Added emulator utility.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14538 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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@ -16,4 +16,6 @@ AC_OUTPUT([
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hhp2cached/Makefile
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dialoged/Makefile
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dialoged/src/Makefile
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emulator/Makefile
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emulator/src/Makefile
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])
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7
utils/emulator/Makefile.in
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7
utils/emulator/Makefile.in
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all:
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cd src; $(MAKE)
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clean:
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cd src; $(MAKE) clean
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87
utils/emulator/docs/readme.txt
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87
utils/emulator/docs/readme.txt
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wxWindows PDA/Embedded System Emulator
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======================================
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This is a simple display emulator for embedded
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applications (wxWindows or other) that use
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an X server. The Familiar Linux distribution
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is one such environment, using Tiny-X.
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wxEmulator uses Xnest, which is the XFree86
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X server compiled to show a virtual X desktop
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in a window. wxEmulator hijacks the Xnest
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window by reparenting its window, and shows
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this window with appropriate PDA-style decorations
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surrounding it.
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No real emulation is done, apart from the work
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that Xnest does. You compile your apps on your
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host as usual and test them out with the emulator
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to get an idea of the constraints of the embedded
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system display. Then compile the apps for your
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target system with a suitable cross-compiler,
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or if you have the luxury of lots of space on
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your target device, compile natively on the
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target.
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It is intended to create a tarball of the
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emulator, wxX11 and maybe some other useful
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components such as a simple window manager so that
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people can quickly start developing embedded
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GUI applications without the need for actual
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target hardware.
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Running wxEmulator
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==================
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Make sure Xnest is in your PATH. You can download
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a binary from the XFree86 ftp server or a mirror,
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or you can compile Xnest from source -- but this
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downloading XFree86 source in its entirety and
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compiling it. Say goodbye to half a gig of disk
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space if you take this option.
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Then run wxEmulator:
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% emulator &
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After a brief flicker in which wxEmulator steals
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Xnest's window, you should see an emulated iPAQ with
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a checked screen that indicates raw X with nothing else
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running.
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Running any X applications with the Xnest display
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number (currently 100) will show those applications
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in the emulator window instead of the normal desktop.
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For example:
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% xeyes -display :100 &
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Before running any other programs, run a window
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manager such as twm:
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% twm -display :100 &
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If the X program or WM you want to run doesn't support the
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-display argument, try exporting the DISPLAY variable
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before running it. E.g.:
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% export DISPLAY=:100
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% xterm &
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Eventually the emulator will support configurable
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skins, complete with buttons as on the actual device.
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For now, it just pretends to be an iPAQ.
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Compiling wxEmulator
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====================
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You need to use wxX11 -- no other port is supported.
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Configure and make wxX11 in the usual way (see docs/x11/install.txt
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at the wxWindows top level), then compile wxEmulator
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using the makefile that configure created.
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Have fun!
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Julian Smart, March 2002
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23
utils/emulator/src/Makefile.in
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23
utils/emulator/src/Makefile.in
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#
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# File: Makefile.in
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# Author: Julian Smart
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# Created: 2002
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# Updated:
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# Copyright: (c) 2002 Julian Smart
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#
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# "%W% %G%"
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#
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# Makefile for PDA emulator
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top_srcdir = @top_srcdir@/..
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top_builddir = ../../..
