removing old makefiles

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22885 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík 2003-08-14 19:12:57 +00:00
parent 2f8ff1cb6b
commit 343acb82b7
22 changed files with 0 additions and 2974 deletions

View File

@ -1,98 +0,0 @@
# Microsoft Developer Studio Project File - Name="AnimateVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=AnimateVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "AnimateVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "AnimateVC.mak" CFG="AnimateVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "AnimateVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "AnimateVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "AnimateVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\anim.lib"
!ELSEIF "$(CFG)" == "AnimateVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\animd.lib"
!ENDIF
# Begin Target
# Name "AnimateVC - Win32 Release"
# Name "AnimateVC - Win32 Debug"
# Begin Source File
SOURCE=.\animate.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\animate\animate.h
# End Source File
# Begin Source File
SOURCE=.\readme.txt
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "AnimateVC"=.\AnimateVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,435 +0,0 @@
# Microsoft Developer Studio Project File - Name="flVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=flVC - Win32 Debug Unicode DLL
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "flVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "flVC.mak" CFG="flVC - Win32 Debug Unicode DLL"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "flVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "flVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "flVC - Win32 Debug DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "flVC - Win32 Release DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "flVC - Win32 Release Unicode" (based on "Win32 (x86) Static Library")
!MESSAGE "flVC - Win32 Release Unicode DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "flVC - Win32 Debug Unicode" (based on "Win32 (x86) Static Library")
!MESSAGE "flVC - Win32 Debug Unicode DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "flVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__HACK_MY_MSDEV40__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\fl.lib"
!ELSEIF "$(CFG)" == "flVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\fld.lib"
!ELSEIF "$(CFG)" == "flVC - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug_DLL"
# PROP BASE Intermediate_Dir "Debug_DLL"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\lib"
# PROP Intermediate_Dir "Debug_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\fld.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\fld.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_FL_DLL" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/fldlld.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "flVC - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "flVC___Win32_Release_DLL"
# PROP BASE Intermediate_Dir "flVC___Win32_Release_DLL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\lib"
# PROP Intermediate_Dir "Release_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\fld.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\fld.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D WXUSINGDLL=1 /D "WXBUILD_FL_DLL" /YX /FD /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/mswdll" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_FL_DLL" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/fldlld.dll" /libpath:"../../../lib"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250.lib /nologo /version:1.0 /dll /machine:IX86 /out:"../../../lib/fldll.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /incremental:no /debug
!ELSEIF "$(CFG)" == "flVC - Win32 Release Unicode"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "flVC___Win32_Release_Unicode"
# PROP BASE Intermediate_Dir "flVC___Win32_Release_Unicode"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "flVC___Win32_Release_Unicode"
# PROP Intermediate_Dir "flVC___Win32_Release_Unicode"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__HACK_MY_MSDEV40__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__HACK_MY_MSDEV40__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "UNICODE" /D "_UNICODE" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\fl.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\flu.lib"
!ELSEIF "$(CFG)" == "flVC - Win32 Release Unicode DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "flVC___Win32_Release_Unicode_DLL"
# PROP BASE Intermediate_Dir "flVC___Win32_Release_Unicode_DLL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "flVC___Win32_Release_Unicode_DLL"
# PROP Intermediate_Dir "flVC___Win32_Release_Unicode_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\fld.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\fld.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_FL_DLL" /YX /FD /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_FL_DLL" /D "_UNICODE" /D "UNICODE" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250.lib /nologo /version:1.0 /dll /machine:IX86 /out:"../../../lib/fldll.dll" /libpath:"../../../lib"
# SUBTRACT BASE LINK32 /pdb:none /incremental:no /debug
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250.lib /nologo /version:1.0 /dll /machine:IX86 /out:"../../../lib/fldllu.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /incremental:no /debug
!ELSEIF "$(CFG)" == "flVC - Win32 Debug Unicode"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "flVC___Win32_Debug_Unicode"
# PROP BASE Intermediate_Dir "flVC___Win32_Debug_Unicode"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "flVC___Win32_Debug_Unicode"
# PROP Intermediate_Dir "flVC___Win32_Debug_Unicode"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "UNICODE" /D "_UNICODE" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\fld.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\flud.lib"
!ELSEIF "$(CFG)" == "flVC - Win32 Debug Unicode DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "flVC___Win32_Debug_Unicode_DLL"
