Modified for new THUMBRELEASE event

Optimized game engine a bit more


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5966 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia 2000-02-11 17:56:39 +00:00
parent 7d56fb8fcd
commit 33e3914780
2 changed files with 112 additions and 82 deletions

View File

@ -24,7 +24,7 @@
#include <string.h> // for memset
#define ARRAYSIZE 1024 // size of the static arrays for BeginFind & co.
#define ARRAYSIZE 8192 // size of the static array for BeginFind & co.
#define ALLOCBOXES 16 // number of cellboxes to alloc at once
// ==========================================================================
@ -206,7 +206,7 @@ void Life::SetShape(const LifeShape& shape)
// --------------------------------------------------------------------------
// CreateBox:
// Creates a new box in x, y, either taking it from the list
// Creates a box in x, y, either taking it from the list
// of available boxes, or allocating a new one.
//
CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
@ -439,6 +439,7 @@ bool Life::FindMore(Cell *cells[], size_t *ncells)
// Evolution engine
// --------------------------------------------------------------------------
extern unsigned char *g_tab;
extern int g_tab1[];
extern int g_tab2[];
@ -448,7 +449,7 @@ extern int g_tab2[];
bool Life::NextTic()
{
CellBox *c, *up, *dn, *lf, *rt;
wxUint32 t1, t2, t3, t4;
wxUint32 t1, t2, t3;
bool changed = FALSE;
m_numcells = 0;
@ -699,64 +700,41 @@ bool Life::NextTic()
t1 = c->m_live1;
c->m_old1 = t1;
t2 = 0;
int i;
for (i = 0; i <= 3; i++)
{
t3 = c->m_on[i];
if (!t3)
{
t1 >>= 8;
t2 >>= 8;
continue;
}
for (int j = 0; j < 8; j++)
{
t2 >>= 1;
t4 = t3 & 0x0000000f;
t3 = c->m_on[0];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 ) & 0xf) ];
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 4 ) & 0xf) ] << 4;
t3 = c->m_on[1];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 8 ) & 0xf) ] << 8;
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 12) & 0xf) ] << 12;
t3 = c->m_on[2];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 16) & 0xf) ] << 16;
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 20) & 0xf) ] << 20;
t3 = c->m_on[3];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 24) & 0xf) ] << 24;
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 28) & 0xf) ] << 28;
if ((t4 == 3) || ((t4 == 2) && (t1 & 0x00000001)))
{
t2 |= 0x80000000;
m_numcells++;
}
t3 >>= 4;
t1 >>= 1;
}
c->m_on[i] = 0;
}
c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = 0;
c->m_live1 = t2;
t1 = c->m_live2;
c->m_old2 = t1;
t2 = 0;
for (i = 4; i <= 7; i++)
{
t3 = c->m_on[i];
if (!t3)
{
t1 >>= 8;
t2 >>= 8;
continue;
}
for (int j = 0; j < 8; j++)
{
t2 >>= 1;
t4 = t3 & 0x0000000f;
t3 = c->m_on[4];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 ) & 0xf) ];
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 4 ) & 0xf) ] << 4;
t3 = c->m_on[5];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 8 ) & 0xf) ] << 8;
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 12) & 0xf) ] << 12;
t3 = c->m_on[6];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 16) & 0xf) ] << 16;
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 20) & 0xf) ] << 20;
t3 = c->m_on[7];
t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 24) & 0xf) ] << 24;
t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 28) & 0xf) ] << 28;
if ((t4 == 3) || ((t4 == 2) && (t1 & 0x00000001)))
{
t2 |= 0x80000000;
m_numcells++;
}
t3 >>= 4;
t1 >>= 1;
}
c->m_on[i] = 0;
}
c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0;
c->m_live2 = t2;
// keep track of changes
@ -781,9 +759,67 @@ bool Life::NextTic()
return changed;
}
// --------------------------------------------------------------------------
// Lookup tables - these will be generated on-the-fly soon.
// --------------------------------------------------------------------------
// ==========================================================================
// LifeModule
// ==========================================================================
// A module to pregenerate lookup tables without having to do it
// from the application.
class LifeModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(LifeModule)
public:
LifeModule() {};
bool OnInit();
void OnExit();
};
IMPLEMENT_DYNAMIC_CLASS(LifeModule, wxModule)
bool LifeModule::OnInit()
{
// see below
g_tab = new unsigned char [0xfffff];
if (!g_tab) return FALSE;
for (wxUint32 i = 0; i < 0xfffff; i++)
{
wxUint32 val = i >> 4;
wxUint32 old = i & 0x0000f;
wxUint32 live = 0;
for (int j = 0; j < 4; j++)
{
live >>= 1;
if (((val & 0xf) == 3) || (((val & 0xf) == 2) && (old & 0x1)))
live |= 0x8;
old >>= 1;
val >>= 4;
}
g_tab[i] = (unsigned char) live;
}
return TRUE;
}
void LifeModule::OnExit()
{
delete [] g_tab;
}
// This table converts from number of neighbors (like in on[]) to
// bits, for a set of four cells. It takes as index a five-digit
// hexadecimal value (0xNNNNB) where Ns hold number of neighbors
// for each cell and B holds their previous state.
//
unsigned char *g_tab;
// This table converts from bits (like in live1, live2) to number
// of neighbors for each cell in the upper or lower row.