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program_dir = utils/emulator/src
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PROGRAM=emulator
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OBJECTS =$(PROGRAM).o
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DEPFILES=$(PROGRAM).d
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include ../../../src/makeprog.env
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@IF_GNU_MAKE@-include $(DEPFILES)
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345
utils/emulator/src/emulator.cpp
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345
utils/emulator/src/emulator.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: emulator.cpp
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// Purpose: Emulator wxWindows sample
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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#ifdef __GNUG__
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#pragma implementation "emulator.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "emulator.h"
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#ifdef __WXX11__
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#include "wx/x11/reparent.h"
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(wxEmulatorFrame, wxFrame)
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EVT_MENU(Emulator_Quit, wxEmulatorFrame::OnQuit)
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EVT_MENU(Emulator_About, wxEmulatorFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. wxEmulatorApp and
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// not wxApp)
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IMPLEMENT_APP(wxEmulatorApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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wxEmulatorApp::wxEmulatorApp()
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{
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m_xnestWindow = NULL;
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m_containerWindow = NULL;
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}
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// 'Main program' equivalent: the program execution "starts" here
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bool wxEmulatorApp::OnInit()
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{
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wxInitAllImageHandlers();
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// create the main application window
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wxEmulatorFrame *frame = new wxEmulatorFrame(_T("wxEmulator"),
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wxPoint(50, 50), wxSize(450, 340));
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m_containerWindow = new wxEmulatorContainer(frame, -1);
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// Load the emulation info
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if (!LoadEmulator())
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{
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frame->Destroy();
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wxMessageBox(wxT("Sorry, could not load this emulator. Please check bitmaps are valid."));
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return FALSE;
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}
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if (m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
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frame->SetClientSize(m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth(),
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m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight());
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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#ifdef __WXX11__
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m_xnestWindow = new wxAdoptedWindow;
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wxString cmd;
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cmd.Printf(wxT("Xnest :100 -geometry %dx%d+50+50"),
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(int) m_emulatorScreenSize.x, (int) m_emulatorScreenSize.y);
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// Asynchronously executes Xnest
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if (0 == wxExecute(cmd))
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{
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frame->Destroy();
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wxMessageBox(wxT("Sorry, could not run Xnest. Please check your PATH."));
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return FALSE;
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}
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wxReparenter reparenter;
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if (!reparenter.WaitAndReparent(m_containerWindow, m_xnestWindow, wxT("Xnest")))
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{
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wxMessageBox(wxT("Sorry, could not reparent Xnest.."));
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frame->Destroy();
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return FALSE;
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}
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#endif
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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// Load the specified emulator.
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// For now, hard-wired. TODO: make this configurable
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bool wxEmulatorApp::LoadEmulator()
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{
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m_emulatorInfo.m_emulatorTitle = wxT("iPAQ Emulator");
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m_emulatorInfo.m_emulatorDescription = wxT("No description yet");
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// The offset from the top-left of the main emulator
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// bitmap and the virtual screen (where Xnest is
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// positioned)
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m_emulatorInfo.m_emulatorScreenPosition = wxPoint(45, 57);
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// The emulated screen size
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m_emulatorInfo.m_emulatorScreenSize = wxSize(240, 320);
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m_emulatorInfo.m_emulatorBackgroundBitmapName = wxT("ipaq01.jpg");
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m_emulatorInfo.m_emulatorBackgroundColour = * wxBLACK;
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return m_emulatorInfo.Load();
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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wxEmulatorFrame::wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame(NULL, -1, title, pos, size)
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{
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// set the frame icon
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SetIcon(wxICON(mondrian));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Emulator_About, _T("&About...\tF1"), _T("Show about dialog"));
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menuFile->Append(Emulator_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _T("&File"));
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menuBar->Append(helpMenu, _T("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText(_T("Welcome to wxWindows!"));