# PROP BASE Intermediate_Dir "flVC___Win32_Debug_Unicode_DLL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "flVC___Win32_Debug_Unicode_DLL"
# PROP Intermediate_Dir "flVC___Win32_Debug_Unicode_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\fld.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\fld.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_FL_DLL" /YX /FD /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_FL_DLL" /D "UNICODE" /D "_UNICODE" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/fldlld.dll" /libpath:"../../../lib"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/fldllud.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "flVC - Win32 Release"
# Name "flVC - Win32 Debug"
# Name "flVC - Win32 Debug DLL"
# Name "flVC - Win32 Release DLL"
# Name "flVC - Win32 Release Unicode"
# Name "flVC - Win32 Release Unicode DLL"
# Name "flVC - Win32 Debug Unicode"
# Name "flVC - Win32 Debug Unicode DLL"
# Begin Group "Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\wx\fl\antiflickpl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\bardragpl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\barhintspl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\cbcustom.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\controlbar.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\dynbarhnd.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\dyntbar.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\dyntbarhnd.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\fldefs.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\frmview.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\garbagec.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\gcupdatesmgr.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\hintanimpl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\newbmpbtn.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\panedrawpl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\rowdragpl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\rowlayoutpl.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\toolwnd.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\fl\updatesmgr.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\antiflickpl.cpp
# End Source File
# Begin Source File
SOURCE=.\bardragpl.cpp
# End Source File
# Begin Source File
SOURCE=.\barhintspl.cpp
# End Source File
# Begin Source File
SOURCE=.\cbcustom.cpp
# End Source File
# Begin Source File
SOURCE=.\controlbar.cpp
# End Source File
# Begin Source File
SOURCE=.\dyntbar.cpp
# End Source File
# Begin Source File
SOURCE=.\dyntbarhnd.cpp
# End Source File
# Begin Source File
SOURCE=.\garbagec.cpp
# End Source File
# Begin Source File
SOURCE=.\gcupdatesmgr.cpp
# End Source File
# Begin Source File
SOURCE=.\hintanimpl.cpp
# End Source File
# Begin Source File
SOURCE=.\newbmpbtn.cpp
# End Source File
# Begin Source File
SOURCE=.\panedrawpl.cpp
# End Source File
# Begin Source File
SOURCE=.\rowdragpl.cpp
# End Source File
# Begin Source File
SOURCE=.\rowlayoutpl.cpp
# End Source File
# Begin Source File
SOURCE=.\toolwnd.cpp
# End Source File
# Begin Source File
SOURCE=.\updatesmgr.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "flVC"=.\flVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,130 +0,0 @@
# Microsoft Developer Studio Project File - Name="GizmosVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=GizmosVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "GizmosVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "GizmosVC.mak" CFG="GizmosVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "GizmosVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "GizmosVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "GizmosVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\gizmos.lib"
!ELSEIF "$(CFG)" == "GizmosVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\gizmosd.lib"
!ENDIF
# Begin Target
# Name "GizmosVC - Win32 Release"
# Name "GizmosVC - Win32 Debug"
# Begin Group "Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\wx\gizmos\dynamicsash.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\gizmos\editlbox.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\gizmos\multicell.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\gizmos\splittree.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\dynamicsash.cpp
# End Source File
# Begin Source File
SOURCE=.\editlbox.cpp
# End Source File
# Begin Source File
SOURCE=.\multicell.cpp
# End Source File
# Begin Source File
SOURCE=.\splittree.cpp
# End Source File
# Begin Source File
SOURCE=.\ledctrl.cpp
# End Source File
# Begin Source File
SOURCE=.\statpict.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "GizmosVC"=.\GizmosVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,164 +0,0 @@
# Microsoft Developer Studio Project File - Name="MmediaVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MmediaVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MmediaVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MmediaVC.mak" CFG="MmediaVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MmediaVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MmediaVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MmediaVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\mmedia.lib"
!ELSEIF "$(CFG)" == "MmediaVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /c
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\mmediad.lib"
!ENDIF
# Begin Target
# Name "MmediaVC - Win32 Release"
# Name "MmediaVC - Win32 Debug"
# Begin Source File
SOURCE=.\cdbase.cpp
# End Source File
# Begin Source File
SOURCE=.\cdwin.cpp
# End Source File
# Begin Source File
SOURCE=.\g711.cpp
# End Source File
# Begin Source File
SOURCE=.\g721.cpp
# End Source File
# Begin Source File
SOURCE=.\g723_24.cpp
# End Source File
# Begin Source File
SOURCE=.\g723_40.cpp
# End Source File
# Begin Source File
SOURCE=.\g72x.cpp
# End Source File
# Begin Source File
SOURCE=.\sndaiff.cpp
# End Source File
# Begin Source File
SOURCE=.\sndbase.cpp
# End Source File
# Begin Source File
SOURCE=.\sndcodec.cpp
# End Source File
# Begin Source File
SOURCE=.\sndcpcm.cpp
# End Source File
# Begin Source File
SOURCE=.\sndfile.cpp
# End Source File
# Begin Source File
SOURCE=.\sndg72x.cpp
# End Source File
# Begin Source File
SOURCE=.\sndmsad.cpp
# End Source File
# Begin Source File
SOURCE=.\sndpcm.cpp
# End Source File
# Begin Source File
SOURCE=.\sndulaw.cpp
# End Source File
# Begin Source File
SOURCE=.\sndwav.cpp
# End Source File
# Begin Source File
SOURCE=.\sndwin.cpp
# End Source File
# Begin Source File
SOURCE=.\vidbase.cpp
# End Source File
# Begin Source File
SOURCE=.\vidwin.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "MmediaVC"=.\MmediaVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,118 +0,0 @@
