Ensure that runTest is not modal, even when a required module is not
installed. Create the code page small and hide it to reduce flicker, it will later be shown and sized correctly when put into the notebook. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28918 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
3801d366cb
commit
2e839e966d
@ -21,69 +21,65 @@ NOTE: The Numeric module is substantially faster than numarray for this
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purpose, if you have lot's of objects
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"""
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import wx
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def runTest(frame, nb, log):
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dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
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wx.ICON_INFORMATION)
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dlg.ShowModal()
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dlg.Destroy()
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StartUpDemo = "all"
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if __name__ == "__main__": # parse options if run stand-alone
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# check options:
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import sys, getopt
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optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
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overview = ""
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else:
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StartUpDemo = "all"
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if __name__ == "__main__": # parse options if run stand-alone
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# check options:
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import sys, getopt
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optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
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for opt in optlist:
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if opt[0] == "--all":
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StartUpDemo = "all"
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elif opt[0] == "--text":
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StartUpDemo = "text"
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elif opt[0] == "--map":
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StartUpDemo = "map"
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elif opt[0] == "--stext":
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StartUpDemo = "stext"
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elif opt[0] == "--hit":
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StartUpDemo = "hit"
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elif opt[0] == "--hitf":
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StartUpDemo = "hitf"
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elif opt[0] == "--animate":
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StartUpDemo = "animate"
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elif opt[0] == "--speed":
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StartUpDemo = "speed"
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elif opt[0] == "--temp":
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StartUpDemo = "temp"
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elif opt[0] == "--props":
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StartUpDemo = "props"
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import wx
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import time, random
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for opt in optlist:
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if opt[0] == "--all":
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StartUpDemo = "all"
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elif opt[0] == "--text":
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StartUpDemo = "text"
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elif opt[0] == "--map":
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StartUpDemo = "map"
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elif opt[0] == "--stext":
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StartUpDemo = "stext"
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elif opt[0] == "--hit":
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StartUpDemo = "hit"
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elif opt[0] == "--hitf":
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StartUpDemo = "hitf"
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elif opt[0] == "--animate":
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StartUpDemo = "animate"
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elif opt[0] == "--speed":
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StartUpDemo = "speed"
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elif opt[0] == "--temp":
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StartUpDemo = "temp"
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elif opt[0] == "--props":
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StartUpDemo = "props"
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import wx
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import time, random
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, -1)
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, -1)
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b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
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self.Bind(wx.EVT_BUTTON, self.OnButton, b)
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b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
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self.Bind(wx.EVT_BUTTON, self.OnButton, b)
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def OnButton(self, evt):
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def OnButton(self, evt):
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if not haveNumeric:
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dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK |
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wx.ICON_INFORMATION)
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dlg.ShowModal()
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dlg.Destroy()
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else:
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win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
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win.Show(True)
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win.DrawTest()
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def runTest(frame, nb, log):
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win = TestPanel(nb, log)
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return win
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#---------------------------------------------------------------------------
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if haveNumeric:
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try:
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from floatcanvas import NavCanvas, FloatCanvas
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@ -91,26 +87,26 @@ else:
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from wx.lib.floatcanvas import NavCanvas, FloatCanvas
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import wxPython.lib.colourdb
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class DrawFrame(wx.Frame):
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"""
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A frame used for the FloatCanvas Demo
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"""
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def __init__(self,parent, id,title,position,size):
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wx.Frame.__init__(self,parent, id,title,position, size)
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## Set up the MenuBar
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MenuBar = wx.MenuBar()
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file_menu = wx.Menu()
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item = file_menu.Append(-1, "&Close","Close this frame")
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self.Bind(wx.EVT_MENU, self.OnQuit, item)
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MenuBar.Append(file_menu, "&File")
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draw_menu = wx.Menu()
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item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
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@ -118,7 +114,7 @@ else:
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item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
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self.Bind(wx.EVT_MENU, self.LineTest, item)
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item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
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self.Bind(wx.EVT_MENU, self.DrawMap, item)
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item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
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@ -138,20 +134,20 @@ else:
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item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
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self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
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MenuBar.Append(draw_menu, "&Tests")
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view_menu = wx.Menu()
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item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
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self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
