Thread fixes (but they still don't work at all...)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
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@ -28,10 +28,10 @@
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// Level 1: wxDC, OnSize (etc.) compatibility, but
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// some new features such as event tables
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#define wxUSE_AUTOTRANS 1
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// Define wxTString
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#define wxUSE_AUTOTRANS 1
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// Define wxTString
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#define wxUSE_POSTSCRIPT 0
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// 0 for no PostScript device context
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// 0 for no PostScript device context
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#define wxUSE_AFM_FOR_POSTSCRIPT 0
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// 1 to use font metric files in GetTextExtent
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#define wxUSE_METAFILE 1
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@ -120,7 +120,7 @@
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// since you may well need to output
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// an error log in a production
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// version (or non-debugging beta)
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
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#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
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// In debug mode, cause new and delete to be redefined globally.
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// If this causes problems (e.g. link errors), set this to 0.
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@ -149,12 +149,15 @@
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// VC++ 4.2 and above allows <iostream> and <iostream.h>
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// but you can't mix them. Set to 1 for <iostream.h>,
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// 0 for <iostream>
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#define wxUSE_WXCONFIG 1
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// if enabled, compiles built-in OS independent wxConfig
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// class and it's file (any platform) and registry (Win)
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// based implementations
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#define wxUSE_THREADS 1
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// support for multithreaded applications: if
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// 1, compile in thread classes (thread.h)
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// and make the library thread safe
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/*
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* Finer detail
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*
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@ -6,7 +6,7 @@
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// Created: 06/16/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
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// Licence: wxWindows license
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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@ -18,15 +18,20 @@
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#if !wxUSE_THREADS
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#error "This sample requires thread support!"
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#endif // wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/dynarray.h"
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#include "wx/time.h"
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// Define a new application type
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class MyApp: public wxApp
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@ -43,7 +48,7 @@ class MyFrame: public wxFrame
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public:
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// ctor
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MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h);
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// operations
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void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
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@ -57,14 +62,15 @@ public:
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void OnResumeThread(wxCommandEvent& event);
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void OnSize(wxSizeEvent &event);
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bool OnClose(void) { return TRUE; }
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void OnIdle(wxIdleEvent &event);
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bool OnClose() { return TRUE; }
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public:
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wxArrayThread m_threads;
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private:
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wxTextCtrl *m_txtctrl;
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DECLARE_EVENT_TABLE()
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};
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@ -72,8 +78,12 @@ class MyThread: public wxThread
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{
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public:
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MyThread(MyFrame *frame);
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void *Entry();
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// thread execution starts here
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virtual void *Entry();
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// write something to the text control
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void WriteText(const wxString& text);
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public:
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size_t m_count;
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@ -87,34 +97,56 @@ MyThread::MyThread(MyFrame *frame)
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m_frame = frame;
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}
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void MyThread::WriteText(const wxString& text)
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{
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wxString msg;
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msg << wxTime().FormatTime() << ": " << text;
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// before doing any GUI calls we must ensure that this thread is the only
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// one doing it!