# Microsoft Developer Studio Project File - Name="NetVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=NetVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "NetVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "NetVC.mak" CFG="NetVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "NetVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "NetVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "NetVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\net.lib"
!ELSEIF "$(CFG)" == "NetVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\netd.lib"
!ENDIF
# Begin Target
# Name "NetVC - Win32 Release"
# Name "NetVC - Win32 Debug"
# Begin Source File
SOURCE=.\email.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\net\email.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\net\msg.h
# End Source File
# Begin Source File
SOURCE=.\readme.txt
# End Source File
# Begin Source File
SOURCE=.\smapi.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\net\smapi.h
# End Source File
# Begin Source File
SOURCE=.\web.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\net\web.h
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "NetVC"=.\NetVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,134 +0,0 @@
# Microsoft Developer Studio Project File - Name="OglVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=OglVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "OglVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "OglVC.mak" CFG="OglVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "OglVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "OglVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "OglVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\ogl.lib"
!ELSEIF "$(CFG)" == "OglVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\ogld.lib"
!ENDIF
# Begin Target
# Name "OglVC - Win32 Release"
# Name "OglVC - Win32 Debug"
# Begin Source File
SOURCE=.\basic.cpp
# End Source File
# Begin Source File
SOURCE=.\basic2.cpp
# End Source File
# Begin Source File
SOURCE=.\bmpshape.cpp
# End Source File
# Begin Source File
SOURCE=.\canvas.cpp
# End Source File
# Begin Source File
SOURCE=.\composit.cpp
# End Source File
# Begin Source File
SOURCE=.\constrnt.cpp
# End Source File
# Begin Source File
SOURCE=.\divided.cpp
# End Source File
# Begin Source File
SOURCE=.\drawn.cpp
# End Source File
# Begin Source File
SOURCE=.\lines.cpp
# End Source File
# Begin Source File
SOURCE=.\mfutils.cpp
# End Source File
# Begin Source File
SOURCE=.\ogldiag.cpp
# End Source File
# Begin Source File
SOURCE=.\oglmisc.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "OglVC"=.\OglVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,90 +0,0 @@
# Microsoft Developer Studio Project File - Name="PlotVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=PlotVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PlotVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "PlotVC.mak" CFG="PlotVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PlotVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "PlotVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "PlotVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\plot.lib"
!ELSEIF "$(CFG)" == "PlotVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\plotd.lib"
!ENDIF
# Begin Target
# Name "PlotVC - Win32 Release"
# Name "PlotVC - Win32 Debug"
# Begin Source File
SOURCE=.\plot.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "PlotVC"=.\PlotVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,489 +0,0 @@
# Microsoft Developer Studio Project File - Name="stcVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=stcVC - Win32 Release DLL
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "StcVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "StcVC.mak" CFG="stcVC - Win32 Release DLL"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "stcVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "stcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "stcVC - Win32 Debug DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "stcVC - Win32 Release DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "stcVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__HACK_MY_MSDEV40__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\stc.lib"
!ELSEIF "$(CFG)" == "stcVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
!ELSEIF "$(CFG)" == "stcVC - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug_DLL"
# PROP BASE Intermediate_Dir "Debug_DLL"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\lib"
# PROP Intermediate_Dir "Debug_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_STC_DLL" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/stcdlld.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "stcVC - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "stcVC___Win32_Release_DLL"
# PROP BASE Intermediate_Dir "stcVC___Win32_Release_DLL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\lib"
# PROP Intermediate_Dir "Release_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D WXUSINGDLL=1 /D "WXBUILD_STC_DLL" /YX /FD /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/mswdll" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_STC_DLL" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/stcdlld.dll" /libpath:"../../../lib"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250.lib /nologo /version:1.0 /dll /machine:IX86 /out:"../../../lib/stcdll.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /incremental:no /debug
!ENDIF
# Begin Target
# Name "stcVC - Win32 Release"
# Name "stcVC - Win32 Debug"
# Name "stcVC - Win32 Debug DLL"
# Name "stcVC - Win32 Release DLL"
# Begin Group "wxStyledTextCtrl Src"
# PROP Default_Filter "*.cpp"
# Begin Source File
SOURCE=.\PlatWX.cpp
# End Source File
# Begin Source File
SOURCE=.\ScintillaWX.cpp
# End Source File
# Begin Source File
SOURCE=.\stc.cpp
# End Source File
# End Group
# Begin Group "wxStyledTextCtrl Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\PlatWX.h
# End Source File
# Begin Source File
SOURCE=.\ScintillaWX.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\stc\stc.h