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MenuBar.Append(view_menu, "&View")
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help_menu = wx.Menu()
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item = help_menu.Append(-1, "&About",
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"More information About this program")
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self.Bind(wx.EVT_MENU, self.OnAbout, item)
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MenuBar.Append(help_menu, "&Help")
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self.SetMenuBar(MenuBar)
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self.CreateStatusBar()
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# Add the Canvas
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self.Canvas = NavCanvas.NavCanvas(self,
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@ -263,28 +259,28 @@ else:
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def OnAbout(self, event):
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print "OnAbout called"
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dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
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"the use of the FloatCanvas\n",
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"About Me", wx.OK | wx.ICON_INFORMATION)
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dlg.ShowModal()
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dlg.Destroy()
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def ZoomToFit(self,event):
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self.Canvas.ZoomToBB()
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def Clear(self,event = None):
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self.UnBindAllMouseEvents()
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self.Canvas.ClearAll()
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self.Canvas.SetProjectionFun(None)
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self.Canvas.Draw()
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def OnQuit(self,event):
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self.Close(True)
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def OnCloseWindow(self, event):
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self.Destroy()
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def DrawTest(self,event=None):
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wx.GetApp().Yield()
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# import random
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@ -299,7 +295,7 @@ else:
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Canvas.SetProjectionFun(None)
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## Random tests of everything:
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# Rectangles
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for i in range(3):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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@ -308,7 +304,7 @@ else:
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h = random.randint(1,5)
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w = random.randint(1,5)
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Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
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# Ellipses
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for i in range(3):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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@ -317,14 +313,14 @@ else:
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h = random.randint(1,5)
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w = random.randint(1,5)
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Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
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# Points
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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D = random.randint(1,50)
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cf = random.randint(0,len(colors)-1)
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Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
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# Circles
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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@ -334,7 +330,7 @@ else:
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cl = random.randint(0,len(colors)-1)
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Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
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Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
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# Lines
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for i in range(5):
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points = []
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@ -345,7 +341,7 @@ else:
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
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# Polygons
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for i in range(3):
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points = []
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@ -360,7 +356,7 @@ else:
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LineColor = colors[cl],
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FillColor = colors[cf],
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FillStyle = 'Solid')
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## Pointset
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for i in range(4):
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points = []
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@ -368,7 +364,7 @@ else:
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cf = random.randint(0,len(colors)-1)
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D = random.randint(1,4)
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Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
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# Text
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String = "Unscaled text"
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for i in range(3):
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@ -417,7 +413,7 @@ else:
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h = random.randint(1,5)
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w = random.randint(1,5)
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Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
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# Ellipses
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for i in range(3):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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@ -426,7 +422,7 @@ else:
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h = random.randint(1,5)
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w = random.randint(1,5)
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Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
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# Circles
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for i in range(5):
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x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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@ -436,7 +432,7 @@ else:
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cl = random.randint(0,len(colors)-1)
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Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
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Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
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# Lines
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for i in range(5):
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points = []
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@ -447,7 +443,7 @@ else:
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cf = random.randint(0,len(colors)-1)
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cl = random.randint(0,len(colors)-1)
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Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
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# Polygons
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for i in range(3):
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points = []
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@ -462,7 +458,7 @@ else:
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LineColor = colors[cl],
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FillColor = colors[cf],
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FillStyle = 'Solid')
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# Scaled Text
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String = "Scaled text"
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for i in range(3):
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@ -480,7 +476,7 @@ else:
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self.Timer = wx.PyTimer(self.ShowFrame)
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self.FrameDelay = 50 # milliseconds
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Canvas.ZoomToBB()
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def ShowFrame(self):
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@ -499,7 +495,7 @@ else:
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wx.GetApp().Yield(True)
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else:
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self.Timer.Stop()
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def MoveMe(self, Object):
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self.MovingObject = Object
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@ -512,7 +508,7 @@ else:
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self.TimeStep = 1
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self.Timer.Start(self.FrameDelay)