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wxMutexGuiEnter();
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m_frame->WriteText(msg);
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wxMutexGuiLeave();
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}
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void *MyThread::Entry()
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{
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wxString text;
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DeferDestroy(TRUE);
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while (1) {
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TestDestroy();
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wxMutexGuiEnter();
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text.Printf("[%u] Thread 0x%x here.\n", ++m_count, GetID());
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m_frame->WriteText(text);
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text.Printf("Thread 0x%x started.\n", GetID());
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WriteText(text);
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for ( m_count = 0; m_count < 20; m_count++ )
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{
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// check if we were asked to exit
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if ( TestDestroy() )
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break;
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text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
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WriteText(text);
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wxMutexGuiLeave();
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wxSleep(1);
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}
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text.Printf("Thread 0x%x finished.\n", GetID());
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WriteText(text);
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return NULL;
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}
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// ID for the menu commands
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#define TEST_QUIT 1
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#define TEST_TEXT 101
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#define TEST_ABOUT 102
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#define TEST_START_THREAD 103
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#define TEST_STOP_THREAD 104
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#define TEST_PAUSE_THREAD 105
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#define TEST_RESUME_THREAD 106
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enum
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{
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TEST_QUIT = 1,
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TEST_TEXT = 101,
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TEST_ABOUT = 102,
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TEST_START_THREAD = 103,
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TEST_STOP_THREAD = 104,
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TEST_PAUSE_THREAD = 105,
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TEST_RESUME_THREAD = 106
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
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@ -125,40 +157,41 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
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EVT_SIZE(MyFrame::OnSize)
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EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP (MyApp)
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IMPLEMENT_APP (MyApp)
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit(void)
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bool MyApp::OnInit()
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{
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// Create the main frame window
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MyFrame *frame = new MyFrame((wxFrame *) NULL, "wxWindows thread sample",
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50, 50, 450, 340);
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MyFrame *frame = new MyFrame((wxFrame *)NULL, "", 50, 50, 450, 340);
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(TEST_ABOUT, "&About");
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file_menu->Append(TEST_QUIT, "E&xit");
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, "&File");
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wxMenu *thread_menu = new wxMenu;
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thread_menu->Append(TEST_START_THREAD, "Start a new thread");
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thread_menu->Append(TEST_STOP_THREAD, "Stop a running thread");
