Ensure that runTest is not modal, even when a required module is not

installed.

Create the code page small and hide it to reduce flicker, it will
later be shown and sized correctly when put into the notebook.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28918 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-08-25 23:56:43 +00:00
parent 3801d366cb
commit 2e839e966d
4 changed files with 339 additions and 331 deletions

View File

@ -21,69 +21,65 @@ NOTE: The Numeric module is substantially faster than numarray for this
purpose, if you have lot's of objects
"""
import wx
def runTest(frame, nb, log):
dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
StartUpDemo = "all"
if __name__ == "__main__": # parse options if run stand-alone
# check options:
import sys, getopt
optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
overview = ""
else:
StartUpDemo = "all"
if __name__ == "__main__": # parse options if run stand-alone
# check options:
import sys, getopt
optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
for opt in optlist:
if opt[0] == "--all":
StartUpDemo = "all"
elif opt[0] == "--text":
StartUpDemo = "text"
elif opt[0] == "--map":
StartUpDemo = "map"
elif opt[0] == "--stext":
StartUpDemo = "stext"
elif opt[0] == "--hit":
StartUpDemo = "hit"
elif opt[0] == "--hitf":
StartUpDemo = "hitf"
elif opt[0] == "--animate":
StartUpDemo = "animate"
elif opt[0] == "--speed":
StartUpDemo = "speed"
elif opt[0] == "--temp":
StartUpDemo = "temp"
elif opt[0] == "--props":
StartUpDemo = "props"
import wx
import time, random
for opt in optlist:
if opt[0] == "--all":
StartUpDemo = "all"
elif opt[0] == "--text":
StartUpDemo = "text"
elif opt[0] == "--map":
StartUpDemo = "map"
elif opt[0] == "--stext":
StartUpDemo = "stext"
elif opt[0] == "--hit":
StartUpDemo = "hit"
elif opt[0] == "--hitf":
StartUpDemo = "hitf"
elif opt[0] == "--animate":
StartUpDemo = "animate"
elif opt[0] == "--speed":
StartUpDemo = "speed"
elif opt[0] == "--temp":
StartUpDemo = "temp"
elif opt[0] == "--props":
StartUpDemo = "props"
import wx
import time, random
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)
b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)
def OnButton(self, evt):
def OnButton(self, evt):
if not haveNumeric:
dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK |
wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
else:
win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
win.Show(True)
win.DrawTest()
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
#---------------------------------------------------------------------------
if haveNumeric:
try:
from floatcanvas import NavCanvas, FloatCanvas
@ -91,26 +87,26 @@ else:
from wx.lib.floatcanvas import NavCanvas, FloatCanvas
import wxPython.lib.colourdb
class DrawFrame(wx.Frame):
"""
A frame used for the FloatCanvas Demo
"""
def __init__(self,parent, id,title,position,size):
wx.Frame.__init__(self,parent, id,title,position, size)
## Set up the MenuBar
MenuBar = wx.MenuBar()
file_menu = wx.Menu()
item = file_menu.Append(-1, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
draw_menu = wx.Menu()
item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
@ -118,7 +114,7 @@ else:
item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
self.Bind(wx.EVT_MENU, self.LineTest, item)
item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
self.Bind(wx.EVT_MENU, self.DrawMap, item)
item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
@ -138,20 +134,20 @@ else:
item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
MenuBar.Append(draw_menu, "&Tests")
view_menu = wx.Menu()
item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
MenuBar.Append(view_menu, "&View")
help_menu = wx.Menu()
item = help_menu.Append(-1, "&About",
"More information About this program")
self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
self.SetMenuBar(MenuBar)
self.CreateStatusBar()
# Add the Canvas
self.Canvas = NavCanvas.NavCanvas(self,
@ -263,28 +259,28 @@ else:
def OnAbout(self, event):
print "OnAbout called"
dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
"About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
def Clear(self,event = None):
self.UnBindAllMouseEvents()
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun(None)
self.Canvas.Draw()
def OnQuit(self,event):
self.Close(True)
def OnCloseWindow(self, event):
self.Destroy()
def DrawTest(self,event=None):
wx.GetApp().Yield()
# import random
@ -299,7 +295,7 @@ else:
Canvas.SetProjectionFun(None)
## Random tests of everything:
# Rectangles
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
@ -308,7 +304,7 @@ else:
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
@ -317,14 +313,14 @@ else:
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
# Points
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,50)
cf = random.randint(0,len(colors)-1)
Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
@ -334,7 +330,7 @@ else:
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
# Lines
for i in range(5):
points = []
@ -345,7 +341,7 @@ else:
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
# Polygons
for i in range(3):
points = []
@ -360,7 +356,7 @@ else:
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
## Pointset
for i in range(4):
points = []
@ -368,7 +364,7 @@ else:
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
# Text
String = "Unscaled text"
for i in range(3):
@ -417,7 +413,7 @@ else:
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
@ -426,7 +422,7 @@ else:
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
@ -436,7 +432,7 @@ else:
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
# Lines
for i in range(5):
points = []
@ -447,7 +443,7 @@ else:
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
# Polygons
for i in range(3):
points = []
@ -462,7 +458,7 @@ else:
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
# Scaled Text
String = "Scaled text"
for i in range(3):
@ -480,7 +476,7 @@ else:
self.Timer = wx.PyTimer(self.ShowFrame)
self.FrameDelay = 50 # milliseconds
Canvas.ZoomToBB()
def ShowFrame(self):
@ -499,7 +495,7 @@ else:
wx.GetApp().Yield(True)
else:
self.Timer.Stop()
def MoveMe(self, Object):
self.MovingObject = Object
@ -512,7 +508,7 @@ else:
self.TimeStep = 1
self.Timer.Start(self.FrameDelay)
#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
def TestHitTest(self,event=None):
wx.GetApp().Yield()
@ -529,11 +525,11 @@ else:
dy = 40
x,y = 20, 20
FontSize = 8
#Add one that is not HitAble
Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
x += dx
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
@ -739,7 +735,7 @@ else:
dx = 80
dy = 40
x,y = 20, 20
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
R.Name = color + "Rectangle"
@ -749,10 +745,10 @@ else:
Canvas.AddText(R.Name, x, y+h, Position = "tl")
## A set of Rectangles that move together
## NOTE: In a real app, it might be better to create a new
## custom FloatCanvas DrawObject
self.MovingRects = []
x += dx
color = "LightBlue"
@ -789,16 +785,16 @@ else:
def RectMoveLeft(self,Object):
self.MoveRects("left")
def RectMoveRight(self,Object):
self.MoveRects("right")
def RectMoveUp(self,Object):
self.MoveRects("up")
def RectMoveDown(self,Object):
self.MoveRects("down")
def MoveRects(self, Dir):
for Object in self.MovingRects:
X,Y = Object.XY
@ -808,8 +804,8 @@ else:
elif Dir == "down": Y -= 10
Object.SetXY(X,Y)
self.Canvas.Draw()
def PointSetGotHit(self, Object):
print Object.Name, "Got Hit\n"
@ -852,19 +848,19 @@ else:
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
x,y = (0, 2)
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
x,y = (0, 4)
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
x,y = (0, -2)
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
@ -903,13 +899,13 @@ else:
x,y = (0, 20)
Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
x,y = (0, -20)
Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
@ -935,12 +931,12 @@ else:
T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
self.Canvas.ZoomToBB()
def DrawMap(self,event = None):
wx.GetApp().Yield()
import os, time
self.BindAllMouseEvents()
## Test of Actual Map Data
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
@ -954,8 +950,8 @@ else:
#start = time.clock()
self.Canvas.ZoomToBB()
#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
def LineTest(self,event = None):
wx.GetApp().Yield()
import os, time
@ -1033,7 +1029,7 @@ else:
w = random.randint(1,5)
self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
self.ColorObjectsAll.append(self.Rectangle)
# Ellipse
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
@ -1042,7 +1038,7 @@ else:
w = random.randint(1,5)
self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
self.ColorObjectsAll.append(self.Ellipse)
# Point
xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,50)
@ -1050,7 +1046,7 @@ else:
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
# Circle
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
@ -1069,7 +1065,7 @@ else:
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
# Polygon
## points = []
## for j in range(random.randint(2,6)):
@ -1084,21 +1080,21 @@ else:
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid'))
## Pointset
points = RandomArray.uniform(Range[0],Range[1],(100,2))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
self.ColorObjectsColor.append(self.PointSet)
## Point
point = RandomArray.uniform(Range[0],Range[1],(2,))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
self.ColorObjectsColor.append(self.Point)
# Text
String = "Unscaled text"
ts = random.randint(10,40)
@ -1151,7 +1147,7 @@ else:
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
w,h = random.randint(1,5), random.randint(1,5)
Object.SetShape(x,y,w,h)
self.Canvas.Draw(Force = True)
def TempTest(self, event= None):
@ -1180,7 +1176,7 @@ else:
self.SelectedPoly = None
self.SelectPoints = []
self.SelectedPoint = None
Canvas.ZoomToBB()
def SelectPoly(self, Object):
@ -1206,65 +1202,65 @@ else:
print "Point Num: %i Hit"%Point.VerticeNum
self.SelectedPoint = Point
class DemoApp(wx.App):
"""
How the demo works:
Under the Draw menu, there are three options:
*Draw Test: will put up a picture of a bunch of randomly generated
objects, of each kind supported.
*Draw Map: will draw a map of the world. Be patient, it is a big map,
with a lot of data, and will take a while to load and draw (about 10 sec
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
performance is not very good for large drawings.
*Clear: Clears the Canvas.
Once you have a picture drawn, you can zoom in and out and move about
the picture. There is a tool bar with three tools that can be
selected.
The magnifying glass with the plus is the zoom in tool. Once selected,
if you click the image, it will zoom in, centered on where you
clicked. If you click and drag the mouse, you will get a rubber band
box, and the image will zoom to fit that box when you release it.
The magnifying glass with the minus is the zoom out tool. Once selected,
if you click the image, it will zoom out, centered on where you
clicked. (note that this takes a while when you are looking at the map,
as it has a LOT of lines to be drawn. The image is double buffered, so
you don't see the drawing in progress)
The hand is the move tool. Once selected, if you click and drag on the
image, it will move so that the part you clicked on ends up where you
release the mouse. Nothing is changed while you are dragging. The
drawing is too slow for that.
I'd like the cursor to change as you change tools, but the stock
wxCursors didn't include anything I liked, so I stuck with the
pointer. Please let me know if you have any nice cursor images for me to
use.
Any bugs, comments, feedback, questions, and especially code are welcome:
-Chris Barker
Chris.Barker@noaa.gov
"""
def __init__(self, *args, **kwargs):
wx.App.__init__(self, *args, **kwargs)
def OnInit(self):
wx.InitAllImageHandlers()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
self.SetTopWindow(frame)
frame.Show()
@ -1294,25 +1290,25 @@ else:
elif StartUpDemo == "props":
"starting PropertiesChange Test"
frame.PropertiesChangeTest()
return True
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
Each NumPy array in the list is an NX2 array of Python Floats.
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
"""
import string
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
Shorelines = []
segment = []
for line in data:
@ -1323,7 +1319,7 @@ else:
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
@ -1343,14 +1339,28 @@ else:
return Lines
else:
return Shorelines
## for the wxPython demo:
#---------------------------------------------------------------------------
## for the wxPython demo:
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
if haveNumeric:
try:
import floatcanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib import floatcanvas
overview = floatcanvas.__doc__
else:
overview = ""
if __name__ == "__main__":
if not haveNumeric:

