Update wxWinCE compilation instructions.
Remove obsolete information about eVC. Give the example of using bakefile to generate VC[89] CE projects directly. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65285 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
128ad18349
commit
2fe9180bfe
@ -3,132 +3,64 @@
|
|||||||
Welcome to wxWidgets/CE
|
Welcome to wxWidgets/CE
|
||||||
=================================================
|
=================================================
|
||||||
|
|
||||||
You have downloaded the Windows CE port of the wxWidgets GUI library.
|
This is the readme file for the Windows CE port of the wxWidgets GUI library
|
||||||
This runs on Pocket PC 2002/2003, Smartphone 2002/2003,
|
which runs on Pocket PC 2002/2003, Smartphone 2002/2003, Windows CE .NET 4.x,
|
||||||
Windows CE .NET 4.x, and Windows Mobile 5.
|
and Windows Mobile 5. This port requires the use of Microsoft Visual Studio
|
||||||
|
2005 and 2008, in particular eVC (Visual C++ Embedded) is not supported any
|
||||||
|
longer.
|
||||||
|
|
||||||
More information about the wxWidgets project as a whole
|
More information about the wxWidgets project as a whole can be found at:
|
||||||
can be found at:
|
|
||||||
|
|
||||||
http://www.wxwidgets.org
|
http://www.wxwidgets.org/
|
||||||
|
|
||||||
Information about the Windows CE port in particular can be found in
|
Information about the Windows CE port in particular can be found in
|
||||||
the wxWinCE topic in the wxWidgets reference manual.
|
the wxWinCE topic in the wxWidgets reference manual.
|
||||||
|
|
||||||
Supported platforms
|
|
||||||
===================
|
|
||||||
|
|
||||||
These are the supported platforms at the moment:
|
|
||||||
|
|
||||||
- x86 emulator build in eVC 3 and eVC 4.x
|
|
||||||
- Pocket PC (StrongARM)
|
|
||||||
- Smartphone (StrongARM)
|
|
||||||
- Windows Mobile 5
|
|
||||||
|
|
||||||
You can test the library and applications using the Pocket PC emulator
|
|
||||||
and/or Compaq iPAQ or other PDAs using Pocket PC.
|
|
||||||
|
|
||||||
Compiler installation
|
|
||||||
=====================
|
|
||||||
|
|
||||||
1. Embedded Visual C++
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
Get the Visual C++ embedded (FREE) from Microsoft website
|
|
||||||
http://msdn.microsoft.com/vstudio/device/embedded/download.asp
|
|
||||||
|
|
||||||
You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
|
|
||||||
|
|
||||||
You can download the Smartphone 2002/3 and Pocket PC 2002/3
|
|
||||||
SDKs separately.
|
|
||||||
|
|
||||||
2. Visual Studio 2005
|
|
||||||
---------------------
|
|
||||||
|
|
||||||
VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
|
|
||||||
2003 applications should also run on Mobile 5. VS 2005 must
|
|
||||||
be purchased, and you can then download the Mobile 5 2005 SDK
|
|
||||||
from Microsoft's site.
|
|
||||||
|
|
||||||
wxWidgets/CE Configuration
|
wxWidgets/CE Configuration
|
||||||
================================
|
================================
|
||||||
|
|
||||||
You may wish to customize the following file
|
You may wish to customize the file include/wx/msw/wince/setup.h before building
|
||||||
before compiling wxWinCE:
|
wxWinCE to disable any features that your program doesn't need and minimize the
|
||||||
|
size of the library.
|
||||||
|
|
||||||
include/wx/msw/wince/setup.h
|
|
||||||
|
|
||||||
wxWidgets/CE Compilation
|
wxWidgets/CE Compilation
|
||||||
================================
|
================================
|
||||||
|
|
||||||
NOTE: to generate targets not in the standard project files,
|
Unless the archive you downloaded already included CE-specific project files,
|
||||||
you should rebuild the project files using Bakefile.
