Clarified the description of event.Skip
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31343 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -187,9 +187,14 @@ is currently greater than $0$.
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\func{void}{Skip}{\param{bool}{ skip = true}}
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\func{void}{Skip}{\param{bool}{ skip = true}}
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Called by an event handler to tell the event system that the
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Called by an event handler, it controls whether additional event
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event handler should be skipped, and the next valid handler used
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handlers bound to this event will be called after the current event
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instead.
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handler returns. Skip(false) (the default setting) will prevent
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additional event handlers from being called and control will be
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returned to the sender of the event immediately after the current
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handler has finished. Skip(True) will cause the event processing
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system to continue searching for a handler function for this event.
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\membersection{wxEvent::StopPropagation}\label{wxeventstoppropagation}
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\membersection{wxEvent::StopPropagation}\label{wxeventstoppropagation}
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@ -374,11 +374,17 @@ public:
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bool IsCommandEvent() const;
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bool IsCommandEvent() const;
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// Can instruct event processor that we wish to ignore this event
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DocDeclStr(
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// (treat as if the event table entry had not been found): this must be done
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void , Skip(bool skip = true),
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// to allow the event processing by the base classes (calling event.Skip()
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"Called by an event handler, it controls whether additional event
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// is the analog of calling the base class verstion of a virtual function)
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handlers bound to this event will be called after the current event
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void Skip(bool skip = true);
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handler returns. Skip(false) (the default setting) will prevent
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additional event handlers from being called and control will be
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returned to the sender of the event immediately after the current
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handler has finished. Skip(True) will cause the event processing
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system to continue searching for a handler function for this event.
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", "");
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bool GetSkipped() const;
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bool GetSkipped() const;
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// Determine if this event should be propagating to the parent window.
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// Determine if this event should be propagating to the parent window.
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