View File

@ -18,57 +18,54 @@ except ImportError:
#----------------------------------------------------------------------
if not haveGLCanvas:
def runTest(frame, nb, log):
dlg = wx.MessageDialog(frame, 'The GLCanvas class has not been included with this build of wxPython!',
'Sorry', wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
elif not haveOpenGL:
def runTest(frame, nb, log):
dlg = wx.MessageDialog(frame,
'The OpenGL package was not found. You can get it at\n'
'http://PyOpenGL.sourceforge.net/',
'Sorry', wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
buttonDefs = {
wx.NewId() : ('CubeCanvas', 'Cube'),
wx.NewId() : ('ConeCanvas', 'Cone'),
}
class ButtonPanel(wx.Panel):
def __init__(self, parent, log):
wx.Panel.__init__(self, parent, -1)
self.log = log
box = wx.BoxSizer(wx.VERTICAL)
box.Add((20, 30))
keys = buttonDefs.keys()
keys.sort()
for k in keys:
text = buttonDefs[k][1]
btn = wx.Button(self, k, text)
box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
#** Enable this to show putting a GLCanvas on the wx.Panel
if 0:
c = CubeCanvas(self)
c.SetSize((200, 200))
box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
self.SetAutoLayout(True)
self.SetSizer(box)
def OnButton(self, evt):
if not haveGLCanvas:
dlg = wx.MessageDialog(self,
'The GLCanvas class has not been included with this build of wxPython!',
'Sorry', wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
elif not haveOpenGL:
dlg = wx.MessageDialog(self,
'The OpenGL package was not found. You can get it at\n'
'http://PyOpenGL.sourceforge.net/',
'Sorry', wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
else:
buttonDefs = {
wx.NewId() : ('CubeCanvas', 'Cube'),
wx.NewId() : ('ConeCanvas', 'Cone'),
}
class ButtonPanel(wx.Panel):
def __init__(self, parent, log):
wx.Panel.__init__(self, parent, -1)
self.log = log
box = wx.BoxSizer(wx.VERTICAL)
box.Add((20, 30))
keys = buttonDefs.keys()
keys.sort()
for k in keys:
text = buttonDefs[k][1]
btn = wx.Button(self, k, text)
box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
#** Enable this to show putting a GLCanvas on the wx.Panel
if 0:
c = CubeCanvas(self)
c.SetSize((200, 200))
box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
self.SetAutoLayout(True)
self.SetSizer(box)
def OnButton(self, evt):
else:
canvasClassName = buttonDefs[evt.GetId()][0]
canvasClass = eval(canvasClassName)
frame = wx.Frame(None, -1, canvasClassName, size=(400,400))
@ -76,179 +73,171 @@ else:
frame.Show(True)
def runTest(frame, nb, log):
win = ButtonPanel(nb, log)
return win
class MyCanvasBase(glcanvas.GLCanvas):
def __init__(self, parent):
glcanvas.GLCanvas.__init__(self, parent, -1)
self.init = False
# initial mouse position
self.lastx = self.x = 30
self.lasty = self.y = 30
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing on MSW.
class MyCanvasBase(glcanvas.GLCanvas):
def __init__(self, parent):
glcanvas.GLCanvas.__init__(self, parent, -1)
self.init = False
# initial mouse position
self.lastx = self.x = 30
self.lasty = self.y = 30
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing on MSW.
def OnSize(self, event):
size = self.GetClientSize()
if self.GetContext():
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
event.Skip()
def OnPaint(self, event):
dc = wx.PaintDC(self)
def OnSize(self, event):
size = self.GetClientSize()
if self.GetContext():
self.SetCurrent()
if not self.init:
self.InitGL()
self.init = True
self.OnDraw()
glViewport(0, 0, size.width, size.height)
event.Skip()
def OnMouseDown(self, evt):
self.CaptureMouse()
def OnPaint(self, event):
dc = wx.PaintDC(self)
self.SetCurrent()
if not self.init:
self.InitGL()
self.init = True
self.OnDraw()
def OnMouseUp(self, evt):