|
you first need to generate them yourself. For this please install bakefile
|
||||||
Also, if you are building from a SVN version of wxWidgets,
|
(from http://www.bakefile.org/, see technote docs/tech/tn0016.txt for more
|
||||||
you need to create eVC++ project files or get them from
|
details about it) and create the file build/bakefiles/Bakefiles.local.bkgen
|
||||||
somewhere, such as the daily makefile builds here:
|
with the following contents for Visual Studio 2008 (replace 2008 with 2005
|
||||||
|
everywhere for the previous version):
|
||||||
|
|
||||||
http://biolpc22.york.ac.uk/pub/Daily_Makefiles/
|
<?xml version="1.0" ?>
|
||||||
|
|
||||||
See technote docs/tech/tn0016.txt for details on using Bakefile,
|
<bakefile-gen xmlns="http://www.bakefile.org/schema/bakefile-gen">
|
||||||
and you can get Bakefile from:
|
<add-formats>msvs2008prj(arm)</add-formats>
|
||||||
|
<add-flags files="wx.bkl" formats="msvs2008prj(arm)">
|
||||||
|
-o ../msw/wx_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm
|
||||||
|
</add-flags>
|
||||||
|
<add-flags files="../../samples/*/*" formats="msvs2008prj(arm)">
|
||||||
|
-o $(INPUT_FILE_DIR)/$(INPUT_FILE_BASENAME_NOEXT)_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm
|
||||||
|
</add-flags>
|
||||||
|
</bakefile-gen>
|
||||||
|
|
||||||
http://bakefile.sf.net
|
Notice that this will create the output files in the directories using "vc9arm"
|
||||||
|
prefix instead of the usual "vc" one which allows to build the normal wxMSW and
|
||||||
|
wxCE in the same wxWidgets source tree. You're, of course, free, to use
|
||||||
|
different names for the project files suffix and the output directories prefix
|
||||||
|
if you wish.
|
||||||
|
|
||||||
Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
|
Then do
|
||||||
target for eVC++ 4), and compile.
|
|
||||||
|
|
||||||
Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
|
cd %WXWIN%\build\bakefiles
|
||||||
target, and compile. You can use the emulator or real hardware to run
|
bakefile_gen -f msvs2008prj
|
||||||
the sample.
|
|
||||||
|
|
||||||
There may be long delays while eVC++ computes dependencies, and expect
|
to create all *vc9arm.vcproj files. After this, simply open the solution file
|
||||||
to wait a long time for loading and saving workspaces. Do not attempt to
|
in Visual Studio and build it.
|
||||||
save the wxWidgets library project file: it will take forever and generate
|
|
||||||
a huge file, so make alterations either using Bakefile or by editing the
|
|
||||||
project file with a text editor, and reloading. Sample project files are OK
|
|
||||||
to save.
|
|
||||||
|
|
||||||
To compile using the emulator on eVC++3:
|
|
||||||
|
|
||||||
- Open build/wince/wx.vcw, select the
|
|
||||||
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
|
|
||||||
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
|
|
||||||
and compile.
|
|
||||||
|
|
||||||
- Open samples/minimal/minimal.vcw, select the
|
|
||||||
WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
|
|
||||||
Pocket PC 2002 Emulation as before.
|
|
||||||
|
|
||||||
To compile using the emulator on eVC++4:
|
|
||||||
|
|
||||||
- Open build/wince/wx.vcw, select the
|
|
||||||
WIN32 (WCE Emulator) Debug configuration, and compile.
|
|
||||||
|
|
||||||
- Open samples/minimal/minimal.vcw with eVC++, select the
|
|
||||||
WIN32 (WCE emulator) Debug configuration, and compile.
|
|
||||||
|
|
||||||
Note: builds for the different SDKs (Smartphone, PPC, .Net)
|
|
||||||
use the same directory and library names, so for the moment
|
|
||||||
these builds cannot co-exist simultaneously.
|
|
||||||
|
|
||||||
To use Visual Studio 2005, you need to allow VS to convert the projects
|
|
||||||
first (but install all the SDKs you need to _before_ converting), and then
|
|
||||||
you need to adjust the library settings of each wxWidgets and sample project.
|
|
||||||
|
|
||||||
Edit the configuration properties for each configuration and in the Librarian,
|
|
||||||
add a relative path ..\..\lib to each library path. For example:
|
|
||||||
|
|
||||||
..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
|
|
||||||
|
|
||||||
Then, for a sample you want to compile, edit the configuration properties
|
|
||||||
and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
|
|
||||||
Library Directories property. Also change the Linker/Input/Additional Dependencies
|
|
||||||
property to something like:
|
|
||||||
|
|
||||||
coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
|
|
||||||
|
|
||||||
since the library names in the wxWidgets workspace were changed
|
|
||||||
by VS 2005.
|
|
||||||
|
|
||||||
Status
|
Status
|
||||||
======
|
======
|
||||||
@ -144,10 +76,3 @@ http://wiki.wxwidgets.org/Developers_Notebook/WxWinCE
|
|||||||
The "Life!" demo in demos/life has some adaptations for
|
The "Life!" demo in demos/life has some adaptations for
|
||||||
wxWinCE, and also demonstrates how to make an installer for
|
wxWinCE, and also demonstrates how to make an installer for
|
||||||
a Pocket PC application.
|
a Pocket PC application.
|
||||||
|
|
||||||
Disclaimer
|
|
||||||
==========
|
|
||||||
|
|
||||||
All product names are used for identification purposes and are trademarks
|
|
||||||
or registered trademarks owned by their respective companies.
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user