Thread fixes (but they still don't work at all...)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 1999-01-02 22:55:03 +00:00
parent d524867f4c
commit 3222fde2af
4 changed files with 439 additions and 274 deletions

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@ -28,10 +28,10 @@
// Level 1: wxDC, OnSize (etc.) compatibility, but
// some new features such as event tables
#define wxUSE_AUTOTRANS 1
// Define wxTString
#define wxUSE_AUTOTRANS 1
// Define wxTString
#define wxUSE_POSTSCRIPT 0
// 0 for no PostScript device context
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
@ -120,7 +120,7 @@
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
@ -149,12 +149,15 @@
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
#define wxUSE_THREADS 1
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// and make the library thread safe
/*
* Finer detail
*

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@ -6,7 +6,7 @@
// Created: 06/16/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
// Licence: wxWindows license
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
@ -18,15 +18,20 @@
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#include "wx/wx.h"
#endif
#if !wxUSE_THREADS
#error "This sample requires thread support!"
#endif // wxUSE_THREADS
#include "wx/thread.h"
#include "wx/dynarray.h"
#include "wx/time.h"
// Define a new application type
class MyApp: public wxApp
@ -43,7 +48,7 @@ class MyFrame: public wxFrame
public:
// ctor
MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h);
// operations
void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
@ -57,14 +62,15 @@ public:
void OnResumeThread(wxCommandEvent& event);
void OnSize(wxSizeEvent &event);
bool OnClose(void) { return TRUE; }
void OnIdle(wxIdleEvent &event);
bool OnClose() { return TRUE; }
public:
wxArrayThread m_threads;
private:
wxTextCtrl *m_txtctrl;
DECLARE_EVENT_TABLE()
};
@ -72,8 +78,12 @@ class MyThread: public wxThread
{
public:
MyThread(MyFrame *frame);
void *Entry();
// thread execution starts here
virtual void *Entry();
// write something to the text control
void WriteText(const wxString& text);
public:
size_t m_count;
@ -87,34 +97,56 @@ MyThread::MyThread(MyFrame *frame)
m_frame = frame;
}
void MyThread::WriteText(const wxString& text)
{
wxString msg;
msg << wxTime().FormatTime() << ": " << text;
// before doing any GUI calls we must ensure that this thread is the only
// one doing it!
wxMutexGuiEnter();
m_frame->WriteText(msg);
wxMutexGuiLeave();
}
void *MyThread::Entry()
{
wxString text;
DeferDestroy(TRUE);
while (1) {
TestDestroy();
wxMutexGuiEnter();
text.Printf("[%u] Thread 0x%x here.\n", ++m_count, GetID());
m_frame->WriteText(text);
text.Printf("Thread 0x%x started.\n", GetID());
WriteText(text);
for ( m_count = 0; m_count < 20; m_count++ )
{
// check if we were asked to exit
if ( TestDestroy() )
break;
text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
WriteText(text);
wxMutexGuiLeave();
wxSleep(1);
}
text.Printf("Thread 0x%x finished.\n", GetID());
WriteText(text);
return NULL;
}
// ID for the menu commands
#define TEST_QUIT 1
#define TEST_TEXT 101
#define TEST_ABOUT 102
#define TEST_START_THREAD 103
#define TEST_STOP_THREAD 104
#define TEST_PAUSE_THREAD 105
#define TEST_RESUME_THREAD 106
enum
{
TEST_QUIT = 1,
TEST_TEXT = 101,
TEST_ABOUT = 102,
TEST_START_THREAD = 103,
TEST_STOP_THREAD = 104,
TEST_PAUSE_THREAD = 105,
TEST_RESUME_THREAD = 106
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
@ -125,40 +157,41 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
EVT_SIZE(MyFrame::OnSize)
EVT_IDLE(MyFrame::OnIdle)
END_EVENT_TABLE()
// Create a new application object
IMPLEMENT_APP (MyApp)