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thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
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thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
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thread_menu->AppendSeparator();
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thread_menu->Append(TEST_PAUSE_THREAD, "Pause a running thread");
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thread_menu->Append(TEST_RESUME_THREAD, "Resume suspended thread");
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menu_bar->Append(thread_menu, "Thread");
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thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
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thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread");
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menu_bar->Append(thread_menu, "&Thread");
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frame->SetMenuBar(menu_bar);
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// Show the frame
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frame->Show(TRUE);
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SetTopWindow(frame);
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return TRUE;
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}
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@ -167,8 +200,8 @@ MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
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: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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wxPanel *panel = new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200),
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wxTAB_TRAVERSAL );
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wxTAB_TRAVERSAL);
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m_txtctrl = new wxTextCtrl(panel, -1, "", wxPoint(10,30), wxSize(390, 190),
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wxTE_MULTILINE);
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@ -178,30 +211,30 @@ MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
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void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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{
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MyThread *thread = new MyThread(this);
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thread->Create();
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m_threads.Add(thread);
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}
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void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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{
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int no_thrd = m_threads.Count()-1;
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if (no_thrd < 0)
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return;
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delete (m_threads[no_thrd]);
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delete m_threads[no_thrd];
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m_threads.Remove(no_thrd);
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}
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void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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{
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// resume first suspended thread
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// resume first suspended thread
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size_t n = 0;
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while ( n < m_threads.Count() && m_threads[n]->IsPaused() )
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n--;
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if ( n < 0 )
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wxLogError("No thread to pause!");
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else
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@ -210,39 +243,58 @@ void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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{
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// pause last running thread
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// pause last running thread
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int n = m_threads.Count() - 1;
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while ( n >= 0 && !m_threads[n]->IsRunning() )
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n--;
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if ( n < 0 )
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wxLogError("No thread to pause!");
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else
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m_threads[n]->Pause();