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#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
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def TestHitTest(self,event=None):
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wx.GetApp().Yield()
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@ -529,11 +525,11 @@ else:
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dy = 40
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x,y = 20, 20
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FontSize = 8
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#Add one that is not HitAble
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Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
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Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
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x += dx
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R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
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@ -739,7 +735,7 @@ else:
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dx = 80
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dy = 40
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x,y = 20, 20
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color = "Red"
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R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
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R.Name = color + "Rectangle"
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@ -749,10 +745,10 @@ else:
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Canvas.AddText(R.Name, x, y+h, Position = "tl")
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## A set of Rectangles that move together
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## NOTE: In a real app, it might be better to create a new
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## custom FloatCanvas DrawObject
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self.MovingRects = []
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x += dx
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color = "LightBlue"
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@ -789,16 +785,16 @@ else:
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def RectMoveLeft(self,Object):
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self.MoveRects("left")
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def RectMoveRight(self,Object):
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self.MoveRects("right")
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def RectMoveUp(self,Object):
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self.MoveRects("up")
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def RectMoveDown(self,Object):
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self.MoveRects("down")
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def MoveRects(self, Dir):
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for Object in self.MovingRects:
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X,Y = Object.XY
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@ -808,8 +804,8 @@ else:
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elif Dir == "down": Y -= 10
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Object.SetXY(X,Y)
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self.Canvas.Draw()
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def PointSetGotHit(self, Object):
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print Object.Name, "Got Hit\n"
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@ -852,19 +848,19 @@ else:
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Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
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x,y = (0, 2)
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Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
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self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
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self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
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x,y = (0, 4)
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Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
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self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
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self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
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x,y = (0, -2)
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Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
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self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
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@ -903,13 +899,13 @@ else:
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x,y = (0, 20)
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Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
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Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
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Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
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x,y = (0, -20)
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Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
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Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
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Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
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@ -935,12 +931,12 @@ else:
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T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
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self.Canvas.ZoomToBB()
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def DrawMap(self,event = None):
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wx.GetApp().Yield()
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import os, time
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self.BindAllMouseEvents()
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## Test of Actual Map Data
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self.Canvas.ClearAll()
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self.Canvas.SetProjectionFun("FlatEarth")
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@ -954,8 +950,8 @@ else:
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#start = time.clock()
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self.Canvas.ZoomToBB()
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#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
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|
||||
def LineTest(self,event = None):
|
||||
wx.GetApp().Yield()
|
||||
import os, time
|
||||
@ -1033,7 +1029,7 @@ else:
|
||||
w = random.randint(1,5)
|
||||
self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
|
||||
self.ColorObjectsAll.append(self.Rectangle)
|
||||
|
||||
|
||||
# Ellipse
|
||||
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
|
||||
lw = random.randint(1,5)
|
||||
@ -1042,7 +1038,7 @@ else:
|
||||
w = random.randint(1,5)
|
||||
self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
|
||||
self.ColorObjectsAll.append(self.Ellipse)
|
||||
|
||||
|
||||
# Point
|
||||
xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
|
||||
D = random.randint(1,50)
|
||||
@ -1050,7 +1046,7 @@ else:
|
||||
cf = random.randint(0,len(colors)-1)
|
||||
cl = random.randint(0,len(colors)-1)
|
||||
self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
|
||||
|
||||
|
||||
# Circle
|
||||
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
|
||||
D = random.randint(1,5)
|
||||
@ -1069,7 +1065,7 @@ else:
|
||||
cf = random.randint(0,len(colors)-1)
|
||||
cl = random.randint(0,len(colors)-1)
|
||||
self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
|
||||
|
||||
|
||||
# Polygon
|
||||
## points = []
|
||||
## for j in range(random.randint(2,6)):
|
||||
@ -1084,21 +1080,21 @@ else:
|
||||
LineColor = colors[cl],
|
||||
FillColor = colors[cf],
|
||||
FillStyle = 'Solid'))
|
||||
|
||||
|
||||
## Pointset
|
||||
points = RandomArray.uniform(Range[0],Range[1],(100,2))
|
||||
cf = random.randint(0,len(colors)-1)
|
||||
D = random.randint(1,4)
|
||||
self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
|
||||
self.ColorObjectsColor.append(self.PointSet)
|
||||
|
||||
|
||||
## Point
|
||||
point = RandomArray.uniform(Range[0],Range[1],(2,))
|
||||
cf = random.randint(0,len(colors)-1)
|
||||
D = random.randint(1,4)
|
||||
self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
|
||||
self.ColorObjectsColor.append(self.Point)
|
||||
|
||||
|
||||
# Text
|
||||
String = "Unscaled text"
|
||||
ts = random.randint(10,40)
|
||||
@ -1151,7 +1147,7 @@ else:
|
||||
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
|
||||
w,h = random.randint(1,5), random.randint(1,5)
|
||||
Object.SetShape(x,y,w,h)
|
||||
|
||||
|
||||
self.Canvas.Draw(Force = True)
|
||||
|
||||
def TempTest(self, event= None):
|
||||
@ -1180,7 +1176,7 @@ else:
|
||||
self.SelectedPoly = None
|
||||
self.SelectPoints = []
|
||||
self.SelectedPoint = None
|
||||
|
||||
|
||||
Canvas.ZoomToBB()
|
||||
|
||||
def SelectPoly(self, Object):
|
||||
@ -1206,65 +1202,65 @@ else:
|
||||
print "Point Num: %i Hit"%Point.VerticeNum
|
||||
self.SelectedPoint = Point
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class DemoApp(wx.App):
|
||||
"""
|
||||
How the demo works:
|
||||
|
||||
|
||||
Under the Draw menu, there are three options:
|
||||
|
||||
|
||||
*Draw Test: will put up a picture of a bunch of randomly generated
|
||||
objects, of each kind supported.
|
||||
|
||||
|
||||
*Draw Map: will draw a map of the world. Be patient, it is a big map,
|
||||
with a lot of data, and will take a while to load and draw (about 10 sec
|
||||
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
|
||||
performance is not very good for large drawings.
