added Show/HideWithEffect() and implemented them using AnimateWindow() for Win32
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50216 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -194,6 +194,7 @@ All (GUI):
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- Added {wxTextCtrl,wxComboBox}::AutoComplete() and AutoCompleteFileNames()
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- Added wxH[V]ScrolledWindow (Brad Anderson, Bryan Petty).
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- Added wxNotificationMessage class for non-intrusive notifications
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- Added wxWindow::Show/HideWithEffect()
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- Added wxDC::StretchBlit() for wxMac and wxMSW (Vince Harron).
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- Added support for drop down toolbar buttons (Tim Kosse).
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- Added support for labels for toolbar controls (Vince Harron).
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@ -3771,6 +3771,39 @@ done because it already was in the requested state.
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\helpref{wxRadioBox::Show}{wxradioboxshow}
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\membersection{wxWindow::ShowWithEffect}\label{wxwindowshowwitheffect}
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\func{virtual bool}{ShowWithEffect}{\param{wxShowEffect }{effect}, \param{unsigned }{timeout = $0$}, \param{wxDirection }{dir = wxBOTTOM}}
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This function shows a window, like \helpref{Show()}{wxwindowshow}, but using a
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special visual effect if possible.
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Possible values for \arg{effect} are:
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\begin{twocollist}\itemsep=0pt
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\twocolitem{wxSHOW\_EFFECT\_ROLL}{Roll window effect}
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\twocolitem{wxSHOW\_EFFECT\_SLIDE}{Sliding window effect}
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\twocolitem{wxSHOW\_EFFECT\_BLEND}{Fade in or out effect}
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\twocolitem{wxSHOW\_EFFECT\_EXPAND}{Expanding or collapsing effect}
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\end{twocollist}
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For the roll and slide effects the \arg{dir} parameter specifies the animation
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direction: it can be one of \texttt{wxTOP}, \texttt{wxBOTTOM}, \texttt{wxLEFT}
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or \texttt{wxRIGHT}. For the other effects, this parameter is unused.
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The \arg{timeout} parameter specifies the time of the animation, in
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milliseconds. If the default value of $0$ is used, the default animation time
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for the current platform is used.
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Currently this function is only implemented in wxMSW and does the same thing as
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Show() in the other ports.
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\newsince{2.9.0}
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\wxheading{See also}
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\helpref{HideWithEffect}{wxwindowhidewitheffect}
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\membersection{wxWindow::Thaw}\label{wxwindowthaw}
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\func{virtual void}{Thaw}{\void}
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@ -59,7 +59,19 @@ public:
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virtual void Raise();
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virtual void Lower();
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virtual bool Show( bool show = true );
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virtual bool Show(bool show = true);
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virtual bool ShowWithEffect(wxShowEffect effect,
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unsigned timeout = 0,
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wxDirection dir = wxBOTTOM)
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{
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return MSWShowWithEffect(true, effect, timeout, dir);
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}
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virtual bool HideWithEffect(wxShowEffect effect,
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unsigned timeout = 0,
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wxDirection dir = wxBOTTOM)
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{
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return MSWShowWithEffect(false, effect, timeout, dir);
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}
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virtual void SetFocus();
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virtual void SetFocusFromKbd();
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@ -419,6 +431,11 @@ public:
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return true;
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}
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// common part of Show/HideWithEffect()
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bool MSWShowWithEffect(bool show,
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wxShowEffect effect,
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unsigned timeout,
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wxDirection dir);
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// Responds to colour changes: passes event on to children.