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}
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void MyFrame::OnSize(wxSizeEvent& event )
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// set the frame title indicating the current number of threads
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void MyFrame::OnIdle(wxIdleEvent &event)
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{
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size_t nRunning = 0,
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nCount = m_threads.Count();
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for ( size_t n = 0; n < nCount; n++ )
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{
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if ( m_threads[n]->IsRunning() )
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nRunning++;
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}
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wxString title;
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title.Printf("wxWindows thread sample (%u threads, %u running).",
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nCount, nRunning);
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SetTitle(title);
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}
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void MyFrame::OnSize(wxSizeEvent& event)
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{
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wxFrame::OnSize(event);
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wxSize size( GetClientSize() );
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m_txtctrl->SetSize( 10, 30, size.x-20, size.y-40 );
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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unsigned int i;
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for (i=0;i<m_threads.Count();i++)
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delete (m_threads[i]);
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for ( size_t i = 0; i < m_threads.Count(); i++ )
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delete m_threads[i];
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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wxMessageDialog dialog(this, "wxThread sample (based on minimal)\nJulian Smart and Guilhem Lavaux",
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"About wxThread sample", wxYES_NO|wxCANCEL);
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wxMessageDialog dialog(this, "wxThread sample (based on minimal)\n"
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"Julian Smart and Guilhem Lavaux",
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"About wxThread sample",
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wxOK | wxICON_INFORMATION);
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dialog.ShowModal();
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}
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#include "wx/msw/private.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/thread.h"
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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@ -844,45 +845,52 @@ bool wxApp::ProcessMessage(WXMSG *Msg)
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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static bool inOnIdle = FALSE;
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static bool s_inOnIdle = FALSE;
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// Avoid recursion (via ProcessEvent default case)
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if (inOnIdle)
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return;
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// Avoid recursion (via ProcessEvent default case)
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if ( s_inOnIdle )
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return;
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inOnIdle = TRUE;
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s_inOnIdle = TRUE;
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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// Send OnIdle events to all windows
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bool needMore = SendIdleEvents();
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// bool needMore = FALSE;
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// Send OnIdle events to all windows
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if ( SendIdleEvents() )
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{
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// SendIdleEvents() returns TRUE if at least one window requested more
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// idle events
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event.RequestMore(TRUE);
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}
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if (needMore)