self.ReleaseMouse()
def OnMouseDown(self, evt):
self.CaptureMouse()
def OnMouseMotion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
self.x, self.y = self.lastx, self.lasty
self.x, self.y = evt.GetPosition()
self.Refresh(False)
def OnMouseUp(self, evt):
self.ReleaseMouse()
def OnMouseMotion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
self.x, self.y = self.lastx, self.lasty
self.x, self.y = evt.GetPosition()
self.Refresh(False)
class CubeCanvas(MyCanvasBase):
def InitGL(self):
# set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
class CubeCanvas(MyCanvasBase):
def InitGL(self):
# set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
# position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0, 0.0, -2.0);
# position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0, 0.0, -2.0);
# position object
glRotatef(self.y, 1.0, 0.0, 0.0);
glRotatef(self.x, 0.0, 1.0, 0.0);
# position object
glRotatef(self.y, 1.0, 0.0, 0.0);
glRotatef(self.x, 0.0, 1.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
# draw six faces of a cube
glBegin(GL_QUADS)
glNormal3f( 0.0, 0.0, 1.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
# draw six faces of a cube
glBegin(GL_QUADS)
glNormal3f( 0.0, 0.0, 1.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glNormal3f( 0.0, 0.0,-1.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glNormal3f( 0.0, 0.0,-1.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glNormal3f( 0.0, 1.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5, 0.5)
glNormal3f( 0.0, 1.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5, 0.5)
glNormal3f( 0.0,-1.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glNormal3f( 0.0,-1.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glNormal3f( 1.0, 0.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glNormal3f( 1.0, 0.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glNormal3f(-1.0, 0.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
glNormal3f(-1.0, 0.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
self.SwapBuffers()
self.SwapBuffers()
class ConeCanvas(MyCanvasBase):
def InitGL( self ):
glMatrixMode(GL_PROJECTION);
# camera frustrum setup
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glDepthFunc(GL_LESS)
glEnable(GL_DEPTH_TEST)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# position viewer
glMatrixMode(GL_MODELVIEW);
class ConeCanvas(MyCanvasBase):
def InitGL( self ):
glMatrixMode(GL_PROJECTION);
# camera frustrum setup
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glDepthFunc(GL_LESS)
glEnable(GL_DEPTH_TEST)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# position viewer
glMatrixMode(GL_MODELVIEW);
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
# use a fresh transformation matrix
glPushMatrix()
# position object
glTranslate(0.0, 0.0, -2.0);
glRotate(30.0, 1.0, 0.0, 0.0);
glRotate(30.0, 0.0, 1.0, 0.0);
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
# use a fresh transformation matrix
glPushMatrix()
# position object
glTranslate(0.0, 0.0, -2.0);
glRotate(30.0, 1.0, 0.0, 0.0);
glRotate(30.0, 0.0, 1.0, 0.0);
glTranslate(0, -1, 0)
glRotate(250, 1, 0, 0)
glutSolidCone(0.5, 1, 30, 5)
glPopMatrix()
glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
# push into visible buffer
self.SwapBuffers()
glTranslate(0, -1, 0)
glRotate(250, 1, 0, 0)
glutSolidCone(0.5, 1, 30, 5)
glPopMatrix()
glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
# push into visible buffer
self.SwapBuffers()
@ -256,6 +245,13 @@ else:
#----------------------------------------------------------------------
def runTest(frame, nb, log):
win = ButtonPanel(nb, log)
return win
overview = """\