View File

@ -174,12 +174,12 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
wxToolBar *toolBar = CreateToolBar();
toolBar->SetMargins(5, 5);
toolBar->SetToolBitmapSize(wxSize(16, 16));
ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
toolBar->AddSeparator();
ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
toolBar->Realize();
toolBar->EnableTool(ID_STOP, FALSE); // must be after Realize() !
@ -209,10 +209,10 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
// component layout
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 2);
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5);
sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
sizer->Add(m_text, 0, wxCENTRE | wxTOP, 4);
sizer->Add(slider, 0, wxCENTRE | wxALL, 4);
panel->SetSizer(sizer);
panel->SetAutoLayout(TRUE);
sizer->Fit(this);
@ -748,10 +748,9 @@ void LifeCanvas::OnScroll(wxScrollWinEvent& event)
WXTYPE type = event.GetEventType();
int pos = event.GetPosition();
int orient = event.GetOrientation();
bool scrolling = event.IsScrolling();
int scrollinc = 0;
// calculate scroll increment
int scrollinc = 0;
switch (type)
{
case wxEVT_SCROLLWIN_TOP:
@ -776,33 +775,28 @@ void LifeCanvas::OnScroll(wxScrollWinEvent& event)
case wxEVT_SCROLLWIN_PAGEDOWN: scrollinc = +10; break;
case wxEVT_SCROLLWIN_THUMBTRACK:
{
if (scrolling)
if (orient == wxHORIZONTAL)
{
// user is dragging the thumb in the scrollbar
if (orient == wxHORIZONTAL)
{
scrollinc = pos - m_thumbX;
m_thumbX = pos;
}
else
{
scrollinc = pos - m_thumbY;
m_thumbY = pos;
}
scrollinc = pos - m_thumbX;
m_thumbX = pos;
}
else
{
// user released the thumb after dragging
m_thumbX = m_viewportW;
m_thumbY = m_viewportH;
scrollinc = pos - m_thumbY;
m_thumbY = pos;
}
break;
}
case wxEVT_SCROLLWIN_THUMBRELEASE:
{
m_thumbX = m_viewportW;
m_thumbY = m_viewportH;
}
}
#ifdef __WXGTK__ // what about Motif?
// wxGTK updates the thumb automatically (wxMSW doesn't); reset it back
if ((type != wxEVT_SCROLLWIN_THUMBTRACK) || !scrolling)
if (type != wxEVT_SCROLLWIN_THUMBTRACK)
{
SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);