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event.RequestMore(TRUE);
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// give a chance to all other threads to perform GUI calls
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wxMutexGuiLeave();
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::Sleep(0);
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wxMutexGuiEnter();
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inOnIdle = FALSE;
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s_inOnIdle = FALSE;
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}
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// Send idle event to all top-level windows
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bool wxApp::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxNode* node = wxTopLevelWindows.First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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wxNode* node = wxTopLevelWindows.First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->Next();
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}
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node = node->Next();
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}
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return needMore;
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}
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@ -10,244 +10,331 @@
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#pragma implementation "thread.h"
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#endif
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// this is here to regen the precompiled header in the ide compile otherwise the
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// compiler crashes in vc5 (nfi why)
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#include "wx/wx.h"
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#endif
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#if wxUSE_THREADS
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#include <stdio.h>
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#include <windows.h>
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#include "wx/module.h"
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#include "wx/thread.h"
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enum thread_state {
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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enum thread_state
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{
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STATE_IDLE = 0,
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STATE_RUNNING,
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STATE_CANCELED,
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STATE_EXITED
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};
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/////////////////////////////////////////////////////////////////////////////
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// Static variables
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// static variables
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// ----------------------------------------------------------------------------
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static HANDLE p_mainid;
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wxMutex *wxMainMutex; // controls access to all GUI functions
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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static HANDLE s_idMainThread;
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/////////////////////////////////////////////////////////////////////////////
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// Windows implementation
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/////////////////////////////////////////////////////////////////////////////
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *s_critsectGui;
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class wxMutexInternal {
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// ============================================================================
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// Windows implementation of thread classes
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// ============================================================================
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// ----------------------------------------------------------------------------
|
||||
// wxMutex implementation
|
||||
// ----------------------------------------------------------------------------
|
||||
class wxMutexInternal
|
||||
{
|
||||
public:
|
||||
HANDLE p_mutex;
|
||||
HANDLE p_mutex;
|
||||
};
|
||||
|
||||
wxMutex::wxMutex()
|
||||
{
|
||||
p_internal = new wxMutexInternal;
|
||||
p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
|
||||
if ( !p_internal->p_mutex )