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#endif // wxUSE_STATUSBAR
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}
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// event handlers
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void wxEmulatorFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void wxEmulatorFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("wxEmulator is an environment for testing embedded X11 apps.\n"));
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wxMessageBox(msg, _T("About wxEmulator"), wxOK | wxICON_INFORMATION, this);
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}
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IMPLEMENT_CLASS(wxEmulatorContainer, wxWindow)
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BEGIN_EVENT_TABLE(wxEmulatorContainer, wxWindow)
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EVT_SIZE(wxEmulatorContainer::OnSize)
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EVT_PAINT(wxEmulatorContainer::OnPaint)
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EVT_ERASE_BACKGROUND(wxEmulatorContainer::OnEraseBackground)
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END_EVENT_TABLE()
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wxEmulatorContainer::wxEmulatorContainer(wxWindow* parent, wxWindowID id):
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wxWindow(parent, id, wxDefaultPosition, wxDefaultSize)
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{
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}
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void wxEmulatorContainer::OnSize(wxSizeEvent& event)
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{
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wxSize sz = GetClientSize();
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if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok() &&
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wxGetApp().m_xnestWindow)
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{
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int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
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int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
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int x = wxMax(0, (sz.x - bitmapWidth)/2.0);
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int y = wxMax(0, (sz.y - bitmapHeight)/2.0);
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x += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.x;
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y += wxGetApp().m_emulatorInfo.m_emulatorScreenPosition.y;
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wxGetApp().m_xnestWindow->Move(x, y);
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}
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Refresh();
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}
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void wxEmulatorContainer::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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wxSize sz = GetClientSize();
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if (wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.Ok())
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{
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int bitmapWidth = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetWidth();
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int bitmapHeight = wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap.GetHeight();
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int x = wxMax(0, (sz.x - bitmapWidth)/2.0);
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int y = wxMax(0, (sz.y - bitmapHeight)/2.0);
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dc.DrawBitmap(wxGetApp().m_emulatorInfo.m_emulatorBackgroundBitmap, x, y);
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}
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}
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void wxEmulatorContainer::OnEraseBackground(wxEraseEvent& event)
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{
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wxDC* dc = NULL;
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if (event.GetDC())
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{
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dc = event.GetDC();
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}
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else
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{
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dc = new wxClientDC(this);
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}
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dc->SetBackground(wxBrush(wxGetApp().m_emulatorInfo.m_emulatorBackgroundColour, wxSOLID));
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dc->Clear();
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if (!event.GetDC())
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delete dc;
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}
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// Information about the emulator decorations
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void wxEmulatorInfo::Copy(const wxEmulatorInfo& info)
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{
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m_emulatorTitle = info.m_emulatorTitle;
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m_emulatorDescription = info.m_emulatorDescription;
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m_emulatorScreenPosition = info.m_emulatorScreenPosition;
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m_emulatorScreenSize = info.m_emulatorScreenSize;
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m_emulatorBackgroundBitmap = info.m_emulatorBackgroundBitmap;
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m_emulatorBackgroundBitmapName = info.m_emulatorBackgroundBitmapName;
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m_emulatorBackgroundColour = info.m_emulatorBackgroundColour;
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}
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// Initialisation
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void wxEmulatorInfo::Init()
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{
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}
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// Loads bitmaps
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bool wxEmulatorInfo::Load()
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{
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if (m_emulatorBackgroundBitmapName.IsEmpty())
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return FALSE;
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// TODO: prepend current directory if relative name
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int type = wxDetermineImageType(m_emulatorBackgroundBitmapName);
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if (type == -1)
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return FALSE;
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return m_emulatorBackgroundBitmap.LoadFile(m_emulatorBackgroundBitmapName, type);
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}
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// Returns the image type, or -1, determined from the extension.
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int wxDetermineImageType(const wxString& filename)
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{
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wxString path, name, ext;