# End Source File
# End Group
# Begin Group "Scintilla"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\scintilla\include\Accessor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\AutoComplete.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\AutoComplete.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CallTip.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CallTip.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CellBuffer.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CellBuffer.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ContractionState.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ContractionState.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Document.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Document.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\DocumentAccessor.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\DocumentAccessor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Editor.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Editor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ExternalLexer.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ExternalLexer.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Indicator.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Indicator.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\KeyMap.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\KeyMap.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\KeyWords.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\KeyWords.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexAda.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexAsm.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexAVE.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexBaan.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexBullant.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexConf.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexCPP.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexCrontab.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexCSS.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexEiffel.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexEScript.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexFortran.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexHTML.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexLisp.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexLout.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexLua.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexMatlab.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexOthers.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPascal.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPerl.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPOV.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPython.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexRuby.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexSQL.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexVB.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LineMarker.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LineMarker.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\Platform.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\PropSet.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\PropSet.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\RESearch.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\RESearch.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\SciLexer.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\Scintilla.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ScintillaBase.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ScintillaBase.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\ScintillaWidget.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\SString.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Style.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Style.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\StyleContext.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\StyleContext.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\SVector.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\UniConversion.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\UniConversion.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ViewStyle.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ViewStyle.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\WindowAccessor.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\WindowAccessor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\XPM.cxx
# End Source File
# End Group
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "StcVC"=.\StcVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,254 +0,0 @@
# Microsoft Developer Studio Project File - Name="XrcVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=XrcVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "XrcVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "XrcVC.mak" CFG="XrcVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "XrcVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "XrcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "XrcVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../lib/msw" /I "../../../include" /I "../../include" /I "expat/xmlparse" /I "expat/xmltok" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\wxxrc.lib"
!ELSEIF "$(CFG)" == "XrcVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../lib/mswd" /I "../../../include" /I "../../include" /I "expat/xmlparse" /I "expat/xmltok" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\wxxrcd.lib"
!ENDIF
# Begin Target
# Name "XrcVC - Win32 Release"
# Name "XrcVC - Win32 Debug"
# Begin Group "Expat"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\expat\xmlparse\xmlparse.c
# End Source File
# Begin Source File
SOURCE=.\expat\xmltok\xmlrole.c
# End Source File
# Begin Source File
SOURCE=.\expat\xmltok\xmltok.c
# End Source File
# End Group
# Begin Source File
SOURCE=.\xh_bmp.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_bmpbt.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_bttn.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_cald.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_chckb.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_chckl.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_choic.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_combo.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_dlg.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_frame.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_gauge.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_gdctl.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_html.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_listb.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_listc.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_menu.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_notbk.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_panel.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_radbt.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_radbx.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_scrol.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_scwin.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_sizer.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_slidr.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_spin.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_split.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_stbmp.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_stbox.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_stlin.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_sttxt.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_text.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_toolb.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_tree.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_unkwn.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_wizrd.cpp