|
||||
{
|
||||
wxLogSysError(_("Can not create mutex."));
|
||||
}
|
||||
p_internal = new wxMutexInternal;
|
||||
p_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
|
||||
if ( !p_internal->p_mutex )
|
||||
{
|
||||
wxLogSysError(_("Can not create mutex."));
|
||||
}
|
||||
|
||||
m_locked = 0;
|
||||
m_locked = 0;
|
||||
}
|
||||
|
||||
wxMutex::~wxMutex()
|
||||
{
|
||||
if (m_locked > 0)
|
||||
wxLogDebug("Warning: freeing a locked mutex (%d locks).", m_locked);
|
||||
CloseHandle(p_internal->p_mutex);
|
||||
if (m_locked > 0)
|
||||
wxLogDebug("Warning: freeing a locked mutex (%d locks).", m_locked);
|
||||
CloseHandle(p_internal->p_mutex);
|
||||
}
|
||||
|
||||
wxMutexError wxMutex::Lock()
|
||||
{
|
||||
DWORD ret;
|
||||
DWORD ret;
|
||||
|
||||
ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
|
||||
if (ret == WAIT_ABANDONED)
|
||||
return wxMUTEX_BUSY;
|
||||
ret = WaitForSingleObject(p_internal->p_mutex, INFINITE);
|
||||
switch ( ret )
|
||||
{
|
||||
case WAIT_ABANDONED:
|
||||
return wxMUTEX_BUSY;
|
||||
|
||||
m_locked++;
|
||||
return wxMUTEX_NO_ERROR;
|
||||
case WAIT_OBJECT_0:
|
||||
// ok
|
||||
break;
|
||||
|
||||
case WAIT_FAILED:
|
||||
wxLogSysError(_("Couldn't acquire a mutex lock"));
|
||||
return wxMUTEX_MISC_ERROR;
|
||||
|
||||
case WAIT_TIMEOUT:
|
||||
default:
|
||||
wxFAIL_MSG("impossible return value in wxMutex::Lock");
|
||||
}
|
||||
|
||||
m_locked++;
|
||||
return wxMUTEX_NO_ERROR;
|
||||
}
|
||||
|
||||
wxMutexError wxMutex::TryLock()
|
||||
{
|
||||
DWORD ret;
|
||||
DWORD ret;
|
||||
|
||||
ret = WaitForSingleObject(p_internal->p_mutex, 0);
|
||||
if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
|
||||
return wxMUTEX_BUSY;
|
||||
ret = WaitForSingleObject(p_internal->p_mutex, 0);
|
||||
if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
|
||||
return wxMUTEX_BUSY;
|
||||
|
||||
m_locked++;
|
||||
return wxMUTEX_NO_ERROR;
|
||||
m_locked++;
|
||||
return wxMUTEX_NO_ERROR;
|
||||
}
|
||||
|
||||
wxMutexError wxMutex::Unlock()
|
||||
{
|
||||
if (m_locked > 0)
|
||||
m_locked--;
|
||||
if (m_locked > 0)
|
||||
m_locked--;
|
||||
|
||||
BOOL ret = ReleaseMutex(p_internal->p_mutex);
|
||||
if ( ret != 0 )
|
||||
{
|
||||
wxLogSysError(_("Couldn't release a mutex"));
|
||||
return wxMUTEX_MISC_ERROR;
|
||||
}
|
||||
BOOL ret = ReleaseMutex(p_internal->p_mutex);
|
||||
if ( ret == 0 )
|
||||
{
|
||||
wxLogSysError(_("Couldn't release a mutex"));
|
||||
return wxMUTEX_MISC_ERROR;
|
||||
}
|
||||
|
||||
return wxMUTEX_NO_ERROR;
|
||||
return wxMUTEX_NO_ERROR;
|
||||
}
|
||||
|
||||
class wxConditionInternal {
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxCondition implementation
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class wxConditionInternal
|
||||
{
|
||||
public:
|
||||
HANDLE event;
|
||||
int waiters;
|
||||
HANDLE event;
|
||||
int waiters;
|
||||
};
|
||||
|
||||
wxCondition::wxCondition()
|
||||
{
|
||||
p_internal = new wxConditionInternal;
|
||||
p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if ( !p_internal->event )
|
||||
{
|
||||
wxLogSysError(_("Can not create event object."));
|
||||
}
|
||||
p_internal = new wxConditionInternal;
|
||||
p_internal->event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if ( !p_internal->event )
|
||||
{
|
||||
wxLogSysError(_("Can not create event object."));
|
||||
}
|
||||
|
||||
p_internal->waiters = 0;
|
||||
p_internal->waiters = 0;
|
||||
}
|
||||
|
||||
wxCondition::~wxCondition()
|
||||
{
|
||||
CloseHandle(p_internal->event);
|
||||
CloseHandle(p_internal->event);
|
||||
}
|
||||
|
||||
void wxCondition::Wait(wxMutex& mutex)
|
||||
{
|
||||
mutex.Unlock();
|
||||
p_internal->waiters++;
|
||||
WaitForSingleObject(p_internal->event, INFINITE);
|
||||
p_internal->waiters--;
|
||||
mutex.Lock();
|
||||
mutex.Unlock();
|
||||
p_internal->waiters++;
|
||||
WaitForSingleObject(p_internal->event, INFINITE);
|
||||
p_internal->waiters--;
|
||||
mutex.Lock();
|
||||
}
|
||||
|
||||
bool wxCondition::Wait(wxMutex& mutex, unsigned long sec,
|
||||
bool wxCondition::Wait(wxMutex& mutex,
|
||||
unsigned long sec,
|
||||
unsigned long nsec)
|
||||
{
|
||||
DWORD ret;
|
||||
DWORD ret;
|
||||
|
||||
mutex.Unlock();
|
||||
p_internal->waiters++;
|
||||
ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
|
||||
p_internal->waiters--;
|
||||
mutex.Lock();
|
||||
mutex.Unlock();
|
||||
p_internal->waiters++;
|
||||
ret = WaitForSingleObject(p_internal->event, (sec*1000)+(nsec/1000000));
|
||||
p_internal->waiters--;
|
||||
mutex.Lock();
|
||||
|
||||
return (ret != WAIT_TIMEOUT);
|
||||
return (ret != WAIT_TIMEOUT);
|
||||
}
|
||||
|
||||
void wxCondition::Signal()
|
||||
{
|
||||
SetEvent(p_internal->event);
|
||||
SetEvent(p_internal->event);
|
||||
}
|
||||
|
||||
void wxCondition::Broadcast()
|
||||
{
|
||||
int i;
|
||||
int i;
|
||||
|
||||
for (i=0;i<p_internal->waiters;i++)
|
||||
{
|
||||
if ( SetEvent(p_internal->event) == 0 )
|
||||
for (i=0;i<p_internal->waiters;i++)
|
||||
{
|
||||