|
||||
|
||||
|
||||
*Clear: Clears the Canvas.
|
||||
|
||||
|
||||
Once you have a picture drawn, you can zoom in and out and move about
|
||||
the picture. There is a tool bar with three tools that can be
|
||||
selected.
|
||||
|
||||
|
||||
The magnifying glass with the plus is the zoom in tool. Once selected,
|
||||
if you click the image, it will zoom in, centered on where you
|
||||
clicked. If you click and drag the mouse, you will get a rubber band
|
||||
box, and the image will zoom to fit that box when you release it.
|
||||
|
||||
|
||||
The magnifying glass with the minus is the zoom out tool. Once selected,
|
||||
if you click the image, it will zoom out, centered on where you
|
||||
clicked. (note that this takes a while when you are looking at the map,
|
||||
as it has a LOT of lines to be drawn. The image is double buffered, so
|
||||
you don't see the drawing in progress)
|
||||
|
||||
|
||||
The hand is the move tool. Once selected, if you click and drag on the
|
||||
image, it will move so that the part you clicked on ends up where you
|
||||
release the mouse. Nothing is changed while you are dragging. The
|
||||
drawing is too slow for that.
|
||||
|
||||
|
||||
I'd like the cursor to change as you change tools, but the stock
|
||||
wxCursors didn't include anything I liked, so I stuck with the
|
||||
pointer. Please let me know if you have any nice cursor images for me to
|
||||
use.
|
||||
|
||||
|
||||
|
||||
|
||||
Any bugs, comments, feedback, questions, and especially code are welcome:
|
||||
|
||||
|
||||
-Chris Barker
|
||||
|
||||
|
||||
Chris.Barker@noaa.gov
|
||||
|
||||
|
||||
"""
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
wx.App.__init__(self, *args, **kwargs)
|
||||
|
||||
|
||||
def OnInit(self):
|
||||
wx.InitAllImageHandlers()
|
||||
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
|
||||
|
||||
|
||||
self.SetTopWindow(frame)
|
||||
frame.Show()
|
||||
|
||||
@ -1294,25 +1290,25 @@ else:
|
||||
elif StartUpDemo == "props":
|
||||
"starting PropertiesChange Test"
|
||||
frame.PropertiesChangeTest()
|
||||
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def Read_MapGen(filename,stats = 0,AllLines=0):
|
||||
"""
|
||||
This function reads a MapGen Format file, and
|
||||
returns a list of NumPy arrays with the line segments in them.
|
||||
|
||||
|
||||
Each NumPy array in the list is an NX2 array of Python Floats.
|
||||
|
||||
|
||||
The demo should have come with a file, "world.dat" that is the
|
||||
shorelines of the whole world, in MapGen format.
|
||||
|
||||
|
||||
"""
|
||||
import string
|
||||
file = open(filename,'rt')
|
||||
data = file.readlines()
|
||||
data = map(string.strip,data)
|
||||
|
||||
|
||||
Shorelines = []
|
||||
segment = []
|
||||
for line in data:
|
||||
@ -1323,7 +1319,7 @@ else:
|
||||
else:
|
||||
segment.append(map(float,string.split(line)))
|
||||
if segment: Shorelines.append(Numeric.array(segment))
|
||||
|
||||
|
||||
if stats:
|
||||
NumSegments = len(Shorelines)
|
||||
NumPoints = 0
|
||||
@ -1343,14 +1339,28 @@ else:
|
||||
return Lines
|
||||
else:
|
||||
return Shorelines
|
||||
|
||||
## for the wxPython demo:
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
## for the wxPython demo:
|
||||
|
||||
def runTest(frame, nb, log):
|
||||
win = TestPanel(nb, log)
|
||||
return win
|
||||
|
||||
|
||||
if haveNumeric:
|
||||
try:
|
||||
import floatcanvas
|
||||
except ImportError: # if it's not there locally, try the wxPython lib.