View File

@ -273,7 +273,7 @@ try:
class DemoCodeEditor(PythonSTC):
def __init__(self, parent):
PythonSTC.__init__(self, parent, -1, wx.BORDER_NONE)
PythonSTC.__init__(self, parent, -1, style=wx.BORDER_NONE)
self.SetUpEditor()
# Some methods to make it compatible with how the wxTextCtrl is used
@ -443,8 +443,8 @@ try:
except ImportError:
class DemoCodeEditor(wx.TextCtrl):
def __init__(self, parent):
wx.TextCtrl.__init__(self, parent, -1, style = wx.TE_MULTILINE |
wx.HSCROLL | wx.TE_RICH2 | wx.TE_NOHIDESEL)
wx.TextCtrl.__init__(self, parent, -1, style =
wx.TE_MULTILINE | wx.HSCROLL | wx.TE_RICH2 | wx.TE_NOHIDESEL)
def RegisterModifiedEvent(self, eventHandler):
self.Bind(wx.EVT_TEXT, eventHandler)
@ -482,7 +482,8 @@ modDefault = modOriginal
class DemoCodePanel(wx.Panel):
"""Panel for the 'Demo Code' tab"""
def __init__(self, parent, mainFrame):
wx.Panel.__init__(self, parent)
wx.Panel.__init__(self, parent, size=(1,1))
self.Hide()
self.mainFrame = mainFrame
self.editor = DemoCodeEditor(self)
self.editor.RegisterModifiedEvent(self.OnCodeModified)

View File

@ -42,9 +42,10 @@ class PythonSTC(stc.StyledTextCtrl):
fold_symbols = 2
def __init__(self, parent, ID, style=0):
stc.StyledTextCtrl.__init__(self, parent, ID,
style = style|wx.NO_FULL_REPAINT_ON_RESIZE)
def __init__(self, parent, ID,
pos=wx.DefaultPosition, size=wx.DefaultSize,
style=0):
stc.StyledTextCtrl.__init__(self, parent, ID, pos, size, style)
self.CmdKeyAssign(ord('B'), stc.STC_SCMOD_CTRL, stc.STC_CMD_ZOOMIN)
self.CmdKeyAssign(ord('N'), stc.STC_SCMOD_CTRL, stc.STC_CMD_ZOOMOUT)