wxLogSysError(_("Couldn't change the state of event object."));
|
||||
if ( SetEvent(p_internal->event) == 0 )
|
||||
{
|
||||
wxLogSysError(_("Couldn't change the state of event object."));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class wxThreadInternal {
|
||||
public:
|
||||
static DWORD WinThreadStart(LPVOID arg);
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxCriticalSection implementation
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
HANDLE thread_id;
|
||||
int state;
|
||||
int prio, defer;
|
||||
DWORD tid;
|
||||
class wxCriticalSectionInternal
|
||||
{
|
||||
public:
|
||||
// init the critical section object
|
||||
wxCriticalSectionInternal()
|
||||
{ ::InitializeCriticalSection(&m_data); }
|
||||
|
||||
// implicit cast to the associated data
|
||||
operator CRITICAL_SECTION *() { return &m_data; }
|
||||
|
||||
// free the associated ressources
|
||||
~wxCriticalSectionInternal()
|
||||
{ ::DeleteCriticalSection(&m_data); }
|
||||
|
||||
private:
|
||||
CRITICAL_SECTION m_data;
|
||||
};
|
||||
|
||||
wxCriticalSection::wxCriticalSection()
|
||||
{
|
||||
m_critsect = new wxCriticalSectionInternal;
|
||||
}
|
||||
|
||||
wxCriticalSection::~wxCriticalSection()
|
||||
{
|
||||
delete m_critsect;
|
||||
}
|
||||
|
||||
void wxCriticalSection::Enter()
|
||||
{
|
||||
::EnterCriticalSection(*m_critsect);
|
||||
}
|
||||
|
||||
void wxCriticalSection::Leave()
|
||||
{
|
||||
::LeaveCriticalSection(*m_critsect);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// wxThread implementation
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class wxThreadInternal
|
||||
{
|
||||
public:
|
||||
static DWORD WinThreadStart(LPVOID arg);
|
||||
|
||||
HANDLE thread_id;
|
||||
int state;
|
||||
int prio, defer;
|
||||
DWORD tid;
|
||||
};
|
||||
|
||||
DWORD wxThreadInternal::WinThreadStart(LPVOID arg)
|
||||
{
|
||||
wxThread *ptr = (wxThread *)arg;
|
||||
DWORD ret;
|
||||
wxThread *ptr = (wxThread *)arg;
|
||||
DWORD ret;
|
||||
|
||||
ret = (DWORD)ptr->Entry();
|
||||
ptr->p_internal->state = STATE_EXITED;
|
||||
ret = (DWORD)ptr->Entry();
|
||||
ptr->p_internal->state = STATE_EXITED;
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Create()
|
||||
{
|
||||
int prio = p_internal->prio;
|
||||
int prio = p_internal->prio;
|
||||
|
||||
p_internal->thread_id = CreateThread(NULL, 0,
|
||||
(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
|
||||
(void *)this, CREATE_SUSPENDED, &p_internal->tid);
|
||||
p_internal->thread_id = CreateThread(NULL, 0,
|
||||
(LPTHREAD_START_ROUTINE)wxThreadInternal::WinThreadStart,
|
||||
(void *)this, CREATE_SUSPENDED, &p_internal->tid);
|
||||
|
||||
if ( p_internal->thread_id == NULL )
|
||||
{
|
||||
wxLogSysError(_("Can't create thread"));
|
||||
return wxTHREAD_NO_RESOURCE;
|
||||
}
|
||||
if ( p_internal->thread_id == NULL )
|
||||
{
|
||||
wxLogSysError(_("Can't create thread"));
|
||||
return wxTHREAD_NO_RESOURCE;
|
||||
}
|
||||
|
||||
int win_prio;
|
||||
if (prio <= 20)
|
||||
win_prio = THREAD_PRIORITY_LOWEST;
|
||||
else if (prio <= 40)
|
||||
win_prio = THREAD_PRIORITY_BELOW_NORMAL;
|
||||
else if (prio <= 60)
|
||||
win_prio = THREAD_PRIORITY_NORMAL;
|
||||
else if (prio <= 80)
|
||||
win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
|
||||
else if (prio <= 100)
|
||||
win_prio = THREAD_PRIORITY_HIGHEST;
|
||||
else
|
||||
{
|
||||
wxFAIL_MSG("invalid value of thread priority parameter");
|
||||
win_prio = THREAD_PRIORITY_NORMAL;
|
||||
}
|
||||
int win_prio;
|
||||
if (prio <= 20)
|
||||
win_prio = THREAD_PRIORITY_LOWEST;
|
||||
else if (prio <= 40)
|
||||
win_prio = THREAD_PRIORITY_BELOW_NORMAL;
|
||||
else if (prio <= 60)
|
||||
win_prio = THREAD_PRIORITY_NORMAL;
|
||||
else if (prio <= 80)
|
||||
win_prio = THREAD_PRIORITY_ABOVE_NORMAL;
|
||||
else if (prio <= 100)
|
||||
win_prio = THREAD_PRIORITY_HIGHEST;
|
||||
else
|
||||
{
|
||||
wxFAIL_MSG("invalid value of thread priority parameter");
|
||||
win_prio = THREAD_PRIORITY_NORMAL;
|
||||
}
|
||||
|
||||
SetThreadPriority(p_internal->thread_id, win_prio);
|
||||
SetThreadPriority(p_internal->thread_id, win_prio);
|
||||
|
||||
ResumeThread(p_internal->thread_id);
|
||||
p_internal->state = STATE_RUNNING;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
ResumeThread(p_internal->thread_id);
|
||||
p_internal->state = STATE_RUNNING;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Destroy()
|
||||
{
|
||||
if (p_internal->state != STATE_RUNNING)
|
||||
return wxTHREAD_NOT_RUNNING;
|
||||
if (p_internal->state != STATE_RUNNING)
|
||||
return wxTHREAD_NOT_RUNNING;
|
||||
|
||||
if (p_internal->defer == FALSE)
|
||||
TerminateThread(p_internal->thread_id, 0);
|
||||
else
|
||||
p_internal->state = STATE_CANCELED;
|
||||
if ( p_internal->defer )
|
||||
// soft termination: just set the flag and wait until the thread
|
||||
// auto terminates
|
||||
p_internal->state = STATE_CANCELED;
|
||||
else
|
||||
// kill the thread
|
||||
TerminateThread(p_internal->thread_id, 0);