|
||||
from wx.lib import floatcanvas
|
||||
|
||||
overview = floatcanvas.__doc__
|
||||
|
||||
else:
|
||||
overview = ""
|
||||
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
if not haveNumeric:
|
||||
|
@ -18,57 +18,54 @@ except ImportError:
|
||||
|
||||
#----------------------------------------------------------------------
|
||||
|
||||
if not haveGLCanvas:
|
||||
def runTest(frame, nb, log):
|
||||
dlg = wx.MessageDialog(frame, 'The GLCanvas class has not been included with this build of wxPython!',
|
||||
'Sorry', wx.OK | wx.ICON_INFORMATION)
|
||||
dlg.ShowModal()
|
||||
dlg.Destroy()
|
||||
|
||||
elif not haveOpenGL:
|
||||
def runTest(frame, nb, log):
|
||||
dlg = wx.MessageDialog(frame,
|
||||
'The OpenGL package was not found. You can get it at\n'
|
||||
'http://PyOpenGL.sourceforge.net/',
|
||||
'Sorry', wx.OK | wx.ICON_INFORMATION)
|
||||
dlg.ShowModal()
|
||||
dlg.Destroy()
|
||||
buttonDefs = {
|
||||
wx.NewId() : ('CubeCanvas', 'Cube'),
|
||||
wx.NewId() : ('ConeCanvas', 'Cone'),
|
||||
}
|
||||
|
||||
class ButtonPanel(wx.Panel):
|
||||
def __init__(self, parent, log):
|
||||
wx.Panel.__init__(self, parent, -1)
|
||||
self.log = log
|
||||
|
||||
box = wx.BoxSizer(wx.VERTICAL)
|
||||
box.Add((20, 30))
|
||||
keys = buttonDefs.keys()
|
||||
keys.sort()
|
||||
for k in keys:
|
||||
text = buttonDefs[k][1]
|
||||
btn = wx.Button(self, k, text)
|
||||
box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
|
||||
self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
|
||||
|
||||
#** Enable this to show putting a GLCanvas on the wx.Panel
|
||||
if 0:
|
||||
c = CubeCanvas(self)
|
||||
c.SetSize((200, 200))
|
||||
box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
|
||||
|
||||
self.SetAutoLayout(True)
|
||||
self.SetSizer(box)
|
||||
|
||||
|
||||
def OnButton(self, evt):
|
||||
if not haveGLCanvas:
|
||||
dlg = wx.MessageDialog(self,
|
||||
'The GLCanvas class has not been included with this build of wxPython!',
|
||||
'Sorry', wx.OK | wx.ICON_INFORMATION)
|
||||
dlg.ShowModal()
|
||||
dlg.Destroy()
|
||||
|
||||
elif not haveOpenGL:
|
||||
dlg = wx.MessageDialog(self,
|
||||
'The OpenGL package was not found. You can get it at\n'
|
||||
'http://PyOpenGL.sourceforge.net/',
|
||||
'Sorry', wx.OK | wx.ICON_INFORMATION)
|
||||
dlg.ShowModal()
|
||||
dlg.Destroy()
|
||||
|
||||
else:
|
||||
buttonDefs = {
|
||||
wx.NewId() : ('CubeCanvas', 'Cube'),
|
||||
wx.NewId() : ('ConeCanvas', 'Cone'),
|
||||
}
|
||||
|
||||
class ButtonPanel(wx.Panel):
|
||||
def __init__(self, parent, log):
|
||||
wx.Panel.__init__(self, parent, -1)
|
||||
self.log = log
|
||||
|
||||
box = wx.BoxSizer(wx.VERTICAL)
|
||||
box.Add((20, 30))
|
||||
keys = buttonDefs.keys()
|
||||
keys.sort()
|
||||
for k in keys:
|
||||
text = buttonDefs[k][1]
|
||||
btn = wx.Button(self, k, text)
|
||||
box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
|
||||
self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
|
||||
|
||||
#** Enable this to show putting a GLCanvas on the wx.Panel
|
||||
if 0:
|
||||
c = CubeCanvas(self)
|
||||
c.SetSize((200, 200))
|
||||
box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
|
||||
|
||||
self.SetAutoLayout(True)
|
||||
self.SetSizer(box)
|
||||
|
||||
|
||||
def OnButton(self, evt):
|
||||
else:
|
||||
canvasClassName = buttonDefs[evt.GetId()][0]
|
||||
canvasClass = eval(canvasClassName)
|
||||
frame = wx.Frame(None, -1, canvasClassName, size=(400,400))
|
||||
@ -76,179 +73,171 @@ else:
|
||||
frame.Show(True)
|
||||
|
||||
|
||||
|
||||
def runTest(frame, nb, log):
|
||||
win = ButtonPanel(nb, log)
|
||||
return win
|
||||
class MyCanvasBase(glcanvas.GLCanvas):
|
||||
def __init__(self, parent):
|
||||
glcanvas.GLCanvas.__init__(self, parent, -1)
|
||||
self.init = False
|
||||
# initial mouse position
|
||||
self.lastx = self.x = 30
|
||||
self.lasty = self.y = 30
|
||||
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
|
||||
self.Bind(wx.EVT_SIZE, self.OnSize)
|
||||
self.Bind(wx.EVT_PAINT, self.OnPaint)
|
||||
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
|
||||
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
|
||||
self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
|
||||
|
||||
|
||||
def OnEraseBackground(self, event):
|
||||
pass # Do nothing, to avoid flashing on MSW.
