED=='1' and MONOLITHIC=='0'">WXUSINGDLL</if>
</set>
<lib id="wxscintilla" template="3rdparty_lib,wxscintilla_cppflags"
<lib id="wxscintilla" template="3rdparty_lib,wxscintilla_cppflags,msvc_setup_h"
cond="USE_STC=='1' and BUILDING_LIB=='1'">
<if cond="FORMAT!='autoconf'">
<include>$(SETUPHDIR)</include>

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@ -785,6 +785,172 @@
RelativePath="..\..\src\stc\scintilla\src\XPM.cxx">
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@ -1096,6 +1096,216 @@
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@ -1092,6 +1092,216 @@
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/>
<FileConfiguration
Name="DLL Universal Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating ..\..\lib\vc_dll\mswunivud\wx\setup.h"
CommandLine="copy &quot;$(InputPath)&quot; ..\..\lib\vc_dll\mswunivud\wx\setup.h"
Outputs="..\..\lib\vc_dll\mswunivud\wx\setup.h"
/>
</FileConfiguration>
<FileConfiguration
Name="DLL Universal Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating ..\..\lib\vc_dll\mswunivu\wx\setup.h"
CommandLine="copy &quot;$(InputPath)&quot; ..\..\lib\vc_dll\mswunivu\wx\setup.h"
Outputs="..\..\lib\vc_dll\mswunivu\wx\setup.h"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>

View File

@ -652,6 +652,239 @@ SOURCE=..\..\src\stc\scintilla\src\WindowAccessor.cxx
# Begin Source File
SOURCE=..\..\src\stc\scintilla\src\XPM.cxx
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\wx\msw\genrcdefs.h
!IF "$(CFG)" == "wxscintilla - Win32 DLL Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_dll\mswunivu\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_dll\mswunivud\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_dll\mswu\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_dll\mswud\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_lib\mswunivu\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_lib\mswunivud\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_lib\mswu\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h"
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h
InputPath=..\..\include\wx\msw\genrcdefs.h
"..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h" : "$(SOURCE)" "..\..\lib\vc_lib\mswud\wx\msw"
cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxscintilla - Win32 DLL Universal Release"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Universal Debug"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_dll\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_dll\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_dll\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_dll\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Universal Release"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Universal Debug"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_lib\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
InputPath=..\..\include\wx\msw\setup.h
"..\..\lib\vc_lib\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_lib\mswud\wx\setup.h
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\univ\setup.h
!IF "$(CFG)" == "wxscintilla - Win32 DLL Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\setup.h
InputPath=..\..\include\wx\univ\setup.h
"..\..\lib\vc_dll\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_dll\mswunivu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\setup.h
InputPath=..\..\include\wx\univ\setup.h
"..\..\lib\vc_dll\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_dll\mswunivud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Release"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 DLL Debug"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Universal Release"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\setup.h
InputPath=..\..\include\wx\univ\setup.h
"..\..\lib\vc_lib\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_lib\mswunivu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Universal Debug"
# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\setup.h
InputPath=..\..\include\wx\univ\setup.h
"..\..\lib\vc_lib\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\..\lib\vc_lib\mswunivud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Release"
# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "wxscintilla - Win32 Debug"
# Begin Custom Build -
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target