IMPLEMENT_APP (MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame((wxFrame *) NULL, "wxWindows thread sample",
50, 50, 450, 340);
MyFrame *frame = new MyFrame((wxFrame *)NULL, "", 50, 50, 450, 340);
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(TEST_ABOUT, "&About");
file_menu->Append(TEST_QUIT, "E&xit");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
wxMenu *thread_menu = new wxMenu;
thread_menu->Append(TEST_START_THREAD, "Start a new thread");
thread_menu->Append(TEST_STOP_THREAD, "Stop a running thread");
thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
thread_menu->AppendSeparator();
thread_menu->Append(TEST_PAUSE_THREAD, "Pause a running thread");
thread_menu->Append(TEST_RESUME_THREAD, "Resume suspended thread");
menu_bar->Append(thread_menu, "Thread");
thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread");
menu_bar->Append(thread_menu, "&Thread");
frame->SetMenuBar(menu_bar);
// Show the frame
frame->Show(TRUE);
SetTopWindow(frame);
return TRUE;
}
@ -167,8 +200,8 @@ MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
{
wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200),
wxTAB_TRAVERSAL );
wxTAB_TRAVERSAL);
m_txtctrl = new wxTextCtrl(panel, -1, "", wxPoint(10,30), wxSize(390, 190),
wxTE_MULTILINE);
@ -178,30 +211,30 @@ MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
{
MyThread *thread = new MyThread(this);
thread->Create();
m_threads.Add(thread);
}
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
{
int no_thrd = m_threads.Count()-1;
if (no_thrd < 0)
return;
delete (m_threads[no_thrd]);
delete m_threads[no_thrd];
m_threads.Remove(no_thrd);
}
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
{
// resume first suspended thread
// resume first suspended thread
size_t n = 0;
while ( n < m_threads.Count() && m_threads[n]->IsPaused() )
n--;
if ( n < 0 )
wxLogError("No thread to pause!");
else
@ -210,39 +243,58 @@ void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
{
// pause last running thread
// pause last running thread
int n = m_threads.Count() - 1;
while ( n >= 0 && !m_threads[n]->IsRunning() )
n--;
if ( n < 0 )
wxLogError("No thread to pause!");
else
m_threads[n]->Pause();
}
void MyFrame::OnSize(wxSizeEvent& event )
// set the frame title indicating the current number of threads
void MyFrame::OnIdle(wxIdleEvent &event)
{
size_t nRunning = 0,
nCount = m_threads.Count();
for ( size_t n = 0; n < nCount; n++ )
{
if ( m_threads[n]->IsRunning() )
nRunning++;
}
wxString title;
title.Printf("wxWindows thread sample (%u threads, %u running).",
nCount, nRunning);
SetTitle(title);
}
void MyFrame::OnSize(wxSizeEvent& event)
{
wxFrame::OnSize(event);
wxSize size( GetClientSize() );
m_txtctrl->SetSize( 10, 30, size.x-20, size.y-40 );
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
unsigned int i;
for (i=0;i<m_threads.Count();i++)
delete (m_threads[i]);
for ( size_t i = 0; i < m_threads.Count(); i++ )
delete m_threads[i];
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
wxMessageDialog dialog(this, "wxThread sample (based on minimal)\nJulian Smart and Guilhem Lavaux",
"About wxThread sample", wxYES_NO|wxCANCEL);
wxMessageDialog dialog(this, "wxThread sample (based on minimal)\n"
"Julian Smart and Guilhem Lavaux",
"About wxThread sample",
wxOK | wxICON_INFORMATION);
dialog.ShowModal();
}

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@ -38,6 +38,7 @@
#include "wx/msw/private.h"
#include "wx/log.h"
#include "wx/module.h"
#include "wx/thread.h"
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
@ -844,45 +845,52 @@ bool wxApp::ProcessMessage(WXMSG *Msg)
void wxApp::OnIdle(wxIdleEvent& event)
{
static bool inOnIdle = FALSE;
