Modified for new THUMBRELEASE event
Optimized game engine a bit more git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5966 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -24,7 +24,7 @@
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#include <string.h> // for memset
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#define ARRAYSIZE 1024 // size of the static arrays for BeginFind & co.
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#define ARRAYSIZE 8192 // size of the static array for BeginFind & co.
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#define ALLOCBOXES 16 // number of cellboxes to alloc at once
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// ==========================================================================
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@ -206,7 +206,7 @@ void Life::SetShape(const LifeShape& shape)
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// --------------------------------------------------------------------------
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// CreateBox:
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// Creates a new box in x, y, either taking it from the list
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// Creates a box in x, y, either taking it from the list
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// of available boxes, or allocating a new one.
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//
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CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
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@ -439,6 +439,7 @@ bool Life::FindMore(Cell *cells[], size_t *ncells)
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// Evolution engine
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// --------------------------------------------------------------------------
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extern unsigned char *g_tab;
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extern int g_tab1[];
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extern int g_tab2[];
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@ -448,7 +449,7 @@ extern int g_tab2[];
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bool Life::NextTic()
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{
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CellBox *c, *up, *dn, *lf, *rt;
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wxUint32 t1, t2, t3, t4;
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wxUint32 t1, t2, t3;
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bool changed = FALSE;
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m_numcells = 0;
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@ -699,64 +700,41 @@ bool Life::NextTic()
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t1 = c->m_live1;
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c->m_old1 = t1;
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t2 = 0;
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int i;
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for (i = 0; i <= 3; i++)
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{
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t3 = c->m_on[i];
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if (!t3)
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{
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t1 >>= 8;
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t2 >>= 8;
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continue;
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}
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for (int j = 0; j < 8; j++)
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{
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t2 >>= 1;
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t4 = t3 & 0x0000000f;
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t3 = c->m_on[0];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 ) & 0xf) ];
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 4 ) & 0xf) ] << 4;
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t3 = c->m_on[1];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 8 ) & 0xf) ] << 8;
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 12) & 0xf) ] << 12;
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t3 = c->m_on[2];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 16) & 0xf) ] << 16;
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 20) & 0xf) ] << 20;
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t3 = c->m_on[3];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 24) & 0xf) ] << 24;
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 28) & 0xf) ] << 28;
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if ((t4 == 3) || ((t4 == 2) && (t1 & 0x00000001)))
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{
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t2 |= 0x80000000;
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m_numcells++;
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}
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t3 >>= 4;
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t1 >>= 1;
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}
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c->m_on[i] = 0;
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}
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c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = 0;
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c->m_live1 = t2;
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t1 = c->m_live2;
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c->m_old2 = t1;
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t2 = 0;
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for (i = 4; i <= 7; i++)
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{
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t3 = c->m_on[i];
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if (!t3)
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{
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t1 >>= 8;
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t2 >>= 8;
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continue;
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}
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for (int j = 0; j < 8; j++)
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{
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t2 >>= 1;
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t4 = t3 & 0x0000000f;
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t3 = c->m_on[4];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 ) & 0xf) ];
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 4 ) & 0xf) ] << 4;
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t3 = c->m_on[5];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 8 ) & 0xf) ] << 8;
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 12) & 0xf) ] << 12;
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t3 = c->m_on[6];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 16) & 0xf) ] << 16;
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 20) & 0xf) ] << 20;
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t3 = c->m_on[7];
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t2 |= g_tab[ ((t3 & 0x0000ffff) << 4 ) + ((t1 >> 24) & 0xf) ] << 24;
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t2 |= g_tab[ ((t3 & 0xffff0000) >> 12) + ((t1 >> 28) & 0xf) ] << 28;
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if ((t4 == 3) || ((t4 == 2) && (t1 & 0x00000001)))
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{
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t2 |= 0x80000000;
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m_numcells++;
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}
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t3 >>= 4;
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t1 >>= 1;
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}
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c->m_on[i] = 0;
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}
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c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0;
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c->m_live2 = t2;
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// keep track of changes
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@ -781,9 +759,67 @@ bool Life::NextTic()
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return changed;
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}
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// --------------------------------------------------------------------------
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// Lookup tables - these will be generated on-the-fly soon.
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// --------------------------------------------------------------------------
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// ==========================================================================
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// LifeModule
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// ==========================================================================
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// A module to pregenerate lookup tables without having to do it
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// from the application.