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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@ -117,6 +117,16 @@ enum wxWindowVariant
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#define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
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#endif
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// valid values for Show/HideWithEffect()
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enum wxShowEffect
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{
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wxSHOW_EFFECT_ROLL,
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wxSHOW_EFFECT_SLIDE,
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wxSHOW_EFFECT_BLEND,
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wxSHOW_EFFECT_EXPAND,
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wxSHOW_EFFECT_MAX
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};
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// ----------------------------------------------------------------------------
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// (pseudo)template list classes
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// ----------------------------------------------------------------------------
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@ -499,6 +509,35 @@ public:
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virtual bool Show( bool show = true );
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bool Hide() { return Show(false); }
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// show or hide the window with a special effect, not implemented on
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// most platforms (where it is the same as Show()/Hide() respectively)
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//
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// timeout specifies how long the animation should take, in ms, the
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// default value of 0 means to use the default (system-dependent) value
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//
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// direction is only used with wxSHOW_EFFECT_ROLL and SLIDE values
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virtual bool ShowWithEffect(wxShowEffect effect,
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unsigned timeout = 0,
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wxDirection dir = wxBOTTOM)
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{
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wxUnusedVar(effect);
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wxUnusedVar(timeout);
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wxUnusedVar(dir);
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return Show();
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}
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virtual bool HideWithEffect(wxShowEffect effect,
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unsigned timeout = 0,
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wxDirection dir = wxBOTTOM)
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{
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wxUnusedVar(effect);
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wxUnusedVar(timeout);
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wxUnusedVar(dir);
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return Hide();
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}
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// returns true if window was enabled/disabled, false if nothing done
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virtual bool Enable( bool enable = true );
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bool Disable() { return Enable(false); }
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@ -48,7 +48,15 @@
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enum
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{
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Show_Shaped,
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Show_Transparent
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Show_Transparent,
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// must be consecutive and in the same order as wxShowEffect enum elements
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Show_Effect_First,
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Show_Effect_Roll = Show_Effect_First,
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Show_Effect_Slide,
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Show_Effect_Blend,
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Show_Effect_Expand,
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Show_Effect_Last = Show_Effect_Expand
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};
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// ----------------------------------------------------------------------------
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@ -78,6 +86,7 @@ public:
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private:
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void OnShowShaped(wxCommandEvent& event);
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void OnShowTransparent(wxCommandEvent& event);
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void OnShowEffect(wxCommandEvent& event);
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DECLARE_EVENT_TABLE()
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};
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@ -137,6 +146,60 @@ private:
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DECLARE_EVENT_TABLE()
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};
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class EffectFrame : public wxFrame
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{
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public:
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EffectFrame(wxWindow *parent,
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wxShowEffect effect,
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// TODO: add menu command to the main frame to allow changing
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// these parameters
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unsigned timeout = 1000,
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wxDirection dir = wxBOTTOM)
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: wxFrame(parent, wxID_ANY,
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wxString::Format("Frame shown with %s effect",
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GetEffectName(effect)),
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wxDefaultPosition, wxSize(450, 300)),
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m_effect(effect),
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m_timeout(timeout),
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m_dir(dir)
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{
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new wxStaticText(this, wxID_ANY,
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wxString::Format("Effect: %s", GetEffectName(effect)),
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wxPoint(20, 20));
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new wxStaticText(this, wxID_ANY,
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wxString::Format("Timeout: %ums", m_timeout),
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wxPoint(20, 60));
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ShowWithEffect(m_effect, m_timeout, m_dir);
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Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(EffectFrame::OnClose));
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}
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private:
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static const char *GetEffectName(wxShowEffect effect)
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{
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static const char *names[] =
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{
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"roll", "slide", "fade", "expand",
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};
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wxCOMPILE_TIME_ASSERT( WXSIZEOF(names) == wxSHOW_EFFECT_MAX,
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EffectNamesMismatch );
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return names[effect];
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}
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void OnClose(wxCloseEvent& event)
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{
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HideWithEffect(m_effect, m_timeout, m_dir);
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event.Skip();
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}
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wxShowEffect m_effect;
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unsigned m_timeout;