static bool s_inOnIdle = FALSE;
// Avoid recursion (via ProcessEvent default case)
if (inOnIdle)
return;
// Avoid recursion (via ProcessEvent default case)
if ( s_inOnIdle )
return;
inOnIdle = TRUE;
s_inOnIdle = TRUE;
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// Send OnIdle events to all windows
bool needMore = SendIdleEvents();
// bool needMore = FALSE;
// Send OnIdle events to all windows
if ( SendIdleEvents() )
{
// SendIdleEvents() returns TRUE if at least one window requested more
// idle events
event.RequestMore(TRUE);
}
if (needMore)
event.RequestMore(TRUE);
// give a chance to all other threads to perform GUI calls
wxMutexGuiLeave();
::Sleep(0);
wxMutexGuiEnter();
inOnIdle = FALSE;
s_inOnIdle = FALSE;
}
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
wxNode* node = wxTopLevelWindows.First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
wxNode* node = wxTopLevelWindows.First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
node = node->Next();
}
return needMore;
}

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@ -10,244 +10,331 @@
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "thread.h"
#pragma implementation "thread.h"
#endif
// this is here to regen the precompiled header in the ide compile otherwise the
// compiler crashes in vc5 (nfi why)
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#include "wx/wx.h"
#endif
#if wxUSE_THREADS
#include <stdio.h>
#include <windows.h>
#include "wx/module.h"
#include "wx/thread.h"
enum thread_state {
STATE_IDLE = 0,
STATE_RUNNING,
STATE_CANCELED,
STATE_EXITED
enum thread_state
{
STATE_IDLE = 0,
STATE_RUNNING,
STATE_CANCELED,
STATE_EXITED
};
/////////////////////////////////////////////////////////////////////////////
// Static variables
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// static variables
// ----------------------------------------------------------------------------
static HANDLE p_mainid;
wxMutex *wxMainMutex; // controls access to all GUI functions
// id of the main thread - the one which can call GUI functions without first
// calling wxMutexGuiEnter()
static HANDLE s_idMainThread;
/////////////////////////////////////////////////////////////////////////////
// Windows implementation
/////////////////////////////////////////////////////////////////////////////
// critical section which controls access to all GUI functions: any secondary
// thread (i.e. except the main one) must enter this crit section before doing
// any GUI calls
static wxCriticalSection *s_critsectGui;
class wxMutexInternal {
// ============================================================================
// Windows implementation of thread classes
// ============================================================================
// ----------------------------------------------------------------------------
// wxMutex implementation
// ----------------------------------------------------------------------------
class wxMutexInternal
{
public:
HANDLE p_mutex;
HANDLE p_mutex;
};
wxMutex::wxMutex()
{
p_internal = new wxMutexInternal;
p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
if ( !p_internal->p_mutex )
{
wxLogSysError(_("Can not create mutex."));
}
p_internal = new wxMutexInternal;
p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
if ( !p_internal->p_mutex )
{
wxLogSysError(_("Can not create mutex."));
}
m_locked = 0;
m_locked = 0;
}
wxMutex::~wxMutex()
{
if (m_locked > 0)
wxLogDebug("Warning: freeing a locked mutex (%d locks).", m_locked);
CloseHandle(p_internal->p_mutex);
if (m_locked > 0)
wxLogDebug("Warning: freeing a locked mutex (%d locks).", m_locked);
CloseHandle(p_internal->p_mutex);
}
wxMutexError wxMutex::Lock()
{
DWORD ret;