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wxSplitPath(filename, & path, & name, & ext);
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ext.MakeLower();
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if (ext == "jpg" || ext == "jpeg")
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return wxBITMAP_TYPE_JPEG;
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else if (ext == "gif")
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return wxBITMAP_TYPE_GIF;
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else if (ext == "bmp")
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return wxBITMAP_TYPE_BMP;
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else if (ext == "png")
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return wxBITMAP_TYPE_PNG;
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else if (ext == "pcx")
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return wxBITMAP_TYPE_PCX;
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else if (ext == "tif" || ext == "tiff")
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return wxBITMAP_TYPE_TIF;
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else
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return -1;
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}
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159
utils/emulator/src/emulator.dsp
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159
utils/emulator/src/emulator.dsp
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# Microsoft Developer Studio Project File - Name="emulator" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=emulator - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "emulator.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "emulator.mak" CFG="emulator - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "emulator - Win32 Release DLL" (based on "Win32 (x86) Application")
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!MESSAGE "emulator - Win32 Debug DLL" (based on "Win32 (x86) Application")
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!MESSAGE "emulator - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "emulator - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "emulator - Win32 Release DLL"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ReleaseDll"
|
||||
# PROP BASE Intermediate_Dir "ReleaseDll"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "ReleaseDll"
|
||||
# PROP Intermediate_Dir "ReleaseDll"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W4 /O2 /I "../../../include" /I "..\..\lib\mswdll" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "WXUSINGDLL" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /i "../../../include" /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /i "../../../include" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\wxmsw233.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "emulator - Win32 Debug DLL"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "DebugDll"
|
||||
# PROP BASE Intermediate_Dir "DebugDll"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "DebugDll"
|
||||
# PROP Intermediate_Dir "DebugDll"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../../../include" /I "..\..\lib\mswdlld" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /D "WXUSINGDLL" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /i "../../../include" /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /i "../../../include" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\wxmsw233d.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
!ELSEIF "$(CFG)" == "emulator - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W4 /O2 /I "../../../include" /I "..\..\..\lib\msw" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /i "../../../include" /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /i "../../../include" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\..\lib\zlib.lib ..\..\..\lib\regex.lib ..\..\..\lib\png.lib ..\..\..\lib\jpeg.lib ..\..\..\lib\tiff.lib ..\..\..\lib\wxmsw.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "emulator - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../../../include" /I "..\..\..\lib\mswd" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D "_MT" /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /i "../../../include" /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /i "../../../include" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\..\lib\zlibd.lib ..\..\..\lib\regexd.lib ..\..\..\lib\pngd.lib ..\..\..\lib\jpegd.lib ..\..\..\lib\tiffd.lib ..\..\..\lib\wxmswd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "emulator - Win32 Release DLL"
|
||||
# Name "emulator - Win32 Debug DLL"
|
||||
# Name "emulator - Win32 Release"
|
||||
# Name "emulator - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\emulator.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\emulator.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\emulator.rc
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
29
utils/emulator/src/emulator.dsw
Normal file
29
utils/emulator/src/emulator.dsw
Normal file
@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "emulator"=.\emulator.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
137
utils/emulator/src/emulator.h
Normal file
137
utils/emulator/src/emulator.h
Normal file
@ -0,0 +1,137 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: emulator.h
|
||||
// Purpose: wxX11-based PDA emulator classes
|
||||
// Author: Julian Smart
|
||||
// Modified by:
|
||||
// Created: 2002-03-10
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) wxWindows team
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _WX_EMULATOR_H_
|
||||
#define _WX_EMULATOR_H_
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface "emulator.h"
|
||||
#endif
|
||||
|
||||
// Information about the emulator decorations
|
||||
class wxEmulatorInfo: public wxObject
|
||||
{
|
||||
public:
|
||||
|
||||
wxEmulatorInfo() { Init(); }
|
||||
wxEmulatorInfo(const wxEmulatorInfo& info) { Init(); Copy(info); }
|
||||
|
||||
void operator= (const wxEmulatorInfo& info) { Copy(info); }
|
||||
void Copy(const wxEmulatorInfo& info);
|
||||
|
||||
// Initialisation
|
||||
void Init();
|
||||
|
||||
// Loads bitmaps
|
||||
bool Load();
|
||||
|
||||
// Emulator title
|
||||
wxString m_emulatorTitle;
|
||||
|
||||
// Emulator description
|
||||
wxString m_emulatorDescription;
|
||||
|
||||
// The offset from the top-left of the main emulator
|
||||
// bitmap and the virtual screen (where Xnest is
|
||||
// positioned)
|
||||
wxPoint m_emulatorScreenPosition;
|
||||
|
||||
// The emulated screen size, e.g. 320x240
|
||||
wxSize m_emulatorScreenSize;
|
||||
|
||||
// The bitmap used for drawing the main emulator
|
||||
// decorations
|
||||
wxBitmap m_emulatorBackgroundBitmap;
|
||||
wxString m_emulatorBackgroundBitmapName;
|
||||
|
||||
// The intended background colour (for filling in
|
||||
// areas of the window not covered by the bitmap)
|
||||
wxColour m_emulatorBackgroundColour;
|
||||
|
||||
// TODO: an array of bitmaps and ids for custom buttons
|
||||
};
|
||||
|
||||
// Emulator app class
|
||||
class wxEmulatorContainer;
|
||||
class wxEmulatorApp : public wxApp
|
||||
{
|
||||
public:
|
||||
wxEmulatorApp();
|
||||
virtual bool OnInit();
|
||||
|
||||
// Load the specified emulator
|
||||
bool LoadEmulator();
|
||||
|
||||
public:
|
||||
wxEmulatorInfo m_emulatorInfo;
|
||||
#ifdef __WXX11__
|
||||
wxAdoptedWindow* m_xnestWindow;
|
||||
#else
|
||||
wxWindow* m_xnestWindow;
|
||||
#endif
|
||||
wxEmulatorContainer* m_containerWindow;
|
||||
};
|
||||
|
||||
// The container for the Xnest window. The decorations
|
||||
// will be drawn on this window.