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class LifeModule: public wxModule
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{
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DECLARE_DYNAMIC_CLASS(LifeModule)
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public:
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LifeModule() {};
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bool OnInit();
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void OnExit();
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};
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IMPLEMENT_DYNAMIC_CLASS(LifeModule, wxModule)
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bool LifeModule::OnInit()
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{
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// see below
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g_tab = new unsigned char [0xfffff];
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if (!g_tab) return FALSE;
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for (wxUint32 i = 0; i < 0xfffff; i++)
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{
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wxUint32 val = i >> 4;
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wxUint32 old = i & 0x0000f;
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wxUint32 live = 0;
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for (int j = 0; j < 4; j++)
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{
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live >>= 1;
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if (((val & 0xf) == 3) || (((val & 0xf) == 2) && (old & 0x1)))
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live |= 0x8;
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old >>= 1;
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val >>= 4;
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}
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g_tab[i] = (unsigned char) live;
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}
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return TRUE;
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}
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void LifeModule::OnExit()
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{
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delete [] g_tab;
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}
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// This table converts from number of neighbors (like in on[]) to
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// bits, for a set of four cells. It takes as index a five-digit
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// hexadecimal value (0xNNNNB) where Ns hold number of neighbors
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// for each cell and B holds their previous state.
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//
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unsigned char *g_tab;
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// This table converts from bits (like in live1, live2) to number
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// of neighbors for each cell in the upper or lower row.
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@ -174,12 +174,12 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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wxToolBar *toolBar = CreateToolBar();
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toolBar->SetMargins(5, 5);
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toolBar->SetToolBitmapSize(wxSize(16, 16));
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ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
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ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
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ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
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ADD_TOOL(ID_RESET, tbBitmaps[0], _("Reset"), _("Start a new game"));
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ADD_TOOL(ID_START, tbBitmaps[1], _("Start"), _("Start"));
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ADD_TOOL(ID_STOP, tbBitmaps[2], _("Stop"), _("Stop"));
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toolBar->AddSeparator();
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ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
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ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
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ADD_TOOL(ID_ZOOMIN, tbBitmaps[3], _("Zoom in"), _("Zoom in"));
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ADD_TOOL(ID_ZOOMOUT, tbBitmaps[4], _("Zoom out"), _("Zoom out"));
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toolBar->Realize();
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toolBar->EnableTool(ID_STOP, FALSE); // must be after Realize() !
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@ -209,10 +209,10 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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// component layout
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wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 2);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
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sizer->Add(m_text, 0, wxCENTRE | wxTOP, 4);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 4);
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panel->SetSizer(sizer);
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panel->SetAutoLayout(TRUE);
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sizer->Fit(this);
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@ -748,10 +748,9 @@ void LifeCanvas::OnScroll(wxScrollWinEvent& event)
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WXTYPE type = event.GetEventType();
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int pos = event.GetPosition();
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int orient = event.GetOrientation();
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bool scrolling = event.IsScrolling();
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int scrollinc = 0;
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// calculate scroll increment
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int scrollinc = 0;
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switch (type)
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{
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case wxEVT_SCROLLWIN_TOP:
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@ -776,33 +775,28 @@ void LifeCanvas::OnScroll(wxScrollWinEvent& event)
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case wxEVT_SCROLLWIN_PAGEDOWN: scrollinc = +10; break;
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case wxEVT_SCROLLWIN_THUMBTRACK:
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{
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if (scrolling)
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if (orient == wxHORIZONTAL)
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{
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// user is dragging the thumb in the scrollbar
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if (orient == wxHORIZONTAL)
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{
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scrollinc = pos - m_thumbX;
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m_thumbX = pos;
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}
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else
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{
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scrollinc = pos - m_thumbY;
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m_thumbY = pos;
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}
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scrollinc = pos - m_thumbX;
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m_thumbX = pos;
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}
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else
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{
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// user released the thumb after dragging
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m_thumbX = m_viewportW;
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m_thumbY = m_viewportH;
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scrollinc = pos - m_thumbY;
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m_thumbY = pos;
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}
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break;
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}
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case wxEVT_SCROLLWIN_THUMBRELEASE:
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{
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m_thumbX = m_viewportW;
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m_thumbY = m_viewportH;
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}
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}
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#ifdef __WXGTK__ // what about Motif?
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// wxGTK updates the thumb automatically (wxMSW doesn't); reset it back
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if ((type != wxEVT_SCROLLWIN_THUMBTRACK) || !scrolling)
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if (type != wxEVT_SCROLLWIN_THUMBTRACK)
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{
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SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
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SetScrollbar(wxVERTICAL, m_viewportH, m_viewportH, 3 * m_viewportH);
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