DWORD ret;
ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
if (ret == WAIT_ABANDONED)
return wxMUTEX_BUSY;
ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
switch ( ret )
{
case WAIT_ABANDONED:
return wxMUTEX_BUSY;
m_locked++;
return wxMUTEX_NO_ERROR;
case WAIT_OBJECT_0:
// ok
break;
case WAIT_FAILED:
wxLogSysError(_("Couldn't acquire a mutex lock"));
return wxMUTEX_MISC_ERROR;
case WAIT_TIMEOUT:
default:
wxFAIL_MSG("impossible return value in wxMutex::Lock");
}
m_locked++;
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::TryLock()
{
DWORD ret;
DWORD ret;
ret = WaitForSingleObject(p_internal->p_mutex, 0);
if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
return wxMUTEX_BUSY;
ret = WaitForSingleObject(p_internal->p_mutex, 0);
if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
return wxMUTEX_BUSY;
m_locked++;
return wxMUTEX_NO_ERROR;
m_locked++;
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::Unlock()
{
if (m_locked > 0)
m_locked--;
if (m_locked > 0)
m_locked--;
BOOL ret = ReleaseMutex(p_internal->p_mutex);
if ( ret != 0 )
{
wxLogSysError(_("Couldn't release a mutex"));
return wxMUTEX_MISC_ERROR;
}
BOOL ret = ReleaseMutex(p_internal->p_mutex);
if ( ret == 0 )
{
wxLogSysError(_("Couldn't release a mutex"));
return wxMUTEX_MISC_ERROR;
}
return wxMUTEX_NO_ERROR;
return wxMUTEX_NO_ERROR;
}
class wxConditionInternal {
// ----------------------------------------------------------------------------
// wxCondition implementation
// ----------------------------------------------------------------------------
class wxConditionInternal
{
public:
HANDLE event;
int waiters;
HANDLE event;
int waiters;
};
wxCondition::wxCondition()
{
p_internal = new wxConditionInternal;
p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( !p_internal->event )
{
wxLogSysError(_("Can not create event object."));
}
p_internal = new wxConditionInternal;
p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( !p_internal->event )
{
wxLogSysError(_("Can not create event object."));
}
p_internal->waiters = 0;
p_internal->waiters = 0;
}
wxCondition::~wxCondition()
{
CloseHandle(p_internal->event);
CloseHandle(p_internal->event);
}
void wxCondition::Wait(wxMutex& mutex)
{
mutex.Unlock();
p_internal->waiters++;
WaitForSingleObject(p_internal->event, INFINITE);
p_internal->waiters--;
mutex.Lock();
mutex.Unlock();
p_internal->waiters++;
WaitForSingleObject(p_internal->event, INFINITE);
p_internal->waiters--;
mutex.Lock();
}
bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
bool wxCondition::Wait(wxMutex& mutex,
unsigned long sec,
unsigned long nsec)
{
DWORD ret;
DWORD ret;
mutex.Unlock();
p_internal->waiters++;
ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
p_internal->waiters--;
mutex.Lock();
mutex.Unlock();
p_internal->waiters++;
ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
p_internal->waiters--;
mutex.Lock();
return (ret != WAIT_TIMEOUT);
return (ret != WAIT_TIMEOUT);
}
void wxCondition::Signal()
{
SetEvent(p_internal->event);
SetEvent(p_internal->event);
}
void wxCondition::Broadcast()
{
int i;
int i;
for (i=0;i<p_internal->waiters;i++)
{
if ( SetEvent(p_internal->event) == 0 )
for (i=0;i<p_internal->waiters;i++)
{
wxLogSysError(_("Couldn't change the state of event object."));
if ( SetEvent(p_internal->event) == 0 )
{
wxLogSysError(_("Couldn't change the state of event object."));
}
}
}
}
class wxThreadInternal {
public:
static DWORD WinThreadStart(LPVOID arg);
// ----------------------------------------------------------------------------
// wxCriticalSection implementation
// ----------------------------------------------------------------------------
HANDLE thread_id;
int state;
int prio, defer;