# End Source File
# Begin Source File
SOURCE=.\xml.cpp
# End Source File
# Begin Source File
SOURCE=.\xmlres.cpp
# End Source File
# Begin Source File
SOURCE=.\xmlrsall.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "XrcVC"=.\XrcVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,489 +0,0 @@
# Microsoft Developer Studio Project File - Name="stcVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=stcVC - Win32 Release DLL
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "StcVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "StcVC.mak" CFG="stcVC - Win32 Release DLL"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "stcVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "stcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "stcVC - Win32 Debug DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "stcVC - Win32 Release DLL" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
!IF "$(CFG)" == "stcVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/msw" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__HACK_MY_MSDEV40__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\stc.lib"
!ELSEIF "$(CFG)" == "stcVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
LINK32=link.exe
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
!ELSEIF "$(CFG)" == "stcVC - Win32 Debug DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug_DLL"
# PROP BASE Intermediate_Dir "Debug_DLL"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\lib"
# PROP Intermediate_Dir "Debug_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswd" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_STC_DLL" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/stcdlld.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "stcVC - Win32 Release DLL"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "stcVC___Win32_Release_DLL"
# PROP BASE Intermediate_Dir "stcVC___Win32_Release_DLL"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\lib"
# PROP Intermediate_Dir "Release_DLL"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
# ADD LIB32 /nologo /out:"..\..\..\lib\stcd.lib"
CPP=cl.exe
# ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../../include" /I "../../include" /I "../../../lib/mswdlld" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D WXUSINGDLL=1 /D "WXBUILD_STC_DLL" /YX /FD /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "../../../include" /I "../../include" /I "../../../lib/mswdll" /I "./scintilla/include/" /I "./scintilla/src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "WXUSINGDLL" /D "WXMAKING_STC_DLL" /D "SCI_LEXER" /D "LINK_LEXERS" /D "__WX__" /YX /FD /c
# SUBTRACT CPP /u
MTL=midl.exe
RSC=rc.exe
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250d.lib /nologo /version:1.0 /dll /debug /machine:IX86 /out:"../../../lib/stcdlld.dll" /libpath:"../../../lib"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib odbc32.lib uuid.lib rpcrt4.lib comctl32.lib wsock32.lib winmm.lib wxmsw250.lib /nologo /version:1.0 /dll /machine:IX86 /out:"../../../lib/stcdll.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /incremental:no /debug
!ENDIF
# Begin Target
# Name "stcVC - Win32 Release"
# Name "stcVC - Win32 Debug"
# Name "stcVC - Win32 Debug DLL"
# Name "stcVC - Win32 Release DLL"
# Begin Group "wxStyledTextCtrl Src"
# PROP Default_Filter "*.cpp"
# Begin Source File
SOURCE=.\PlatWX.cpp
# End Source File
# Begin Source File
SOURCE=.\ScintillaWX.cpp
# End Source File
# Begin Source File
SOURCE=.\stc.cpp
# End Source File
# End Group
# Begin Group "wxStyledTextCtrl Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\PlatWX.h
# End Source File
# Begin Source File
SOURCE=.\ScintillaWX.h
# End Source File
# Begin Source File
SOURCE=..\..\include\wx\stc\stc.h
# End Source File
# End Group
# Begin Group "Scintilla"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\scintilla\include\Accessor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\AutoComplete.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\AutoComplete.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CallTip.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CallTip.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CellBuffer.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\CellBuffer.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ContractionState.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ContractionState.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Document.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Document.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\DocumentAccessor.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\DocumentAccessor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Editor.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Editor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ExternalLexer.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ExternalLexer.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Indicator.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Indicator.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\KeyMap.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\KeyMap.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\KeyWords.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\KeyWords.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexAda.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexAsm.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexAVE.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexBaan.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexBullant.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexConf.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexCPP.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexCrontab.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexCSS.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexEiffel.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexEScript.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexFortran.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexHTML.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexLisp.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexLout.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexLua.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexMatlab.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexOthers.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPascal.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPerl.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPOV.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexPython.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexRuby.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexSQL.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LexVB.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LineMarker.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\LineMarker.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\Platform.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\PropSet.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\PropSet.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\RESearch.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\RESearch.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\SciLexer.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\Scintilla.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ScintillaBase.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ScintillaBase.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\ScintillaWidget.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\SString.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Style.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\Style.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\StyleContext.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\StyleContext.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\SVector.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\UniConversion.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\UniConversion.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ViewStyle.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\ViewStyle.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\WindowAccessor.cxx
# End Source File
# Begin Source File
SOURCE=.\scintilla\include\WindowAccessor.h
# End Source File
# Begin Source File
SOURCE=.\scintilla\src\XPM.cxx
# End Source File
# End Group
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "StcVC"=.\StcVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -1,254 +0,0 @@
# Microsoft Developer Studio Project File - Name="XrcVC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=XrcVC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "XrcVC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "XrcVC.mak" CFG="XrcVC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "XrcVC - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "XrcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "XrcVC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../lib/msw" /I "../../../include" /I "../../include" /I "expat/xmlparse" /I "expat/xmltok" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\wxxrc.lib"
!ELSEIF "$(CFG)" == "XrcVC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../lib/mswd" /I "../../../include" /I "../../include" /I "expat/xmlparse" /I "expat/xmltok" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\lib\wxxrcd.lib"
!ENDIF
# Begin Target
# Name "XrcVC - Win32 Release"
# Name "XrcVC - Win32 Debug"
# Begin Group "Expat"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\expat\xmlparse\xmlparse.c
# End Source File
# Begin Source File
SOURCE=.\expat\xmltok\xmlrole.c
# End Source File
# Begin Source File
SOURCE=.\expat\xmltok\xmltok.c
# End Source File
# End Group
# Begin Source File
SOURCE=.\xh_bmp.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_bmpbt.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_bttn.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_cald.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_chckb.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_chckl.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_choic.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_combo.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_dlg.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_frame.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_gauge.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_gdctl.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_html.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_listb.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_listc.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_menu.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_notbk.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_panel.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_radbt.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_radbx.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_scrol.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_scwin.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_sizer.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_slidr.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_spin.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_split.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_stbmp.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_stbox.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_stlin.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_sttxt.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_text.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_toolb.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_tree.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_unkwn.cpp
# End Source File
# Begin Source File
SOURCE=.\xh_wizrd.cpp
# End Source File
# Begin Source File
SOURCE=.\xml.cpp
# End Source File
# Begin Source File
SOURCE=.\xmlres.cpp
# End Source File
# Begin Source File
SOURCE=.\xmlrsall.cpp
# End Source File
# End Target
# End Project

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "XrcVC"=.\XrcVC.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################