very silly sample
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1984 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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utils/wxPython/tests/hangman.py
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169
utils/wxPython/tests/hangman.py
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@ -0,0 +1,169 @@
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import random
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from wxPython.wx import *
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class WordFetcher:
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def __init__(self, filename):
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try:
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f = open(filename, "r")
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except:
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print "Couldn't open dictionary file %s, using build-ins" % (filename,)
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self.words = self.builtin_words
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return
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self.words = []
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while f and len(self.words)<100:
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line = f.readline()
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self.words.append(line[0:-1])
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print self.words
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def Get(self):
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return self.words[int(random.random()*len(self.words))]
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builtin_words = [ 'albatros', 'banana', 'electrometer', 'eggshell' ]
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class MyFrame(wxFrame):
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def __init__(self, wf):
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self.wf = wf
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wxFrame.__init__(self, NULL, -1, "test threads", wxDefaultPosition, wxSize(300,200))
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self.panel = wxPanel(self, -1)
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self.panel.SetFocus()
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menu = wxMenu()
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menu.Append(1001, "New")
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menu.Append(1002, "End")
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menu.AppendSeparator()
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menu.Append(1003, "Exit")
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self.cnt = 0;
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menubar = wxMenuBar()
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menubar.Append(menu, "Game")
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self.SetMenuBar(menubar)
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self.CreateStatusBar(2)
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EVT_MENU(self, 1001, self.OnGameNew)
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EVT_MENU(self, 1002, self.OnGameEnd)
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EVT_MENU(self, 1003, self.OnWindowClose)
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EVT_CHAR(self.panel, self.OnChar)
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self.played = 0
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self.won = 0
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self.history = []
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self.average = 0.0
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self.OnGameNew(None)
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def Draw(self, dc = None):
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if not dc:
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dc = wxClientDC(self.panel)
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dc.Clear()
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(x,y) = self.panel.GetSizeTuple()
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x1 = x-150; y1 = 20
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for letter in self.word:
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if self.guess.count(letter):
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dc.DrawText(letter, x1, y1)
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else:
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dc.DrawText('.', x1, y1)
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x1 = x1 + 10
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x1 = x-150
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dc.DrawText("played: %d" % (self.played,), x1, 50)
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if self.played:
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percent = (100.*self.won)/self.played
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else:
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percent = 0.0
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dc.DrawText("won: %d (%g %%)" % (self.won, percent), x1, 70)
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dc.DrawText("average: %g" % (self.average,), x1, 90)
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dc.SetUserScale(x/1000., y/1000.)
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self.DrawVictim(dc)
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def DrawVictim(self, dc):
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dc.SetPen(wxPen(wxNamedColour('black'), 20))
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dc.DrawLines([(10, 980), (10,900), (700,900), (700,940), (720,940),
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(720,980), (900,980)])
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dc.DrawLines([(100,900), (100, 100), (300,100)])
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dc.DrawLine(100,200,200,100)
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if ( self.misses == 0 ): return
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dc.SetPen(wxPen(wxNamedColour('blue'), 10))
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dc.DrawLine(300,100,300,200)
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if ( self.misses == 1 ): return
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dc.DrawEllipse(250,200,100,100)
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if ( self.misses == 2 ): return
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dc.DrawLine(300,300,300,600)
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if ( self.misses == 3) : return
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dc.DrawLine(300,300,250,550)
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if ( self.misses == 4) : return
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dc.DrawLine(300,300,350,550)
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if ( self.misses == 5) : return
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dc.DrawLine(300,600,350,850)
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if ( self.misses == 6) : return
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dc.DrawLine(300,600,250,850)
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def OnPaint(self, event):
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dc = wxPaintDC(self.panel)
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self.Draw(dc)
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def OnGameNew(self, event):
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self.word = self.wf.Get()
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self.guess = []
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self.tries = 0
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self.misses = 0
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self.in_progress = 1
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self.Draw()
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def OnGameEnd(self, event):
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self.UpdateAverages(0)
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self.misses = 7;
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self.guess = map(chr, range(ord('a'),ord('z')+1))
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self.in_progress = 0
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self.Draw()
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def UpdateAverages(self, has_won):
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if has_won:
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self.won = self.won + 1
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self.played = self.played+1
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self.history.append(self.misses)
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total = 0.0
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for m in self.history:
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total = total + m
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self.average = float(total/len(self.history))
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def OnChar(self, event):
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if not self.in_progress:
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self.OnGameNew(None)
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return
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key = event.KeyCode();
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if key >= ord('A') and key <= ord('Z'):
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key = key + ord('a') - ord('A')
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key = chr(key)
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if key < 'a' or key > 'z':
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return
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if self.guess.count(key):
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self.SetStatusText('Already guessed %s' % (key,),0)
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return
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self.guess.append(key)
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self.guess.sort()
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guesses = ""
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for letter in self.guess:
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guesses = guesses + letter
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self.tries = self.tries+1
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if not key in self.word:
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self.misses = self.misses+1
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if self.misses == 7:
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self.SetStatusText("Too bad, you're dead!",0)
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self.SetStatusText("Press a key to restart",1)
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self.OnGameEnd(None)
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return
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has_won = 1
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for letter in self.word:
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if not self.guess.count(letter):
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has_won = 0
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break
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if has_won:
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self.in_progress = 0
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self.UpdateAverages(has_won)
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self.SetStatusText("Congratulations!",0)
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self.SetStatusText("Press a key to restart",1)
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self.Draw()
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return
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self.SetStatusText(guesses,1)
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self.SetStatusText("tries %d misses %d" % (self.tries,self.misses),0)
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self.Draw()
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def OnWindowClose(self, event):
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self.Destroy()
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class MyApp(wxApp):
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def OnInit(self):
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print "Reading word list"
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wf = WordFetcher("/usr/share/games/hangman-words")
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frame = MyFrame(wf)
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self.SetTopWindow(frame)
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frame.Show(TRUE)
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return TRUE
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if __name__ == '__main__':
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app = MyApp(0)
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app.MainLoop()
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