DWORD tid;
class wxCriticalSectionInternal
{
public:
// init the critical section object
wxCriticalSectionInternal()
{ ::InitializeCriticalSection(&m_data); }
// implicit cast to the associated data
operator CRITICAL_SECTION *() { return &m_data; }
// free the associated ressources
~wxCriticalSectionInternal()
{ ::DeleteCriticalSection(&m_data); }
private:
CRITICAL_SECTION m_data;
};
wxCriticalSection::wxCriticalSection()
{
m_critsect = new wxCriticalSectionInternal;
}
wxCriticalSection::~wxCriticalSection()
{
delete m_critsect;
}
void wxCriticalSection::Enter()
{
::EnterCriticalSection(*m_critsect);
}
void wxCriticalSection::Leave()
{
::LeaveCriticalSection(*m_critsect);
}
// ----------------------------------------------------------------------------
// wxThread implementation
// ----------------------------------------------------------------------------
class wxThreadInternal
{
public:
static DWORD WinThreadStart(LPVOID arg);
HANDLE thread_id;
int state;
int prio, defer;
DWORD tid;
};
DWORD wxThreadInternal::WinThreadStart(LPVOID arg)
{
wxThread *ptr = (wxThread *)arg;
DWORD ret;
wxThread *ptr = (wxThread *)arg;
DWORD ret;
ret = (DWORD)ptr->Entry();
ptr->p_internal->state = STATE_EXITED;
ret = (DWORD)ptr->Entry();
ptr->p_internal->state = STATE_EXITED;
return ret;
return ret;
}
wxThreadError wxThread::Create()
{
int prio = p_internal->prio;
int prio = p_internal->prio;
p_internal->thread_id = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
(void *)this, CREATE_SUSPENDED, &p_internal->tid);
p_internal->thread_id = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
(void *)this, CREATE_SUSPENDED, &p_internal->tid);
if ( p_internal->thread_id == NULL )
{
wxLogSysError(_("Can't create thread"));
return wxTHREAD_NO_RESOURCE;
}
if ( p_internal->thread_id == NULL )
{
wxLogSysError(_("Can't create thread"));
return wxTHREAD_NO_RESOURCE;
}
int win_prio;
if (prio <= 20)
win_prio = THREAD_PRIORITY_LOWEST;
else if (prio <= 40)
win_prio = THREAD_PRIORITY_BELOW_NORMAL;
else if (prio <= 60)
win_prio = THREAD_PRIORITY_NORMAL;
else if (prio <= 80)
win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
else if (prio <= 100)
win_prio = THREAD_PRIORITY_HIGHEST;
else
{
wxFAIL_MSG("invalid value of thread priority parameter");
win_prio = THREAD_PRIORITY_NORMAL;
}
int win_prio;
if (prio <= 20)
win_prio = THREAD_PRIORITY_LOWEST;
else if (prio <= 40)
win_prio = THREAD_PRIORITY_BELOW_NORMAL;
else if (prio <= 60)
win_prio = THREAD_PRIORITY_NORMAL;
else if (prio <= 80)
win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
else if (prio <= 100)
win_prio = THREAD_PRIORITY_HIGHEST;
else
{
wxFAIL_MSG("invalid value of thread priority parameter");
win_prio = THREAD_PRIORITY_NORMAL;
}
SetThreadPriority(p_internal->thread_id, win_prio);
SetThreadPriority(p_internal->thread_id, win_prio);
ResumeThread(p_internal->thread_id);
p_internal->state = STATE_RUNNING;
return wxTHREAD_NO_ERROR;
ResumeThread(p_internal->thread_id);
p_internal->state = STATE_RUNNING;
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Destroy()
{
if (p_internal->state != STATE_RUNNING)
return wxTHREAD_NOT_RUNNING;
if (p_internal->state != STATE_RUNNING)
return wxTHREAD_NOT_RUNNING;
if (p_internal->defer == FALSE)
TerminateThread(p_internal->thread_id, 0);
else
p_internal->state = STATE_CANCELED;
if ( p_internal->defer )
// soft termination: just set the flag and wait until the thread
// auto terminates
p_internal->state = STATE_CANCELED;
else
// kill the thread
TerminateThread(p_internal->thread_id, 0);
return wxTHREAD_NO_ERROR;
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Pause()
@ -278,121 +365,136 @@ wxThreadError wxThread::Resume()