|
||||
class wxEmulatorContainer: public wxWindow
|
||||
{
|
||||
public:
|
||||
|
||||
wxEmulatorContainer(wxWindow* parent, wxWindowID id);
|
||||
|
||||
void OnSize(wxSizeEvent& event);
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void OnEraseBackground(wxEraseEvent& event);
|
||||
|
||||
DECLARE_CLASS(wxEmulatorContainer)
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
};
|
||||
|
||||
// Frame class
|
||||
class wxEmulatorFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
// ctor(s)
|
||||
wxEmulatorFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
|
||||
|
||||
// event handlers (these functions should _not_ be virtual)
|
||||
void OnQuit(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
|
||||
private:
|
||||
// any class wishing to process wxWindows events must use this macro
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// constants
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// IDs for the controls and the menu commands
|
||||
enum
|
||||
{
|
||||
// menu items
|
||||
Emulator_Quit = 1,
|
||||
|
||||
// it is important for the id corresponding to the "About" command to have
|
||||
// this standard value as otherwise it won't be handled properly under Mac
|
||||
// (where it is special and put into the "Apple" menu)
|
||||
Emulator_About = wxID_ABOUT
|
||||
};
|
||||
|
||||
// Returns the image type, or -1, determined from the extension.
|
||||
int wxDetermineImageType(const wxString& filename);
|
||||
|
||||
#endif
|
||||
// _WX_EMULATOR_H_
|
||||
|
3
utils/emulator/src/emulator.rc
Normal file
3
utils/emulator/src/emulator.rc
Normal file
@ -0,0 +1,3 @@
|
||||
mondrian ICON "mondrian.ico"
|
||||
#include "wx/msw/wx.rc"
|
||||
|
BIN
utils/emulator/src/ipaq01.jpg
Normal file
BIN
utils/emulator/src/ipaq01.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
16
utils/emulator/src/makefile.g95
Normal file
16
utils/emulator/src/makefile.g95
Normal file
@ -0,0 +1,16 @@
|
||||
#
|
||||
# File: makefile.g95
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) Julian Smart, 1999
|
||||
#
|
||||
# Makefile for emulator (Cygwin/Mingw32).
|
||||
|
||||
WXDIR = ../../..
|
||||
|
||||
TARGET=emulator
|
||||
OBJECTS = $(TARGET).o
|
||||
|
||||
include $(WXDIR)/src/makeprog.g95
|
||||
|
18
utils/emulator/src/makefile.vc
Normal file
18
utils/emulator/src/makefile.vc
Normal file
@ -0,0 +1,18 @@
|
||||
#
|
||||
# File: makefile.vc
|
||||
# Author: Julian Smart
|
||||
# Created: 1999
|
||||
# Updated:
|
||||
# Copyright: (c) Julian Smart
|
||||
#
|
||||
# Makefile : Builds emulator (VC++, WIN32)
|
||||
# Use FINAL=1 argument to nmake to build final version with no debug info.
|
||||
|
||||
# Set WXDIR for your system
|
||||
WXDIR = $(WXWIN)
|
||||
|
||||
PROGRAM=emulator
|
||||
OBJECTS = $(PROGRAM).obj
|
||||
|
||||
!include $(WXDIR)\src\makeprog.vc
|
||||
|
BIN
utils/emulator/src/mondrian.ico
Normal file
BIN
utils/emulator/src/mondrian.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 766 B |
44
utils/emulator/src/mondrian.xpm
Normal file
44
utils/emulator/src/mondrian.xpm
Normal file
@ -0,0 +1,44 @@
|
||||
/* XPM */
|
||||
static char *mondrian_xpm[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"32 32 6 1",
|
||||
" c Black",
|
||||
". c Blue",
|
||||
"X c #00bf00",
|
||||
"o c Red",
|
||||
"O c Yellow",
|
||||
"+ c Gray100",
|
||||
/* pixels */
|
||||
" ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" oooooo +++++++++++++++++++++++ ",
|
||||
" ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ .... ",
|
||||
" ++++++ ++++++++++++++++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++++++++++++++++ ++++ ",
|
||||
" ++++++ ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
|
||||
" "
|
||||
};
|
Loading…
Reference in New Issue
Block a user