|
||||
|
||||
|
||||
class MyCanvasBase(glcanvas.GLCanvas):
|
||||
def __init__(self, parent):
|
||||
glcanvas.GLCanvas.__init__(self, parent, -1)
|
||||
self.init = False
|
||||
# initial mouse position
|
||||
self.lastx = self.x = 30
|
||||
self.lasty = self.y = 30
|
||||
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
|
||||
self.Bind(wx.EVT_SIZE, self.OnSize)
|
||||
self.Bind(wx.EVT_PAINT, self.OnPaint)
|
||||
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
|
||||
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
|
||||
self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
|
||||
|
||||
|
||||
def OnEraseBackground(self, event):
|
||||
pass # Do nothing, to avoid flashing on MSW.
|
||||
|
||||
|
||||
def OnSize(self, event):
|
||||
size = self.GetClientSize()
|
||||
if self.GetContext():
|
||||
self.SetCurrent()
|
||||
glViewport(0, 0, size.width, size.height)
|
||||
event.Skip()
|
||||
|
||||
|
||||
def OnPaint(self, event):
|
||||
dc = wx.PaintDC(self)
|
||||
def OnSize(self, event):
|
||||
size = self.GetClientSize()
|
||||
if self.GetContext():
|
||||
self.SetCurrent()
|
||||
if not self.init:
|
||||
self.InitGL()
|
||||
self.init = True
|
||||
self.OnDraw()
|
||||
glViewport(0, 0, size.width, size.height)
|
||||
event.Skip()
|
||||
|
||||
|
||||
def OnMouseDown(self, evt):
|
||||
self.CaptureMouse()
|
||||
def OnPaint(self, event):
|
||||
dc = wx.PaintDC(self)
|
||||
self.SetCurrent()
|
||||
if not self.init:
|
||||
self.InitGL()
|
||||
self.init = True
|
||||
self.OnDraw()
|
||||
|
||||
|
||||
def OnMouseUp(self, evt):
|
||||
self.ReleaseMouse()
|
||||
def OnMouseDown(self, evt):
|
||||
self.CaptureMouse()
|
||||
|
||||
|
||||
def OnMouseMotion(self, evt):
|
||||
if evt.Dragging() and evt.LeftIsDown():
|
||||
self.x, self.y = self.lastx, self.lasty
|
||||
self.x, self.y = evt.GetPosition()
|
||||
self.Refresh(False)
|
||||
def OnMouseUp(self, evt):
|
||||
self.ReleaseMouse()
|
||||
|
||||
|
||||
def OnMouseMotion(self, evt):
|
||||
if evt.Dragging() and evt.LeftIsDown():
|
||||
self.x, self.y = self.lastx, self.lasty
|
||||
self.x, self.y = evt.GetPosition()
|
||||
self.Refresh(False)
|
||||
|
||||
|
||||
|
||||
|
||||
class CubeCanvas(MyCanvasBase):
|
||||
def InitGL(self):
|
||||
# set viewing projection
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
|
||||
class CubeCanvas(MyCanvasBase):
|
||||
def InitGL(self):
|
||||
# set viewing projection
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
|
||||
|
||||
# position viewer
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glTranslatef(0.0, 0.0, -2.0);
|
||||
# position viewer
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glTranslatef(0.0, 0.0, -2.0);
|
||||
|
||||
# position object
|
||||
glRotatef(self.y, 1.0, 0.0, 0.0);
|
||||
glRotatef(self.x, 0.0, 1.0, 0.0);
|
||||
# position object
|
||||
glRotatef(self.y, 1.0, 0.0, 0.0);
|
||||
glRotatef(self.x, 0.0, 1.0, 0.0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
|
||||
def OnDraw(self):
|
||||
# clear color and depth buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
def OnDraw(self):
|
||||
# clear color and depth buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
# draw six faces of a cube
|
||||
glBegin(GL_QUADS)
|
||||
glNormal3f( 0.0, 0.0, 1.0)
|
||||
glVertex3f( 0.5, 0.5, 0.5)
|
||||
glVertex3f(-0.5, 0.5, 0.5)
|
||||
glVertex3f(-0.5,-0.5, 0.5)
|
||||
glVertex3f( 0.5,-0.5, 0.5)
|
||||
# draw six faces of a cube
|
||||
glBegin(GL_QUADS)
|
||||
glNormal3f( 0.0, 0.0, 1.0)
|
||||
glVertex3f( 0.5, 0.5, 0.5)
|
||||
glVertex3f(-0.5, 0.5, 0.5)
|
||||
glVertex3f(-0.5,-0.5, 0.5)
|
||||
glVertex3f( 0.5,-0.5, 0.5)
|
||||
|
||||
glNormal3f( 0.0, 0.0,-1.0)
|
||||
glVertex3f(-0.5,-0.5,-0.5)