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
|
||||
wxThreadError wxThread::Pause()
|
||||
@ -278,121 +365,136 @@ wxThreadError wxThread::Resume()
|
||||
|
||||
void wxThread::Exit(void *status)
|
||||
{
|
||||
p_internal->state = STATE_EXITED;
|
||||
ExitThread((DWORD)status);
|
||||
p_internal->state = STATE_EXITED;
|
||||
ExitThread((DWORD)status);
|
||||
}
|
||||
|
||||
void wxThread::SetPriority(int prio)
|
||||
{
|
||||
p_internal->prio = prio;
|
||||
p_internal->prio = prio;
|
||||
}
|
||||
|
||||
int wxThread::GetPriority() const
|
||||
{
|
||||
return p_internal->prio;
|
||||
return p_internal->prio;
|
||||
}
|
||||
|
||||
void wxThread::DeferDestroy(bool on)
|
||||
{
|
||||
p_internal->defer = on;
|
||||
p_internal->defer = on;
|
||||
}
|
||||
|
||||
void wxThread::TestDestroy()
|
||||
bool wxThread::TestDestroy()
|
||||
{
|
||||
if (p_internal->state == STATE_CANCELED)
|
||||
ExitThread(0);
|
||||
return p_internal->state == STATE_CANCELED;
|
||||
}
|
||||
|
||||
void *wxThread::Join()
|
||||
{
|
||||
DWORD exit_code;
|
||||
DWORD exit_code;
|
||||
|
||||
if (p_internal->state == STATE_IDLE)
|
||||
return NULL;
|
||||
if (p_internal->state == STATE_IDLE)
|
||||
return NULL;
|
||||
|
||||
if (wxThread::IsMain())
|
||||
wxMainMutex->Unlock();
|
||||
WaitForSingleObject(p_internal->thread_id, INFINITE);
|
||||
if (wxThread::IsMain())
|
||||
wxMainMutex->Lock();
|
||||
if (wxThread::IsMain())
|
||||
s_critsectGui->Leave();
|
||||
WaitForSingleObject(p_internal->thread_id, INFINITE);
|
||||
if (wxThread::IsMain())
|
||||
s_critsectGui->Enter();
|
||||
|
||||
GetExitCodeThread(p_internal->thread_id, &exit_code);
|
||||
CloseHandle(p_internal->thread_id);
|
||||
GetExitCodeThread(p_internal->thread_id, &exit_code);
|
||||
CloseHandle(p_internal->thread_id);
|
||||
|
||||
p_internal->state = STATE_IDLE;
|
||||
p_internal->state = STATE_IDLE;
|
||||
|
||||
return (void *)exit_code;
|
||||
return (void *)exit_code;
|
||||
}
|
||||
|
||||
unsigned long wxThread::GetID() const
|
||||
{
|
||||
return (unsigned long)p_internal->tid;
|
||||
return (unsigned long)p_internal->tid;
|
||||
}
|
||||
|
||||
bool wxThread::IsRunning() const
|
||||
{
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
}
|
||||
|
||||
bool wxThread::IsAlive() const
|
||||
{
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
return (p_internal->state == STATE_RUNNING);
|
||||
}
|
||||
|
||||
bool wxThread::IsMain()
|
||||
{
|
||||
return (GetCurrentThread() == p_mainid);
|
||||
return (GetCurrentThread() == s_idMainThread);
|
||||
}
|
||||
|
||||
wxThread::wxThread()
|
||||
{
|
||||
p_internal = new wxThreadInternal();
|
||||
p_internal = new wxThreadInternal();
|
||||
|
||||
p_internal->defer = FALSE;
|
||||
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
|
||||
p_internal->state = STATE_IDLE;
|
||||
p_internal->defer = FALSE;
|
||||
p_internal->prio = WXTHREAD_DEFAULT_PRIORITY;
|
||||
p_internal->state = STATE_IDLE;
|
||||
}
|
||||
|
||||
wxThread::~wxThread()
|
||||
{
|
||||
Destroy();
|
||||
Join();
|
||||
delete p_internal;
|
||||
Destroy();
|
||||
Join();
|
||||
delete p_internal;
|
||||
}
|
||||
|
||||
// The default callback just joins the thread and throws away the result.
|
||||
void wxThread::OnExit()
|
||||
{
|
||||
Join();
|
||||
}
|
||||
|
||||
// GUI mutex functions
|
||||
// ----------------------------------------------------------------------------
|
||||
// Automatic initialization for thread module
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class wxThreadModule : public wxModule
|
||||
{
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
virtual void OnExit();
|
||||
|
||||
private:
|
||||
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
||||
};
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
||||
|
||||
bool wxThreadModule::OnInit()
|
||||
{
|
||||
s_critsectGui = new wxCriticalSection();
|
||||
s_critsectGui->Enter();
|
||||
s_idMainThread = GetCurrentThread();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
if ( s_critsectGui )
|
||||
{
|
||||
s_critsectGui->Leave();
|
||||
delete s_critsectGui;
|
||||
s_critsectGui = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// under Windows, these functions are implemented usign a critical section and
|
||||
// not a mutex, so the names are a bit confusing
|
||||
void WXDLLEXPORT wxMutexGuiEnter()
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
//s_critsectGui->Enter();
|
||||
}
|
||||
|
||||
void WXDLLEXPORT wxMutexGuiLeave()
|
||||
{
|
||||
wxFAIL_MSG("not implemented");
|
||||
//s_critsectGui->Leave();
|
||||
}
|
||||
|
||||
// Automatic initialization
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
||||
|
||||
bool wxThreadModule::OnInit()
|
||||
{
|
||||
wxMainMutex = new wxMutex();
|
||||
p_mainid = GetCurrentThread();
|
||||
wxMainMutex->Lock();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
wxMainMutex->Unlock();
|
||||
delete wxMainMutex;
|
||||
};
|
||||
|
||||
#endif // wxUSE_THREADS
|
||||
|
Loading…
Reference in New Issue
Block a user