Update wxWinCE compilation instructions.

Remove obsolete information about eVC. Give the example of using bakefile to
generate VC[89] CE projects directly.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65285 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2010-08-13 09:55:32 +00:00
parent 128ad18349
commit 2fe9180bfe

View File

@ -3,132 +3,64 @@
Welcome to wxWidgets/CE Welcome to wxWidgets/CE
================================================= =================================================
You have downloaded the Windows CE port of the wxWidgets GUI library. This is the readme file for the Windows CE port of the wxWidgets GUI library
This runs on Pocket PC 2002/2003, Smartphone 2002/2003, which runs on Pocket PC 2002/2003, Smartphone 2002/2003, Windows CE .NET 4.x,
Windows CE .NET 4.x, and Windows Mobile 5. and Windows Mobile 5. This port requires the use of Microsoft Visual Studio
2005 and 2008, in particular eVC (Visual C++ Embedded) is not supported any
longer.
More information about the wxWidgets project as a whole More information about the wxWidgets project as a whole can be found at:
can be found at:
http://www.wxwidgets.org http://www.wxwidgets.org/
Information about the Windows CE port in particular can be found in Information about the Windows CE port in particular can be found in
the wxWinCE topic in the wxWidgets reference manual. the wxWinCE topic in the wxWidgets reference manual.
Supported platforms
===================
These are the supported platforms at the moment:
- x86 emulator build in eVC 3 and eVC 4.x
- Pocket PC (StrongARM)
- Smartphone (StrongARM)
- Windows Mobile 5
You can test the library and applications using the Pocket PC emulator
and/or Compaq iPAQ or other PDAs using Pocket PC.
Compiler installation
=====================
1. Embedded Visual C++
----------------------
Get the Visual C++ embedded (FREE) from Microsoft website
http://msdn.microsoft.com/vstudio/device/embedded/download.asp
You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
You can download the Smartphone 2002/3 and Pocket PC 2002/3
SDKs separately.
2. Visual Studio 2005
---------------------
VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC
2003 applications should also run on Mobile 5. VS 2005 must
be purchased, and you can then download the Mobile 5 2005 SDK
from Microsoft's site.
wxWidgets/CE Configuration wxWidgets/CE Configuration
================================ ================================
You may wish to customize the following file You may wish to customize the file include/wx/msw/wince/setup.h before building
before compiling wxWinCE: wxWinCE to disable any features that your program doesn't need and minimize the
size of the library.
include/wx/msw/wince/setup.h
wxWidgets/CE Compilation wxWidgets/CE Compilation
================================ ================================
NOTE: to generate targets not in the standard project files, Unless the archive you downloaded already included CE-specific project files,
you should rebuild the project files using Bakefile. you first need to generate them yourself. For this please install bakefile
Also, if you are building from a SVN version of wxWidgets, (from http://www.bakefile.org/, see technote docs/tech/tn0016.txt for more
you need to create eVC++ project files or get them from details about it) and create the file build/bakefiles/Bakefiles.local.bkgen
somewhere, such as the daily makefile builds here: with the following contents for Visual Studio 2008 (replace 2008 with 2005
everywhere for the previous version):
http://biolpc22.york.ac.uk/pub/Daily_Makefiles/ <?xml version="1.0" ?>
See technote docs/tech/tn0016.txt for details on using Bakefile, <bakefile-gen xmlns="http://www.bakefile.org/schema/bakefile-gen">
and you can get Bakefile from: <add-formats>msvs2008prj(arm)</add-formats>
<add-flags files="wx.bkl" formats="msvs2008prj(arm)">
-o ../msw/wx_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm
</add-flags>
<add-flags files="../../samples/*/*" formats="msvs2008prj(arm)">
-o $(INPUT_FILE_DIR)/$(INPUT_FILE_BASENAME_NOEXT)_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm
</add-flags>
</bakefile-gen>
http://bakefile.sf.net Notice that this will create the output files in the directories using "vc9arm"
prefix instead of the usual "vc" one which allows to build the normal wxMSW and
wxCE in the same wxWidgets source tree. You're, of course, free, to use
different names for the project files suffix and the output directories prefix
if you wish.
Open build/wince/wx.vcw, select an ARM or x86 target (or emulator Then do
target for eVC++ 4), and compile.
Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator cd %WXWIN%\build\bakefiles
target, and compile. You can use the emulator or real hardware to run bakefile_gen -f msvs2008prj
the sample.
There may be long delays while eVC++ computes dependencies, and expect to create all *vc9arm.vcproj files. After this, simply open the solution file
to wait a long time for loading and saving workspaces. Do not attempt to in Visual Studio and build it.
save the wxWidgets library project file: it will take forever and generate
a huge file, so make alterations either using Bakefile or by editing the
project file with a text editor, and reloading. Sample project files are OK
to save.
To compile using the emulator on eVC++3:
- Open build/wince/wx.vcw, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
- Open samples/minimal/minimal.vcw, select the
WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
Pocket PC 2002 Emulation as before.
To compile using the emulator on eVC++4:
- Open build/wince/wx.vcw, select the
WIN32 (WCE Emulator) Debug configuration, and compile.
- Open samples/minimal/minimal.vcw with eVC++, select the
WIN32 (WCE emulator) Debug configuration, and compile.
Note: builds for the different SDKs (Smartphone, PPC, .Net)
use the same directory and library names, so for the moment
these builds cannot co-exist simultaneously.
To use Visual Studio 2005, you need to allow VS to convert the projects
first (but install all the SDKs you need to _before_ converting), and then
you need to adjust the library settings of each wxWidgets and sample project.
Edit the configuration properties for each configuration and in the Librarian,
add a relative path ..\..\lib to each library path. For example:
..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib
Then, for a sample you want to compile, edit the configuration properties
and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional
Library Directories property. Also change the Linker/Input/Additional Dependencies
property to something like:
coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
since the library names in the wxWidgets workspace were changed
by VS 2005.
Status Status
====== ======
@ -144,10 +76,3 @@ http://wiki.wxwidgets.org/Developers_Notebook/WxWinCE
The "Life!" demo in demos/life has some adaptations for The "Life!" demo in demos/life has some adaptations for
wxWinCE, and also demonstrates how to make an installer for wxWinCE, and also demonstrates how to make an installer for
a Pocket PC application. a Pocket PC application.
Disclaimer
==========
All product names are used for identification purposes and are trademarks
or registered trademarks owned by their respective companies.