|
||||
glVertex3f(-0.5, 0.5,-0.5)
|
||||
glVertex3f( 0.5, 0.5,-0.5)
|
||||
glVertex3f( 0.5,-0.5,-0.5)
|
||||
glNormal3f( 0.0, 0.0,-1.0)
|
||||
glVertex3f(-0.5,-0.5,-0.5)
|
||||
glVertex3f(-0.5, 0.5,-0.5)
|
||||
glVertex3f( 0.5, 0.5,-0.5)
|
||||
glVertex3f( 0.5,-0.5,-0.5)
|
||||
|
||||
glNormal3f( 0.0, 1.0, 0.0)
|
||||
glVertex3f( 0.5, 0.5, 0.5)
|
||||
glVertex3f( 0.5, 0.5,-0.5)
|
||||
glVertex3f(-0.5, 0.5,-0.5)
|
||||
glVertex3f(-0.5, 0.5, 0.5)
|
||||
glNormal3f( 0.0, 1.0, 0.0)
|
||||
glVertex3f( 0.5, 0.5, 0.5)
|
||||
glVertex3f( 0.5, 0.5,-0.5)
|
||||
glVertex3f(-0.5, 0.5,-0.5)
|
||||
glVertex3f(-0.5, 0.5, 0.5)
|
||||
|
||||
glNormal3f( 0.0,-1.0, 0.0)
|
||||
glVertex3f(-0.5,-0.5,-0.5)
|
||||
glVertex3f( 0.5,-0.5,-0.5)
|
||||
glVertex3f( 0.5,-0.5, 0.5)
|
||||
glVertex3f(-0.5,-0.5, 0.5)
|
||||
glNormal3f( 0.0,-1.0, 0.0)
|
||||
glVertex3f(-0.5,-0.5,-0.5)
|
||||
glVertex3f( 0.5,-0.5,-0.5)
|
||||
glVertex3f( 0.5,-0.5, 0.5)
|
||||
glVertex3f(-0.5,-0.5, 0.5)
|
||||
|
||||
glNormal3f( 1.0, 0.0, 0.0)
|
||||
glVertex3f( 0.5, 0.5, 0.5)
|
||||
glVertex3f( 0.5,-0.5, 0.5)
|
||||
glVertex3f( 0.5,-0.5,-0.5)
|
||||
glVertex3f( 0.5, 0.5,-0.5)
|
||||
glNormal3f( 1.0, 0.0, 0.0)
|
||||
glVertex3f( 0.5, 0.5, 0.5)
|
||||
glVertex3f( 0.5,-0.5, 0.5)
|
||||
glVertex3f( 0.5,-0.5,-0.5)
|
||||
glVertex3f( 0.5, 0.5,-0.5)
|
||||
|
||||
glNormal3f(-1.0, 0.0, 0.0)
|
||||
glVertex3f(-0.5,-0.5,-0.5)
|
||||
glVertex3f(-0.5,-0.5, 0.5)
|
||||
glVertex3f(-0.5, 0.5, 0.5)
|
||||
glVertex3f(-0.5, 0.5,-0.5)
|
||||
glEnd()
|
||||
glNormal3f(-1.0, 0.0, 0.0)
|
||||
glVertex3f(-0.5,-0.5,-0.5)
|
||||
glVertex3f(-0.5,-0.5, 0.5)
|
||||
glVertex3f(-0.5, 0.5, 0.5)
|
||||
glVertex3f(-0.5, 0.5,-0.5)
|
||||
glEnd()
|
||||
|
||||
glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
|
||||
glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
|
||||
glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
|
||||
glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
|
||||
|
||||
self.SwapBuffers()
|
||||
self.SwapBuffers()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class ConeCanvas(MyCanvasBase):
|
||||
def InitGL( self ):
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
# camera frustrum setup
|
||||
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
|
||||
glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
|
||||
glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
|
||||
glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
|
||||
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
|
||||
glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
|
||||
glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
|
||||
glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
|
||||
glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
|
||||
glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
|
||||
glEnable(GL_LIGHTING)
|
||||
glEnable(GL_LIGHT0)
|
||||
glDepthFunc(GL_LESS)
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
# position viewer
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
class ConeCanvas(MyCanvasBase):
|
||||
def InitGL( self ):
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
# camera frustrum setup
|
||||
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
|
||||
glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
|
||||
glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
|
||||
glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
|
||||
glMaterial(GL_FRONT, GL_SHININESS, 50.0)
|
||||
glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
|
||||
glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
|
||||
glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
|
||||
glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