void wxThread::Exit(void *status)
{
p_internal->state = STATE_EXITED;
ExitThread((DWORD)status);
p_internal->state = STATE_EXITED;
ExitThread((DWORD)status);
}
void wxThread::SetPriority(int prio)
{
p_internal->prio = prio;
p_internal->prio = prio;
}
int wxThread::GetPriority() const
{
return p_internal->prio;
return p_internal->prio;
}
void wxThread::DeferDestroy(bool on)
{
p_internal->defer = on;
p_internal->defer = on;
}
void wxThread::TestDestroy()
bool wxThread::TestDestroy()
{
if (p_internal->state == STATE_CANCELED)
ExitThread(0);
return p_internal->state == STATE_CANCELED;
}
void *wxThread::Join()
{
DWORD exit_code;
DWORD exit_code;
if (p_internal->state == STATE_IDLE)
return NULL;
if (p_internal->state == STATE_IDLE)
return NULL;
if (wxThread::IsMain())
wxMainMutex->Unlock();
WaitForSingleObject(p_internal->thread_id, INFINITE);
if (wxThread::IsMain())
wxMainMutex->Lock();
if (wxThread::IsMain())
s_critsectGui->Leave();
WaitForSingleObject(p_internal->thread_id, INFINITE);
if (wxThread::IsMain())
s_critsectGui->Enter();
GetExitCodeThread(p_internal->thread_id, &exit_code);
CloseHandle(p_internal->thread_id);
GetExitCodeThread(p_internal->thread_id, &exit_code);
CloseHandle(p_internal->thread_id);
p_internal->state = STATE_IDLE;
p_internal->state = STATE_IDLE;
return (void *)exit_code;
return (void *)exit_code;
}
unsigned long wxThread::GetID() const
{
return (unsigned long)p_internal->tid;
return (unsigned long)p_internal->tid;
}
bool wxThread::IsRunning() const
{
return (p_internal->state == STATE_RUNNING);
return (p_internal->state == STATE_RUNNING);
}
bool wxThread::IsAlive() const
{
return (p_internal->state == STATE_RUNNING);
return (p_internal->state == STATE_RUNNING);
}
bool wxThread::IsMain()
{
return (GetCurrentThread() == p_mainid);
return (GetCurrentThread() == s_idMainThread);
}
wxThread::wxThread()
{
p_internal = new wxThreadInternal();
p_internal = new wxThreadInternal();
p_internal->defer = FALSE;
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
p_internal->state = STATE_IDLE;
p_internal->defer = FALSE;
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
p_internal->state = STATE_IDLE;
}
wxThread::~wxThread()
{
Destroy();
Join();
delete p_internal;
Destroy();
Join();
delete p_internal;
}
// The default callback just joins the thread and throws away the result.
void wxThread::OnExit()
{
Join();
}
// GUI mutex functions
// ----------------------------------------------------------------------------
// Automatic initialization for thread module
// ----------------------------------------------------------------------------
class wxThreadModule : public wxModule
{
public:
virtual bool OnInit();
virtual void OnExit();
private:
DECLARE_DYNAMIC_CLASS(wxThreadModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
bool wxThreadModule::OnInit()
{
s_critsectGui = new wxCriticalSection();
s_critsectGui->Enter();
s_idMainThread = GetCurrentThread();
return TRUE;
}
void wxThreadModule::OnExit()
{
if ( s_critsectGui )
{
s_critsectGui->Leave();
delete s_critsectGui;
s_critsectGui = NULL;
}
}
// under Windows, these functions are implemented usign a critical section and
// not a mutex, so the names are a bit confusing
void WXDLLEXPORT wxMutexGuiEnter()
{
wxFAIL_MSG("not implemented");
//s_critsectGui->Enter();
}
void WXDLLEXPORT wxMutexGuiLeave()
{
wxFAIL_MSG("not implemented");
//s_critsectGui->Leave();
}
// Automatic initialization
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
bool wxThreadModule::OnInit()
{
wxMainMutex = new wxMutex();
p_mainid = GetCurrentThread();
wxMainMutex->Lock();
return TRUE;
}
void wxThreadModule::OnExit()
{
wxMainMutex->Unlock();
delete wxMainMutex;
};
#endif // wxUSE_THREADS