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wxDirection m_dir;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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@ -170,6 +233,7 @@ bool MyApp::OnInit()
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BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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EVT_MENU(Show_Shaped, MainFrame::OnShowShaped)
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EVT_MENU(Show_Transparent, MainFrame::OnShowTransparent)
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EVT_MENU_RANGE(Show_Effect_First, Show_Effect_Last, MainFrame::OnShowEffect)
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END_EVENT_TABLE()
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MainFrame::MainFrame()
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@ -181,6 +245,11 @@ MainFrame::MainFrame()
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menuFrames->Append(Show_Shaped, "Show &shaped window\tCtrl-S");
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menuFrames->Append(Show_Transparent, "Show &transparent window\tCtrl-T");
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menuFrames->AppendSeparator();
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menuFrames->Append(Show_Effect_Roll, "Show &rolled effect\tCtrl-R");
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menuFrames->Append(Show_Effect_Slide, "Show s&lide effect\tCtrl-L");
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menuFrames->Append(Show_Effect_Blend, "Show &fade effect\tCtrl-F");
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menuFrames->Append(Show_Effect_Expand, "Show &expand effect\tCtrl-E");
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menuFrames->AppendSeparator();
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menuFrames->Append(wxID_EXIT, "E&xit");
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mbar->Append(menuFrames, "&Show");
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@ -201,6 +270,12 @@ void MainFrame::OnShowTransparent(wxCommandEvent& WXUNUSED(event))
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seeThroughFrame->Show(true);
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}
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void MainFrame::OnShowEffect(wxCommandEvent& event)
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{
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int effect = wxSHOW_EFFECT_ROLL + event.GetId() - Show_Effect_Roll;
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new EffectFrame(this, wx_static_cast(wxShowEffect, effect));
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}
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// ----------------------------------------------------------------------------
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// shaped frame
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// ----------------------------------------------------------------------------
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return true;
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}
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bool
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wxWindowMSW::MSWShowWithEffect(bool show,
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wxShowEffect effect,
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unsigned timeout,
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wxDirection dir)
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{
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typedef BOOL (WINAPI *AnimateWindow_t)(HWND, DWORD, DWORD);
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static AnimateWindow_t s_pfnAnimateWindow = NULL;
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static bool s_initDone = false;
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if ( !s_initDone )
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{
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wxLogNull noLog;
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wxDynamicLibrary dllUser32(_T("user32.dll"), wxDL_VERBATIM);
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wxDL_INIT_FUNC(s_pfn, AnimateWindow, dllUser32);
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s_initDone = true;
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// notice that it's ok to unload user32.dll here as it won't be really
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// unloaded, being still in use because we link to it statically too
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}
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if ( !s_pfnAnimateWindow )
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return Show(show);
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// prepare to use AnimateWindow()
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if ( !timeout )
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timeout = 200; // this is the default animation timeout, per MSDN
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DWORD dwFlags = show ? 0 : AW_HIDE;
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bool needsDir = false;
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switch ( effect )
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{
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case wxSHOW_EFFECT_ROLL:
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needsDir = true;
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break;
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case wxSHOW_EFFECT_SLIDE:
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needsDir = true;
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dwFlags |= AW_SLIDE;
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break;
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case wxSHOW_EFFECT_BLEND:
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dwFlags |= AW_BLEND;
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break;
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case wxSHOW_EFFECT_EXPAND:
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dwFlags |= AW_CENTER;
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break;
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case wxSHOW_EFFECT_MAX:
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wxFAIL_MSG( _T("invalid window show effect") );
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return false;
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default:
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wxFAIL_MSG( _T("unknown window show effect") );
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return false;
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}
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if ( needsDir )
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{
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switch ( dir )
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{
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case wxTOP:
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dwFlags |= AW_VER_NEGATIVE;
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break;
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case wxBOTTOM:
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dwFlags |= AW_VER_POSITIVE;
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break;
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case wxLEFT:
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dwFlags |= AW_HOR_NEGATIVE;
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break;
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case wxRIGHT:
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dwFlags |= AW_HOR_POSITIVE;
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break;
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default:
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wxFAIL_MSG( _T("unknown window effect direction") );
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return false;
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}
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}
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else // animation effect which doesn't need the direction
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{
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wxASSERT_MSG( dir == wxBOTTOM,
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_T("non-default direction used unnecessarily") );
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}
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if ( !(*s_pfnAnimateWindow)(GetHwnd(), timeout, dwFlags) )
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{
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wxLogLastError(_T("AnimateWindow"));
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return false;
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}
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return true;
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}
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// Raise the window to the top of the Z order
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void wxWindowMSW::Raise()
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{
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