|
||||
glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
|
||||
glEnable(GL_LIGHTING)
|
||||
glEnable(GL_LIGHT0)
|
||||
glDepthFunc(GL_LESS)
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
# position viewer
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
|
||||
def OnDraw(self):
|
||||
# clear color and depth buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
# use a fresh transformation matrix
|
||||
glPushMatrix()
|
||||
# position object
|
||||
glTranslate(0.0, 0.0, -2.0);
|
||||
glRotate(30.0, 1.0, 0.0, 0.0);
|
||||
glRotate(30.0, 0.0, 1.0, 0.0);
|
||||
def OnDraw(self):
|
||||
# clear color and depth buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
# use a fresh transformation matrix
|
||||
glPushMatrix()
|
||||
# position object
|
||||
glTranslate(0.0, 0.0, -2.0);
|
||||
glRotate(30.0, 1.0, 0.0, 0.0);
|
||||
glRotate(30.0, 0.0, 1.0, 0.0);
|
||||
|
||||
glTranslate(0, -1, 0)
|
||||
glRotate(250, 1, 0, 0)
|
||||
glutSolidCone(0.5, 1, 30, 5)
|
||||
glPopMatrix()
|
||||
glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
|
||||
glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
|
||||
# push into visible buffer
|
||||
self.SwapBuffers()
|
||||
glTranslate(0, -1, 0)
|
||||
glRotate(250, 1, 0, 0)
|
||||
glutSolidCone(0.5, 1, 30, 5)
|
||||
glPopMatrix()
|
||||
glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
|
||||
glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
|
||||
# push into visible buffer
|
||||
self.SwapBuffers()
|
||||
|
||||
|
||||
|
||||
@ -256,6 +245,13 @@ else:
|
||||
#----------------------------------------------------------------------
|
||||
|
||||
|
||||
def runTest(frame, nb, log):
|
||||
win = ButtonPanel(nb, log)
|
||||
return win
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
overview = """\
|
||||
|
@ -273,7 +273,7 @@ try:
|
||||
|
||||
class DemoCodeEditor(PythonSTC):
|
||||
def __init__(self, parent):
|
||||
PythonSTC.__init__(self, parent, -1, wx.BORDER_NONE)
|
||||
PythonSTC.__init__(self, parent, -1, style=wx.BORDER_NONE)
|
||||
self.SetUpEditor()
|
||||
|
||||
# Some methods to make it compatible with how the wxTextCtrl is used
|
||||
@ -443,8 +443,8 @@ try:
|
||||
except ImportError:
|
||||
class DemoCodeEditor(wx.TextCtrl):
|
||||
def __init__(self, parent):
|
||||
wx.TextCtrl.__init__(self, parent, -1, style = wx.TE_MULTILINE |
|
||||
wx.HSCROLL | wx.TE_RICH2 | wx.TE_NOHIDESEL)
|
||||
wx.TextCtrl.__init__(self, parent, -1, style =
|
||||
wx.TE_MULTILINE | wx.HSCROLL | wx.TE_RICH2 | wx.TE_NOHIDESEL)
|
||||
|
||||
def RegisterModifiedEvent(self, eventHandler):
|
||||
self.Bind(wx.EVT_TEXT, eventHandler)
|
||||
@ -482,7 +482,8 @@ modDefault = modOriginal
|
||||
class DemoCodePanel(wx.Panel):
|
||||
"""Panel for the 'Demo Code' tab"""
|
||||
def __init__(self, parent, mainFrame):
|
||||
wx.Panel.__init__(self, parent)
|
||||
wx.Panel.__init__(self, parent, size=(1,1))
|
||||
self.Hide()
|
||||
self.mainFrame = mainFrame
|
||||
self.editor = DemoCodeEditor(self)
|
||||
self.editor.RegisterModifiedEvent(self.OnCodeModified)
|
||||
|
@ -42,9 +42,10 @@ class PythonSTC(stc.StyledTextCtrl):
|
||||
|
||||
fold_symbols = 2
|
||||
|
||||
def __init__(self, parent, ID, style=0):
|
||||
stc.StyledTextCtrl.__init__(self, parent, ID,
|
||||
style = style|wx.NO_FULL_REPAINT_ON_RESIZE)
|
||||
def __init__(self, parent, ID,
|
||||
pos=wx.DefaultPosition, size=wx.DefaultSize,
|
||||
style=0):
|
||||
stc.StyledTextCtrl.__init__(self, parent, ID, pos, size, style)
|
||||
|
||||
self.CmdKeyAssign(ord('B'), stc.STC_SCMOD_CTRL, stc.STC_CMD_ZOOMIN)
|
||||
self.CmdKeyAssign(ord('N'), stc.STC_SCMOD_CTRL, stc.STC_CMD_ZOOMOUT)
|
||||
|
Loading…
Reference in New Issue
Block a user