compilation fixes and some cleanup

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10590 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2001-06-15 22:55:11 +00:00
parent 181b406894
commit 33a8563e66

View File

@ -1,11 +1,11 @@
/////////////////////////////////////////////////////////////////////////////
// Name: dynlib.cpp
// Purpose: Dynamic library management
// Author: Guilhem Lavaux
// Name: wx/dynlib.h
// Purpose: Dynamic library loading classes
// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 20/07/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Copyright: (c) 1998 Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
@ -63,36 +63,51 @@
#endif
// ----------------------------------------------------------------------------
// wxDllLoader
// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
// ----------------------------------------------------------------------------
/** wxDllLoader is a class providing an interface similar to unix's
dlopen(). It is used by the wxLibrary framework and manages the
actual loading of DLLs and the resolving of symbols in them.
There are no instances of this class, it simply serves as a
namespace for its static member functions.
/*
wxDllLoader is a class providing an interface similar to unix's dlopen().
It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
DLLs and the resolving of symbols in them. There are no instances of this
class, it simply serves as a namespace for its static member functions.
*/
class WXDLLEXPORT wxDllLoader
{
public:
/** This function loads a shared library into memory, with libname
being the basename of the library, without the filename
extension. No initialisation of the library will be done.
@param libname Name of the shared object to load.
@param success Must point to a bool variable which will be set to TRUE or FALSE.
@return A handle to the loaded DLL. Use success parameter to test if it is valid.
/*
This function loads the shared library libname into memory.
libname may be either the full path to the file or just the filename in
which case the library is searched for in all standard locations
(use GetDllExt() to construct the filename)
if success pointer is not NULL, it will be filled with TRUE if everything
went ok and FALSE otherwise
*/
static wxDllType LoadLibrary(const wxString& libname, bool *success = NULL);
/*
This function unloads the shared library previously loaded with
LoadLibrary
*/
static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL);
/** This function unloads the shared library. */
static void UnloadLibrary(wxDllType dll);
/** This function returns a valid handle for the main program
itself. */
static wxDllType GetProgramHandle(void);
/** This function resolves a symbol in a loaded DLL, such as a
variable or function name.
@param dllHandle Handle of the DLL, as returned by LoadDll().
@param name Name of the symbol.
@return A pointer to the symbol.
/*
This function returns a valid handle for the main program
itself or NULL if back linking is not supported by the current platform
(e.g. Win32).
*/
static wxDllType GetProgramHandle();
/*
This function resolves a symbol in a loaded DLL, such as a
variable or function name.
dllHandle Handle of the DLL, as returned by LoadDll().
name Name of the symbol.
Returns the pointer to the symbol or NULL on error.
*/
static void * GetSymbol(wxDllType dllHandle, const wxString &name);
@ -100,7 +115,7 @@ public:
static wxString GetDllExt();
private:
/// forbid construction of objects
// forbid construction of objects
wxDllLoader();
};
@ -108,14 +123,19 @@ private:
// wxDynamicLibrary - friendly interface to wxDllLoader
// ----------------------------------------------------------------------------
class wxDynamicLibrary
class WXDLLEXPORT wxDynamicLibrary
{
public:
// ctors
wxDynamicLibrary() { m_library = 0; }
wxDynamicLibrary(const wxString& name) { Load(name); }
// return TRUE if the library was loaded successfully
bool IsLoaded() const { return m_library != 0; }
operator bool() const { return IsLoaded(); }
// load the library with the given name (full or not), return TRUE on
// success
bool Load(const wxString& name)
{
m_library = wxDllLoader::LoadLibrary(name);
@ -123,12 +143,15 @@ public:
return IsLoaded();
}
// unload the library, also done automatically in dtor
void Unload()
{
if ( IsLoaded() )
wxDllLoader::UnloadLibrary(m_library)
wxDllLoader::UnloadLibrary(m_library);
}
// load a symbol from the library, return NULL if an error occured or
// symbol wasn't found
void *GetSymbol(const wxString& name) const
{
wxCHECK_MSG( IsLoaded(), NULL,
@ -137,12 +160,19 @@ public:
return wxDllLoader::GetSymbol(m_library, name);
}
// unload the library
//
// NB: dtor is not virtual, don't derive from this class
~wxDynamicLibrary() { Unload(); }
private:
// the handle to DLL or NULL
wxDllType m_library;
};
// no copy ctor/assignment operators (or we'd try to unload the library
// twice)
DECLARE_NO_COPY_CLASS(wxDynamicLibrary);
};
// ----------------------------------------------------------------------------
// wxLibrary
@ -150,12 +180,9 @@ private:
class WXDLLEXPORT wxLibrary : public wxObject
{
public:
wxHashTable classTable;
public:
wxLibrary(wxDllType handle);
~wxLibrary();
virtual ~wxLibrary();
// Get a symbol from the dynamic library
void *GetSymbol(const wxString& symbname);
@ -167,10 +194,11 @@ protected:
void PrepareClasses(wxClassInfo *first);
wxDllType m_handle;
public:
wxHashTable classTable;
};
// ----------------------------------------------------------------------------
// wxLibraries
// ----------------------------------------------------------------------------